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Market Research Report
China Internet Gaming Market - MMORPGs and Casual Gaming Market Remains Under Penetrated
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China Internet Gaming Market - MMORPGs and Casual Gaming Market Remains Under Penetrated published by Asia Pacific Research Group (APRG) in January, 2010. This report consists of 24 pages and the price starts from US $ 900.
Abstract
China's online Internet gaming market is still experiencing solid growth.
MMORPG revenue saw CAGR of 100% over the last five years, yet this is still an
under-penetrated market.
This research provides the only independent market insight that highlights the
strengths and weaknesses of the China Internet Gaming Market, provides
hard-to-find financial statistics such as online gaming ARPU, revenue market
share, impact of casual games, and outlines the direction the industry is
heading and why. Understand the upcoming Tier 2 game companies that are
attracting the Chinese youth market.
Report Statistics
- Number of Pages: 24
- Delivery: By email, in PDF format, within 24 hours.
- Number of Exhibits: 8
Table of Contents
Chapter 1. China's Online Gaming
- China Internet Gaming Penetration - Current and Outlook to 2011
- Markey Dynamics
- Regulatory
- Broadband Penetration
- Impact of the Free-to-Play Model
Chapter 2. Profiles of the Leading Gaming and Content Providers in China
- NetEase
- Giant Interactive Group
- Shanda
- SOHU
- Tencent
- The9
Chapter 3. KPIs and Market Statistics
- Online vs Console Games (US$ M)
- Male vs Female Gamers
- Online Gaming Population
- Online Gaming Revenue Market Share
- Monthly ARPU of Online Gamers
- Leading Game Developers in China
Chapter 4. Conclusions
- Why the China internet gaming market is under-penetrated
- Why Online Games are more popular than console games
- Online vs Console Games (US$ M) Outlook
- Why Free to Play has changed the market
- Outline of the Difficulties the Korean game developers have experienced in
China.
Key Metrics in this Publication:
- Outlook China online gaming revenue, growth from 2001 - 2011E
- Outlook for Broadband connections, growth from 2001 - 2011E
- Outlook for Internet Cafes, growth from 2001 - 2011E
- Why Online gaming is so popular in China
- Why Sony and Nintendo had not had much success
- Online Gamers and their ARPUs (Casual vs Platform Games)
- How Shanda has changed the industry
- Profiles of the Market Leaders Shanda, Netease, The9, Sohu, Tencent
- Outline of Tier 2 gaming companies are the upcoming strong competitors
- Current Top 10 Most Popular Online Games in China
- Online Gaming Revenue Market Share
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