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Market Research Report

China's Mobile VAS, 3G Applications, and Content Market in 2009

Published by Asia Pacific Research Group (APRG)
Published January, 2009 Product code 79534
Content info 56 pages
Price
US $ 2200 PDF by E-mail (Enterprise License)


China's Mobile VAS, 3G Applications, and Content Market in 2009 published by Asia Pacific Research Group (APRG) in January, 2009. This report consists of 56 pages and the price starts from US $ 2200.

Introduction

Abstract

As usage of mobile services soared in China over the last decade, the key service being marketed was voice. In the mid-2000's, text messaging content services became very popular with Chinese subscribers and mobile network operators and independent mobile portals adjusted their offerings to meet the consumer demand.

In 2005 - 2008, ringtones, mobile games, and mobile applications continued to evolve, and are now firmly entrenched in the mobile landscape, and these VAS services are being aggressively promoted by NASDAQ listed portals Sohu, Sina, Tencent and Netease, as well as the mobile operators.

Our research examines the following topics which will help you compete or invest in the China mobile market:

  • What are the new mobile gaming trends in China that will funnel subscription revenue opportunities?
  • How have the spending and usage patterns of mobile gamers evolved?
  • What is the opportunity in 2009 in mobile VAS services?
  • How have the mobile VAS portals been successful in China?
  • What types of content and applications are popular with Chinese consumers?
  • How do consumers learn about new mobile applications? Is viral marketing important in China?
  • What will be the impact of 3G to China's mobile applications market?
  • What impact will the iPhone have on the mobile games and applications market in China?
  • Will ad-funded mobile games be successful in China?
  • What is the growth of subscribers playing downloaded games?
  • What is the growth of subscribers listening to downloaded music?
  • What is the growth of subscribers accessing social networks?
  • How do Chinese subscribers source and purchase their mobile content?

Table of Contents

Abstract

1. Summary of Key Metrics for China's Mobile VAS Market

  • Mobile Subscriber Growth in China - Outlook to 2012
  • Understanding China's Prepaid Subscribers

2. China's Mobile Content Market

  • Notable MVAS Trends for 2009
    • Ringback Tones
    • Mobile Gaming
    • User Generated Content
    • Leading Mobile Gaming and Content Portals in China
    • Social Networking through the Mobile

3. Impact of China's Operators on the Mobile VAS Market

  • China Mobile's Influence on the Mobile Content Market
  • China Unicom's Influence on the Mobile Content Market
  • Government Regulations on MVAS

4. Analysis of the Mobile Content Market in China

  • Subscriber Usage of Mobile VAS Services in China
  • Who Uses the Mobile Portals in China
  • How Users Learn of New VAS Content
  • What are the most popular Mobile Game Genres
  • What are the most popular Social Networks being accessed through the mobile
  • What are the most popular Mobile Ringtone Genres
  • Chinese Subscriber's Appetite for Purchasing Mobile Content
  • How Users Purchase Mobile VAS Content
    • Mobile VAS Revenues in China
    • Non-SMS VAS Content Revenue Contribution
  • Trends in MVAS revenue generation in China and MVAS with the best future potential for revenue generation

5. The Leading Mobile VAS and Content Companies in China

  • Hurray!
  • Linktone
  • BBMF Group
  • CDC Games
  • Glu Mobile
  • Monternet
  • MOABC.com
  • Gameloft China
  • Mtone
  • NetEase
  • SINA
  • SOHU
  • TENCENT
  • TOM Online
  • Spil Games Asia
  • Intrinsic Technology
  • Motorola
  • Qualcomm
  • RealNetworks
  • Samsung
  • 3G Applications in China - Outlook and Opportunities
    • Location Based Services
    • Location Based Social Networking
    • User Generated Content
    • Multimedia Search Appliances
  • Conclusions
    • Is the Mobile Content Market in China an Attractive Sector?
    • Key Notes for Foreign Entrants to China's Mobile Content Market
  • Notices

Table of Figures

  • Figure 1. Mobile Subscribers in China 2004 - 2012
  • Figure 2. Breakdown of Prepaid vs. Contract Mobile Subscribers in China
  • Figure 3. Mobile Gaming Users in China, 2003 - 2008
  • Figure 4. Partner Contribution Model with Mobile VAS in China
  • Figure 5. Mobile Portal in China - One Stop for Premium Content
  • Figure 6. Most Popular Mobile VAS Services in China in 2008
  • Figure 7. Subscriber Usage 2007 to 2008, Mobile VAS - Used Photo Messaging
  • Figure 8. Subscriber Trends 2007 to 2008, Mobile VAS - Watching Mobile Video
  • Figure 9. Subscriber Trends 2007 to 2008, Mobile VAS - Played Mobile Game
  • Figure 10. Subscriber Trends 2007 to 2008, Mobile VAS - Purchased Mobile Game
  • Figure 11. Subscriber Trends 2007 to 2008, Mobile VAS - Purchased Ringtone
  • Figure 12. Subscriber Trends 2007 to 2008, Mobile VAS - Purchased Music
  • Figure 13. Subscriber Trends 2007 to 2008, Mobile VAS - Played Music
  • Figure 14. Subscriber Trends 2007 to 2008, Mobile VAS - Access Social Networks
  • Figure 15. Subscriber Trends 2007 to 2008, Mobile VAS - Access Email
  • Figure 16. Mobile VAS Portal Participation by Age
  • Figure 17. How Chinese mobile users learn of new mobile games
  • Figure 18. How Chinese mobile users learn of new VAS content and applications
  • Figure 19. Mobile VAS Revenues in China : 2004 - 2008
  • Figure 20. Percentage Revenue Contribution of SMS to non-SMS VAS
  • Figure 21. Leading Players in China's Mobile Portal Market and Revenue Sources
  • Figure 22. Monternet Revenue Model
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