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Market Research Report

"Nintendo and Japan's Game Industry"

Published by Eurotechnology Japan, K.K.
Published January, 2009 Product code 79729
Content info 191 pages
Price
US $ 2375 PDF by E-mail (Corporate Use License)


"Nintendo and Japan's Game Industry" published by Eurotechnology Japan, K.K. in January, 2009. This report consists of 191 pages and the price starts from US $ 2375.

Introduction

Abstract

Summary

Nintendo with Wii and DS (and soon DSi) is revolutionizing the rapidly growing global game industry, and became the undisputed market leader. Japan' s game industry sets global trends, and drives changes. This report analyzes Japan' s game markets and Japanese game companies, and explains global game industry trends from our Japan perspective. This report is a must-read for anyone wishing to understand Japan' s game industry, game markets, and global game industry trends.

Report Statistics:

  • Version 10 of January 9, 2009
  • approx. 191 pages
  • 36 Figures
  • 83 Photos
  • 30 tables
  • pdf-format
  • 4.5 Mbyte

Table of Contents

  • Executive Summary: Japan' s game industry
  • Japan' s game industry in the world (graphics relating Japan' s game market size to global market size
  • Japan' s game industry: structure and overview
  • Game platform segmentation
  • Game industry in the context of the media industry (figure shows quantitative market segment sizes in comparison)
  • Game industry landscape (figure shows major sectors, segmentation and market structure)
  • Game industry overview (figure shows size comparison of major four sectors)
  • Market trends (figure shows market size development and trends for video games, hardware, software, online games, mobile phone based game market, market sizes for 1996-2009, and extrapolation of trends to 2009, linear scale)
  • Video game software market compared to online and mobile phone markets (Figure shows size of video game software, online games and mobile phone based games from 1996-2007 and with projection to 2009)
  • Hardware: market segmentation
  • Arcade game sector
  • Description, overview, major trends
  • Konami' s Benami series
  • Beatmania
  • Dance Dance Revolution
  • DrumMania
  • GuitarFreaks
  • Crane games, UFO-Catcher
  • Game machine locations and sales figures per machine
  • Game console platforms
  • Overview and size of market (graphics: 1996-2009)
  • Console rule of thumb for Japan
  • the current 7th generation platforms (table)
  • Full high definition gaming vs Wii' s EDTV
  • sales figures Wii vs Playstation PS3 and Xbox 360 in Japan (since launch until Sept 28, 2008
  • Mii' s and avatars - lead by Nintendo
  • Wii - Nintendo' s internal code name: "Revolution"
  • Wii, new markets - the paradigm shifts
  • Console rule of thumb for Japan
  • “too many powerful consoles can' t coexist&rduo;, &lduo;a low cost console makes mums happy” (Wii' s creators about their strategy)
  • the controller as paradigm shift
  • The Wii control system
  • Wii remote and Nunchuk in action
  • Top selling Wii games (including sales estimates)
  • Wii Fit
  • Wii Music
  • PS3
  • PS3 - no compromises - going for the max
  • PS3 and bluray
  • Xbox and Xbox-360 in Japan
  • PS3 - no compromises - going for the max
  • PS3 and bluray
  • Paradigm shifts in business models: prices vs manufacturing costs
  • Paradigm shifts in business models: Nintendo wins, SONY loses
  • Estimated manufacturing costs vs prices
  • Handheld game platforms
  • Current 7th generation handheld game consoles
  • Detailed comparison between DS and PSP (table)
  • DS and PSP sales figures since start until Sept 28, 2008 in Japan
  • DS pioneered Nintendo' s paradigm shifts
  • Japan' s remaining two console platform companies: Nintendo and Sony Computer Entertainment (SCE)
  • Financials: Annual revenues and operating income for Nintendo vs SONY and SCE (graphics: Revenues and operating income for Nintendo and Sony Computer Entertainment: FY1998 - FY2009))
  • Nintendo vs SONY sales and income (Graphics: revenues and net income comparing SONY and Nintendo, 1998 - 2009)
  • Nintendo
  • Company history
  • Nintendo' s top 20 software titles
  • Graphics: Nintendo - annual revenues, operating income and net income 1998 - 2009
  • SONY Computer Entertainment SCE
  • Company history
  • Analysis
  • Graphics: SEC - annual revenues, operating income 1998 - 2009
  • Japan Game software markets
  • Market size
  • Remark on interpreting game market statistics
  • Which games do Japanese people like?
  • Games by genre, most popular games in Japan
  • Top 13 most popular game genres
  • Figure comparing popularity of game genres in Japan
  • Software game market trends
  • Japan' s Game software companies
  • Market size
  • Japan' s major game and games sofware companies (table)
  • Financials: game companies annual revenue (graphics showing top software companies' revenue 1998 - 2009)
  • Financials: game companies operating income (graphics showing top software companies' operating income 1998 - 2009)
  • Financials: game companies net income (graphics showing top software companies' net income 1998 - 2009)
  • Comparing operating margins for top Japanese game companies (operating income / revenues) 2003 - 2009
  • Consolidation of Japan' s game software sector (graphics and tables)
  • Analysis of Japan' s top Game software companies (includes company history, main titles, business description, graphics showing revenues, operating income and net income, and analysis in most cases)
  • Sega Sammy Holdings
  • Bandai Namco Holdings
  • Konami
  • Hudson
  • Takara Tomy
  • Square Enix and Taito
  • Capcom
  • KOEI
  • Tecmo
  • Electronic Arts in Japan
  • Games on mobile phones
  • Overview
  • Mobile game market size projections (figures with projections out to 2010)
  • Games sell mobile phones (store impressions)
  • Games on DoCoMos i-Mode
  • Overview
  • Games on the i-mode menu
  • The game i-mode menu section, listing of subsections (by game genre, type of game or type of site), number of official sites in different sections
  • Role playing games section
  • Role paying games section in detail
  • Final Fantasy on i-mode: introduction of i-mode official site with sketch of business model
  • Real world promotion: linking i-mode with the real world
  • DoCoMo co-promotes
  • Games on KDDI/AU
  • AU EZGameStreet
  • KDDI-AU perspective: EZGameStreet as a game platform and portal
  • Dragon Quest on EZGameStreet
  • Games on Softbank
  • Yahoo!-keitai services
  • S! services
  • Bluetooth based chika-game
  • Video game generations and history
  • Video game generations (table describing 1st to 7th generations, including the video game crash, and console wars)
  • 3rd generations game consoles
  • 4th generations game consoles
  • 5th generations game consoles
  • 6th generations game consoles
  • 7th generations game consoles
  • Pachinko and Pachislot
  • short overview
  • Summary
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