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Market Research Report
How to Add Social Features to Content Services
| Published by |
Generator Research |
| Published |
April, 2009 |
Product code |
84869 |
| Content info |
40 PAGES |
| Price |
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How to Add Social Features to Content Services published by Generator Research in April, 2009. This report consists of 40 PAGES and the price starts from US $ 3330.
Abstract
A Detailed Case Study: MTV Networks
- What Went Wrong: MTV Urge, Flux and Overdrive
- Analysis: MTVMusic.com
- Introduction of Developer Programme
- Access to Behavioral Data
- Social API Features
- Dynamic, Targeted Ads
This report begins by explaining how social services (e.g. social networks,
video sharing services) are becoming overlapped with traditional content
services (e.g. commercial television, on-demand movies and mobile services).
The report then explains a framework that can be used to understand how a
content-based service can be developed to incorporate = social aspects if the
content itself is used as the starting point, rather than a service delivery
portal (e.g. a website or a mobile site).The remainder of the report explains
how this framework can be used to add advanced social aspects to MTVMusic.com,
which is an online streaming music video service.
The report reviews MTV' s most notable previous online initiatives: Urge
(digital music store), Flux (UGC music video channel), Overdrive (broadband
music video service) and vMTV (virtual world and social network).
The report then analyses how these initiatives have fared and then describes a
way in which the company could dramatically increase the likelihood that
MTVMusic.com will be a success, in spite of competition with may arise from
powerful competitors.
Key Benefits
- Understand how the social service world and the content service world are
becoming overlapped and what this means for content service providers;
- Learn about a general framework that can be used to add social aspects to
any content service;
- Understand why MTV' s previous online initiatives have not been successful
and why the company needs to use a different approach with its latest online
initiative, MTVMusic.com;
- See how MTVMusic.com could be converted from a conventional streaming
video service proposition into a far more powerful proposition: a network of
streaming music television channels;
- Appreciate how a third party developer programme and a richly-defined API
would allow developers to deeply embed their service/application within the
MTVMusic.com platform and why this would catalyse a new wave of innovation in
music video services;
- Understand how the recommended MTVMusic.com service delivery platform
could be used to enabled a new form of viral distribution, where links to
music video streams could be copied freely across the web, while retaining
links to the favourite applications used by the originating user.
Who Should Read this Report?
This report will be of great interest to those who are involved with
television, music and also advertising.
Key functional areas include:
- Product management and product marketing;
- Product strategy and marketing strategy;
- Product, market and network planning;
- Executive leadership, especially those who work for in the music
television industry;
- Market insight and competitor intelligence;
- Business development and corporate development.
Table of Contents
- Synopsis
- Subject Area
- Report Content
- Key Benefits
- Who Should Read this Report?
- Introduction
- Merged Propositions: ‘Social Content Services'
- Framework
- Application: Music Television
- Background: MTV Networks
- Review of Prior Online Initiatives
- Digital Music Store: MTV Urge
- UGC Music Video TV Channel: MTV Flux
- Streaming Music Video Service: MTV Overdrive
- Virtual World/Social Networks: vMTV
- Latest Initiative: MTVMusic.com
- Service Overview
- Analysis
- Recommendations
- User registration
- Dynamic, Targeted Advertisements
- Ad Formats
- Dynamic Ad Serving
- Monetisation
- Developer Programme
- Rationale
- Access to Rich Behavioural Data
- API Features
- Commercial Considerations: Developer Incentives
- Social Features
- No ‘standard' user-generated content (UGC)
- A different perspective on UGC
- New mode of distribution for applications
- Example service scenario
- Viral Distribution: third-party services
- Social graph
- Appendix
- Example 1: MySpace
- Example 2: Long Tail Blog
- Key Requirements
- Technical Approach
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