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Market Research Report

Southeast Asia Online Gaming 2009-2013 Forecast and Analysis

Published by IDC
Published January, 2010 Product code 108595
Content info Pages: 65
Price
US $ 5000 PDF by E-mail (Single user license)


Southeast Asia Online Gaming 2009-2013 Forecast and Analysis published by IDC in January, 2010. This report consists of Pages: 65 and the price starts from US $ 5000.

Introduction

Abstract

This IDC study sizes the online gaming subscription market in Southeast Asia. This study includes 2007 historical data and 2009–2013 forecasts in terms of the number of subscribers and subscription revenue. Historical and forecast revenue data is shown for the Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam markets.

The Southeast Asia online gaming market enjoyed a robust growth of 27% in 2008. Higher Internet and broadband penetration rates continued to expand the pool of gamers in the region. "Free-to-play models have become so popular across the region that most service providers have skewed their game portfolios to this type of game at the expense of subscription-based titles. Although gamers now are more inclined to spend on virtual items, the industry still needs to explore new business models such as cost subsidization or online advertising in order to grow revenue," says Audrey Heng, associate market analyst, Emerging Technology Advisory Services, IDC/Asia/Pacific.

Table of Contents

  • IDC Opinion
  • In This Study
    • Methodology
  • Situation Overview
    • Southeast Asia Online Gaming Market
      • Indonesia
        • Market Drivers
        • Market Inhibitors
      • Malaysia
        • Market Drivers
        • Market Inhibitors
      • Philippines
        • Market Drivers
        • Market Inhibitors
      • Singapore
        • Market Drivers
        • Market Inhibitors
      • Thailand
        • Market Drivers
        • Market Inhibitors
      • Vietnam
        • Market Drivers
        • Market Inhibitors
  • Future Outlook
    • Forecast and Assumptions
      • Southeast Asia
      • Indonesia
        • Market Trends
      • Malaysia
        • Market Trends
      • Philippines
        • Market Trends
      • Singapore
        • Market Trends
      • Thailand
        • Market Trends
      • Vietnam
        • Market Trends
    • Market Context
  • Essential Guidance
    • Main Opportunities and Considerations in Southeast Asia
      • Indonesia Online Gaming Space
      • Malaysia Online Gaming Space
      • Philippines Online Gaming Space
      • Singapore Online Gaming Space
      • Thailand Online Gaming Space
      • Vietnam Online Gaming Space
  • Learn More
    • Related Research
    • Definitions
      • Internet Users
      • Online Games
      • Classification of Games by the Resources Needed
      • Classification of Games by Content
      • Subscriptions
    • Synopsis
  • Table: Southeast Asia Online Gaming Market Revenue, 2007 and 2008 (US$M)
  • Table: Indonesia Online Gaming Market Registered Accounts by Service Provider, 2007 and 2008 (Million)
  • Table: Indonesia Online Gaming Market Revenue by Service Provider, 2007 and 2008 (US$M)
  • Table: Malaysia Online Gaming Market Registered Accounts by Service Provider, 2007 and 2008 (Million)
  • Table: Malaysia Online Gaming Market Revenue by Service Provider, 2007 and 2008 (US$M)
  • Table: Philippines Online Gaming Market Registered Accounts by Service Provider, 2007 and 2008 (Million)
  • Table: Philippines Online Gaming Market Revenue by Service Provider, 2007 and 2008 (US$M)
  • Table: Singapore Online Gaming Market Registered Accounts by Service Provider, 2007 and 2008 (Million)
  • Table: Singapore Online Gaming Market Revenue by Service Provider, 2007 and 2008 (US$M)
  • Table: Thailand Online Gaming Market Registered Accounts by Service Provider, 2007 and 2008 (Million)
  • Table: Thailand Online Gaming Market Revenue by Service Provider, 2007 and 2008 (US$M)
  • Table: Vietnam Online Gaming Market Registered Accounts by Service Provider, 2007 and 2008 (Million)
  • Table: Vietnam Online Gaming Market Revenue by Service Provider, 2007 and 2008 (US$M)
  • Table: Southeast Asia Online Gaming Industry Forecast, 2007–2013
  • Table: Southeast Asia Online Gaming Industry Forecast by Business Model, 2007–2013
  • Table: Indonesia Online Gaming Industry Forecast, 2007–2013
  • Table: Indonesia Online Gaming Industry Forecast by Business Model, 2007–2013
  • Table: Malaysia Online Gaming Industry Forecast, 2007–2013
  • Table: Malaysia Online Gaming Industry Forecast by Business Model, 2007–2013
  • Table: Philippines Online Gaming Industry Forecast, 2007–2013
  • Table: Philippines Online Gaming Industry Forecast by Business Model, 2007–2013
  • Table: Singapore Online Gaming Industry Forecast, 2007–2013
  • Table: Singapore Online Gaming Industry Forecast by Business Model, 2007–2013
  • Table: Thailand Online Gaming Industry Forecast, 2007–2013
  • Table: Thailand Online Gaming Industry Forecast by Business Model, 2007–2013
  • Table: Vietnam Online Gaming Industry Forecast, 2007–2013
  • Table: Vietnam Online Gaming Industry Forecast by Business Model, 2007–2013
  • Table: Key Forecast Assumptions for the Southeast Asia Online Gaming Market, 2009–2013
  • Table: Southeast Asia Online Gaming Subscription Revenue, 2007–2012: Comparison of 2009 and 2008 Forecasts (US$M)
  • Figure: Southeast Asia Online Gaming Subscription Revenue, 2007–2012: Comparison of 2009 and 2008 Forecasts
  • Figure: Classification of Online Game Categories and Players
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