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Market Research Report
Mobile Operating Systems: The impact of open source and importance of user experience
| Published by |
Informa Telecoms & Media |
| Published |
May, 2009 |
Product code |
79743 |
| Content info |
234 Pages (including 10 Toc pages) |
| Price |
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This publication has been discontinued on December 26, 2011.
Abstract
“This report gives you an exclusive analysis of the impact of open
source on the mobile OS market”, Gavin Byrne, Research Analyst
Mobile Operating Systems: The impact of open source and importance of user
experience examines the entire mobile OS landscape with a focus on open
architecture and open source software. It also addresses the importance of
developer communities and user experience and provides key forecasts to 2013.
Key Coverage in this report
- The reducing use of proprietary OS
- The growing adoption of Open Source software
- The importance of the developer community
- Commoditisation of many mobile handset technologies
- Handset differentiation
- User Experience
- Mobile OS roadmaps
- Vendors' approach to mobile OS
- Operators' mobile OS requirements
Key issues addressed
- How will device vendors differentiate themselves?
- What is ‘User Experience' ?
- What are the most suitable open source licensing models for mobile handset
software?
- How to succeed in an Open Source world
- How to make money with Open Source
- The challenges and risks of Open Source
- What are the major trends in mobile handset OS?
- Which OS platforms will be the most popular in 2009 and in 2013?
- What strategies are being adopted by the leading handset vendors? What
does this mean?
- What is the future for proprietary OS?
- What mobile OS strategies are operators adopting?
Who should read this report?
Handset Vendors
- Benefit from this complete analysis of the mobile OS landscape
- Track the current position and performance of your competitors
Operators
- Discover where your company can profit from new opportunities, current
successes and potential partnerships
Consultants, Analysts and Financial Organisations
- Develop a thorough understanding of the mobile OS market over the next 5
years
- Base future investments and recommendations on unbiased, unique analysis
and primary data
Companies covered
- Apple
- HTC
- LG
- LiMo
- Motorola
- Nokia
- OHA
- RIM
- Samsung
- Sony Ericsson
- Symbian Foundation
Table of Contents
CHAPTER 1
- EXECUTIVE SUMMARY
- The importance of handset software
- Figure 1.1: Global mobile handset sales, new vs. old forecasts, 2008-2013
- Open source
- Figure 1.2: Main open software licenses as a function of the degree of freedom they offer
- Operating systems
- Figure 1.3: Segmentation of mobile OS market
- Vendor strategies
- Mobile OS market
- Figure 1.4: Global smartphone sales, 2007-2013
- Device service ecosystems
CHAPTER 2
- HANDSET MARKET TRENDS
- Figure 2.1: Global mobile handset sales, new vs. old forecasts, 2008-2013
- Differentiation
- Introduction
- Figure 2.2: Competitive advantage, strategic options
- Cost leadership
- Differentiation
- Handset hardware
- Figure 2.3: Penetration of selected hardware features in new Nokia handsets
- Handset software
- User experience
- Figure 2.4: Selected factors that can influence mobile user experience
- Mobile handset
- External factors
- Conclusion
- Access to other markets
CHAPTER 3
- OPEN SOURCE IN MOBILE
- The business perspective
- Open source approach
- Figure 3.1: The main steps of open source history
- The philosophy
- Figure 3.2: The 10 criteria of OSS as defined by OSI v1.9
- The business case
- The main misconceptions of open source
- It is not a product with no revenue model
- It is not free of cost
- It is not a free resource of volunteer developers
- It is not a viral threat to intellectual property
- Licensing models
- Figure 3.3: Different approaches of licensing open source software
- Figure 3.4: Main open software licenses as a function of the degree of freedom they offer
- Legal characteristics
- Disparities between different licenses
- GPL and GPLv2
- Figure 3.5: Main characteristics of different open source licenses
- Changes in the third version of GPL
- Figure 3.6: Compatibility of GPLv3 with other open source licenses
- Lesser GPL (LGPL)
- Apache License (APL)
- Eclipse Public License (EPL)
- Mozilla Public License (MPL)
- Governance models
- The balance between the ‘Cathedral' and the ‘Bazaar' approaches
- Figure 3.7: Three key governance models
- Cathedral model - central control
- Bazaar model - a decentralized approach
- Key factors needed to create a strong governance model
- Business models
- Advantages of open source-based business models
- Pitfalls of open source-based business models
- Choosing an open source business model
- Is open source a disruption to the mobile industry?
- Open source in mobile case studies
- WebKit phenomena and development paths
- Different implementations and forks
- WebKit for Nokia' s S60 browser
- Figure 3.8: Nokia S60 web browser architecture
- WebKit for Nokia' s S40 browser
- Industry impact of WebKit
- Linux in the mobile market
- Benefits and challenges of mobile Linux
- Figure 3.9: Advantages and benefits of Linux in the mobile market
- Google in open source and mobile markets: the Android story
- Figure 3.10: Android architecture
- The rationale behind releasing Android SDK under APL
- Purple Labs
- Open source and Java: what happened to Java ME?
- Java open source: future outlook
- Open source Java ME components
- Figure 3.11: Main components of phoneME Feature and Advanced projects
- Licensing and intellectual property constraints
- Figure 3.12: Comparative analysis of Sun' s Java ME platform implementations under commercial and open source licenses
- Java ME open source: impact on the mobile industry
- The case of Motorola' s MIDP3 project
- Nokia' s experience with open source
- Major projects sponsored by Nokia
- Figure 3.13: Nokia: major open source projects by licensing model (as of January 2009)
- The case of the Maemo platform
- Figure 3.14: Maemo platform architecture diagram
- The reasons behind the acquisition of Symbian by Nokia
- Figure 3.15: Symbian performance, 2001-2008
- The rationale behind taking Symbian and S60 to open source
CHAPTER 4
- MOBILE OPERATING SYSTEMS
- Role and architecture
- Figure 4.1: Simplified view of the OS role
- Figure 4.2: Typical dual platform architecture functions
- Figure 4.3: Selected applications OS platform components
- Mobile OS market segments
- Figure 4.4: Segmentation of mobile OS market
- Proprietary OS
- Open architecture OS
- Symbian
- Overview
- Figure 4.5: Global Symbian OS unit shipments, 2003-1H08 and 2007 shipments by UI platform
- Symbian: higher volume and lower cost
- Figure 4.6: Symbian roadmap v9.1 - v9.5
- Development
- Conclusion
- Microsoft Windows Mobile (WM)
- Overview
- Figure 4.7: Global Microsoft Windows Mobile phone-enabled device shipments, 2005-2008
- OS, application and services development
- Figure 4.8: Microsoft Windows Mobile roadmap 5.0-6.5
- Mobile phone market strategy and confronting open source
- webOS
- BlackBerry OS
- Figure 4.9: BlackBerry OS major releases, Dec-99 to Nov-08
- Apple OS X iPhone
- Figure 4.10: iPhone and iPod Touch OS releases, Jun-07 to Jan-09
- Open source OS
- Standards bodies
- Figure 4.11: Main members of the LiMo Foundation, the OHA and the Symbian Foundation, as at end Feb-09
- LiMo Foundation
- Open Handset Alliance
- Android
- Figure 4.12: Android architecture
- Symbian Foundation
- Figure 4.13: Symbian Foundation timeline
- Figure 4.14: Symbian Foundation Platform
- Commercialization and OS
- Linux
- The business case for mobile Linux
- Figure 4.15: Pros and cons of a Linux-based OS as an open source OS for mobile handsets
- Figure 4.16: Market segmentation of Linux offerings
- Leading Linux OS developers
CHAPTER 5
- VENDOR STRATEGIES
- Nokia
- Company overview
- Figure 5.1: Nokia: company structure
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- Samsung
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- LG
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- Motorola
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- Sony Ericsson
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- Apple
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- High Tech Computer Corporation (HTC)
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
- Research In Motion (RIM)
- Company overview
- Operating system support and segmentation
- Other software support (UI and browsers)
- Conclusions
CHAPTER 6
- MOBILE OS MARKET
- Mobile operating system landscape
- OS market segmentation
- Figure 6.1: Segmentation of mobile OS market
- Figure 6.2: Market segmentation of OSs for mobile devices
- OS drivers and trends
- Global mobile OS handset market forecasts
- Total handset sales by OS type
- Figure 6.3: Global smartphone sales, 2007-2013
- Figure 6.4: Global smartphone sales, by region, 2007-2013
- Figure 6.5: Global smartphone penetration of sales, by region, 2007-2013
- Total smartphone sales by smartphone OS type
- Figure 6.6: Operating systems defined by platform type
- Figure 6.7: Global smartphone sales, by OS and segment, 2007-2013
- Figure 6.8: Global smartphone sales, OS segment share, by region, 2008, 2010 and 2013
- Total smartphone sales by smartphone OS
- Figure 6.9: Global open OS handset sales, by OS type, 2007-2013
- Figure 6.10: Global smartphone sales volume, by OS and region, 2008, 2010 and 2013
- Figure 6.11: Global smartphone market shares, by OS and region, 2008, 2010 and 2013
- Conclusions
- Figure 6.12: Key OS platform landscape for the leading handset vendors
CHAPTER 7
- DEVICE SERVICE ECOSYSTEMS
- Application store phenomenon and device service ecosystem
- Industry dynamics
- Figure 7.1: Key non-operator mobile application stores: addressable market and revenue models
- What it means for handset vendors
- What it means for ISPs and software solution providers
- What it means for mobile operators
- What it means for application developers
- Profile: Nokia Ovi
- Profile: Apple' s App Store
- Enhanced UE through mobile application runtime
- Trends towards open application runtime
- Different flavors of application runtime environment and fragmentation
- The marketplace and roadmap of Qualcomm' s BREW ecosystem
- Market drivers and business model
- BREW technology and roadmap
- Figure 7.2: BREW software platform roadmap
- Figure 7.3: The main differences between next and current generations of BREW
- Adobe Flash
- Adoption level and changes in the business model
- Flash technology and roadmap
- Figure 7.4: Flash Lite platform roadmap
- Nokia S60: increased support for Web services
- Figure 7.5: Nokia S60 evolution and compatibilities across different generations
- Evolution towards MRIAs and mobile MWRT
- The business case
- Figure 7.6: Mobile telecoms ecosystem in three dimensions
- Figure 7.7: Evolution towards mobile Web runtime (MWRT) and mobile rich Internet applications (MRIAs)
- Three criteria in choosing MWRT
- Figure 7.8: Mobile Web user experience: community-triggered ecosystem
- Figure 7.9: Schematic picture of cross-platform and seamless web experience
- Different flavors of MWRT platforms
- Figure 7.10: Main MWRT solutions and their development environment
- Microsoft' s Silverlight
- Adobe' s AIR
- Google' s Gears
- Sun' s JavaFx and ODP
- Qualcomm' s Plaza
- Fragmentation issues and the role of standard bodies
- Main issues in the mass market
- Main issues for high-end handsets and smartphones
- Standardization trends
- Mobile operators rationalizing on terminal platforms
- Advantages of rationalization
- Operator choices
- Figure 7.11: Key terminal software platforms supported by the leading operators
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