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Online Entertainment: The New & Noteworthy

Abstract

This industry report examines trends in the distribution and consumption of online entertainment, including video, music, and video games. It focuses on the latest trends in digital entertainment services, including the emerging role of social media in the digital entertainment space. The report also individuates potential future disruptors for the industry and provides a market forecast for the next five years.

"Due to the increasing availability of content on connected devices, much of the entertainment consumed today is digital," said Pietro Macchiarella, Research Analyst. "Today's digital entertainment industry is extremely dynamic. New services are becoming available worldwide, and business models are evolving. How today's industry players adapt to these changes will determine the landscape of tomorrow's digital service."

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Table of Contents

1.0 Notes on Methodology and Report Focus

  • 1.1 Data Sources
  • 1.2 Scope of Report

2.0 Digitization of Entertainment

3.0 Video

  • 3.1 State of the Market
  • 3.2 Market Trends
  • 3.3 Industry Trends

4.0 Music

  • 4.1 Trends in Music Services
    • 4.1.1 Market Trends

5.0 Video Games

  • 5.1 Industry and Consumer Trends
    • 5.1.1 Online PC Gaming
    • 5.1.2 Console Gaming
    • 5.1.3 Cloud Gaming

6.0 Social Media

  • 6.1 Social Media and Digital Content
    • 6.1.1 Social Media on CE Platforms
    • 6.1.2 Discoverability and Recommendations

7.0 Future Disruptors

8.0 Market Forecast

  • 8.1 Online Video
  • 8.2 Music - Online Streaming Services
  • 8.3 Video Games
    • 8.3.1 Social Games
    • 8.3.2 MMOs

Glossary and Index

Figures

  • Interest in Buying a "Cloud Copy" of Media Content
  • Influence of Social Media on Online Entertainment
  • Top Online Video Sites Worldwide
  • Reason for Watching Internet Video
  • Comparison of Cord Cutters and Cord Shavers
  • Use of Device for Video Consumption
  • Premium Online Video Providers - North America
  • Premium Online Video Providers - Europe
  • Current-Generation Game Consoles - Content Available
  • Digital Music Market: Total Revenue
  • Music App Usage (Q3/11)
  • iTunes Song Downloads
  • Notable Retailers with Transactional Music Services
  • Notable Music Download Services
  • Radio Replacement Services
  • Notable Music-on-Demand Services
  • Notable Music Services offered by Service Providers
  • Online Aspects of PC Games
  • Subscriber Growth: World of Warcraft (2004 - 2012)
  • Top 10 Facebook Game Publishers
  • Console Connectivity Rate
  • Downloadable Content on Game Consoles
  • The Advantages of Cloud Gaming
  • Social Media Platforms
  • Comparing Social Media with Traditional Media
  • Digital/Internet Video Service Usage
  • Satisfaction with Video Watching Experience
  • Willingness to Pay for Movie Rentals on Social Networks
  • Reasons for TV Show/Movie Selection
  • Activities on a Mobile Phone While Watching TV
  • Activities on a Tablet While Watching TV
  • Online Video Forecast Methodology
  • Online Video Forecast - Active Users
  • Online Video Forecast - Revenues per Region
  • Online Video Services - Revenue Forecast
  • Forecast Methodology - Online Streaming Services
  • Online Music Services - Active Users
  • Online Music Services - Revenue Forecast per Region
  • Online Music Services Revenue Forecast
  • Forecast Methodology - Social Gaming
  • Monthly Active Users - Social Games
  • Social Gaming: Monthly Active Users
  • Social Gaming Revenues
  • Social Gaming Revenue Forecast
  • Forecast Methodology - MMOs
  • Free-to-Play MMO Revenues per Region
  • MMO Games - Revenue Forecast
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