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Market Research Report
Mobile Entertainment Futures 2009-2013
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Mobile Entertainment Futures 2009-2013 published by Portio Research Limited in February, 2009. This report consists of 191 PAGES and the price starts from US $ 1495.
Abstract
Mobile entertainment services have come a long way since their introduction in
the guise of mono-ringtones in the late nineties, with operators today
delivering diverse and exciting services such as streaming audio and video,
engrossing multi player games and mobile gambling across high speed networks
on to advanced handsets.
In 2008, mobile entertainment services (including mobile music, mobile games
and mobile video services) generated worldwide revenues of nearly USD 24
billion, and this figure is set to rise to a market value of USD 47.2 billion
by end-2013. Mobile music continues to be the dominant component of the mobile
entertainment services pie, however, within mobile music, ringtones - the
pioneering first entertainment service - have gradually given way to advanced
services, such as ringback tones, streaming audio and full-track downloads.
Worldwide mobile music revenue stood at USD 11.7 billion at end-2008 and is
forecast to hit USD 19.2 billion at end-2013.
Mobile games have also shown strong growth recently and will, in all
probability, become as big as mobile music in the years to come. With a slew
of different options, such as Java, BREW, SMS-based or Browser-based games,
mobile gaming has evolved beyond recognition since Nokia launched
“Snake” back in 1997. The value of the worldwide mobile gaming
reached USD 5.5 billion by the end of 2008 and we predict it will grow to USD
9.8 billion by year-end 2013.
Mobile video services are expected to grow rapidly in the years to come.
Detractors of mobile video have previously cited poor handset quality as one
of the biggest reasons why these services are yet to take off. However, with
the launch of more viewer-friendly handsets, such as the iPhone, mobile video
services are expected to quickly gain popularity. We forecast that worldwide
revenues from mobile video will nearly triple to reach USD 18.2 billion by
end- 2013, up from USD 6.7 billion at end-2008.
Other mobile entertainment services are also given coverage in this report.
Among these, the mobile gambling market is projected to grow significantly in
the near future, and will be a big business driver for MNOs; Europe alone is
expected to generate USD 3.2 billion in annual revenue by end-2010.
Among other highlights, key features of this invaluable report include:
- Forecasts for worldwide and regional subscriber growth during 2006-2013
- Key drivers and inhibitors for mobile music
- Forecast growth of mobile music services such as ringtones, ringback tones
and full-track downloads during 2006-2013 in terms of worldwide sales
- Country-level analysis for major mobile music markets including the US,
UK, Japan, South Korea, India, China and Germany
- Case studies of important mobile gaming markets worldwide
- Insights into the leading mobile video markets and the various standards
used to deliver these services
- Recent developments in mobile video services in Brazil, South Africa and
UAE
- Case studies on mobile graphics in major European markets and the US along
with a UK mobile gambling case study. And much more!
This new study is crammed with invaluable data that identifies the next growth
frontiers for mobile entertainment services and how operators, content
developers, aggregators and handset vendors can tap these future opportunities.
Table of Contents
- Introduction
- The Worldwide Mobile Market
- Mobile Entertainment Services
- Mobile Music
- Mobile Gaming
- Mobile Video Services
- Other Mobile Entertainment Services
- Mobile Music
- Introduction
- Key Drivers and Inhibitors
- Value Chain Analysis
- Mobile Music- Regional Breakout
- Mobile Music- Services Breakout
- Ringtones
- Ringback Tones
- Full Track Downloads
- Streaming Audio
- Asia Pacific
- South Korea
- Japan
- India
- China
- Europe
- The UK
- France
- Germany
- Spain
- North America
- Rest of the World
- Vendor Profiles
- Mobile Games
- Overview
- Java Games
- BREW based games
- Value Chain Analysis
- Asia Pacific
- South Korea
- Japan
- China
- India
- Australia
- Europe
- The UK
- France
- Germany
- Italy
- Russia
- Spain
- North America
- Rest of the World
- Vendor Profiles
- Mobile Video Services
- Overview
- Value Chain Analysis
- Asia Pacific
- Europe
- The UK
- France
- Germany
- Italy
- Spain
- North America
- Rest of the World
- Brazil
- South Africa
- United Arab Emirates
- Vendor Profiles
- British Sky Broadcasting
- MobiTV
- Other Entertainment Services
- Mobile Graphics
- France
- Germany
- Italy
- The UK
- The US
- Mobile Gambling
- Conclusion
- Appendices
- Glossary
- Portio Research Classifications
- Companies Mentioned in this Report
- About the Authors
- Also available from Portio Research Limited
List of Figures
- Figure 1: Worldwide Subscriber Base - (In Million, 2006 - 2013F)
- Figure 2: Regional Subscriber Base (In Million, 2006 - 2013F)
- Figure 3: Worldwide Subscriber Base - Regional Contribution (2008)
- Figure 4: Worldwide Subscriber Base - Regional Contribution (2013F)
- Figure 5: Mobile Entertainment Revenues - Worldwide (In USD Billion,
2006 - 2013F)
- Figure 6: Worldwide Mobile Entertainment Revenue - Regional Contribution
(2008)
- Figure 7: Worldwide Mobile Entertainment Revenue - Regional Contribution
(2013F)
- Figure 8: Mobile Music Revenue - Worldwide (In USD Billion, 2008 & 2013F)
- Figure 9: Mobile Music Revenue - Regional Scenario (In USD Billion, 2008
& 2013F)
- Figure 10: Mobile Gaming Revenue - Worldwide (In USD Billion, 2008 &
2013F)
- Figure 11: Mobile Gaming Revenue - Regional Scenario (In USD Billion,
2008 & 2013F)
- Figure 12: Mobile Video Revenue - Worldwide (In USD Billion, 2008 &
2013F)
- Figure 13: Mobile Video Revenue - Regional Scenario (In USD Billion,
2008 & 2013F)
- Figure 14: Mobile Music Revenues - Worldwide (In USD Billion, 2006 -
2013F)
- Figure 15: Mobile Music Services - Value Chain
- Figure 16: Mobile Music - Revenue Sharing Arrangement (2009F)
- Figure 17: Worldwide Mobile Music Revenue - Regional Contribution (2008)
- Figure 18: Worldwide Mobile Music Revenue - Regional Contribution (2013F)
- Figure 19: Worldwide Mobile Music Revenue - Service Contribution (2008)
- Figure 20: Worldwide Mobile Music Revenue - Service Contribution (2013F)
- Figure 21: Ringtones Revenue - Worldwide (In USD Billion, 2006 - 2013F)
- Figure 22: Ringback Tones Revenue - Worldwide (In USD Billion,
2006-2013F)
- Figure 23: Full Track Downloads Revenues - Worldwide (In USD Billion,
2006-2013F)
- Figure 24: Streaming Audio Revenue - Worldwide (In USD Billion,
2006-2013F)
- Figure 25: Mobile Music Revenue - Asia Pacific (In USD Billion,
2006-2013F)
- Figure 26: Digital Music - Online Vs. Mobile Revenues - South Korea
(In Percent, 2007)
- Figure 27: Mobile Handset Use - South Korea (In Percent, 2008)
- Figure 28: Mobile Handset Use by Gender - Mobile Music - South Korea
(In Percent, 2008)
- Figure 29: Mobile Handset Use by Age - Downloading Ringtones/Images -
South Korea (In Percent, 2008)
- Figure 30: Mobile Handset Use by Age - Downloading/Streaming Music -
South Korea (In Percent, 2008)
- Figure 31: Mobile Music Downloads - Japan (In Million, 2005 - 2008)
- Figure 32: Mobile Music Downloads By Type of Service - Japan (In
Million, 2005-2008)
- Figure 33: Mobile Music Revenue - Japan (In USD Million, 2005-2008)
- Figure 34: Mobile Music Revenue By Type of Service - Japan (In USD
Million, 2005 - 2008 )
- Figure 35: Mobile VAS Revenue - India (In USD Billion, 2007-2009F)
- Figure 36: Mobile VAS Revenue Contribution - India - By Services (2008)
- Figure 37: Recorded Music Sales Break-out - Digital vs. Physical
Revenues - China (2007)
- Figure 38: Mobile Music Revenue - China (In USD Billion, 2006-2008)
- Figure 39: Mobile Music Revenue Break-out by Service - China (2008)
- Figure 40: Mobile Music Revenue - Europe (In USD Billion, 2006-2013F)
- Figure 41: Digital Music Revenues Break-out - Online vs. Mobile Revenues
- The UK (2007)
- Figure 42: Mobile Music Revenues - The UK (In USD Million, 2006-2008)
- Figure 43: Number of Subscribers Downloading Mobile Ringtones per Month -
The UK (In Million, Q1 2006 - Q4 2008)
- Figure 44: Market Share of Mobile in Digital Full Track Download Market
(In Percent, July 2007 - March 2008)
- Figure 45: Expenditure on Digital Music by Age Group - The UK (2008)
- Figure 46: Digital Music Revenues Break-out - Online vs. Mobile Revenues
- France (2007)
- Figure 47: Number of Subscribers Downloading Mobile Ringtones per Month -
France (In Million, Q1 2006 - Q4 2008)
- Figure 48: Mobile Music Revenues - France (In USD Million, 2006-2008)
- Figure 49: Mobile Handset Use - Germany (In Percent, 2008)
- Figure 50: Digital Music Revenues Break-out - Online vs. Mobile Revenues
- Germany (2007)
- Figure 51: Mobile Music Downloads - By Service - Germany (In Million,
2006-2008)
- Figure 52: Mobile Music Revenues - Germany (In USD Million, 2006-2008)
- Figure 53: Number of Subscribers Downloading Mobile Ringtones per Month -
Germany (In Million, Q1 2006 - Q4 2008)
- Figure 54: Mobile Music Service Preferences - Spain (2008, In Percent)
- Figure 55: Number of Subscribers Downloading Mobile Ringtones per Month -
Spain (In Million, Q1 2006 - Q4 2008)
- Figure 56: Mobile Music Revenue - North America (In USD Billion, 2006 -
2013F)
- Figure 57: Digital Music Revenues Breakout - Online vs. Mobile Revenues
- The US (2007)
- Figure 58: Number of Subscribers Downloading Mobile Ringtones per Month -
The US (In Million,Q1 2006 - Q4 2008)
- Figure 59: Ringback Tones Sales - The US (In USD Million, 2007 & 2008)
- Figure 60: Mobile Music Revenue - Rest of the World (In USD Billion,
2006-2013F)
- Figure 61: Mobile Gaming Revenues - Worldwide (In USD Billion, 2006-
2013F)
- Figure 62: Worldwide Mobile Gaming Revenue - Regional Contribution (2008)
- Figure 63: Worldwide Mobile Gaming Revenue - Regional Contribution
(2013F)
- Figure 64: Java Games Downloaded - Worldwide (In Million, 2006 - 2008)
- Figure 65: BREW Games Downloaded - Worldwide (In Million, 2006 - 2008)
- Figure 66: Mobile Gaming - Value Chain
- Figure 67: Mobile Gaming - Revenue Sharing Arrangement (2009F)
- Figure 68: Mobile Gaming Revenues - Asia Pacific (In USD Billion, 2006 -
2013F)
- Figure 69: Mobile Gaming Revenues - South Korea (In USD Million, 2006 -
2008)
- Figure 70: Use of Different Mobile Data Services - South Korea (In
Percent, 2008)
- Figure 71: Mobile Handset Use by Gender - Mobile Gaming - South Korea
(In Percent, 2008)
- Figure 72: Mobile Handset Use by Age - Game Downloads - South Korea
(In Percent, 2008)
- Figure 73: Contribution of Various Services to Mobile Content Market -
Japan (2008)
- Figure 74: Mobile Gaming Revenues - Japan (In USD Million, 2007 - 2009F)
- Figure 75: Children Mobile Phone Use Pattern - Japan (In Percent, 2007)
- Figure 76: Contribution of Mobile Games to Total Games Revenue - China (
2008)
- Figure 77: Java and BREW Mobile Games Revenue Growth - China (In
Percent, Q2 2008 - Q3-2008) 83
- Figure 78: Mobile Games Revenue - China (In USD Million, 2006 - 2010F)
- Figure 79: Mobile Gaming Revenue - India (In USD Million, 2007 - 2010F)
- Figure 80: Mobile Games Market Share - India (In Percent, January 2008)
- Figure 81: Mobile Games Revenue and Downloads Break-out by Technology -
India (In Percent,Q3 ending September 2008)
- Figure 82: Market Share of Mobile Games by Price Points - India (January
2008)
- Figure 83: Gamers in Different Age Groups by Gender - Australia (In
Percent, 2008)
- Figure 84: Penetration of Installed Gaming Platforms - Australia (In
Percent, 2008)
- Figure 85: Penetration of Mobile Handsets and PDA or Handheld Computers in
Gaming
- Households - Australia (In Percent, June 2008)
- Figure 86: Mobile Gaming Revenues - Europe (In USD Billion, 2006 - 2013F)
- Figure 87: Number of Subscribers Downloading Mobile Games per Month -
The UK (In Million,2006 - Q4 2008)
- Figure 88: Mobile Gaming Revenues - The UK (In USD Million, 2006 - 2008)
- Figure 89: Penetration of Java or BREW enabled Handsets - The UK (In
Percent, Q1 2008 & 2008) 93
- Figure 90: Number of Subscribers Downloading Mobile Games per Month -
France (In Million,2006 - Q4 2008)
- Figure 91: Mobile Gaming Revenues - France (In USD Million, 2006 - 2008)
- Figure 92: Number of Subscribers Downloading Mobile Games per Month -
Germany (In Million,Q1 2006 - Q4 2008)
- Figure 93: Use of SMS, Music and Gaming Features by subscribers -
Germany (In Percent, 2008)
- Figure 94: Number of Subscribers Downloading Mobile Games per Month -
Italy (In Million, Q1 2006 - Q4 2008)
- Figure 95: Penetration of Java or BREW Handsets - Italy (In Percent, Q1
2008 & Q2 2008)
- Figure 96: Mobile Gaming Market - Russia (In USD Million, 2006-2008)
- Figure 97: Number of Subscribers Downloading Mobile Games per Month -
Spain (In Million, Q1 2006 - Q4 2008)
- Figure 98: Mobile Gaming Revenues - North America (In USD Billion, 2006
- 2013F)
- Figure 99: Number of Subscribers Downloading Mobile Games per Month -
The US (In Million, 2006 - Q4 2008)
- Figure 100: Mobile Gaming Revenues - The US (In USD Million, 2006 - 2008)
- Figure 101: Mobile Gaming Revenues - Rest of the World (In USD Billion,
2006- 2013F)
- Figure 102: DVB-H Mobile Video Service Footprint (December 2008)
- Figure 103: Mobile Video Revenues - Worldwide (In USD Billion, 2006 -
2013F)
- Figure 104: Worldwide Mobile Video Revenue - Regional Contribution (2008)
- Figure 105: Worldwide Mobile Video Revenue - Regional Contribution
(2013F)
- Figure 106: Mobile Video Services (Broadcast Based) - Value Chain
- Figure 107: Mobile Video Services (Cellular Based) - Value Chain
- Figure 108: Mobile Video Revenues - Asia Pacific (In USD Billion, 2006 -
2013F)
- Figure 110: Mobile One-Seg Handset Shipments (In Million, June 2007 -
May 2008)
- Figure 111: Mobile Music Video Revenues (In USD Million, Q1 2007-Q3 2008 )
- Figure 112: Mobile Video Services Revenues - China (In USD Million, 2007
- 2009F)
- Figure 113: Mobile Video Services Revenues - Europe (In USD Billion,
2006 - 2013F)
- Figure 114: Mobile Video Services Users - The UK (In Million, November
2007- April 2008)
- Figure 115: Mobile Video Services Users - France (In Million, November
2007- April 2008)
- Figure 116: Mobile Video Services Users - Germany (In Million, November
2007- April 2008)
- Figure 117: Mobile Video Services Users - Italy (In Million, November
2007- April 2008)
- Figure 118: Mobile Video Services Users - Spain (In Million, December
2007- April 2008)
- Figure 119: Mobile Video Revenues - North America (In USD Billion, 2006
- 2013F)
- Figure 120: Mobile Video Services Subscribers - The US (In Million,
2007-2013F)
- Figure 121: Mobile Video Services Revenue - The US (In USD Billion,
2007-2013F)
- Figure 122: Mobile Video Consumption for VOD and Broadcast Services by
Content Category - The US (In Percent, June-August 2008)
- Figure 123: Mobile Video Revenues - Rest of the World (In USD Billion,
2006 - 2013F)
- Figure 124: Camera Enabled Handset Shipments as a Percentage of Total
Handset Shipments Worldwide (In Percent, 2006 - 2013F)
- Figure 125: Number of Subscribers Downloading Wallpapers or Screensavers
per Month - France (In Million, Q1 2006 - Q4 2008)
- Figure 126: Number of Subscribers Downloading Ringtones, Games and
Wallpapers or Screensavers per Month - France (In Million, Q4 2008)
- Figure 127: Number of Subscribers Downloading Wallpapers or Screensavers
per Month - Germany (In Million, Q1 2006 - Q4 2008)
- Figure 128: Number of Subscribers Downloading Ringtones, Games and
Wallpapers or Screensavers per Month - Germany (In Million, Q4 2008)
- Figure 129: Number of Subscribers Downloading Wallpapers or Screensavers
per Month - Italy (In Million, Q1 2006 - Q4 2008)
- Figure 130: Number of Subscribers Downloading Ringtones, Games and
Wallpapers or Screensavers per Month - Italy (In Million, Q4 2008)
- Figure 131: Number of Subscribers Downloading Wallpapers or Screensavers
per Month - The (In Million, Q1 2006 - Q4 2008)
- Figure 132: Number of Subscribers Downloading Wallpapers Ringtones, Games
and Wallpapers Screensavers per Month - The UK(In Million, Q4 2008)
- Figure 133: Number of Subscribers Downloading Wallpapers or Screensavers
per Month - The US (In Million, Q1 2006 - Q4 2008)
- Figure 134: Historic Popularity of Various Gambling Activities - The UK
(In Percent, 2007)
- Figure 135: Remote Gambling Users (Adults) - The UK (In Percent, 2006 -
September 2008)
- Figure 136: Use of Various Remote Gambling Means among Adults - The UK
(In Percent, End-September 2008)
- Figure 137: Mobile Gambling Users (Adults) - The UK (In Percent, 2006 -
September 2008)
- Figure 138: Mobile Entertainment Revenue - Worldwide (In USD Billion,
2008 & 2013F)
- Figure 139: Contribution of Services to Mobile Entertainment Revenue -
Worldwide (In Percent, 2008 & 2013F)
- Figure 140: Mobile Music Revenue CAGR - Regional (In Percent, 2008 -
2013F)
- Figure 141: Mobile Gaming Revenue CAGR - Regional (In Percent, 2008 -
2013F)
- Figure 142: Mobile Video Services Revenue CAGR - Regional (In Percent,
2008 - 2013F)
List of Tables
- Table 1: Regional Mobile Subscribers (In Million, 2006 - 2013F)
- Table 2: Top Ten Mobile Game Titles - The UK (May 2008)
- Table 3: Mobile Entertainment Revenue - Regional (In USD Billion, 2006 -
2013F)
- Table 4: Mobile Music Revenue - Regional (In USD Billion, 2006 - 2013F)
- Table 5: Mobile Gaming Revenue - Regional (In USD Billion, 2006 - 2013F)
- Table 6: Mobile Video Services Revenue - Regional (In USD Billion, 2006
- 2013F)
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