Global Information Inc. presents a new market research report, "Online Games Market in Korea" by Pearl Research.
South Korea has one of the highest Internet and personal computer usage rates worldwide. PC and Internet usage rates currently hover at 80%, making South Korea both an ideal and robust market for PC-based games. According to Pearl Research, "In 2010 and beyond, the release of several high-profile titles including Starcraft II will contribute to an expansion of the games market in Korea."
Meanwhile, game companies in Korea are also focusing on establishing international operations, targeting leading markets such as Europe, Japan, the United States, and China. Global expansion to key markets is a strategic plan for driving growth in Korean game companies. For example, in 2009, Game operator Nexon promulgated for the first time that non-Korean contributions made up the majority of the $585 million that the company achieved in global revenues. Additionally, NHN saw revenues from the US rise by over 50% in 2009.
The new study featuring the online games market in Korea from Pearl Research provides in-depth analysis and discussions on growth drivers and inhibitors, key market players, and strategic points. The report also includes seven years of forecasts for online gaming platforms.
This report can help, for example, companies in the online gaming industry experimenting with new business models, which include micro-transactions in massively multi-player online role playing games (MMORPGs) that already charge subscription fees. This hybrid model is still being researched for consumer acceptance and future global expansion potential.
Highlights from the new study:
- Internet usage patterns and PC and Console penetration rates in South Korea
- Korean online gaming market forecasts
- Top online games
- Key drivers and inhibitors of growth
- Software piracy
- Unique characteristics of online games
- Korean game operators
- Billing and payment methods
- Game Portals