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Market Research Report
The Distance Education and e-Learning Landscape: Volume 1: Learning Management Platforms, Software and Tools
| Published by |
Wainhouse Research, LLC |
| Published |
November, 2007 |
Product code |
58883 |
| Content info |
87 pages, 15 tables & figures |
| Price |
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The Distance Education and e-Learning Landscape: Volume 1: Learning Management Platforms, Software and Tools published by Wainhouse Research, LLC in November, 2007. This report consists of 87 pages, 15 tables & figures and the price starts from US $ 1495.
Abstract
Executive Summary
Scope of This Report Series
Several traditional dividing lines have existed as methods of defining
distance education and e-Learning.
These have included:
- Synchronous (real-time) versus asynchronous (on-demand)
- Brick-and-mortar (physical universe) versus online learning
- Learning moment versus learning reinforcement (live or on-demand)
This report series is meant to serve as a broad overview of today' s state of
the distance education and e-Learning markets. Wainhouse Research has made a
conscious effort to narrow its coverage to those companies that offer some
type of strategic differentiation or go-to-market messaging unique to one of
three major markets: corporate training, higher education, or K-12.
Five major technology areas and their applications are covered in the three
volumes of The Distance Education and e-Learning Landscape report series:
Volume 1: Learning Management Platforms, Software and Tools
- Provides industry overview of LMS and corollary software tools, with
profiles of Adobe, Blackboard, Cisco, GeoLearning, IBM, Learn.com, Linden Lab
(Second Life), Plateau Systems, Saba Centra, and SumTotal Systems. Other
companies and/or products discussed include Angel Learning, Desire2Learn,
Microsoft, Moodle, Oracle, Sakai, and SkillSoft..
Volume 2: Video for Learning
- Provides industry overview of videoconferencing and streaming video
products and services for distance education, with profiles of Cisco,
Haivision, IOCOM, Polycom,RADVISION, Sonic Foundry, TANDBERG, and Vbrick.
Other companies discussed include LifeSize Communications, Safari, Aethra, and
SONY.
Volume 3: Interaction Enablers and Synchronous Web Tools
- Provides industry overview of web conferencing, classroom management, and
virtual classroom products and services for distance education, with profiles
of Adobe, Cisco, Citrix Online, DyKnow, Elluminate, IBM, Interwise (AT&T),
Interwrite Learning, Linden Lab (Second Life), Mimio, Saba Centra, Smart
Technologies, Wimba, and WebEx. Other companies and/or products discussed
include iLinc, Microsoft, Polyvision, Promethean, and others.
This report series focuses on vendors and service providers who create
technologies that are used to deliver instructional content, and to manage (or
create context for) evolving relationships between educator/trainer and
learner. Figure 1 illustrates the types of technologies covered by this report
series, and what might be referred to as a unified collaboration environment
for distance education and e-Learning. The “unification process”
is only just underway, but will continue to evolve for years to come.
Each volume of this report series contains a market overview, vendor profiles
of key and up-and-coming vendors, market forecast, and predictions and
probabilities for a wide variety of future directions for the covered
industries. Those predictions are offered in terms of percent probability by
fall 2009 and fall 2012.
Each market overview describes:
- Market dynamics
- Ability to execute contrasted with depth of offerings
- Buying and deployment behaviors
- Strategies for and approaches to the education and e-Learning markets
- Depth of offerings/ability to execute comparisons between vendors
Methodology
Wainhouse Research held one or more briefings with every vendor profiled. Some
briefings included product demonstrations. Additional primary research was
conducted through interviews with a select group of educators and trainers,
and with some vendors not covered through profiles but discussed in the market
overview. Secondary research consisted of reviews of numerous research reports
and online data sources. We combine these efforts with our past coverage of
distance education and e-Learning, most of which has surrounded
videoconferencing, web conferencing, groupware, and streaming video
applications, best practices, and uses cases.
Table of Contents
Chapter 1. Executive Summary
- Scope of This Report Series
- Methodology
- LMS Market
Chapter 2. Market Overview
- Introduction
- Scope of This Report Series
- Methodology
- Definition of Terms
- Distance education and e-Learning overlap
- Learning Management Systems
- LMS Tools
- The Benefits of a Learning Management System
- Multi-User Virtual Environments
- Videoconferencing
- Streaming Video
- Web Conferencing
- Interaction Enablers
- Applications by Markets
- Applications by Technology
- LMS Technologies
- SCORM
- Characteristics of a Quality LMS
- Market Structure
- Vendor Focus
- Snapshot Analysis of Ecosystem Participants
- Mid-Tier and Open-Source
- Buyer Behavior
- Influencers & Publications
- Higher Ed
- K-12
- Corporate Training
- Burning Issues for Educational and Training Markets
- Higher Ed
- K-12
- Corporate Training
Chapter 3. Vendor Profiles
- Introduction
- Adobe Systems Incorporated
- Blackboard
- Cisco Systems, Inc.
- GeoLearning, Inc.
- IBM
- Learn.com
- Plateau Systems
- Saba.
- Linden Lab' s Second Life
- SumTotal Systems, Inc.
Chapter 4. Market Size
- Market Size
- Forecast Assumptions
- Forecast.
Chapter 5. Predictions and Probabilities
- Predictions and Probabilities
Figures
- Figure 1: Unified Collaboration Environment for Distance Education &
e-Learning
- Figure 2: Unified Collaboration Environment for Distance Education &
e-Learning
- Figure 3: Indiana University Oncourse LMS Solution, Sakai-Based
- Figure 4: SumTotal Talent on Demand Dashboard
- Figure 5: Second Life Animation Class
- Figure 6: Educational and e-Learning Applications
- Figure 7: SCORM LMS Model
- Figure 8: LMS Snapshot: Ability to Execute -- Depth of Offerings
- Figure 9: Adoption Continuum
- Figure 10: In-World, Group Class on Second Life
- Figure 11: 2007 LMS Market Forecast Revenues
- Figure 12: Total LMS Revenue Forecast - $M - 2007-2011
Tables
- Table 1: Applications by Technology
- Table 2: Vendor Vertical Market Focus
- Table 3: Total LMS Revenue Forecast - $M - 2007-2011
- Table 4: Predictions and Probabilities
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