The automated process revolution in educational and entertainment robots
promises strong growth that extends beyond the direct markets. Once students
learn how to use robots, they move into industry and make functional robots
for business automated process and for communications and entertainment.
Robots are automating systems, leaving more time for leisure activities. The
educational kits are designed for pure fun and for educational competitions
where students put together modules in innovative ways to create designs that
work.
Robots are set to provide more variety to entertainment as well. The robotic
ability to sing and dance and fight provides endless new modalities of
entertainment as people organize their robots in a creative manner. Innovation
is set to be stimulated by the modular systems that are available in the
robotic community. Humanoid robots and innovative shaped robots are evolving a
place in homes and offices, providing information and communications, as well
as automated locomotion.
The modularity of robot kits makes them versatile and flexible. Modules can be
put together in a variety of ways, give users choices about what functionality
the robot will have.
Educational robots are used by every level of student. Kits are geared to
various age and skill levels. Robotics competitions are being held for every
age level. Students do not yet receive formal education on robots and are more
likely to enter competitions as clubs competing against each other
representing different educational institutions.
The automated process revolution in business process and communications is
being extended to robots. Markets for educational robotic kits at 541,000
units in 2007 are anticipated to reach 35.8 million units by 2014.
As the price comes down and schools begin to institutionalize robotics
programs, there is very fast growth anticipated. Growth at the low end robotic
kits starts to level off as demand increases for robots with more components
and more functionality. Robotics transcends national boundaries. Children in
Germany, Japan, Korea, India and Great Britain all are equally captivated by
robotics systems.
Table of Contents
Table of Contents
EDUCATIONAL AND ENTERTAINMENT ROBOTS EXECUTIVE SUMMARY
Educational and Entertainment Robot Market Driving Forces
Educational Robot Market Shares
Worldwide Robot Kits Market Forecasts
1. EDUCATIONAL AND ENTERTAINMENT ROBOT MARKET DESCRIPTION AND MARKET DYNAMICS
1.1 Robot Kits
1.1.1 Modular Self-Reconfiguring Robotic Systems
1.1.2 Design, Development and Standards Track
1.1.3 Tools and Platforms Track
1.2 Enabling Technology
1.2.1 Educational Robotics Proliferate
1.2.2 Formal Incorporation Of Robotics Within School Age And University
Level Curricula
1.2.3 Personal Computers Provide an Example
1.2.4 Robotics Educational Lifecycle
1.2.5 Educational Robotics Everywhere
1.3 Robotics Competitions
1.3.1 FIRST Vex Challenge
1.3.2 Robo-Magellan Robotics Competition
1.3.3 Georgia Tech Scores RoboCup 2007 for Atlanta
1.3.4 Nanogram League
1.4 Seizing the Robotics Opportunity
1.4.1 Robotic Kit Enabling Technology
1.5 Public Aware That Era Mobile Robotics Has "Arrived"
1.6 Market Research Risk Mitigation
2. EDUCATIONAL KIT AND ENTERTAINMENT ROBOTS MARKET SHARES AND FORECASTS
2.1 Educational and Entertainment Robot Market Driving Forces
2.2 Educational Robot Market Shares
2.2.1 Innovation First / IFIrobotics
2.2.2 First / Vex Robotics
2.2.3 Revell VEXplorer Robotics System
2.2.4 Lego Strategic Positioning
2.2.5 Lego MindStorms Robots
2.3 Educational Robot Market Forecasts
2.3.1 Educational Robot Market Dollar Forecasts
2.3.1 Toy Robot Kits
2.3.2 Basic Robot Kits Market Forecasts
2.3.3 BEAM Robot Kits
2.3.4 BEAM Solar Robot Kits
2.3.5 Programmable Robot Kits
2.3.6 Worldwide Educational Programming Robots
2.3.1 Electronics Soldering Robot Kits
2.3.2 Robot Soldering Kits
2.4 Humanoid and Entertainment Robot Market Shares
2.4.1 Ugobe' s Pleo dino-bot
2.4.2 WowWee Robopanda™ Playful And Talkative Interactive
2.4.3 WowWee Next Generation Robosapien, the RS Media
2.4.4 Robosapien RS Media In Europe
2.4.5 WowWee Robosapien
2.4.6 Other Humanoid Robots
2.4.7 Toyota Robot That Plays "Pomp And Circumstance" On The Violin 2-26
2.5 Humanoid Robot Market Forecasts
2.5.1 User Programmable Robot
2.6 Educational, Humanoid, Entertainment, and Toy Robot Kit Market
Regional Analysis
3. EDUCATIONAL AND ENTERTAINMENT ROBOT PRODUCT DESCRIPTION
3.1 Robotics Design System Starter Kits
3.2 First / Vex Robotics
3.2.1 Revell VEXplorer Robotics System
3.2.2 Innovation First / Vex Power Pack
3.2.3 Innovation First / Vex Crystal Upgrade Kit (A or B)
3.2.4 Innovation First / Vex Transmitter and Receiver Kit
Figure 3-73 Hitachi EMIEW "Excellent Mobility and Interactive Existence as
Workmate".
Figure 3-74 19 DOF Humanoid From Bioloid Kit
Table 3-75 Software Utilities That Come With The Bioloid kit
Table 3-76 Commands Provided With The Bioloid Behaviour Control Program
Table 3-77 Tribotix Behavior Control Program
Figure 3-78 Hitec/Robonova-1 Sensors
Figure 3-79 Hitec/Robonova-1 Robot
EDUCATIONAL AND ENTERTAINMENT ROBOT STRATEGY, TECHNOLOGY, AND INDUSTRY SPECIFIC APPLICATIONS
Figure 4-1 Hitachi Modular Robot Configuration
EDUCATIONAL AND ENTERTAINMENT ROBOT COMPANY PROFILES
Figure 5-1 iRobot Growth Positioning
Figure 5-2 iRobot Roomba Positioning
Figure 5-3 iRobot Roomba Strategy
Figure 5-4 Parallax Mission
Robot Kits for Education and Entertainment Market Strategy, Market Shares, and Market Forecasts, 2008-2014 published by WinterGreen Research, Inc. in January 10, 2008. This report consists of 340 PAGES - 116 Tables and Figures and the price starts from US $ 3300.