Market Research Report
Mixed Reality market by Component (Hardware & Software), Device Type (Wired & Wireless), & Application (Aerospace & Defense, Architecture, Entertainment & Gaming, Medical, & Others) - Global Opportunity Analysis & Industry Forecast, 2018-2024
|Published by||Allied Market Research||Product code||648120|
|Published||Content info||276 Pages
Delivery time: 2-3 business days
|Mixed Reality market by Component (Hardware & Software), Device Type (Wired & Wireless), & Application (Aerospace & Defense, Architecture, Entertainment & Gaming, Medical, & Others) - Global Opportunity Analysis & Industry Forecast, 2018-2024|
|Published: May 1, 2018||Content info: 276 Pages||
Mixed reality, also referred to as hybrid reality, is a next-generation technology in which virtual and augmented reality are merged to produce new environment and visualization, where physical and digital objects coexist and interact in real time. It is widely used by the users while playing games or watching movies. The environment created is hard to break, thus providing full entertainment to the users. Mixed reality is a mix of reality and virtual reality, encompassing both augmented reality and virtual reality via technology.
Development of the consumer electronics market, increase in adoption of mixed reality in games & entertainment industry, and surge in demand for mixed reality in the education sector drive the growth of the global mixed reality market. However, high cost of the technology and lack of awareness about mixed reality restrict the market growth.
The global mixed reality market is segmented based on component, device, application, and region. By component, the market is bifurcated into hardware and software. The hardware segment is divided into sensor, semiconductor components, and power units. Further, the sensor segment is classified into magnetometer sensor, accelerometer sensor, and others. Based on device, the market is classified into wired and wireless. The applications covered in the study include aerospace & defense, architecture, entertainment & gaming, medical, and others. Furthermore, the medical segment is classified into simulation training, visualization of scans, and surgery. Based on region, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
Comprehensive competitive analysis and profiles of major market players such as HTC Corporation, Intel Corporation, Magic leap, Inc., Microsoft Corporation, Facebook, Eon Reality, Inc., Google Inc., Samsung Electronics Co. Ltd., Seiko Epson Corporation, and Meta Company are included in the report.
BY DEVICE TYPE