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Market Research Report

Consumer 5G Use Cases: Operator Strategies for Mobile Gaming

Published by Analysys Mason Product code 980886
Published Content info 23 Slides
Delivery time: 1-2 business days
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Consumer 5G Use Cases: Operator Strategies for Mobile Gaming
Published: January 12, 2021 Content info: 23 Slides
Description

"Operators could capture a significant share of the revenue that 5G is expected to generate in the mobile gaming market - up to USD12.5 billion in 2025."

5G should enhance the opportunity for operators to generate revenue from gaming, and gaming should enhance the attractiveness of 5G. For this to be realised, operators must define the right strategy.

This report answers the following questions:

  • How can operators monetise the growing consumer consumption of video games?
  • Does 5G enable operators to play a unique role in gaming?
  • How much revenue can gaming services generate for operators and how does the revenue break down by devices, and B2C and B2B services?
  • What does the value chain for gaming look like and what role do operators play?
  • How are early-moving operators using gaming to sell 5G?
Table of Contents

Table of Contents

  • Executive summary
  • Market opportunity
  • Value chain
  • Go-to-market strategies
  • Appendix
  • About the author and Analysys Mason
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