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PUBLISHER: Arizton Advisory & Intelligence | PRODUCT CODE: 1238730

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PUBLISHER: Arizton Advisory & Intelligence | PRODUCT CODE: 1238730

Board Games Market - Global Outlook and Forecast 2023-2028

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The global board games market is expected to grow at a CAGR of 13.27% from 2022 to 2028

MARKET TRENDS & DRIVERS

Strategic Product Introductions

The market is driven by the entertainment value associated with the products, and innovation in product portfolios is one of the crucial factors to sustain in the industry. Consumers' tendency to switch to various board game products has significantly increased in the past five years. Innovation plays a significant role in the board games market that runs on a tight margin. The industry has seen a lot of innovation by vendors, such as increased technology use as vendors incorporate digital components into their games to enhance the gaming experience. Vendors are focusing on introducing new themes & mechanics to create distinct and engaging experiences. For instance, "Wingspan" is a board game that features birds and their habitats, and "Gloomhaven" is a game that combines elements of role-playing games with tactical combat.

Rising Number of Board Game Cafes

With the increasing number of game cafes worldwide, businesses have drawn many buyers in the past few years. These game bars and cafes have been phenomenal success and have achieved tremendous global prominence. Board game cafes are quite common in western European countries such as the UK, France, and the North American region. Board game cafes are places where people play games and simultaneously engage with other gamers. Owing to their increasing popularity, certain cafes and shops also provide snacks and drinks during games. The increasing popularity of board game cafes is helping manufacturers to understand the kind of games that appeal to the larger section of players. This, in turn, helps vendors cater to customers' requirements, thus ensuring the steady growth of the board games market.

INDUSTRY CHALLENGE ANALYSIS

Market Disturbance Tariffs & Trade Slumps

One of the major challenges for the global board games market is the impact of global trade wars and tariffs imposed across borders. Factors such as reduced access to credit, job losses, bankruptcies, low consumer confidence, and other macroeconomic factors significantly impact the demand for board games. The economic impact of changes in trade relations between the U.S. and other countries, including the U.S. and China, or a new United States-Mexico-Canada Agreement, or even changes in the EU, such as the Brexit outcome, can have a significant impact on the financial status of major vendors such as Hasbro and Mattel.

Certain political trade tensions prevailing across the globe are a cause of concern for certain manufacturing industries. For instance, the trade war between the U.S. and China (two big industries for the board games market) is raising tension among printers across the globe having direct or indirect trade relations with these countries. There is a possible risk of further escalation and retaliatory actions between the two countries.

SEGMENTATION INSIGHTS

INSIGHTS BY PRODUCT

The puzzle type dominated the global board games market and generated a revenue of over USD 6.9 billion in 2022. The segment focuses on the jigsaw, 3D puzzles, slider puzzles, Rubik's cubes, and other brain teasers. Following puzzle games, tabletop games market was the second largest revenue generator, holding a share of over 23% in 2022. Tabletop board games are gaining popularity as these games force people to interact, thus making the bond stronger. The industry has witnessed a spurt in demand for various tabletop board games. While preschool kids are more interested in chance-based tabletop board games, strategy-based board games are witnessing higher demand among grade-schoolers, teenagers, and adults. Tabletop games are effective in developing cognitive skills in children.

Segmentation by Product

  • Puzzles
  • Tabletop Board Games
  • Collectible Card Games
  • Card & Dice Games
  • Miniature Games
  • RPG Board Games

INSIGHTS BY THEME

The educational board games segment dominated the global board games market with over 41% share owing to the higher penetration of puzzles among end-users. The educational board games segment is expected to witness significant demand in the years ahead, owing to the ability of such games to develop basic preschool skills. Color matching, identifying letters, alphabets, numbers, counting, identifying shapes and patterns, developing fine motor skills, and strategic thinking skills, among others, are some of the key offerings of such games.

Segmentation by Theme

  • Educational Board Games
  • Strategy & War Board Games
  • Fantasy Board Games
  • Sports Board Games
  • Others Board Games

INSIGHTS BY DISTRIBUTION CHANNEL

The offline segment accounted for the highest market revenue, with over 54% industry share in the global board games market in 2022. However, due to the rising internet penetration worldwide, the offline segment will face strong competition from the online segment in the future. Many retail players such as Walmart, Costco, Sears, Best Buy, and Target stock and showcase products in their retail outlets, leading to higher visibility of these games in the industry during the forecast period. However, the online board games market segment is witnessing high traction from the US and other European countries, particularly Germany and the UK. Sales from the online channel is expected to grow at a CAGR of over 13% during the forecast period.

Segmentation by Distribution Channel

  • Offline
    • Specialty Stores
    • Mass Market Players
    • Other Stores
  • Online

GEOGRAPHICAL ANALYSIS

North America dominated the global board games market, accounting for a 28.88% share in 2022. The board games played in North America are different from European board games. Americans prefer to play board games based on the luck factor with extra focus on defeating opponents. However, American-style board games are less fun as the players can be easily eliminated from the game. Thus, American board games do not fully engage the players. Therefore, the region is witnessing high demand for Euro-style board games. For instance, European strategy games such as The Settlers of Catan or Catan have carved inroads into the U.S. board games market in the recent past.

Segmentation by Geography

  • North America
    • US
    • Canada
  • APAC
    • China
    • India
    • Japan
    • Indonesia
    • South Korea
    • Australia
    • Malaysia
    • Singapore
    • Thailand
    • New Zealand
    • Vietnam
  • Europe
    • UK
    • France
    • Germany
    • Russia
    • Italy
    • Sweden
    • Norway
    • Spain
    • Denmark
    • Switzerland
    • Iceland
  • Latin America
    • Brazil
    • Mexico
    • Argentina
    • Colombia
    • Rest Of Latin America
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • UAE
    • Egypt
    • Turkey

COMPETITIVE LANDSCAPE

Competition in the board games market is highly intensified due to the influx of several local players. Products have witnessed a significant push in popularity, mainly among residential users. Product development in the board games market requires less investment than in other markets, such as mobile gadgets, video games, and others. This influx has also tightened the profit margin for global players. Product counterfeiting, especially for card and dice games, has turned industry dynamics complex for big commercial players.

Key Company Profiles

  • Asmodee Group
  • Hasbro
  • Mattel
  • Ravensburger

Other Prominent Vendors

  • Asmadi Games
  • Bezier Games
  • com
  • Buffalo Games
  • Clementoni
  • CMON
  • Disney
  • Funko
  • Games Workshop
  • Gibsons Games
  • Goliath Games
  • Grey Fox Games
  • IELLO Games
  • Indie Boards and Cards
  • INI
  • Epoch Everlasting Play
  • Imago Group
  • Kamings Trade
  • Learning Resources
  • Lifestyle Boardgames
  • Loony Labs
  • Ludo Fact
  • Melissa & Doug
  • MindWare
  • North Star Games
  • Orchard Toys
  • Panda Game Manufacturing
  • Pegasus Spiele
  • Piatnik
  • Reaper Miniatures
  • Rio Grande Games
  • Schmidt Spiele
  • Spin Master
  • Spontaneous Games
  • Sunsout
  • Surprised Stare Games
  • Talicor
  • Trend Enterprises
  • Ultra Pro International
  • University Games
  • USAOPOLY
  • Winning Moves Games
  • WizKids
  • Zobmondo

KEY QUESTIONS ANSWERED

  • 1. How big is the board games market?
  • 2. What is the growth rate of the board games market?
  • 3. Who are the key players in the global board games market?
  • 4. What are the key driving factors in the board games market?
  • 5. Which region dominates the global board games market?
Product Code: ARZ230218

TABLE OF CONTENTS

1 RESEARCH METHODOLOGY

2 RESEARCH OBJECTIVES

3 RESEARCH PROCESS

4 SCOPE & COVERAGE

  • 4.1 MARKET DEFINITION
    • 4.1.1 INCLUSIONS
    • 4.1.2 EXCLUSIONS
    • 4.1.3 MARKET ESTIMATION CAVEATS
  • 4.2 BASE YEAR
  • 4.3 SCOPE OF THE STUDY
    • 4.3.1 MARKET SEGMENTATION BY PRODUCT
    • 4.3.2 MARKET SEGMENTATION BY THEME
    • 4.3.3 MARKET SEGMENTATION BY DISTRIBUTION CHANNEL
    • 4.3.4 MARKET SEGMENTATION BY GEOGRAPHY

5 REPORT ASSUMPTIONS & CAVEATS

  • 5.1 KEY CAVEATS
  • 5.2 CURRENCY CONVERSION
  • 5.3 MARKET DERIVATION

6 PREMIUM INSIGHTS

  • 6.1 MARKET DEFINITION
  • 6.2 REPORT OVERVIEW
  • 6.3 BOARD GAME LIFE CYCLE
  • 6.4 OPPORTUNITIES & CHALLENGE ANALYSIS
  • 6.5 SEGMENT ANALYSIS
  • 6.6 COMPETITIVE LANDSCAPE

7 MARKET AT A GLANCE

8 INTRODUCTION

  • 8.1 OVERVIEW
  • 8.2 VALUE CHAIN
    • 8.2.1 RAW MATERIAL SUPPLIERS
    • 8.2.2 MANUFACTURERS
    • 8.2.3 DISTRIBUTORS
    • 8.2.4 RETAILERS
    • 8.2.5 END USERS
  • 8.3 GLOBAL MARKET RISK
  • 8.4 LIFECYCLE OF BOARD GAMES
  • 8.5 DISTRIBUTION MODEL

9 MARKET OPPORTUNITIES & TRENDS

  • 9.1 RISE IN ADOPTION OF DIGITAL-FIRST APPROACH
  • 9.2 STRATEGIC PRODUCT LAUNCHES
  • 9.3 CAPITALIZING ON BOARD GAME CONVENTIONS
  • 9.4 RISE IN CONSUMER FOCUS ON LEISURE ACTIVITIES

10 MARKET GROWTH ENABLERS

  • 10.1 HIGH PREFERENCE FOR ANALOG EXPERIENCE
  • 10.2 RISING NUMBER OF BOARD GAME CAFES
  • 10.3 SURGE IN CROWDFUNDING INITIATIVES
  • 10.4 INCORPORATION OF LEARNING QUOTIENT IN BOARD GAMES

11 MARKET RESTRAINTS

  • 11.1 MARKET DISTURBANCE DUE TO TARIFFS & TRADE SLUMPS
  • 11.2 HIGH PRESENCE OF ALTERNATIVE OPTIONS
  • 11.3 SUPPLY CHAIN INEQUALITIES
  • 11.4 LACK OF PRODUCT AWARENESS

12 MARKET LANDSCAPE

  • 12.1 MARKET OVERVIEW
  • 12.2 POST-COVID SCENARIO
  • 12.3 VENDOR ANALYSIS
  • 12.4 MARKET SIZE & FORECAST
  • 12.5 MARKET BY PRODUCT
  • 12.6 MARKET BY THEME
  • 12.7 FIVE FORCES ANALYSIS
    • 12.7.1 THREAT OF NEW ENTRANTS
    • 12.7.2 BARGAINING POWER OF SUPPLIERS
    • 12.7.3 BARGAINING POWER OF BUYERS
    • 12.7.4 THREAT OF SUBSTITUTES
    • 12.7.5 COMPETITIVE RIVALRY

13 PRODUCT

  • 13.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 13.2 MARKET OVERVIEW
  • 13.3 PUZZLES
    • 13.3.1 MARKET OVERVIEW
    • 13.3.2 MARKET SIZE & FORECAST
    • 13.3.3 MARKET BY GEOGRAPHY
  • 13.4 TABLETOP BOARD GAMES
    • 13.4.1 MARKET OVERVIEW
    • 13.4.2 MARKET SIZE & FORECAST
    • 13.4.3 MARKET BY GEOGRAPHY
  • 13.5 COLLECTIBLE CARD GAMES
    • 13.5.1 MARKET OVERVIEW
    • 13.5.2 MARKET SIZE & FORECAST
    • 13.5.3 MARKET BY GEOGRAPHY
  • 13.6 CARD & DICE GAMES
    • 13.6.1 MARKET OVERVIEW
    • 13.6.2 MARKET SIZE & FORECAST
    • 13.6.3 MARKET BY GEOGRAPHY
  • 13.7 MINIATURE GAMES
    • 13.7.1 MARKET OVERVIEW
    • 13.7.2 MARKET SIZE & FORECAST
    • 13.7.3 MARKET BY GEOGRAPHY
  • 13.8 RPG BOARD GAMES
    • 13.8.1 MARKET OVERVIEW
    • 13.8.2 MARKET SIZE & FORECAST
    • 13.8.3 MARKET BY GEOGRAPHY

14 THEME

  • 14.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 14.2 MARKET OVERVIEW
  • 14.3 EDUCATIONAL BOARD GAMES
    • 14.3.1 MARKET OVERVIEW
    • 14.3.2 MARKET SIZE & FORECAST
    • 14.3.3 MARKET BY GEOGRAPHY
  • 14.4 STRATEGY & WAR BOARD GAMES
    • 14.4.1 MARKET OVERVIEW
    • 14.4.2 MARKET SIZE & FORECAST
    • 14.4.3 MARKET BY GEOGRAPHY
  • 14.5 FANTASY BOARD GAMES
    • 14.5.1 MARKET OVERVIEW
    • 14.5.2 MARKET SIZE & FORECAST
    • 14.5.3 MARKET BY GEOGRAPHY
  • 14.6 SPORTS BOARD GAMES
    • 14.6.1 MARKET OVERVIEW
    • 14.6.2 MARKET SIZE & FORECAST
    • 14.6.3 MARKET BY GEOGRAPHY
  • 14.7 OTHER BOARD GAMES
    • 14.7.1 MARKET OVERVIEW
    • 14.7.2 MARKET SIZE & FORECAST
    • 14.7.3 MARKET BY GEOGRAPHY

15 DISTRIBUTION CHANNEL

  • 15.1 MARKET OVERVIEW
  • 15.2 POST-COVID SCENARIO
  • 15.3 MANUFACTURING, PRODUCTION, & DISTRIBUTION
  • 15.4 OFFLINE
  • 15.5 ONLINE

16 GEOGRAPHY

  • 16.1 MARKET SNAPSHOT & GROWTH ENGINE
  • 16.2 GEOGRAPHIC OVERVIEW

17 NORTH AMERICA

  • 17.1 MARKET OVERVIEW
  • 17.2 MARKET SIZE & FORECAST
  • 17.3 PRODUCT
    • 17.3.1 MARKET SIZE & FORECAST
  • 17.4 THEME
    • 17.4.1 MARKET SIZE & FORECAST
  • 17.5 KEY COUNTRIES
    • 17.5.1 US: MARKET SIZE & FORECAST
    • 17.5.2 CANADA: MARKET SIZE & FORECAST

18 APAC

  • 18.1 MARKET OVERVIEW
  • 18.2 MARKET SIZE & FORECAST
  • 18.3 PRODUCT
    • 18.3.1 MARKET SIZE & FORECAST
  • 18.4 THEME
    • 18.4.1 MARKET SIZE & FORECAST
  • 18.5 KEY COUNTRIES
    • 18.5.1 CHINA: MARKET SIZE & FORECAST
    • 18.5.2 INDIA: MARKET SIZE & FORECAST
    • 18.5.3 JAPAN: MARKET SIZE & FORECAST
    • 18.5.4 INDONESIA: MARKET SIZE & FORECAST
    • 18.5.5 SOUTH KOREA: MARKET SIZE & FORECAST
    • 18.5.6 AUSTRALIA: MARKET SIZE & FORECAST
    • 18.5.7 MALAYSIA: MARKET SIZE & FORECAST
    • 18.5.8 SINGAPORE: MARKET SIZE & FORECAST
    • 18.5.9 THAILAND: MARKET SIZE & FORECAST
    • 18.5.10 NEW ZEALAND: MARKET SIZE & FORECAST
    • 18.5.11 VIETNAM: MARKET SIZE & FORECAST

19 EUROPE

  • 19.1 MARKET OVERVIEW
  • 19.2 MARKET SIZE & FORECAST
  • 19.3 PRODUCT
    • 19.3.1 MARKET SIZE & FORECAST
  • 19.4 THEME
    • 19.4.1 MARKET SIZE & FORECAST
  • 19.5 KEY COUNTRIES
    • 19.5.1 UK: MARKET SIZE & FORECAST
    • 19.5.2 FRANCE: MARKET SIZE & FORECAST
    • 19.5.3 GERMANY: MARKET SIZE & FORECAST
    • 19.5.4 RUSSIA: MARKET SIZE & FORECAST
    • 19.5.5 ITALY: MARKET SIZE & FORECAST
    • 19.5.6 SWEDEN: MARKET SIZE & FORECAST
    • 19.5.7 NORWAY: MARKET SIZE & FORECAST
    • 19.5.8 SPAIN: MARKET SIZE & FORECAST
    • 19.5.9 DENMARK: MARKET SIZE & FORECAST
    • 19.5.10 SWITZERLAND: MARKET SIZE & FORECAST
    • 19.5.11 ICELAND: MARKET SIZE & FORECAST

20 LATIN AMERICA

  • 20.1 MARKET OVERVIEW
  • 20.2 MARKET SIZE & FORECAST
  • 20.3 PRODUCT
    • 20.3.1 MARKET SIZE & FORECAST
  • 20.4 THEME
    • 20.4.1 MARKET SIZE & FORECAST
  • 20.5 KEY COUNTRIES
    • 20.5.1 BRAZIL: MARKET SIZE & FORECAST
    • 20.5.2 MEXICO: MARKET SIZE & FORECAST
    • 20.5.3 ARGENTINA: MARKET SIZE & FORECAST
    • 20.5.4 COLOMBIA: MARKET SIZE & FORECAST
    • 20.5.5 REST OF LATIN AMERICA: MARKET SIZE & FORECAST

21 MIDDLE EAST & AFRICA

  • 21.1 MARKET OVERVIEW
  • 21.2 MARKET SIZE & FORECAST
  • 21.3 PRODUCT
    • 21.3.1 MARKET SIZE & FORECAST
  • 21.4 THEME
    • 21.4.1 MARKET SIZE & FORECAST
  • 21.5 KEY COUNTRIES
    • 21.5.1 SAUDI ARABIA: MARKET SIZE & FORECAST
    • 21.5.2 SOUTH AFRICA: MARKET SIZE & FORECAST
    • 21.5.3 UAE: MARKET SIZE & FORECAST
    • 21.5.4 EGYPT: MARKET SIZE & FORECAST
    • 21.5.5 TURKEY: MARKET SIZE & FORECAST

22 COMPETITIVE LANDSCAPE

  • 22.1 COMPETITION OVERVIEW

23 KEY COMPANY PROFILES

  • 23.1 EMBRACER GROUP (ASMODEE GROUP)
    • 23.1.1 BUSINESS OVERVIEW
    • 23.1.2 PRODUCT OFFERINGS
    • 23.1.3 KEY STRATEGIES
    • 23.1.4 KEY STRENGTHS
    • 23.1.5 KEY OPPORTUNITIES
  • 23.2 HASBRO
    • 23.2.1 BUSINESS OVERVIEW
    • 23.2.2 PRODUCT OFFERINGS
    • 23.2.3 KEY STRATEGIES
    • 23.2.4 KEY STRENGTHS
    • 23.2.5 KEY OPPORTUNITIES
  • 23.3 MATTEL
    • 23.3.1 BUSINESS OVERVIEW
    • 23.3.2 PRODUCT OFFERINGS
    • 23.3.3 KEY STRATEGIES
    • 23.3.4 KEY STRENGTHS
    • 23.3.5 KEY OPPORTUNITIES
  • 23.4 RAVENSBURGER
    • 23.4.1 BUSINESS OVERVIEW
    • 23.4.2 PRODUCT OFFERINGS
    • 23.4.3 KEY STRATEGIES
    • 23.4.4 KEY STRENGTHS
    • 23.4.5 KEY OPPORTUNITIES

24 OTHER PROMINENT VENDORS

  • 24.1 ASMADI GAMES
    • 24.1.1 OVERVIEW
  • 24.2 BEZIER GAMES
    • 24.2.1 OVERVIEW
  • 24.3 BOARDGAMEDESIGN.COM
    • 24.3.1 OVERVIEW
  • 24.4 BUFFALO GAMES
    • 24.4.1 OVERVIEW
  • 24.5 CLEMENTONI
    • 24.5.1 OVERVIEW
  • 24.6 CMON
    • 24.6.1 OVERVIEW
  • 24.7 DISNEY
    • 24.7.1 OVERVIEW
  • 24.8 FUNKO
    • 24.8.1 OVERVIEW
  • 24.9 GAMES WORKSHOP
    • 24.9.1 OVERVIEW
  • 24.1 GIBSONS GAMES
    • 24.10.1 OVERVIEW
  • 24.11 GOLIATH GAMES
    • 24.11.1 OVERVIEW
  • 24.12 GREY FOX GAMES
    • 24.12.1 OVERVIEW
  • 24.13 IELLO GAMES
    • 24.13.1 OVERVIEW
  • 24.14 INDIE BOARDS AND CARDS
    • 24.14.1 OVERVIEW
  • 24.15 INI
    • 24.15.1 OVERVIEW
  • 24.16 EPOCH EVERLASTING PLAY
    • 24.16.1 OVERVIEW
  • 24.17 IMAGO GROUP
    • 24.17.1 OVERVIEW
  • 24.18 KAMINGS TRADE
    • 24.18.1 OVERVIEW
  • 24.19 LEARNING RESOURCES
    • 24.19.1 OVERVIEW
  • 24.20 LIFESTYLE BOARDGAMES
    • 24.20.1 OVERVIEW
  • 24.21 LOONY LABS
    • 24.21.1 OVERVIEW
  • 24.22 LUDO FACT
    • 24.22.1 OVERVIEW
  • 24.23 MELISSA & DOUG
    • 24.23.1 OVERVIEW
  • 24.24 MINDWARE
    • 24.24.1 OVERVIEW
  • 24.25 NORTH STAR GAMES
    • 24.25.1 OVERVIEW
  • 24.26 ORCHARD TOYS
    • 24.26.1 OVERVIEW
  • 24.27 PANDA GAME MANUFACTURING
    • 24.27.1 OVERVIEW
  • 24.28 PEGASUS SPIELE
    • 24.28.1 OVERVIEW
  • 24.29 PIATNIK
    • 24.29.1 OVERVIEW
  • 24.30 REAPER MINIATURES
    • 24.30.1 OVERVIEW
  • 24.31 RIO GRANDE GAMES
    • 24.31.1 OVERVIEW
  • 24.32 SCHMIDT SPIELE
    • 24.32.1 OVERVIEW
  • 24.33 SPIN MASTER
    • 24.33.1 OVERVIEW
  • 24.34 SPONTANEOUS GAMES
    • 24.34.1 OVERVIEW
  • 24.35 SURPRISED STARE GAMES
    • 24.35.1 OVERVIEW
  • 24.36 SUNSOUT
    • 24.36.1 OVERVIEW
  • 24.37 TALICOR
    • 24.37.1 OVERVIEW
  • 24.38 TREND ENTERPRISES
    • 24.38.1 OVERVIEW
  • 24.39 ULTRA PRO INTERNATIONAL
    • 24.39.1 OVERVIEW
  • 24.40 UNIVERSITY GAMES
    • 24.40.1 OVERVIEW
  • 24.41 USAOPOLY
    • 24.41.1 OVERVIEW
  • 24.42 WINNING MOVES GAMES
    • 24.42.1 OVERVIEW
  • 24.43 WIZKIDS
    • 24.43.1 OVERVIEW
  • 24.44 ZOBMONDO
    • 24.44.1 OVERVIEW

25 REPORT SUMMARY

  • 25.1 KEY TAKEAWAYS
  • 25.2 STRATEGIC RECOMMENDATIONS

26 QUANTITATIVE SUMMARY

  • 26.1 MARKET BY GEOGRAPHY
  • 26.2 MARKET BY PRODUCT
  • 26.3 MARKET BY THEME
  • 26.4 NORTH AMERICA
    • 26.4.1 PRODUCT: MARKET SIZE & FORECAST
    • 26.4.2 THEME: MARKET SIZE & FORECAST
  • 26.5 APAC
    • 26.5.1 PRODUCT: MARKET SIZE & FORECAST
    • 26.5.2 THEME: MARKET SIZE & FORECAST
  • 26.6 EUROPE
    • 26.6.1 PRODUCT: MARKET SIZE & FORECAST
    • 26.6.2 THEME: MARKET SIZE & FORECAST
  • 26.7 LATIN AMERICA
    • 26.7.1 PRODUCT: MARKET SIZE & FORECAST
    • 26.7.2 THEME: MARKET SIZE & FORECAST
  • 26.8 MIDDLE EAST & AFRICA
    • 26.8.1 PRODUCT: MARKET SIZE & FORECAST
    • 26.8.2 THEME: MARKET SIZE & FORECAST

27 APPENDIX

  • 27.1 ABBREVIATIONS
Product Code: ARZ230218

LIST OF EXHIBITS

  • EXHIBIT 1 SEGMENTATION OF GLOBAL BOARD GAMES MARKET
  • EXHIBIT 2 MARKET SIZE CALCULATION APPROACH 2022
  • EXHIBIT 3 DEMAND DRIVERS FOR BOARD GAMES
  • EXHIBIT 4 VALUE CHAIN OF GLOBAL BOARD GAMES MARKET
  • EXHIBIT 5 RISK FACTORS FOR GLOBAL BOARD GAMES MARKET
  • EXHIBIT 6 BOARD GAME LIFECYCLE
  • EXHIBIT 7 DISTRIBUTION MODEL OF BOARD GAMES
  • EXHIBIT 8 IMPACT OF RISE IN ADOPTION OF DIGITAL-FIRST APPROACH
  • EXHIBIT 9 GLOBAL RETAIL ECOMMERCE SALES WORLDWIDE 2015-2024 ($ BILLION)
  • EXHIBIT 10 IMPACT OF STRATEGIC PRODUCT LAUNCHES
  • EXHIBIT 11 IMPACT OF CAPITALIZING ON BOARD GAME CONVENTIONS
  • EXHIBIT 12 BENEFITS OF BOARD GAME CONVENTIONS FOR VENDORS
  • EXHIBIT 13 IMPACT OF RISE IN CONSUMER FOCUS ON LEISURE ACTIVITIES
  • EXHIBIT 14 IMPACT OF HIGH PREFERENCE FOR ANALOG EXPERIENCE
  • EXHIBIT 15 IMPACT OF RISING NUMBER OF BOARD GAME CAFES
  • EXHIBIT 16 IMPACT OF SURGE IN CROWDFUNDING INITIATIVES
  • EXHIBIT 17 IMPACT OF INCORPORATION OF LEARNING QUOTIENT IN BOARD GAMES
  • EXHIBIT 18 IMPACT OF MARKET DISTURBANCE DUE TO TARIFFS & TRADE SLUMPS
  • EXHIBIT 19 IMPACT OF HIGH PRESENCE OF ALTERNATIVE OPTIONS
  • EXHIBIT 20 IMPACT OF SUPPLY CHAIN INEQUALITIES
  • EXHIBIT 21 IMPACT OF LACK OF PRODUCT AWARENESS
  • EXHIBIT 22 RURAL POPULATION (% OF TOTAL POPULATION) 2021
  • EXHIBIT 23 KEY GROWTH DRIVERS FOR GLOBAL BOARD GAMES MARKET
  • EXHIBIT 24 COMPETITIVE FACTORS CONSIDERED BY VENDORS
  • EXHIBIT 25 SOCIAL MEDIA INSIGHTS 2022
  • EXHIBIT 26 GLOBAL BOARD GAMES MARKET 2022-2028 ($ BILLION)
  • EXHIBIT 27 FIVE FORCES ANALYSIS 2022
  • EXHIBIT 28 INCREMENTAL GROWTH BY PRODUCT 2022 & 2028
  • EXHIBIT 29 GLOBAL BOARD GAMES MARKET BY PRODUCT TYPE
  • EXHIBIT 30 MARKET SHARE ANALYSIS BY PRODUCT 2022
  • EXHIBIT 31 REASONS FOR POPULARITY OF PUZZLES
  • EXHIBIT 32 GLOBAL PUZZLE GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 33 GLOBAL TABLETOP BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 34 GLOBAL COLLECTIBLE CARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 35 GLOBAL CARD & DICE GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 36 GLOBAL MINIATURE GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 37 GLOBAL RPG BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 38 INCREMENTAL GROWTH BY THEME 2022 & 2028
  • EXHIBIT 39 CAGR COMPARISON OF BOARD GAMES BASED ON THEME 2022-2028 (%)
  • EXHIBIT 40 GLOBAL EDUCATIONAL BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 41 GLOBAL STRATEGY & WAR BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 42 POPULAR FANTASY BOARD GAMES
  • EXHIBIT 43 GLOBAL FANTASY BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 44 GLOBAL SPORTS BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 45 GLOBAL OTHER BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 46 GLOBAL BOARD GAMES MARKET BY DISTRIBUTION CHANNEL
  • EXHIBIT 47 OFFLINE DISTRIBUTION MODEL FOR GLOBAL BOARD GAMES MARKET
  • EXHIBIT 48 GLOBAL OFFLINE BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 49 GLOBAL ONLINE BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 50 INCREMENTAL GROWTH BY GEOGRAPHY 2022 & 2028
  • EXHIBIT 51 MARKET SHARE ANALYSIS BY REGION 2022
  • EXHIBIT 52 CAGR COMPARISON BY REGIONS 2022-2028 (%)
  • EXHIBIT 53 NORTH AMERICA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 54 INCREMENTAL GROWTH IN NORTH AMERICA 2022 & 2028
  • EXHIBIT 55 US BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 56 CANADA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 57 COUNTRYWIDE MARKET SHARE & REVENUE ANALYSIS IN APAC 2022
  • EXHIBIT 58 APAC BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 59 INCREMENTAL GROWTH IN APAC 2022 & 2028
  • EXHIBIT 60 CHINA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 61 INDIA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 62 POPULAR BOARD GAME CAFES IN INDIA 2022
  • EXHIBIT 63 JAPAN BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 64 INDONESIA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 65 SOUTH KOREA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 66 AUSTRALIA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 67 MALAYSIA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 68 SINGAPORE BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 69 THAILAND BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 70 NEW ZEALAND BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 71 VIETNAM BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 72 EUROPE BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 73 INCREMENTAL GROWTH IN EUROPE 2022 & 2028
  • EXHIBIT 74 UK BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 75 POPULAR BOARD GAME CAFES IN UK
  • EXHIBIT 76 FRANCE BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 77 GERMANY BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 78 RUSSIA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 79 ITALY BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 80 SWEDEN BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 81 NORWAY BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 82 SPAIN BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 83 DENMARK BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 84 SWITZERLAND BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 85 ICELAND BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 86 LATIN AMERICA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 87 INCREMENTAL GROWTH IN LATIN AMERICA 2022 & 2028
  • EXHIBIT 88 BRAZIL BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 89 MEXICO BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 90 ARGENTINA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 91 COLOMBIA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 92 BOARD GAMES MARKET IN REST OF LATIN AMERICA 2022-2028 ($ MILLION)
  • EXHIBIT 93 MIDDLE EAST & AFRICA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 94 INCREMENTAL GROWTH IN MIDDLE EAST & AFRICA 2022 & 2028
  • EXHIBIT 95 SAUDI ARABIA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 96 SOUTH AFRICA BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 97 UAE BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 98 EGYPT BOARD GAMES MARKET 2022-2028 ($ MILLION)
  • EXHIBIT 99 TURKEY BOARD GAMES MARKET 2022-2028 ($ MILLION)

LIST OF TABLES

  • TABLE 1 KEY CAVEATS
  • TABLE 2 CURRENCY CONVERSION 2015-2022
  • TABLE 3 GLOBAL BOARD GAME CONVENTIONS & EVENTS 2022
  • TABLE 4 GLOBAL BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 5 GLOBAL BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 6 GLOBAL PUZZLE GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 7 GLOBAL TABLETOP BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 8 GLOBAL COLLECTIBLE CARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 9 GLOBAL CARD & DICE GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 10 GLOBAL MINIATURE GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 11 GLOBAL RPG BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 12 GLOBAL EDUCATIONAL BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 13 GLOBAL STRATEGY & WAR BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 14 GLOBAL FANTASY BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 15 GLOBAL SPORTS BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 16 GLOBAL OTHER BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 17 GLOBAL OFFLINE BOARD GAMES MARKET BY SUB-SEGMENTS 2022-2028 ($ MILLION)
  • TABLE 18 NORTH AMERICA BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 19 NORTH AMERICA BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 20 APAC BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 21 APAC BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 22 EUROPE BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 23 EUROPE BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 24 LATIN AMERICA BOARD GAMES MARKET IN BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 25 LATIN AMERICA BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 26 MIDDLE EAST & AFRICA BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 27 MIDDLE EAST & AFRICA BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 28 ASMODEE GROUP: PRODUCT OFFERINGS
  • TABLE 29 HASBRO: PRODUCT OFFERINGS
  • TABLE 30 MATTEL: PRODUCT OFFERINGS
  • TABLE 31 RAVENSBURGER: PRODUCT OFFERINGS
  • TABLE 32 GLOBAL BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 ($ MILLION)
  • TABLE 33 GLOBAL BOARD GAMES MARKET BY GEOGRAPHY 2022-2028 (%)
  • TABLE 34 GLOBAL BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 35 GLOBAL BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 36 NORTH AMERICA BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 37 NORTH AMERICA BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 38 APAC BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 39 APAC BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 40 EUROPE BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 41 EUROPE BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 42 LATIN AMERICA BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 43 LATIN AMERICA BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
  • TABLE 44 MIDDLE EAST & AFRICA BOARD GAMES MARKET BY PRODUCT 2022-2028 ($ MILLION)
  • TABLE 45 MIDDLE EAST & AFRICA BOARD GAMES MARKET BY THEME 2022-2028 ($ MILLION)
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