PUBLISHER: BCC Research | PRODUCT CODE: 1166370
PUBLISHER: BCC Research | PRODUCT CODE: 1166370
The global market for GBL (game-based learning) is estimated to grow from $12.9 billion in 2022 to $35.6 billion in 2027, with a compound annual growth rate (CAGR) of 22.4% for the period of 2022-2027.
The global market for GBL in healthcare industry is estimated to grow from $1.5 billion in 2022 to $4.7 billion in 2027, with a CAGR of 25.4% for the period of 2022-2027.
The global market for GBL in enterprises industry is estimated to grow from $4.3 billion in 2022 to $12.5 billion in 2027, with a CAGR of 23.6% for the period of 2022-2027.
This report provides an overview of the GBL market and analyzes market trends. Using 2021 as the base year, the report provides market data for the forecast period 2022 through 2027 by estimating with values derived from manufacturers' total revenues. Revenue forecasts for this period are segmented based on component, game type, industry and geography.
The report also includes a section on the leading players in the market. It also explains the main drivers, competitive landscape and current GBL market trends. The report concludes with a focus on the GBL vendor landscape, including detailed profiles of the major players operating in the global GBL market.