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Market Research Report

Wearable Computing: Technologies, Applications and Global Markets

Published by BCC Research Product code 296274
Published Content info 111 Pages
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Wearable Computing: Technologies, Applications and Global Markets
Published: June 19, 2018 Content info: 111 Pages
Description

The global wearable computing market reached nearly $19.7 billion in 2017 and should reach $82.3 billion by 2023, at a compound annual growth rate (CAGR) of 28.3% for the period of 2018-2023.

Report Includes

  • 29 data tables and 25 additional tables
  • Detailed industry analysis of the global markets for wearable computing technologies and applications
  • Analyses of global market trends, with data from 2017, estimates for 2018 and projections of compound annual growth rates (CAGRs) through 2023
  • Identification and evaluation of recent technological developments, growth driving factors, industry challenges and market trends in the global wearable computing market
  • Assess global market and revenue estimation for wearable computing technology by geographical regions, product types, application areas, organization size and verticals, and end user industries
  • Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents
  • Company profiles of major key players in the market, including Alphabet, Inc., Apple Inc., Sony Corp., Samsung Electronics, Seiko Epson Corp., Vuzix Corp., LG Corp., and Xiaomi Inc.

Report Scope

The study includes detailed analysis of key trends and geographic information regarding the wearable computing market and its various segments. It also emphasizes the provision of global market sizes, compounded annual growth rates (CAGR), and revenue prospects for various segments and sub-segments through 2023. However, wearable computing's core market segment is comprised of product types that include smartwatches, fitness trackers or bands, smart eyewear and headsets, medical and health monitoring devices, smart clothing, and other devices (wearable cameras, body sensors and smart headphones).

The wearable computing report does not include the IT vendors or market size for software or applications (apps) used to support functioning of such devices. However, the product type segment covers only basic and smart devices that function based on the following technical attributes:

  • Operating System (OS) - Android, Wear OS by Google, Glass OS by Google, RTOS, Windows, Apple's Watch OS, etc.
  • Technical attributes : External speaker, GPS, heart rate sensor, megapixels, microphone, skin and body temp sensor, touchscreen, UV sensor, and waterproofing.
  • Connectivity : Bluetooth, Wi-Fi, NFC, and 3G/4G.
  • Operation mode : Tethered, standalone, and both.

Furthermore, in hardware or devices, the report does not include earwear that are Bluetooth devices used only for calling purposes and listening to music.

The market is also segmented by application areas including fitness and wellness (self-monitoring devices), healthcare and medical, military and defense, infotainment, and other industrial usage. The wearable computing market is further segmented based on its adoption among end-user type including consumers and commercial or industrial users. The scope of the study also includes major application areas of wearable computing devices, for example, all the segments of the market have been analyzed globally across North America, Europe, Asia-Pacific, and the rest of the world (RoW).

The report also provides company profile and competitive analyses of key wearable computing vendors holding the maximum share of the market. Some of the companies include Apple, Alphabet Inc., Fitbit, Garmin, Huawei, LG Electronics, Samsung, Sony, Xiaomi Technology and Lifesense Group.

Analyst Credentials

Led by Research Head Karthik Arun, the BCC Research Staff is comprised of expert analysts skilled in conducting primary research, secondary research and data analysis and who have decades of combined experience covering a wide range of industries, including healthcare, advanced materials and emerging technologies. Collectively, the team represents a diverse set of educational achievements with individual graduate work completed in microbiology, electrical engineering, business administration and surgery, among others.

Table of Contents
Product Code: IFT107C

Table of Contents

Chapter 1: Introduction

  • Introduction
    • What is wearable computing?
    • Current Market Scenario
  • Study Goals and Objectives
  • Scope of Report
  • Intended Audiences
  • Information Sources
  • Methodology
  • Geographic Breakdown
  • Analyst's Credentials
  • Related BCC Research Reports

Chapter 2: Summary and Highlights

Chapter 3: Wearable Computing Global Market Overview

  • Introduction
  • History of the Wearable Computing Industry
  • Evolution of Wearable Computing
  • Market Drivers
    • Intense Competition and Declining Cost
    • Rising Demand for Activity and Fitness Monitoring
    • Increasing Adoption for Gaming and Infotainment
    • Demand in Non-Consumer Markets
  • Market Restraints
    • Display Size and User Interface
    • Privacy and Personal Security
    • Usability
  • Market Opportunities
    • Aging Population and Increasing Prevalence of Chronic Diseases

Chapter 4: Market Breakdown by Product Type

  • Overview
  • Wrist Wear
    • Smartwatch
    • Fitness Bands or Activity Trackers
  • Head-Mounts and Eyewear
    • Augmented Reality (AR) Headsets and Smart Eyewear
    • Virtual Reality (VR) headsets
  • Body-Wear
    • Smart Clothing or E-textiles
    • Smart Footwear
  • Others
    • Body Cameras
    • Smart Jewelry
    • Healthcare and Safety Monitoring Devices
    • Smart Earphones

Chapter 5: Market Breakdown by End Users

  • Overview
  • Consumers
    • Market Size and Forecast
  • Commercial or Non-consumers
    • Market Size and Forecast

Chapter 6: Global Wearable Computing Market by Application

  • Overview
  • Fitness and Wellness
  • Gaming and Infotainment
  • Healthcare and Medical
  • Lifestyle
  • Others
    • Logistics and Warehousing
    • Manufacturing
    • Safety and Law Enforcement

Chapter 7: Market Breakdown by Region

  • Overview
  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World (RoW)

Chapter 8: Competitive Analysis

  • Market Share Analysis
  • Strategic Developments
    • New Product Developments
    • Agreements, Collaborations and Partnerships
    • Mergers and Acquisitions
    • State of Wearable Computing Market Developments
    • Strategic Market Developments-by Top Players
  • Patent Review
    • Smartwatch Patent Review
    • Augmented Reality Patent Review
    • Patent Review of Other Wearable Technologies

Chapter 9: Company Profiles

  • Other Prominent Vendors

About BCC Research

  • About BCC Research
  • BCC Library Access
  • BCC Custom Research

List of Tables

  • Summary Table Global Wearable Computing Market, by Application, Through 2023 ($ Millions)
  • Table 1 Global Wearable Computing Market by Product Type, Through 2023 ($ Millions)
  • Table 2 Global Wearable Computing Market, by End User, Through 2023 ($ Millions)
  • Table 3 Wearable Computing Market for Consumers, by Region, Through 2023 ($ Millions)
  • Table 4 Wearable Computing Market for Commercial Users, by Region, Through 2023 ($ Millions)
  • Table 5 Global Wearable Computing Market, by Application, Through 2022 ($ Millions)
  • Table 6 Wearable Computing Market for Fitness and Wellness, by Region, Through 2023 ($ Millions)
  • Table 7 Wearable Computing Market for Gaming and Infotainment, by Region, Through 2023 ($ Millions)
  • Table 8 Global Wearable Computing Market for Healthcare and Medical, by Region, Through 2023 ($ Millions)
  • Table 9 Wearable Computing Market for Lifestyle, by Region, Through 2023 ($ Millions)
  • Table 10 Global Wearable Computing Market for Other Application, by Region, Through 2023 ($ Millions)
  • Table 11 Global Market for Wearable Computing, by Region, Through 2023 ($ Millions)
  • Table 12 North America Wearable Computing Market by End User, Through 2023 ($ Millions)
  • Table 13 North America Wearable Computing Market, by Application, Through 2023 ($ Millions)
  • Table 14 Europe Wearable Computing Market, by End User, Through 2023 ($ Millions)
  • Table 15 Europe Wearable Computing Market, by Application, Through 2023 ($ Millions)
  • Table 16 Asia-Pacific Wearable Computing Market, by End User, Through 2023 ($ Millions)
  • Table 17 Asia-Pacific Wearable Computing Market, by Application, Through 2023 ($ Millions)
  • Table 18 RoW Wearable Computing Market, by End-User Through 2022 ($ Millions)
  • Table 19 RoW Wearable Computing Market, by Application, Through 2023 ($ Millions)
  • Table 20 New Product Developments in Wearable Computing Market, 2016-2018
  • Table 21 Agreement, Collaborations and Partnerships, Wearable Computing Market, 2016-2018
  • Table 22 Mergers and Acquisitions, Wearable Computing Market, 2016-2018
  • Table 23 Alphabet Inc., Net Revenue, 2015-2017 ($ Millions)
  • Table 24 Alphabet Inc., Products and Services
  • Table 25 Alphabet Inc., Recent Development
  • Table 26 Apple Inc., Net Revenue, 2015-2017 ($ Millions)
  • Table 27 Apple Inc., Products and Services
  • Table 28 Apple Inc., Recent Developments
  • Table 29 DAQRI LLC, Products and Services
  • Table 30 DAQRI LLC, Recent Developments
  • Table 31 Fitbit Inc., Net Revenue, 2015-2017 ($ Million)
  • Table 32 Fitbit Inc., Product and Services
  • Table 33 Fitbit Inc., Recent Developments
  • Table 34 Garmin Ltd., Net Revenue, 2015-2017 ($ Million)
  • Table 35 Garmin Ltd., Products and Services
  • Table 36 Garmin Ltd., Recent Developments
  • Table 37 Huawei Holdings and Investment Ltd., Net Revenue, 2015-2017 ($ Millions)
  • Table 38 Huawei Technologies Co. Ltd., Product & Services
  • Table 39 Huawei Technologies Co. Ltd., Recent Developments
  • Table 40 Sony Corp., Net Revenue, 2015-2017 ($ Millions)
  • Table 41 Sony Corp., Products and Services
  • Table 42 Sony Corp., Recent Developments
  • Table 43 Samsung Electronics Co., Ltd., Net Revenue, 2015-2017 ($ Millions)
  • Table 44 Samsung Electronics Co., Ltd., Products and Services
  • Table 45 Samsung Electronics Co., Ltd., Recent Developments
  • Table 46 Seiko Epson Corp., Net Revenue, 2015-2017 ($ Millions)
  • Table 47 Seiko Epson Corp., Products & services
  • Table 48 Seiko Epson Corp., Recent Developments
  • Table 49 Vuzix Corp., Net Revenue, 2015-2017 ($ Millions)
  • Table 50 Vuzix Corp., Product & Services
  • Table 51 Vuzix Corp., Recent Developments
  • Table 52 Fossil Group (Misfit) Wearable Products
  • Table 53 Osterhaut Design Group Inc.'s Product Portfolio
  • Table 54 Xiaomi Inc.'s Product Portfolio

List of Figures

  • Summary Figure: Global Wearable Computing Market Size, 2017-2023 ($ Millions)
  • Figure 1 Global Wearable Computing Market Size, 2017-2023 ($ Millions)
  • Figure 2 Global Wearable Computing Market, by End user, 2017-2023 ($ Millions)
  • Figure 3 Global Wearable Computing Market Size by Application, 2017-2023 ($ Millions)
  • Figure 4 Global Wearable Computing Market, by Geographical Regions
  • Figure 5 Global Wearable Computing Market Share, by Region, 2018 (%)
  • Figure 6 Market Share Analysis for Top Six Companies, by Shipment Volume, 2017 (%)
  • Figure 7 Global Wearable Computing Strategic Developments, 2016-2018 (%)
  • Figure 8 Global Wearable Computing Market Developments, 2016-2018 ($ Millions)
  • Figure 9 Global Wearable Computing Market Strategic Developments, by Company, 2016-2018 (%)
  • Figure 10 Alphabet Inc., Revenue by Business Segment, 2017 (%)
  • Figure 11 Alphabet Inc., Revenue by Region, 2017 (%)
  • Figure 12 Apple Inc., Revenue by Business Segment, 2017 (%)
  • Figure 13 Apple Inc., Revenue by Region, 2017 (%)
  • Figure 14 Fitbit Inc., Revenue by Region, 2017 (%)
  • Figure 15 Garmin Ltd., Revenue by Business Segment, 2016 (%)
  • Figure 16 Garmin Ltd., Revenue by Region, 2017 (%)
  • Figure 17 Huawei Technologies Co. Ltd., Revenue by Business Segment, 2017 (%)
  • Figure 18 Huawei Technologies Co. Ltd., Revenue by Region, 2017 (%)
  • Figure 19 Sony Corp., Revenue by Business Segment, 2017 (%)
  • Figure 20 Sony Corp., Revenue by Region, 2017 (%)
  • Figure 21 Samsung Electronics Co., Ltd., Revenue by Business Segment, 2017 (%)
  • Figure 22 Samsung Electronics Co., Ltd., Revenue by Region, 2017 (%)
  • Figure 23 Seiko Epson Corp., Revenue by Business Segment, 2017 (%)
  • Figure 24 Seiko Epson Corp., Revenue by Region, 2017 (%)
  • Figure 25 Vuzix Corp., Revenue by Business Segment, 2017 (%)
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