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Market Research Report

Global Augmented Reality and Virtual Reality Apps Market by Product, by Application, by Region ; Trend Analysis, Competitive Market Share & Forecast, 2015-2025

Published by Blueweave Consulting & Research Private Limited Product code 924213
Published Content info 125 Pages
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Global Augmented Reality and Virtual Reality Apps Market by Product, by Application, by Region ; Trend Analysis, Competitive Market Share & Forecast, 2015-2025
Published: November 29, 2019 Content info: 125 Pages
Description

According to BlueWeave Consulting, the Global Augmented Reality and Virtual Reality Apps Market is projected to grow at a significant rate during the forecast period. The augmented reality market was valued approximately at USD billion in the year 2018 and is anticipated to reach the value of USD billion by the end of the year 2025, by growing at a CAGR of 49.7% during the forecast period. On the other hand, the virtual reality market was valued approximately at USD billion in 2018 and is expected to reach USD billion by the end of the year 2025, growing at a CAGR of 33.8% during the forecast period. The base year considered for this report is 2018, and the forecast period considered is between 2019 and 2025.

The market is growing due to several factors. Expansion of cell phones, for example, cell phones and tablets will drive the AR market in a not so distant future by improving the client experience relating to games and other stimulation applications. Despite the fact that amusement holds a significant portion of the market during the gauge time frame, while new applications in industrial, medical, automotive sector and so forth will keep the organizations inspired by AR and VR innovations.

Computing trends and technology have taken another measurement over a decade ago. This has changed the perspective, interfacing and basic leadership of each person. The ongoing headways, for example, IoT, 3D printing, cloud computing, automation, artificial intelligence, Big Data, advanced communication systems, AR and VR and numerous others are the driving components affecting the adjustment in elements from living to maintaining a business. AR and VR are the new age advances that will change the practices in different ventures.

The head-mounted displays segment from the application section holds a major share in the Global Augmented Reality and Virtual Reality Apps Market during the forecast period

The head-mounted displays will hold a significant portion of the AR and VR market. Head-mounted displays are the most encouraging gadgets to help the development of the AR and VR market. Augmented reality smart glasses are driving the market for head-mounted shows with their popularity for business, car, modern, and social insurance applications. The utilization of the augmented reality smart glasses is normal chiefly in big business and mechanical applications, wherein brilliant glasses are probably going to be utilized to build the effectiveness of laborers and furthermore guarantee more wellbeing and fulfillment. Computer-generated reality HMDs discovers significant applications in gaming and simulation, medicinal services, retail, and internet business areas. There are numerous level 1 players engaged with the augmented reality and virtual reality market.

Google's Daydream and Cardboard, Merge VR, and Carl Zeiss VR One, Oculus Rift, HTC Vive, Sony PlayStation VR, Samsung Gear VR, among others, are the major VR gadgets in the Global Augmented Reality and Virtual Reality Apps Market.

North American region holds a lion's share in the Global Augmented Reality and Virtual Reality Apps Market during the forecast period

North America is one of the conspicuous locales in the AR and VR market which will contribute most noteworthy to the incomes internationally because of high mechanical improvements and impressive use of AR and VR innovation and items. The area is relied upon to lose the piece of the overall industry to APAC over the figure time frame. Quickly developing economies in Asia-Pacific (APAC) with a critical number of equipment and programming engineers will clear the way for expanding appropriation and push the market for AR and VR.

Global Augmented Reality and Virtual Reality Apps Market: Competitive Analysis

Major players in the augmented reality and virtual reality apps market include names like DAQRI LLC (U.S.), Wikitude GmbH (Austria), Terminal Eleven (SkyView), HTC Corporation (Taiwan), and Sony Corporation (Japan), Zapper Limited (U.S.), Google LLC (U.S.), Blippar.com (U.K.), EON Reality Inc. (U.S.), Augmented Pixels Inc. (U.S.), HP Inc. (U.S.), Facebook Inc. (U.S.), Samsung Group (South Korea), Microsoft Corporation (U.S.), among others.

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The in-depth analysis of the report provides the growth potential, upcoming trends and statistics of Augmented Reality and Virtual Reality Apps Market size & forecast. The report promises to provide state-of-the-art technology of Augmented Reality and Virtual Reality Apps Market and industry insights which help decision makers to take sound strategic decisions. Furthermore, the report also analyzes the market drivers and challenges and competitive analysis of the market.

Table of Contents
Product Code: BWC19329

Table of Contents

1. Research Framework

  • 1.1. Research Objective
  • 1.2. Product Overview
  • 1.3. Market Segmentation

2. Research Methodology

  • 2.1. Qualitative Research
    • 2.1.1. Primary & Secondary Sources
  • 2.2. Quantitative Research
    • 2.2.1. Primary & Secondary Sources
  • 2.3. Breakdown of Primary Research Respondents, By Region
    • 2.3.1. Secondary Research
    • 2.3.2. Primary Research
  • 2.4. Breakdown of Primary Research Respondents
  • 2.5. Market Size Estimation
  • 2.6. Assumption for the Study
  • 2.7. Market Breakdown & Data Triangulation

3. Executive Summary

4. Global Augmented Reality and Virtual Reality Apps Industry Insights

  • 4.1. Industry Value Chain Analysis
    • 4.1.1. Vendor Matrix
  • 4.2. DROC Analysis
    • 4.2.1. Growth Drivers
    • 4.2.2. Restraints
    • 4.2.3. Opportunities
    • 4.2.4. Challenges
  • 4.3. Technological Landscape
  • 4.4. Regulatory Framework
  • 4.5. Company market share analysis,2019
  • 4.6. Porter's Five forces analysis
    • 4.6.1. Bargaining Power of Suppliers
    • 4.6.2. Bargaining Power of Buyers
    • 4.6.3. Threat of New Entrants
    • 4.6.4. Threat of Substitutes
    • 4.6.5. Intensity of Rivalry
  • 4.7. Strategic Outlook

5. Global Augmented Reality and Virtual Reality Apps Market Overview

  • 5.1. Market Size & Forecast 2016-2026
    • 5.1.1. By Value (USD)
  • 5.2. Market Share & Forecast
    • 5.2.1. By Product
      • 5.2.1.1. Semi-Immersive Projection System
      • 5.2.1.2. Non-Immersive Systems
      • 5.2.1.3. Fully-Immersive Head-Mounted Systems
    • 5.2.2. By Organization Size
      • 5.2.2.1. Large Enterprises
      • 5.2.2.2. Small & Medium Sized Enterprises
    • 5.2.3. By Application
      • 5.2.3.1. Video Games
      • 5.2.3.2. Education & Training
      • 5.2.3.3. Media
      • 5.2.3.4. Social Media
      • 5.2.3.5. Tourism
      • 5.2.3.6. Others
    • 5.2.4. By Region
      • 5.2.4.1. North America
      • 5.2.4.2. Europe
      • 5.2.4.3. Asia Pacific
      • 5.2.4.4. Latin America
      • 5.2.4.5. Middle East & Africa

6. North America Augmented Reality and Virtual Reality Apps Market

  • 6.1. Market estimates & forecast
    • 6.1.1. By Product
    • 6.1.2. By Organization Size
    • 6.1.3. By Application
    • 6.1.4. By Country
      • 6.1.4.1. U.S
      • 6.1.4.2. Canada

7. Europe Augmented Reality and Virtual Reality Apps Market

  • 7.1. Market estimates & forecast
    • 7.1.1. By Product
    • 7.1.2. By Organization Size
    • 7.1.3. By Application
    • 7.1.4. By Country
      • 7.1.4.1. Germany
      • 7.1.4.2. U.K
      • 7.1.4.3. France
      • 7.1.4.4. Italy
      • 7.1.4.5. Rest of Europe

8. Asia Pacific Augmented Reality and Virtual Reality Apps Market

  • 8.1. Market estimates & forecast
    • 8.1.1. By Product
    • 8.1.2. By Organization Size
    • 8.1.3. By Application
    • 8.1.4. By Country
      • 8.1.4.1. China
      • 8.1.4.2. India
      • 8.1.4.3. Japan
      • 8.1.4.4. Rest of APAC

9. Latin America Augmented Reality and Virtual Reality Apps Market

  • 9.1. Market estimates & forecast
    • 9.1.1. By Product
    • 9.1.2. By Organization Size
    • 9.1.3. By Application
    • 9.1.4. By Country
      • 9.1.4.1. Brazil
      • 9.1.4.2. Argentina
      • 9.1.4.3. Rest of Latin America

10.Middle East & Africa Augmented Reality and Virtual Reality Apps Market

  • 10.1. Market estimates & forecast
    • 10.1.1. By Product
    • 10.1.2. By Organization Size
    • 10.1.3. By Application
    • 10.1.4. By Country
      • 10.1.4.1. Saudi Arabia
      • 10.1.4.2. UAE
      • 10.1.4.3. South Africa
      • 10.1.4.4. Rest of MEA

11.Company Profile (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, Contact Address, and Strategic Outlook)*

  • 11.1. EON Reality Inc.
  • 11.2. Samsung Electronics Co, Ltd
  • 11.3. Microsoft Corporation
  • 11.4. Google Inc.
  • 11.5. Seiko Epson Corporation
  • 11.6. HTC Corporation
  • 11.7. Intel Corporation
  • 11.8. Qualcomm Inc.
  • 11.9. Himax Technologies
  • 11.10. Vuzix Corporation
  • 11.11. Oculus VR, LLC
  • 11.12. Osterhout Design Group (ODG)
  • 11.13. Wikitude GMBH
  • 11.14. Augmented Pixels
  • 11.15. Aurasma
  • 11.16. Blippar
  • 11.17. Catchoom
  • 11.18. DAQRI
  • 11.19. Wikitude
  • 11.20. AR Circuits
  • 11.21. SkyView
  • 11.22. Anatomy 4D
  • 11.23. Other Prominent Players
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