Market Research Report
Global Virtual Production Market Size study, by Component, by Type, by End-user, and Regional Forecasts 2021-2027
|Global Virtual Production Market Size study, by Component, by Type, by End-user, and Regional Forecasts 2021-2027|
Published: May 25, 2021
Bizwit Research & Consulting LLP
Delivery time: 2-3 business days
Global Virtual Production Market is valued approximately at USD 1.45 Billion in 2020 and is anticipated to grow with a healthy growth rate of more than 15.8% over the forecast period 2021-2027. Virtual production is a method of combining computer graphics and live-action footage in real-time. It is utilized in filmmaking techniques, such as concept art, lensing, set dimensions, exact camera movements, and asset placement, to produce interactive content. Virtual production relies on virtual reality (VR), computer-generated imagery (CGI), augmented reality (AR), and game-engine technologies. Growing popularity of web series containing visual effects, rising investment by market players in form of merger, acquisitions and others and technological developments are driving the growth positively. For instance, in June 2020, Epic Games partnered with Eros, a Bollywood studio. Under the partnership, the companies bring the latter's Unreal Engine to film production in India which enabled the implementation of real-time rendering technology in movie sets and post-production, and assist them to deliver high-quality pre-visualization, virtual production, , and in-camera visual effects (VFX). Furthermore, adoption of virtual production in commercial ads is expected to fuel the demand in coming years. However, shortage of skilled professionals may hamper the growth during forecast period.
The regions considered for the analysis of the global Virtual Production Market are Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America is dominating the world in terms of market share due to high application of virtual production in major film studios in the region. Whereas Asia Pacific is anticipated to exhibit the highest growth rate over the forecast period 2021-2027 due to growing implementing rates of virtual production technology in regions such as India, China, Australia and others.
Major market player included in this report are:
Arashi Vision Inc. ( Insta 360)
Boris FX, Inc.
Epic Games, Inc.
HTC Corporation (VivePort)
Mo-Sys Engineering Ltd.
Vicon Motion Systems Ltd
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year - 2018, 2019
Base year - 2020
Forecast period - 2021 to 2027.
Target Audience of the Global Virtual Production Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Value-Added Resellers (VARs)
Third-party knowledge providers
a. Market Snapshot
b. Market Snapshot
List of figures