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Market Research Report
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1027130

Cloud Gaming Market, By Type, By Device, and by Region - Size, Share, Outlook, and Opportunity Analysis, 2021 - 2028

Published: | Coherent Market Insights | 150 Pages | Delivery time: 2-3 business days

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Cloud Gaming Market, By Type, By Device, and by Region - Size, Share, Outlook, and Opportunity Analysis, 2021 - 2028
Published: August 26, 2021
Coherent Market Insights
Content info: 150 Pages
Delivery time: 2-3 business days
  • ALL
  • Description
  • Table of Contents
Description

The cloud gaming enables users to play high quality games online without using any high-end gaming devices, which also eliminates the constant need of upgrading your devices. In cloud gaming, all image rendering and graphics processing is cloud-based, and is directly delivered to the user with the help of high speed internet connectivity. The user can play these games over any platform such as smartphones, PC, TV, etc. The rapidly growing 5G connectivity and smartphone devices market is expected to drive the global cloud gaming market during the forecast period.

Market Dynamics

The global cloud gaming market is expected to grow significantly during the forecast period. The use of advanced virtual reality and augmented reality is expected to create lucrative growth opportunity for the cloud gaming industry. According to Huawei Corporation, a China based technology company, 5G and AV (Augmented reality) VR (Virtual reality) can play a huge role in the cloud gaming market offering users a truly immersive experience. According to Coherent Market Insights analysis, global AR VR gaming market is expected to reach 11.5 Bn by 2026.

Furthermore, the adoption Content Delivery Network (CDN) is gaining popularity in the recent past, which is expected to propel the cloud gaming market during the forecast period. The helps CDN reduce the lag for gaming and provide superior experience to the user. According to Coherent Market Insights analysis, the global CDN market is expected to reach 28.2 billion by 2026. Thus, rapidly growing adoption of CDN is expected to create lucrative growth opportunity for the global cloud players.

Key features of the study:

  • This report provides in-depth analysis of global cloud gaming market size (US$ Million) and compound annual growth rate (CAGR %) for the forecast period (2021- 2028), considering 2020 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, regional outlook, and competitive strategies adopted by the leading market players
  • It profiles leading players in the global cloud gaming market based on the following parameters - company overview, financial performance, product portfolio, geographical presence, market capital, key developments, strategies, and future plans
  • Companies covered as a part of this study includes Amazon Web Services Inc., Apple, Inc., Electronic Arts, Inc., Google Inc., Intel Corporation, International Business Machines Corporation, Microsoft Corporation, NVIDIA Corporation, Sony Interactive Entertainment LLC, Ubitus Inc., and others
  • Insights from this report would allow marketers and management authorities of companies to make informed decisions regarding future product launches, product upgrades, market expansion, and marketing tactics
  • The global cloud gaming market report caters to various stakeholders in this Application including investors, suppliers, managed service providers, third-party service providers, distributors, new entrants, and value-added resellers
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global cloud gaming market

Detailed Segmentation

  • Global Cloud Gaming Market, By Type:
  • File Streaming
  • Video Streaming
  • Global Cloud Gaming Market, By Device:
  • Smartphones
  • Gaming Consoles
  • PC
  • Tablets
  • Others
  • Global Cloud Gaming Market, By Region:
  • North America
    • By Type
    • File Streaming
    • Video Streaming
    • By Device
    • Smartphones
    • Gaming Consoles
    • PC
    • Tablets
    • Others
    • By Country
    • U.S.
    • Canada
  • Asia Pacific
    • By Type
    • File Streaming
    • Video Streaming
    • By Device
    • Smartphones
    • Gaming Consoles
    • PC
    • Tablets
    • Others
    • By Country
    • China
    • India
    • Japan
    • Australia & New Zealand
    • South Korea
    • Rest of Asia Pacific
  • Europe
    • By Type
    • File Streaming
    • Video Streaming
    • By Device
    • Smartphones
    • Gaming Consoles
    • PC
    • Tablets
    • Others
    • By Industry
    • Consumer Electronics
    • Automotive
    • Healthcare
    • Manufacturing
    • Transportation
    • Others
    • By Country
    • Germany
    • Italy
    • U.K.
    • France
    • Spain
    • Russia
    • Rest of Europe
  • Latin America
    • By Type
    • File Streaming
    • Video Streaming
    • By Device
    • Smartphones
    • Gaming Consoles
    • PC
    • Tablets
    • Others
    • By Country
    • Brazil
    • Mexico
    • Argentina
    • Rest of Latin America
  • Middle East
    • By Type
    • File Streaming
    • Video Streaming
    • By Device
    • Smartphones
    • Gaming Consoles
    • PC
    • Tablets
    • Others
    • By Country/Region
    • GCC Countries
    • Israel
    • South Africa
    • Rest of Middle East and Africa
  • Company Profiles

1. Amazon Web Services Inc.

    • Company Overview
    • Product Portfolio and Specifications
    • Financial Performance
    • Strategic Overview
    • Recent Developments/Updates

2. Apple, Inc.

3. Electronic Arts, Inc.

4. Google Inc.

5. Intel Corporation

6. International Business Machines Corporation

7. Microsoft Corporation

8. NVIDIA Corporation

9. Sony Interactive Entertainment LLC

10. Ubitus Inc.

.

"*" marked represents similar segmentation in other categories in the respective section.

Table of Contents
Product Code: CMI4600

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Type
    • Market Snippet, By Device
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Device Trend
  • Merger and Acquisitions
  • New Product Launch/Approvals
  • Value Chain Analysis
  • Porter's Analysis
  • PEST Analysis
  • Impact of COVID-19 Pandemic

4. Global Cloud Gaming Market, By Type, 2017-2028 (US$ Million)

  • Introduction
    • Market Share Analysis, 2020 and 2028 (%)
    • Segment Trends
  • File Streaming
    • Introduction
    • Market Size and Forecast, 2017-2028, (US$ Million)
  • Video Streaming
    • Introduction
    • Market Size and Forecast, 2017-2028, (US$ Million)

5. Global Cloud Gaming Market, By Device, 2017-2028 (US$ Million)

  • Introduction
    • Market Share Analysis, 2020 and 2028 (%)
    • Segment Trends
  • Smartphones, Gaming Consoles
    • Introduction
    • Market Size and Forecast, 2017-2028, (US$ Million)
  • PC
    • Introduction
    • Market Size and Forecast, 2017-2028, (US$ Million)
  • Tablets
    • Introduction
    • Market Size and Forecast, 2017-2028, (US$ Million)
  • Others
    • Introduction
    • Market Size and Forecast, 2017-2028, (US$ Million)

6. Global Cloud Gaming Market, By Region, 2017-2028 (US$ Million)

  • Introduction
    • Market Share Analysis, By Region, 2020 and 2028 (%)
  • North America
    • Regional Trends
    • Market Size and Forecast, By Type, 2017-2028 (US$ Million)
    • Market Size and Forecast, By Device, 2017-2028 (US$ Million)
    • Market Share Analysis, By Country, 2020 and 2028 (%)
    • U.S.
    • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Type, 2017-2028 (US$ Million)
    • Market Size and Forecast, By Device, 2017-2028 (US$ Million)
    • Market Share Analysis, By Country, 2020 and 2028 (%)
    • U.K.
    • Germany
    • Italy
    • France
    • Spain
    • Russia
    • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Type, 2017-2028 (US$ Million)
    • Market Size and Forecast, By Device, 2017-2028 (US$ Million)
    • Market Share Analysis, By Country, 2020 and 2028 (%)
    • China
    • India
    • Japan
    • Australia & New Zealand
    • South Korea
    • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Type, 2017-2028 (US$ Million)
    • Market Size and Forecast, By Device, 2017-2028 (US$ Million)
    • Market Share Analysis, By Country, 2020 and 2028 (%)
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
  • Middle East and Africa
    • Regional Trends
    • Market Size and Forecast, By Type, 2017-2028 (US$ Million)
    • Market Size and Forecast, By Device, 2017-2028 (US$ Million)
    • Market Share Analysis, By Country/Region, 2020 and 2028 (%)
    • GCC Countries
    • Israel
    • South Africa
    • Rest of the Middle East and Africa

7. Competitive Landscape

  • Company Profiles
    • Amazon Web Services Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Apple, Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Electronic Arts, Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Google Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Intel Corporation
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • International Business Machines Corporation
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Microsoft Corporation
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • NVIDIA Corporation
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Sony Interactive Entertainment LLC
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Ubitus Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
  • Analyst Views

8. Section

  • References
  • Research Methodology
  • About us and Sales Contact