PUBLISHER: Data Bridge Market Research | PRODUCT CODE: 1128758
PUBLISHER: Data Bridge Market Research | PRODUCT CODE: 1128758
Global virtual reality market is projected to register a CAGR of 49.4% in the forecast period of 2022 to 2029. The new market report contains data for the historic year 2020, the base year of calculation is 2021, and the forecast period is 2022 to 2029.
Global Virtual Reality Market, By Component (Hardware and Software), Device Type (Head-Mounted Displays, Projectors & Display Walls, and Gesture-Tracking Devices), Technology (Fully Immersive, Non-Immersive and Semi Immersive), Vertical (Entertainment & Media, Healthcare, Industrial, Commercial, Aerospace & Defense, Automotive, Education, and Others), Country (U.S., Canada, Mexico, Germany, U.K., France, Switzerland, Italy, Spain, Netherlands, Russia, Belgium, Turkey, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, South Africa, UAE, Saudi Arabia, Israel, Egypt, Rest of the Middle East and Africa) Industry Trends and Forecast to 2029.
Growing technological advancements in virtual reality
Increasing benefits of virtual reality
Market Players
Sony Corporation
Lenovo
Autodesk Inc.
Nintendo
Novint
WorldViz, Inc.
Firsthand Technology Inc.
Sixense Enterprises Inc.
HTC Corporation
FOVE, Inc.
Ultraleap
StarVR Corp
Google (A Subsidiary of Alphabet Inc.)
Qualcomm Technologies, Inc.
Barco
HP Development Company, L.P.
Microsoft
SAMSUNG ELECTRONICS CO., LTD.
Virtuix
LG Electronics
SKONEC ENTERTAINMENT Co., Ltd.
bHaptics Inc.
FXGear Inc.
Innosimulation
PSICO SMART APPS, S.L.