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Market Research Report
Product code 
1066066

Global Video Game Consumer Segmentation

Published: | DFC Intelligence | 35 Pages | Delivery time: 1-2 business days

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Global Video Game Consumer Segmentation
Published: March 22, 2022
DFC Intelligence
Content info: 35 Pages
Delivery time: 1-2 business days
  • Description
  • Table of Contents
  • List of Tables

‘The Global Video Game Consumer Segmentation report’ is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. <>The 3 billion global video game consumers are segmented into over 400 individual categories. This report is a 35-page pdf summary with some key highlights from the full database

There are now over 3 billion video game consumers around the world. A major challenge is identifying where these consumers are located and which platforms they are using. The Global Video Game Consumer Segmentation report is a 30-page pdf summary with some key highlights from the DFC Global Video Game Consumer database.

Many game consumers now play on multiple platforms: console, PC and mobile. This report allows users to identify the number of those consumers in each country and region. In addition, only consumers that pay money for games on a specific platform are included. This eliminates both double counting of multi-platform consumers and the many consumers that only play free games.

NOTE: This report is also available as a bundle with an excel pivot table spreadsheet.

Country/Region Breakdown Includes:

  • United States
  • Canada
  • U.K./Ireland
  • Germany/Austria/Switzerland
  • Belgium/Luxembourg
  • Scandinavia
  • France
  • Italy
  • Netherlands
  • Spain/Portugal
  • Poland
  • Romania
  • Russia/CIS/Ukraine
  • Czech/Hungray/Slovakia
  • Other Europe
  • China
  • Japan
  • Taiwan
  • South Korea
  • Hong Kong/Singapore
  • India
  • Other Asia
  • Australia/New Zealand
  • Other Oceania
  • All MENA
  • Mexico
  • Brazil
  • Other Latin America
  • All Sub-Sahara Africa

Table of Contents

I. Executive Summary

  • A. Overview
  • B. Terminology and Methodology

II. Global Gamers by Type and Region

  • A. Total Global Gamers by Type
  • B. Asia Gamers by Type
  • C. North America Gamers by Type
  • D. Europe Gamers by Type
  • E. Latin America Gamers by Type
  • F. MENA Gamers by Type
  • G. Oceania Gamers by Type
  • H. Sub-Sahara Africa Gamers by Type

III. Global Gamers by Platform

  • A. Console Gamers by Region
  • B. Primarily PC Gamers by Region
  • C. Mobile Only Gamers by Region
  • D. Primarily PC and Mobile Gamers by Region

IV. Global Gamers by Country

  • A. Top Countries by Overall Gamers
  • B. Top Console Gamer Countries
  • C. Top PC Gamer Countries
  • D. Top Mobile Gamer Countries

List of Tables

  • Table 1: Gamer Categories Included in Segmentation
  • Table 2: Country and Regions Included in Segmentation
  • Table 3: Total Worldwide Gamers by Type
  • Table 4: Asia Gamers by Type
  • Table 5: North America Gamers by Type
  • Table 6: Europe Gamers by Type
  • Table 7: Latin America Gamers by Type
  • Table 8: MENA Gamers by Type
  • Table 9: Oceania Gamers by Type
  • Table 10: Sub-Sahara Gamers by Type
  • Table 11: Console Gamers by Region
  • Table 13: Primarily PC Gamers by Region
  • Table 14: Mobile Only Gamers by Region
  • Table 15: Primarily PC and Mobile Gamers by Region
  • Table 16: Top 20 Countries by Total Gamers
  • Table 17: Top Countries for Console Gamers
  • Table 18: Top Countries for PC Gamers
  • Table 19: Top Countries for Mobile Only Gamers