Market Research Report
The Business of Video Games
|Published by||DFC Intelligence||Product code||358856|
|Published||Content info||180 Page PDF, 144 Slides
Delivery time: 1-2 business days
|The Business of Video Games|
|Published: September 5, 2018||Content info: 180 Page PDF, 144 Slides||
The Business of Video Games has been a premiere game industry report since it was first published in 1995. This report has been used by companies as an employee training manual and portions of it have been converted to textbook for college classes on the Business of Video Games. The current version includes a 180 page pdf report and a 137-slide Powerpoint presentation.
This report is a designed to provide a high level overview of how the game industry works across its entire value chain. There is a focus on the role of major industry players from hardware manufacturers to distributors and content developers. A great deal of the focus on who makes the money when a consumer buys a video game. This report is supplemented by the accompanying PowerPoint presentation The Business of Video Games.
The latest version looks at key industry trends including eSports, the Nintendo Switch, mobile games, virtual reality, digital distribution, micro-transactions, Battle Royale games, new game systems for 2020 and beyond and much more.
This report is the latest September 2018 version shipping 9/18/2018.