Cover Image
Market Research Report
Product code 

Global Video Game Consumer Segmentation With Excel Enterprise License

Published: | DFC Intelligence | 35 Pages PDF and Excel | Delivery time: 1-2 business days


Back to Top
Global Video Game Consumer Segmentation With Excel Enterprise License
Published: February 1, 2021
DFC Intelligence
Content info: 35 Pages PDF and Excel
Delivery time: 1-2 business days
  • Description
  • Table of Contents
  • List of Tables

There are now over 3 billion video game consumers around the world. A major challenge is identifying where these consumers are located and which platforms they are using. The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of game consumers by country, region, and platform.

The report also comes with a 30-page pdf summary with some key highlights.

This report is available separately.

NOTE: The pdf file is available for immediate download. The Excel spreadsheet is password protected and sent out separately.

Users can run their own analysis and automatically create custom charts.

Many game consumers now play on multiple platforms: console, PC and mobile. This report allows users to identify the number of those consumers in each country and region. In addition, only consumers that pay money for games on a specific platform are included. This eliminates both double counting of multi-platform consumers and the many consumers that only play free games.

Platforms Include:

  • PC
  • Console
  • Mobile

Country/Region Breakdown Includes:

  • United States
  • Canada
  • U.K./Ireland
  • Germany/Austria/Switzerland
  • Belgium/Luxembourg
  • Scandinavia
  • France
  • Italy
  • Netherlands
  • Spain/Portugal
  • Poland
  • Romania
  • Russia/CIS/Ukraine
  • Czech/Hungray/Slovakia
  • Other Europe
  • China
  • Japan
  • Taiwan
  • South Korea
  • Hong Kong/Singapore
  • India
  • Other Asia
  • Australia/New Zealand
  • Other Oceania
  • All MENA
  • Mexico
  • Brazil
  • Other Latin America
  • All Sub-Sahara Africa

Table of Contents

I. Executive Summary

  • A. Overview
  • B. Terminology and Methodology

II. Global Gamers by Type and Region

  • A. Total Global Gamers by Type
  • B. Asia Gamers by Type
  • C. North America Gamers by Type
  • D. Europe Gamers by Type
  • E. Latin America Gamers by Type
  • F. MENA Gamers by Type
  • G. Oceania Gamers by Type
  • H. Sub-Sahara Africa Gamers by Type

III. Global Gamers by Platform

  • A. Console Gamers by Region
  • B. Primarily PC Gamers by Region
  • C. Mobile Only Gamers by Region
  • D. Primarily PC and Mobile Gamers by Region

IV. Global Gamers by Country

  • A. Top Countries by Overall Gamers
  • B. Top Console Gamer Countries
  • C. Top PC Gamer Countries
  • D. Top Mobile Gamer Countries

List of Tables

  • Table 1: Gamer Categories Included in Segmentation.
  • Table 2: Country and Regions Included in Segmentation.
  • Table 3: Total Worldwide Gamers by Type.
  • Table 4: Asia Gamers by Type.
  • Table 5: North America Gamers by Type.
  • Table 6: Europe Gamers by Type.
  • Table 7: Latin America Gamers by Type.
  • Table 8: MENA Gamers by Type.
  • Table 9: Oceania Gamers by Type.
  • Table 10: Sub-Sahara Gamers by Type.
  • Table 11: Console Gamers by Region.
  • Table 13: Primarily PC Gamers by Region.
  • Table 14: Mobile Only Gamers by Region.
  • Table 15: Primarily PC and Mobile Gamers by Region.
  • Table 16: Top 20 Countries by Total Gamers
  • Table 17: Top Countries for Console Gamers.
  • Table 18: Top Countries for PC Gamers
  • Table 19: Top Countries for Mobile Only Gamers.