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Market Research Report

European Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2019

Published by Digital Vector, Inc. Product code 117417
Published Content info 654 Pages, 125 Tables, 325 Figures
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European Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2019
Published: January 2, 2019 Content info: 654 Pages, 125 Tables, 325 Figures
Description

OVERVIEW

The demand for animation, VFX and gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax advantaged or low-cost regions. This is a model which is increasingly being tapped by content producers.

The European animation studios have started partnering with global players to produce animation content for Television. These alliances have resulted in content suited for local population. This is particularly seen in countries such as France, UK, Germany and Spain. The European animated feature film industry has still not achieved the popularity and global appeal of their American counterparts. International marketing is a key area for improvement for European animation studios. There are very few European films with trans-national success. This is partly due to the diverse cultural backgrounds. However, this is undergoing change with a small number of local European productions enjoying European and global success.

MARKET SIZE

The total value of European animation industry was US$ 45.6 billion in 2018 and is projected to reach US$ 46.2 billion by 2020. The size of European video gaming industry was US$ 19 billion in 2018 and is projected to reach 21.5 billion by 2020. The total value of global animation industry was US$ 259 billion in 2018 and is projected to reach US$ 270 billion by 2020. The spend on special effects as a percent of production cost is about 20%-25%. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption.

STRATEGIES, OPPORTUNITIES, GROWTH FACTORS

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing segment distribution channel for animation and is witnessing double digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers. Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning. China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes.

Table of Contents

Table of Contents

European Animation Industry

  • DEMAND FOR TV CONTENT
  • Feature Film Industry in Europe
    • MARKETING AND MERCHANDISING
  • Trends in Europe
    • COLLABORATION AMONG EUROPEAN STUDIOS
    • DRIVERS FOR SUCCESS
    • ANIMATION COST STRUCTURES IN EUROPE
  • Animation Movie Budgets in Europe
  • Strategies and Models for Animation financing in Europe
    • ANIMATION FUNDING AGENCIES
    • CENTRALISED ANIMATION FUNDING AGENCIES IN EUROPE
  • Television Series Development in Europe
    • PITCHING TELEVISION SERIES TO BROADCASTERS
  • Copyright Chain in Europe
  • Co-Production Strategies in Europe
    • CONTRACTUAL ISSUES
    • KEY RIGHTS IN CO-PRODUCTION AGREEMENTS
    • CO-PRODUCTIONS AND OUTSOURCING
  • Distribution Strategies in Europe
    • PRODUCER-DISTRIBUTOR CO-FINANCING PATTERNS
  • 3D Market in Europe
    • ADVANTAGES OF 3D
    • DISADVANTAGES OF 3D
  • Industry Constraints and Challenges

Market size of European Animation, VFX & Games industry

  • Animation Content demand by TV Channels in Europe
  • European Animation & VFX industry Market Size
  • European Games industry Market Size

Animation, VFX & Games Industry in Germany

  • Recent Movie Trends in Germany
  • History and Evolution of German Animation & VFX Industry
    • FOREIGN INFLUENCE
    • EARLY ATTEMPTS AT LOCAL CONTENT DEVELOPMENT
    • LATER ATTEMPTS AT LOCAL CONTENT DEVELOPMENT
    • GERMAN ANIMATION DURING THE 1990S
  • Industry Structure and Location
    • CO-PRODUCTIONS IN GERMANY
  • German Animation funding
    • TYPES OF PUBLIC FUNDING IN GERMANY
    • FEDERAL FUNDING
    • REGIONAL FUNDS
    • PRIVATE FUNDING SOURCES IN GERMANY
  • Animation Schools in Germany
  • Strategies for German Studios
  • Key Players in the German Animation & VFX Industry
  • Size of Animation Industry in Germany
  • Animation Studios in Germany
  • Television Channels in Germany
    • TERRESTRIAL TELEVISION
    • CABLE TELEVISION
    • ANIMATION TELEVISION CHANNELS IN GERMANY
  • German Video Games Industry
    • KEY TRENDS IN THE GERMAN VIDEO GAMES INDUSTRY
    • GERMAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN GERMANY
    • ONLINE VIDEO GAMING BUSINESS MODELS IN GERMANY
    • GERMAN VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN GERMANY
  • Key Opportunities & Strategies for German Video Games Industry
  • Video Games Market Segments in Germany
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN GERMANY
    • ESPORTS MARKET IN GERMANY
  • German Video Games Market Size & Opportunity

Animation, VFX & Games Industry in the UK

  • Industry Structure
  • Recent Movie Trends in the UK
  • Size of Animation Industry in the UK
    • INDUSTRY SUCCESS
    • CHALLENGES
    • INDUSTRY SKILL SETS
  • Role of Television Channels
    • TERRESTRIAL TELEVISION
    • CABLE TELEVISION
  • Animation Co-Productions in the UK
  • Animation Studios in the UK
    • STRATEGIES FOR ANIMATION STUDIOS IN UK
  • Animation Television Channels in UK
  • Video Games Industry in the UK
    • KEY TRENDS IN THE UK VIDEO GAMES INDUSTRY
    • VIDEO GAMES INDUSTRY STRUCTURE IN THE UK
    • VIDEO GAME BUSINESS MODELS IN THE UK
    • ONLINE VIDEO GAMING BUSINESS MODELS IN THE UK
    • VIDEO GAMES INDUSTRY VALUE CHAIN IN THE UK
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN THE UK
  • Key Opportunities & Strategies for Video Games Industry in the UK
  • Video Games Market Segments in the UK
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN THE UK
    • ESPORTS MARKET IN THE UK
  • Video Games Market Size & Opportunity in the UK

Animation, VFX & Games industry in Italy

  • Recent Movie Trends in Italy
  • Government Support
  • Role of Television Channels
    • TERRESTRIAL TELEVISION
  • Challenges
  • Size of Animation Industry in Italy
  • Animation Co-Productions in Italy
  • Strategies for Animation Studios in Italy
  • Key Statistics about Animation Studios in Italy
  • Animation Studios in Italy
  • Italian Video Games Industry
    • KEY TRENDS IN THE ITALIAN VIDEO GAMES INDUSTRY
    • ITALIAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN ITALY
    • ONLINE VIDEO GAMING BUSINESS MODELS IN ITALY
    • GERMAN VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN ITALY
  • Key Opportunities & Strategies for Italian Video Games Industry
  • Video Games Market Segments in Italy
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN ITALY
    • ESPORTS MARKET IN GERMANY
  • Italian Video Games Market Size & Opportunity

Animation, VFX & Games industry in France

  • Recent Movie Trends in France
  • French Visual Effects Sector
  • Animation Co-productions in France
  • Size of Animation Industry in France
    • TELEVISION CONTENT PRODUCTION IN FRANCE
    • TELEVISION PRODUCTION BUDGETS IN FRANCE
    • INVESTMENTS BY FRENCH TV CHANNELS IN ANIMATION
    • COST PER HOUR OF ANIMATION BY FRENCH TV CHANNELS
  • Challenges for French Animation Industry
  • Government Support
  • Financing in French Animation
    • TRENDS IN FINANCING SMALL BUDGET ANIMATION PRODUCTIONS IN FRANCE
    • DISTRIBUTION
  • Role of Television Channels
    • TERRESTRIAL TELEVISION
    • CABLE TELEVISION
  • Strategies for Animation Studios in France
  • Data of Animation Studios in France
  • Animation Studios in France
  • Animation Television Channels in France
    • FRANCE 5
  • French Video Games Industry
    • KEY TRENDS IN THE FRENCH VIDEO GAMES INDUSTRY
    • FRENCH VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN FRENCH
    • ONLINE VIDEO GAMING BUSINESS MODELS IN FRANCE
    • FRENCH VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN FRANCE
  • Key Opportunities & Strategies for French Video Games Industry
  • Video Games Market Segments in France
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN FRANCE
    • ESPORTS MARKET IN FRANCE
  • French Video Games Market Size & Opportunity

Animation, VFX & Games industry in Spain

  • Recent Movie Trends in Spain
  • Value of Animation Industry in Spain
  • Size of Animation Industry in Spain
  • Government Support
    • PUBLIC FUNDING SYSTEM IN SPAIN
  • Role of Television Channels
    • TERRESTRIAL TELEVISION
    • CABLE TELEVISION
  • Animation Co-Production in Spain
  • Challenges
  • Strategies for Animation Studios in Spain
  • Key Statistics about Animation Studios in Spain
  • Animation Studios in Spain
  • Spanish Video Games Industry
    • KEY TRENDS IN THE SPANISH VIDEO GAMES INDUSTRY
    • SPANISH VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN SPAIN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN SPAIN
    • SPANISH VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN SPAIN
  • Key Opportunities & Strategies for Spanish Video Games Industry
  • Video Games Market Segments in Spain
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN SPAIN
  • Spanish Video Games Market Size & Opportunity

Animation, VFX & Games industry in Denmark

  • Recent Movie Trends in Denmark
  • Challenges
  • Strategies for Animation Studios in Denmark
  • Value of Animation Industry in Denmark
  • Size of Animation Industry in Denmark
  • Animation Co-Production in Denmark
  • Animation Funding in Denmark
  • Animation Studios in Denmark
  • Video Games Industry in Denmark
    • KEY TRENDS IN THE DANISH VIDEO GAMES INDUSTRY
    • DANISH VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN DENMARK
    • ONLINE VIDEO GAMING BUSINESS MODELS IN DENMARK
    • DANISH VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN DENMARK
  • Key Opportunities & Strategies for Danish Video Games Industry
  • Video Games Market Segments in Denmark
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN DENMARK
  • Danish Video Games Market Size & Opportunity

Animation, VFX & Games industry in Sweden

  • Recent Movie Trends in Sweden
  • Animation film market in Sweden
  • Challenges
  • Strategies for Animation Studios in Sweden
  • Value of Animation Industry in Sweden
  • Size of Animation Industry in Sweden
  • Key Statistics about Animation Studios in Sweden
  • Video Games Industry in Sweden
    • KEY TRENDS IN THE SWEDISH VIDEO GAMES INDUSTRY
    • SWEDISH VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN SWEDEN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN SWEDEN
    • SWEDISH VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN SWEDEN
  • Key Opportunities & Strategies for Swedish Video Games Industry
  • Video Games Market Segments in Sweden
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN SWEDEN
  • Swedish Video Games Market Size & Opportunity

Animation, VFX & Games industry in Hungary

  • Value of Animation Industry in Hungary
  • Size of Animation Industry in Hungary
  • Government Support
  • Industry in Transition
    • CO-PRODUCTIONS
    • FULL LENGTH FILMS
    • NATIONAL FILM FUND
  • Video Games Industry in Hungary
    • KEY TRENDS IN THE HUNGARIAN VIDEO GAMES INDUSTRY
    • HUNGARIAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN HUNGARY
    • ONLINE VIDEO GAMING BUSINESS MODELS IN HUNGARY
    • HUNGARIAN VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN HUNGARY
  • Key Opportunities & Strategies for Hungarian Video Games Industry
  • Video Games Market Segments in Hungary
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN HUNGARY
  • Hungarian Video Games Market Size & Opportunity

Russia's Animation, VFX & Games Industry

  • Animation Film market in Russia
    • GLOBALLY SUCCESSFUL RUSSIAN ANIMATIONS
    • INDUSTRY DRIVERS
    • CHALLENGES
    • GOVERNMENT SUPPORT AND ANIMATION FUNDING IN RUSSIA
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Russia
  • Recent Movie Trends in Russia
  • Animation Studios in Russia
  • Value of Animation Industry in Russia
  • Size of Animation Industry in Russia
  • Statistics on Animation Studios in Russia
  • Russian Games Industry
    • KEY TRENDS IN THE RUSSIAN VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN RUSSIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN RUSSIA
  • Key Opportunities & Strategies for Russian Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Russian Video Games Market Size & Opportunity

Animation, VFX & Games industry in Norway

  • Recent Movie Trends in Norway
  • Industry evolution and key Animation Productions
    • KEY ANIMATION PRODUCTION COMPANIES IN NORWAY
    • NORWAY'S FIRST 3D ANIMATED FEATURE FILM
  • Animation Film market in Norway
  • Industry Drivers, Challenges & Opportunities
  • Animation Funding in Norway
  • Value of Animation Industry in Norway
  • Size of Animation Industry in Norway
  • Key statistics about Animation industry in Norway
  • Games Industry in Norway
    • KEY TRENDS IN THE NORWEGIAN VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN NORWAY
    • ONLINE VIDEO GAMING BUSINESS MODELS IN NORWAY
  • Key Opportunities & Strategies for Norwegian Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Norwegian Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Czech Republic

  • Industry evolution and key Animation Productions
    • SUCCESSFUL CZECH ANIMATIONS
  • Animation Film market in Czech Republic
  • Recent Movie Trends in Czech Republic
  • Key Animation Production Companies in Czech Republic
  • Industry Drivers, Challenges & Opportunities
  • Strategies for Animation Studios in Czech Republic
  • Animation Funding in Czech Republic
  • Value of Animation Industry in the Czech Republic
  • Size of Animation Industry in Czech Republic
  • Key statistics about Animation industry in Czech Republic
  • Games Industry in Czech Republic
    • KEY TRENDS IN THE CZECH VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN CZECH REPUBLIC
    • ONLINE VIDEO GAMING BUSINESS MODELS IN CZECH REPUBLIC
  • Key Opportunities & Strategies for Czech Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Czech Video Games Market Size & Opportunity

Animation, VFX & Games industry in Turkey

  • Recent Movie Trends in Turkey
  • Animation Studios in Turkey
  • Animation Schools in Turkey
  • Government Support
  • Industry Challenges, Opportunities & Drivers
  • Strategies for Animation Studios in Turkey
  • Key Statistics about Animation Industry in Turkey
  • Games Industry in Turkey
    • KEY TRENDS IN THE TURKISH VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN TURKEY
    • ONLINE VIDEO GAMING BUSINESS MODELS IN TURKEY
  • Key Opportunities & Strategies for Turkish Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Turkish Video Games Market Size & Opportunity

Animation, VFX & Games industry in Poland

  • Recent Movie Trends in Poland
  • Successful Polish animations
    • INDUSTRY EVOLUTION AND KEY ANIMATION PRODUCTIONS
  • Key Animation Production Companies in Poland
  • Animation Funding in Poland
  • Industry Drivers, Challenges & Opportunities
  • Strategies for Animation Studios in Poland
  • Value of Animation Industry in Poland
  • Size of Animation Industry in Poland
  • Key statistics about Animation industry in Poland
  • Games Industry in Poland
    • KEY TRENDS IN THE POLISH VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN POLAND
    • ONLINE VIDEO GAMING BUSINESS MODELS IN POLAND
  • Key Opportunities & Strategies for Polish Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Polish Video Games Market Size & Opportunity

Animation, VFX & Games industry in Netherlands

  • Recent Movie Trends in Netherlands
  • Successful Dutch Animations
  • Key Animation Production Companies in Netherlands
  • Animation Funding in Netherands
  • Industry Drivers, Challenges and Opportunities
  • Strategies for Animation Studios in Netherlands
  • Value of Animation Industry in the Netherlands
  • Size of Animation Industry in Netherlands
  • Key statistics about Animation industry in Netherlands
  • Games Industry in the Netherlands
    • KEY TRENDS IN THE DUTCH VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN NETHERLANDS
    • ONLINE VIDEO GAMING BUSINESS MODELS IN NETHERLANDS
  • Key Opportunities & Strategies for Dutch Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Dutch Video Games Market Size & Opportunity

Animation, VFX & Games industry in Finland

  • Recent Movie Trends in Finland
  • Industry evolution and key Animation productions
  • Globally successful Finnish animations
  • Government Support
  • Games Industry in Finland
    • KEY TRENDS IN THE FINNISH VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN FINLAND
    • ONLINE VIDEO GAMING BUSINESS MODELS IN FINLAND
  • Key Opportunities & Strategies for Finnish Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Finnish Video Games Market Size & Opportunity

Figures and Tables

  • TABLE 1: LEADING EUROPEAN ANIMATION FILMS BY THEATRE ADMISSIONS
  • TABLE 2: LEADING EUROPEAN FILM COMPANIES
  • TABLE 3: LEADING EUROPEAN FILM SCHOOLS
  • FIGURE 1: CINEMA TICKET PRICES IN EUROPE
  • TABLE 4: LEADING EUROPEAN ANIMATION LICENSORS AND LICENSED PROPERTIES
  • TABLE 5: EUROPEAN ANIMATION FILM BUDGETS
  • TABLE 6: EUROPEAN ANIMATED FILMS
  • TABLE 7: ANIMATION FUNDING BODIES IN EUROPE
  • FIGURE 2: EURIMAGES CO-PRODUCTIONS FUNDING PATTERN
  • FIGURE 3: ANIMATION CO-PRODUCTIONS FUNDED BY EURIMAGES
  • TABLE 8: LEADING ANIMATION BROADCASTERS IN EUROPE
  • TABLE 9: LEADING ANIMATION DISTRIBUTORS IN EUROPE
  • TABLE 10: LEADING CHILDREN'S CONTENT BROADCASTERS IN EUROPE
  • FIGURE 4: GLOBAL ANIMATION CO-PRODUCTION NETWORK OF EUROPEAN STUDIOS
  • TABLE 11: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN EUROPE
  • FIGURE 5: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN EUROPE
  • FIGURE 6: MARKET SIZE OF EUROPEAN ANIMATION & VFX INDUSTRY
  • FIGURE 7: MARKET SIZE OF EUROPEAN GAMES INDUSTRY
  • FIGURE 8: GERMAN BOX OFFICE STATISTICS
  • FIGURE 9: NUMBER OF SCREENS IN GERMANY
  • FIGURE 10: BOX OFFICE REVENUES IN GERMANY
  • FIGURE 11: CINEMA SEATS IN GERMANY
  • FIGURE 12: GERMAN FILM ADMISSION STATISTICS
  • FIGURE 13: GERMAN FILM ATTENDANCE INDEX
  • FIGURE 14: GERMAN FILM PRODUCTIONS PER YEAR
  • FIGURE 12: TOP TEN GERMAN FILMS IN 2018
  • TABLE 13: ANIMATION FEATURE FILMS PRODUCED IN GERMANY
  • TABLE 14: CHILDREN'S TV CHANNELS IN GERMANY
  • FIGURE 15: ANIMATION CO-PRODUCTION NETWORK IN GERMANY
  • TABLE 15: REGIONAL FILM FUNDS IN GERMANY
  • TABLE 16: FINANCING SOURCES FOR FEATURE FILMS IN GERMANY
  • TABLE 17: FINANCING SOURCES FOR TV SERIES IN GERMANY
  • TABLE 18: ANIMATION SCHOOLS IN GERMANY
  • TABLE 19: LEADING ANIMATION & VFX STUDIOS IN GERMANY
  • FIGURE 16: SIZE OF ANIMATION INDUSTRY IN GERMANY
  • FIGURE 17: NUMBER OF ANIMATION STUDIOS IN GERMANY
  • FIGURE 18: BREAK-UP OF ANIMATION STUDIOS IN GERMANY BASED ON SIZE
  • FIGURE 20: BREAK-UP OF ANIMATION STUDIOS IN GERMANY BASED ON APPLICATIONS
  • FIGURE 21: 3D ANIMATION SALARIES IN GERMANY
  • FIGURE 22: 2D ANIMATION SALARIES IN GERMANY
  • FIGURE 23: WEB & MOBILE ANIMATION ANIMATION SALARIES IN GERMANY
  • FIGURE 24: GAMING SALARIES IN GERMANY
  • TABLE 20: LEADING GERMAN GAME STUDIOS
  • TABLE 21: LEADING GERMAN GAMING SCHOOLS
  • FIGURE 25: COST STRUCTURE OF GERMAN VIDEO GAMES
  • TABLE 22: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN GERMANY
  • TABLE 23: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN GERMANY
  • FIGURE 26: GERMAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 27: MARKET SIZE OF GERMAN GAMES INDUSTRY
  • FIGURE 28: MARKET SIZE OF MOBILE GAMES INDUSTRY IN GERMANY
  • FIGURE 29: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN GERMANY
  • FIGURE 30: UK FILM ADMISSION STATISTICS
  • FIGURE 31: NUMBER OF SCREENS IN THE UK
  • FIGURE 32: BOX OFFICE REVENUES IN THE UK
  • FIGURE 33: UK FILM ATTENDANCE INDEX
  • FIGURE 34: UK FILM PRODUCTIONS PER YEAR
  • FIGURE 35: THEATRE ADMISSIONS IN THE UK
  • FIGURE 36: SIZE OF ANIMATION INDUSTRY IN THE UK
  • TABLE 24: ANIMATION FEATURE FILMS PRODUCED IN THE UK
  • TABLE 25: FILM FUNDING BODIES IN THE UK
  • TABLE 26: FILM COMMISSIONS IN THE UK
  • TABLE 27: CHILDREN'S TV CHANNELS IN THE UK
  • FIGURE 37: ANIMATION CO-PRODUCTION NETWORK IN UK
  • TABLE 28: ANIMATION STUDIOS IN THE UK
  • FIGURE 38: NUMBER OF ANIMATION STUDIOS IN THE UK
  • FIGURE 39: BREAK-UP OF ANIMATION STUDIOS IN THE UK BASED ON SIZE
  • FIGURE 40: CLASSIFICATION OF ANIMATION STUDIOS IN THE UK BASED ON CAPABILITIES
  • FIGURE 41: BREAK-UP OF ANIMATION STUDIOS IN THE UK BASED ON APPLICATIONS
  • FIGURE 42: 3D ANIMATION SALARIES IN THE UK
  • FIGURE 43: 2D ANIMATION SALARIES IN THE UK
  • FIGURE 44: WEB & MOBILE ANIMATION ANIMATION SALARIES IN THE UK
  • FIGURE 45: GAMING SALARIES IN THE UK
  • TABLE 29: LEADING GAME STUDIOS IN THE UK
  • FIGURE 46: COST STRUCTURE OF VIDEO GAMES IN THE UK
  • TABLE 30: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THE UK
  • TABLE 31: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THE UK
  • FIGURE 47: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN THE UK
  • FIGURE 48: MARKET SIZE OF THE UK GAMES INDUSTRY
  • FIGURE 49: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE UK
  • FIGURE 50: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THE UK
  • FIGURE 51: ITALIAN FILM ADMISSION STATISTICS
  • FIGURE 52: NUMBER OF SCREENS IN ITALY
  • FIGURE 53: BOX OFFICE REVENUES IN ITALY
  • FIGURE 54: ITALIAN FILM ATTENDANCE INDEX
  • FIGURE 55: ITALIAN FILM PRODUCTIONS PER YEAR
  • FIGURE 56: THEATRE ADMISSIONS IN ITALY
  • TABLE 32: FILM FUNDING BODIES IN ITALY
  • TABLE 33: FILM COMMISSIONS IN ITALY
  • TABLE 34: ANIMATION FEATURE FILMS PRODUCED IN ITALY
  • TABLE 35: CHILDREN'S TV CHANNELS IN ITALY
  • FIGURE 57: SIZE OF ANIMATION INDUSTRY IN ITALY
  • FIGURE 58 ANIMATION CO-PRODUCTION NETWORK IN ITALY
  • TABLE 36: ANIMATION STUDIOS IN ITALY
  • FIGURE 59: NUMBER OF ANIMATION STUDIOS IN ITALY
  • FIGURE 60: BREAK-UP OF ANIMATION STUDIOS IN ITALY BASED ON SIZE
  • FIGURE 61: CLASSIFICATION OF ANIMATION STUDIOS IN ITALY BASED ON CAPABILITIES
  • FIGURE 62: BREAK-UP OF ANIMATION STUDIOS IN ITALY BASED ON APPLICATIONS
  • FIGURE 63: 3D ANIMATION SALARIES IN ITALY
  • FIGURE 64: 2D ANIMATION SALARIES IN ITALY
  • FIGURE 65 WEB & MOBILE ANIMATION ANIMATION SALARIES IN ITALY
  • FIGURE 66: GAMING SALARIES IN ITALY
  • TABLE 37: LEADING ITALIAN GAME STUDIOS
  • FIGURE 67: COST STRUCTURE OF ITALIAN VIDEO GAMES
  • TABLE 38: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN ITALY
  • TABLE 39: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN ITALY
  • FIGURE 68: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN ITALY
  • FIGURE 69: MARKET SIZE OF ITALIAN GAMES INDUSTRY
  • FIGURE 70: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ITALY
  • FIGURE 71: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN ITALY
  • FIGURE 72: FRENCH FILM ADMISSION STATISTICS
  • FIGURE 73: NUMBER OF SCREENS IN FRANCE
  • FIGURE 74: BOX OFFICE REVENUES IN FRANCE
  • FIGURE 725 FRENCH FILM ATTENDANCE INDEX
  • FIGURE 76: FRENCH FILM PRODUCTIONS PER YEAR
  • FIGURE 77: THEATRE ADMISSIONS IN FRANCE
  • FIGURE 78: ANIMATION CO-PRODUCTION NETWORK IN FRANCE
  • FIGURE 79: SIZE OF ANIMATION INDUSTRY IN FRANCE
  • FIGURE 80: TELEVISION CONTENT PRODUCTION IN FRANCE
  • FIGURE 81: TELEVISION PRODUCTION BUDGETS IN FRANCE
  • FIGURE 82: INVESTMENTS BY FRENCH TV CHANNELS IN ANIMATION
  • FIGURE 83: COST PER HOUR OF ANIMATION BY FRENCH TV CHANNELS
  • TABLE 40: FILM COMMISSIONS IN FRANCE
  • FIGURE 84: FINANCING IN FRENCH ANIMATION
  • TABLE 41: FILM FUNDING BODIES IN FRANCE
  • TABLE 42: COST BREAK-UP OF SMALL BUDGET ANIMATION PRODUCTIONS IN FRANCE
  • TABLE 43: REVENUE BREAK-UP FOR SMALL BUDGET ANIMATION PRODUCTIONS IN FRANCE
  • TABLE 44: ANIMATION FEATURE FILMS PRODUCED IN FRANCE
  • TABLE 45: CHILDREN'S TV CHANNELS IN FRANCE
  • TABLE 46: ANIMATION STUDIOS IN FRANCE
  • FIGURE 85: NUMBER OF ANIMATION STUDIOS IN FRANCE
  • FIGURE 86: BREAK-UP OF ANIMATION STUDIOS IN FRANCE BASED ON SIZE
  • FIGURE 87: CLASSIFICATION OF ANIMATION STUDIOS IN FRANCE BASED ON CAPABILITIES
  • FIGURE 88: BREAK-UP OF ANIMATION STUDIOS IN FRANCE BASED ON APPLICATIONS
  • FIGURE 89: 3D ANIMATION SALARIES IN FRANCE
  • FIGURE 90: 2D ANIMATION SALARIES IN FRANCE
  • FIGURE 91: WEB & MOBILE ANIMATION ANIMATION SALARIES IN FRANCE
  • FIGURE 92: GAMING SALARIES IN FRANCE
  • TABLE 47: LEADING FRENCH GAME STUDIOS
  • FIGURE 93: COST STRUCTURE OF FRENCH VIDEO GAMES
  • TABLE 48: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN FRANCE
  • TABLE 49: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN FRANCE
  • FIGURE 94: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN FRANCE
  • FIGURE 95: MARKET SIZE OF FRENCH GAMES INDUSTRY
  • FIGURE 96: MARKET SIZE OF MOBILE GAMES INDUSTRY IN FRANCE
  • FIGURE 97: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN FRANCE
  • FIGURE 98: SPAIN FILM ADMISSION STATISTICS
  • FIGURE 99: NUMBER OF SCREENS IN SPAIN
  • FIGURE 100: BOX OFFICE REVENUES IN SPAIN
  • FIGURE 101: SPAINISH FILM ATTENDANCE INDEX
  • FIGURE 102: SPANISH FILM PRODUCTIONS PER YEAR
  • FIGURE 103: THEATRE ADMISSIONS IN SPAIN
  • TABLE 50: ANIMATION FEATURE FILMS PRODUCED IN SPAIN
  • TABLE 51: CHILDREN'S TV CHANNELS IN SPAIN
  • FIGURE 104: VALUE OF ANIMATION INDUSTRY IN SPAIN
  • FIGURE 105: SIZE OF ANIMATION INDUSTRY IN SPAIN
  • TABLE 52: FILM SCHOOLS IN SPAIN
  • TABLE 53: FILM FUNDING BODIES IN SPAIN
  • TABLE 54: FILM COMMISSIONS IN SPAIN
  • FIGURE 106: ANIMATION CO-PRODUCTION NETWORK IN SPAIN
  • TABLE 55: ANIMATION STUDIOS IN SPAIN
  • FIGURE 107: NUMBER OF ANIMATION STUDIOS IN SPAIN
  • FIGURE 108: BREAK-UP OF ANIMATION STUDIOS IN SPAIN BASED ON SIZE
  • FIGURE 109: CLASSIFICATION OF ANIMATION STUDIOS IN SPAIN BASED ON CAPABILITIES
  • FIGURE 110: BREAK-UP OF ANIMATION STUDIOS IN SPAIN BASED ON APPLICATIONS
  • FIGURE 111: 3D ANIMATION SALARIES IN SPAIN
  • FIGURE 112: 2D ANIMATION SALARIES IN SPAIN
  • FIGURE 113: WEB & MOBILE ANIMATION ANIMATION SALARIES IN SPAIN
  • FIGURE 114: GAMING SALARIES IN SPAIN
  • TABLE 56: LEADING SPANISH GAME STUDIOS
  • FIGURE 115: COST STRUCTURE OF SPANISH VIDEO GAMES
  • TABLE 57: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SPAIN
  • TABLE 58: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SPAIN
  • FIGURE 116: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN SPAIN
  • FIGURE 117: MARKET SIZE OF SPANISH GAMES INDUSTRY
  • FIGURE 118: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SPAIN
  • FIGURE 119: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SPAIN
  • TABLE 59: ANIMATION FEATURE FILMS PRODUCED IN DENMARK
  • TABLE 60: CHILDREN'S TV CHANNELS IN DENMARK
  • FIGURE 120: DANISH FILM ADMISSION STATISTICS
  • FIGURE 121: NUMBER OF SCREENS IN DENMARK
  • FIGURE 122: BOX OFFICE REVENUES IN DENMARK
  • FIGURE 123: DANISH FILM ATTENDANCE INDEX
  • FIGURE 124: DANISH FILM PRODUCTIONS PER YEAR
  • FIGURE 125: THEATRE ADMISSIONS IN DENMARK
  • FIGURE 126: VALUE OF ANIMATION INDUSTRY IN DENMARK
  • FIGURE 127: SIZE OF ANIMATION INDUSTRY IN DENMARK
  • FIGURE 128: GLOBAL ANIMATION CO-PRODUCTION NETWORK IN DENMARK
  • TABLE 61: FILM FUNDING BODIES IN DENMARK
  • TABLE 62: FILM COMMISSIONS IN DENMARK
  • TABLE 63: ANIMATION STUDIOS IN DENMARK
  • FIGURE 129: NUMBER OF ANIMATION STUDIOS IN DENMARK
  • FIGURE 130: BREAK-UP OF ANIMATION STUDIOS IN DENMARK BASED ON SIZE
  • FIGURE 131: CLASSIFICATION OF ANIMATION STUDIOS IN DENMARK BASED ON CAPABILITIES
  • FIGURE 132: BREAK-UP OF ANIMATION STUDIOS IN DENMARK BASED ON APPLICATIONS
  • FIGURE 133: NUMBER OF PEOPLE EMPLOYED IN THE DANISH ANIMATION INDUSTRY
  • FIGURE 134: 3D ANIMATION SALARIES IN DENMARK
  • FIGURE 135: 2D ANIMATION SALARIES IN DENMARK
  • FIGURE 136: WEB & MOBILE ANIMATION ANIMATION SALARIES IN DENMARK
  • FIGURE 137: GAMING SALARIES IN DENMARK
  • TABLE 64: LEADING DANISH GAME STUDIOS
  • FIGURE 138: COST STRUCTURE OF DANISH VIDEO GAMES
  • TABLE 65: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN DENMARK
  • TABLE 66: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN DENMARK
  • FIGURE 139: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN DENMARK
  • FIGURE 140: MARKET SIZE OF DANISH GAMES INDUSTRY
  • FIGURE 141: MARKET SIZE OF MOBILE GAMES INDUSTRY IN DENMARK
  • FIGURE 142: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN DENMARK
  • FIGURE 143: SWEDISH FILM ADMISSION STATISTICS
  • FIGURE 144: NUMBER OF SCREENS IN SWEDEN
  • FIGURE 145: BOX OFFICE REVENUES IN SWEDEN
  • FIGURE 146: SWEDISHFILM ATTENDANCE INDEX
  • FIGURE 147: SWEDISH FILM PRODUCTIONS PER YEAR
  • FIGURE 148: THEATRE ADMISSIONS IN SWEDEN
  • TABLE 67: ANIMATION FILMS PRODUCED IN SWEDEN
  • TABLE 68: CHILDREN'S TV CHANNELS IN SWEDEN
  • TABLE 69: FILM FUNDING BODIES IN SWEDEN
  • TABLE 70: FILM COMMISSIONS IN SWEDEN
  • FIGURE 149: VALUE OF ANIMATION INDUSTRY IN SWEDEN
  • FIGURE 150: SIZE OF ANIMATION INDUSTRY IN SWEDEN
  • TABLE 71: ANIMATION STUDIOS IN SWEDEN
  • FIGURE 151: NUMBER OF ANIMATION STUDIOS IN SWEDEN
  • FIGURE 152: BREAK-UP OF ANIMATION STUDIOS IN SWEDEN BASED ON SIZE
  • FIGURE 153: CLASSIFICATION OF ANIMATION STUDIOS IN SWEDEN BASED ON CAPABILITIES
  • FIGURE 154: BREAK-UP OF ANIMATION STUDIOS IN SWEDEN BASED ON APPLICATIONS
  • FIGURE 155: NUMBER OF PEOPLE EMPLOYED IN THE SWESISH ANIMATION INDUSTRY
  • FIGURE 156: 3D ANIMATION SALARIES IN SWEDEN
  • FIGURE 157: 2D ANIMATION SALARIES IN SWEDEN
  • FIGURE 158: WEB & MOBILE ANIMATION ANIMATION SALARIES IN SWEDEN
  • FIGURE 159: GAMING SALARIES IN SWEDEN
  • TABLE 72: LEADING SWEDISH GAME STUDIOS
  • FIGURE 160: COST STRUCTURE OF SWEDISH VIDEO GAMES
  • TABLE 73: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SWEDEN
  • TABLE 74: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SWEDEN
  • FIGURE 161: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN SWEDEN
  • FIGURE 162: MARKET SIZE OF SWEDISH GAMES INDUSTRY
  • FIGURE 163: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SWEDEN
  • FIGURE 164: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SWEDEN
  • FIGURE 165: PROMINENT HUNGARIAN ANIMATIONS
  • FIGURE 166: VALUE OF ANIMATION INDUSTRY IN HUNGARY
  • FIGURE 167: SIZE OF ANIMATION INDUSTRY IN HUNGARY
  • TABLE 75: ANIMATION FEATURE FILMS PRODUCED IN HUNGARY
  • TABLE 76: ANIMATION TV CHANNELS IN HUNGARY
  • TABLE 77: FILM FUNDING BODIES IN HUNGARY
  • TABLE 78: FILM COMMISSIONS IN HUNGARY
  • TABLE 79: ANIMATION STUDIOS IN HUNGARY
  • FIGURE 168: NUMBER OF ANIMATION STUDIOS IN HUNGARY
  • FIGURE 169: BREAK-UP OF ANIMATION STUDIOS IN HUNGARY BASED ON SIZE
  • FIGURE 170: CLASSIFICATION OF ANIMATION STUDIOS IN HUNGARY BASED ON CAPABILITIES
  • FIGURE 171: BREAK-UP OF ANIMATION STUDIOS IN HUNGARY BASED ON APPLICATIONS
  • FIGURE 172: NUMBER OF PEOPLE EMPLOYED IN THE HUNGARIAN ANIMATION INDUSTRY
  • FIGURE 173: 3D ANIMATION SALARIES IN HUNGARY
  • FIGURE 174: 2D ANIMATION SALARIES IN HUNGARY
  • FIGURE 175: WEB & MOBILE ANIMATION ANIMATION SALARIES IN HUNGARY
  • FIGURE 176: GAMING SALARIES IN HUNGARY
  • TABLE 80: LEADING HUNGARIAN GAME STUDIOS
  • FIGURE 177: COST STRUCTURE OF HUNGARIAN VIDEO GAMES
  • TABLE 81: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN HUNGARY
  • TABLE 82: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN HUNGARY
  • FIGURE 178: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN HUNGARY
  • FIGURE 179: MARKET SIZE OF HUNGARIAN GAMES INDUSTRY
  • FIGURE 180: MARKET SIZE OF MOBILE GAMES INDUSTRY IN HUNGARY
  • FIGURE 181: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN HUNGARY
  • FIGURE 182: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE 83: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE 84: CHILDREN'S TV CHANNELS IN RUSSIA
  • FIGURE 183: RUSSIAN FILM ADMISSION STATISTICS
  • FIGURE 184: NUMBER OF SCREENS IN RUSSIA
  • FIGURE 185: BOX OFFICE REVENUES IN RUSSIA
  • FIGURE 186: RUSSIAN FILM ATTENDANCE INDEX
  • FIGURE 187: RUSSIAN FILM PRODUCTIONS PER YEAR
  • FIGURE 188: THEATRE ADMISSIONS IN RUSSIA
  • TABLE 85: ANIMATION STUDIOS IN RUSSIA
  • FIGURE 1892: VALUE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE 1903: SIZE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE 191: NUMBER OF ANIMATION STUDIOS IN RUSSIA
  • FIGURE 192: ANIMATION STUDIOS IN RUSSIA BASED ON SIZE
  • FIGURE 193: ANIMATION STUDIOS IN RUSSIA BASED ON CAPABILITIES
  • FIGURE 194: ANIMATION STUDIOS IN RUSSIA BASED ON APPLICATIONS
  • FIGURE 195: PEOPLE EMPLOYED IN THE RUSSIAN ANIMATION INDUSTRY
  • FIGURE 196: COST OF PRODUCING ONE EPISODE OF ANIMATION IN RUSSIA
  • FIGURE 197: ANIMATION OUTPUT OF RUSSIAN ANIMATION INDUSTRY
  • FIGURE 198: BREAK-UP OF ANIMATION OUTPUT OF RUSSIAN ANIMATION INDUSTRY
  • FIGURE 199: 3D ANIMATION SALARIES IN RUSSIA
  • FIGURE 200: 2D ANIMATION SALARIES IN RUSSIA
  • FIGURE 201: WEB & MOBILE ANIMATION SALARIES IN RUSSIA
  • FIGURE 202: GAMING SALARIES IN RUSSIA
  • TABLE 86: LEADING GAME STUDIOS IN RUSSIA
  • TABLE 87: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN RUSSIA
  • TABLE 88: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN RUSSIA
  • FIGURE 203: RUSSIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 204: MARKET SIZE OF RUSSIAN VIDEO GAMES INDUSTRY
  • FIGURE 205: MARKET SIZE OF MOBILE GAMES INDUSTRY IN RUSSIA
  • FIGURE 206: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN RUSSIA
  • FIGURE 207: NORWEGIAN FILM ADMISSION STATISTICS
  • FIGURE 208: NUMBER OF SCREENS IN NORWAY
  • FIGURE 209: BOX OFFICE REVENUES IN NORWAY
  • FIGURE 210: NORWEGIAN FILM ATTENDANCE INDEX
  • FIGURE 211: NORWEGIAN FILM PRODUCTIONS PER YEAR
  • FIGURE 212: THEATRE ADMISSIONS IN NORWAY
  • FIGURE 213: PINCHCLIFFE GRAND PRIX
  • TABLE 89: ANIMATION STUDIOS IN NORWAY
  • FIGURE 214: NORWAY'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 90: KEY NORWEGIAN ANIMATION PRODUCTIONS
  • TABLE 91: CHILDREN'S TV CHANNELS IN NORWAY
  • TABLE 92: FILM FUNDING BODIES IN NORWAY
  • TABLE 93: FILM COMMISSIONS IN NORWAY
  • FIGURE 215: VALUE OF ANIMATION INDUSTRY IN NORWAY
  • FIGURE 216: SIZE OF ANIMATION INDUSTRY IN NORWAY
  • FIGURE 217: NUMBER OF ANIMATION STUDIOS IN NORWAY
  • FIGURE 218: BREAK-UP OF ANIMATION STUDIOS IN NORWAY BASED ON SIZE
  • FIGURE 219: BREAK-UP OF ANIMATION STUDIOS IN NORWAY BASED ON CAPABILITIES
  • FIGURE 220: CLASSIFICATION OF ANIMATION STUDIOS IN NORWAY BASED ON APPLICATIONS
  • FIGURE 221: NUMBER OF PEOPLE EMPLOYED IN THE NORWEGIAN ANIMATION INDUSTRY
  • FIGURE 222: COST OF PRODUCING ONE EPISODE OF ANIMATION WORK IN NORWAY
  • FIGURE 223: ANNUAL ANIMATION CONTENT OUTPUT OF NORWEGIAN ANIMATION INDUSTRY
  • FIGURE 224: 3D ANIMATION SALARIES IN NORWAY
  • FIGURE 225: 2D ANIMATION SALARIES IN NORWAY
  • FIGURE 226: WEB & MOBILE ANIMATION ANIMATION SALARIES IN NORWAY
  • FIGURE 227: GAMING SALARIES IN NORWAY
  • TABLE 94: LEADING GAME STUDIOS IN NORWAY
  • TABLE 95: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN NORWAY
  • TABLE 96: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN NORWAY
  • FIGURE 228: NORWEGIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 229: MARKET SIZE OF NORWEGIAN VIDEO GAMES INDUSTRY
  • FIGURE 230: MARKET SIZE OF MOBILE GAMES INDUSTRY IN NORWAY
  • FIGURE 231: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN NORWAY
  • FIGURE 232: KRTEK
  • FIGURE 233: VECERNICEK
  • FIGURE 234: CZECH FILM ADMISSION STATISTICS
  • FIGURE 235: NUMBER OF SCREENS IN CZECH REPUBLIC
  • FIGURE 236: BOX OFFICE REVENUES IN CZECH REPOBLIC
  • FIGURE 237 CZECH FILM ATTENDANCE INDEX
  • FIGURE 238: CZECH FILM PRODUCTIONS PER YEAR
  • FIGURE 239: THEATRE ADMISSIONS IN CZECH REPUBLIC
  • TABLE 97 ANIMATION STUDIOS IN CZECH REPUBLIC
  • TABLE 98: KEY CZECH ANIMATION PRODUCTIONS
  • TABLE 99: CHILDREN'S TV CHANNELS IN CZECH REPUBLIC
  • FIGURE 240: VALUE OF ANIMATION INDUSTRY IN CZECH REPUBLIC
  • FIGURE 241: SIZE OF ANIMATION INDUSTRY IN CZECH REPUBLIC
  • FIGURE 242: NUMBER OF ANIMATION STUDIOS IN CZECH REPUBLIC
  • FIGURE 243: BREAK-UP OF ANIMATION STUDIOS IN CZECH REPUBLIC BASED ON SIZE
  • FIGURE 244: BREAK-UP OF ANIMATION STUDIOS IN CZECH REPUBLIC BASED ON CAPABILITIES
  • FIGURE 245: CLASSIFICATION OF ANIMATION STUDIOS IN CZECH REPUBLIC BASED ON APPLICATIONS
  • FIGURE 246: NUMBER OF PEOPLE EMPLOYED IN THE CZECH ANIMATION INDUSTRY
  • FIGURE 247: COST OF PRODUCING ONE EPISODE OF ANIMATION WORK IN CZECH REPUBLIC
  • FIGURE 248: ANNUAL ANIMATION CONTENT OUTPUT OF CZECH ANIMATION INDUSTRY
  • FIGURE 249: 3D ANIMATION SALARIES IN CZECH REPUBLIC
  • FIGURE 250: 2D ANIMATION SALARIES IN CZECH REPUBLIC
  • FIGURE 251: WEB & MOBILE ANIMATION ANIMATION SALARIES IN CZECH REPUBLIC
  • FIGURE 252: GAMING SALARIES IN CZECH REPUBLIC
  • TABLE 100: LEADING GAME STUDIOS IN CZECH REPUBLIC
  • TABLE 101: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN CZECH REPUBLIC
  • TABLE 102: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN CZECH REPUBLIC
  • FIGURE 253: CZECH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 254: MARKET SIZE OF CZECH VIDEO GAMES INDUSTRY
  • FIGURE 255: MARKET SIZE OF MOBILE GAMES INDUSTRY IN CZECH REPUBLIC
  • FIGURE 256: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN CZECH REPUBLIC
  • FIGURE 257: TURKIISH FILM ADMISSION STATISTICS
  • FIGURE 258: NUMBER OF SCREENS IN TURKEY
  • FIGURE 259: BOX OFFICE REVENUES IN TURKEY
  • FIGURE 260: TURKISH FILM ATTENDANCE INDEX
  • FIGURE 261: TURKISH FILM PRODUCTIONS PER YEAR
  • FIGURE 262: THEATRE ADMISSIONS IN TURKEY
  • TABLE 103: COMMERCIALLY SUCCESSFUL TURKISH FILM PRODUCTIONS
  • TABLE 104: ANIMATION STUDIOS IN TURKEY
  • TABLE 105: ANIMATION SCHOOLS IN TURKEY
  • FIGURE 263: NUMBER OF ANIMATION STUDIOS IN TURKEY
  • FIGURE 264: BREAK-UP OF ANIMATION STUDIOS IN TURKEY BASED ON SIZE
  • FIGURE 265: BREAK-UP OF ANIMATION STUDIOS IN TURKEY BASED ON CAPABILITIES
  • FIGURE 266: CLASSIFICATION OF ANIMATION STUDIOS IN TURKEY BASED ON APPLICATIONS
  • FIGURE 267: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN TURKEY
  • FIGURE 268: ANNUAL ANIMATION CONTENT OUTPUT OF TURKISH ANIMATION INDUSTRY
  • FIGURE 269: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF TURKISH ANIMATION INDUSTRY
  • FIGURE 270: 3D ANIMATION SALARIES IN TURKEY
  • FIGURE 271: 2D ANIMATION SALARIES IN TURKEY
  • FIGURE 272: WEB & MOBILE ANIMATION ANIMATION SALARIES IN TURKEY
  • FIGURE 273: GAMING SALARIES IN TURKEY
  • TABLE 106: LEADING GAME STUDIOS IN TURKEY
  • TABLE 107: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN TURKEY
  • TABLE 108: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN TURKEY
  • FIGURE 274: TURKISH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 275: MARKET SIZE OF TURKISH VIDEO GAMES INDUSTRY
  • FIGURE 276: MARKET SIZE OF MOBILE GAMES INDUSTRY IN TURKEY
  • FIGURE 277: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN TURKEY
  • FIGURE 278: POLISH FILM ADMISSION STATISTICS
  • FIGURE 279: NUMBER OF SCREENS IN POLAND
  • FIGURE 280: BOX OFFICE REVENUES IN POLAND
  • FIGURE 281: POLISH FILM ATTENDANCE INDEX
  • FIGURE 282: POLISH FILM PRODUCTIONS PER YEAR
  • FIGURE 283: THEATRE ADMISSIONS IN POLAND
  • FIGURE 284: EARLY POLISH ANIMATION PRODUCTIONS
  • FIGURE 285: ACADEMY AWARD WINNING ANIMATION PRODUCTIONS FROM POLAND
  • TABLE 109: ANIMATION STUDIOS IN POLAND
  • TABLE 110: KEY POLISH ANIMATION PRODUCTIONS
  • TABLE 111: FILM FUNDING BODIES IN POLAND
  • TABLE 112: FILM COMMISSIONS IN POLAND
  • FIGURE 286: VALUE OF ANIMATION INDUSTRY IN POLAND
  • FIGURE 287: ANNUAL ANIMATION CONTENT PRODUCED IN POLAND
  • FIGURE 288: NUMBER OF ANIMATION STUDIOS IN POLAND
  • FIGURE 289: BREAK-UP OF ANIMATION STUDIOS IN POLAND BASED ON SIZE
  • FIGURE 290: BREAK-UP OF ANIMATION STUDIOS IN POLAND BASED ON CAPABILITIES
  • FIGURE 291: CLASSIFICATION OF ANIMATION STUDIOS IN POLAND BASED ON APPLICATIONS
  • FIGURE 292: NUMBER OF PEOPLE EMPLOYED IN THE POLISH ANIMATION INDUSTRY
  • FIGURE 293: COST OF PRODUCING ONE EPISODE OF ANIMATION WORK IN POLAND
  • FIGURE 294: ANNUAL ANIMATION CONTENT PRODUCED BY POLAND
  • FIGURE 295: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF POLAND
  • FIGURE 296: 3D ANIMATION SALARIES IN POLAND
  • FIGURE 297: 2D ANIMATION SALARIES IN POLAND
  • FIGURE 298: WEB & MOBILE ANIMATION ANIMATION SALARIES IN POLAND
  • FIGURE 299: GAMING SALARIES IN POLAND
  • TABLE 113: LEADING GAME STUDIOS IN POLAND
  • TABLE 114: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN POLAND
  • TABLE 115: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN POLAND
  • FIGURE 300: POLISH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 301: MARKET SIZE OF POLISH VIDEO GAMES INDUSTRY
  • FIGURE 302: MARKET SIZE OF MOBILE GAMES INDUSTRY IN POLAND
  • FIGURE 303: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN POLAND
  • FIGURE 304: FILM ADMISSION STATISTICS IN NETERLANDS
  • FIGURE 305: NUMBER OF SCREENS IN NETHERLANDS
  • FIGURE 306: BOX OFFICE REVENUES IN NETHERLANDS
  • FIGURE 307: NETHERLANDS FILM ATTENDANCE INDEX
  • FIGURE 308: FILM PRODUCTIONS PER YEAR IN NETHERLANDS
  • FIGURE 309: THEATRE ADMISSIONS IN NETHERLANDS
  • FIGURE 310: EARLY DUTCH ANIMATION PRODUCTIONS
  • FIGURE 311: ACADEMY AWARD WINNING ANIMATION PRODUCTIONS FROM NETHERLANDS
  • TABLE 116: ANIMATION STUDIOS IN THE NETHERLANDS
  • TABLE 117: FILM FUNDING BODIES IN NETHERLANDS
  • FIGURE 312: VALUE OF ANIMATION INDUSTRY IN NETHERLANDS
  • FIGURE 313: ANNUAL ANIMATION CONTENT PRODUCED IN NETHERLANDS
  • FIGURE 314: NUMBER OF ANIMATION STUDIOS IN NETHERLANDS
  • FIGURE 315: BREAK-UP OF ANIMATION STUDIOS IN NETHERLANDS BASED ON SIZE
  • FIGURE 316: BREAK-UP OF ANIMATION STUDIOS IN NETHERLANDS BASED ON CAPABILITIES
  • FIGURE 317: CLASSIFICATION OF ANIMATION STUDIOS IN NETHERLANDS BASED ON APPLICATIONS
  • FIGURE 318: NUMBER OF PEOPLE EMPLOYED IN THE DUTCH ANIMATION INDUSTRY
  • FIGURE 319: COST OF PRODUCING ONE EPISODE OF ANIMATION WORK IN NETHERLANDS
  • FIGURE 320: ANNUAL ANIMATION CONTENT PRODUCED BY NETHERLANDS
  • FIGURE 321: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF NETHERLANDS
  • FIGURE 322: 3D ANIMATION SALARIES IN NETHERLANDS
  • FIGURE 323: 2D ANIMATION SALARIES IN NETHERLANDS
  • FIGURE 324: WEB & MOBILE ANIMATION ANIMATION SALARIES IN NETHERLANDS
  • FIGURE 325: GAMING SALARIES IN NETHERLANDS
  • TABLE 118: LEADING GAME STUDIOS IN NETHERLANDS
  • TABLE 119: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN NETHERLANDS
  • TABLE 120: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN NETHERLANDS
  • FIGURE 326: DUTCH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 327: MARKET SIZE OF DUTCH VIDEO GAMES INDUSTRY
  • FIGURE 328: MARKET SIZE OF MOBILE GAMES INDUSTRY IN NETHERLANDS
  • FIGURE 329: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN NETHERLANDS
  • FIGURE 330: FINNISH FILM ADMISSION STATISTICS
  • FIGURE 331: NUMBER OF SCREENS IN FINLAND
  • FIGURE 332: BOX OFFICE REVENUES IN FINLAND
  • FIGURE 333: FINNISH FILM ADMISSIONS PER CAPITA
  • FIGURE 334: FINNISH FILM PRODUCTIONS PER YEAR
  • FIGURE 335: THEATRE ADMISSIONS IN FINLAND
  • FIGURE 336: EARLY FINNISH ANIMATION PRODUCTIONS
  • TABLE 121: ANIMATION FEATURE FILMS PRODUCED IN FINLAND
  • TABLE 122: ANIMATION STUDIOS IN FINLAND
  • FIGURE 337: KEY FINNISH ANIMATION PRODUCTIONS
  • FIGURE 338: 3D ANIMATION SALARIES IN FINLAND
  • FIGURE 339: 2D ANIMATION SALARIES IN FINLAND
  • FIGURE 340: WEB & MOBILE ANIMATION ANIMATION SALARIES IN FINLAND
  • FIGURE 341: GAMING SALARIES IN FINLAND
  • TABLE 123: LEADING GAME STUDIOS IN FINLAND
  • TABLE 124: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN FINLAND
  • TABLE 125: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN FINLAND
  • FIGURE 342: FINNISH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 343: MARKET SIZE OF FINNISH VIDEO GAMES INDUSTRY
  • FIGURE 344: MARKET SIZE OF MOBILE GAMES INDUSTRY IN FINLAND
  • FIGURE 345: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN FINLAND
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