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Market Research Report

Asian Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2019

Published by Digital Vector, Inc. Product code 135490
Published Content info 695 Pages, 73 Tables, 290 Figures
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Asian Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2019
Published: January 2, 2019 Content info: 695 Pages, 73 Tables, 290 Figures
Description

OVERVIEW

The demand for animation, VFX and gaming in Asia has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. An emerging trend in the Asian animation industry is the increasing focus towards production of local animation content for television as well as production of animated movies. A number of Asian animation studios are giving importance to owning and protecting animation content by investing in intellectual property protection mechanisms.

MARKET SIZE

The total value of Asian animation industry was US$ 52 billion in 2018. Most of the segments in the Asian animation industry are growing at the rate of 2-3 % YoY. In Asia the spend on special effects as a percent of production cost is about 5-10%. In Asia, there is a sharp increase in streaming video consumption. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption. The production cost per animation movie in Asia ranges anywhere between US$ 3 Million to US$ 60 Million. The size of Asian video gaming industry was US$ 30 billion in 2017.

STRATEGIES, TRENDS, OPPORTUNITIES, GROWTH FACTORS

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing segment distribution channel for animation and is witnessing double digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers. Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning. China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes.

Table of Contents

Table of Contents

Asian Animation & VFX Industry

  • Animation in Asian Societies
  • Establishment of Local Animation Industry
    • LOCAL CONTENT PRODUCTIONS
    • SUCCESSFUL BUSINESS MODELS
    • DRIVERS FOR SUCCESS
    • MODELS FOR ANIMATION FINANCING IN ASIA
    • COPYRIGHT CHAIN IN ASIA
  • Influence of Foreign Animation Styles
    • POPULARITY OF FOREIGN ANIMATION
  • Trends in Animation Production in Asia
    • ANIMATION CO-PRODUCTIONS IN ASIA
    • COLLABORATION AMONG ASIAN AND FOREIGN ANIMATION STUDIOS
  • Animation Studios in Asia
  • Asian Animation and VFX Market Size & Opportunity

Asian Video Games Industry

  • Key Trends in the Asian Video Games Industry
    • VIDEO GAMES INDUSTRY STRUCTURE IN ASIA
    • CHANGING VIDEO GAME BUSINESS MODELS
    • ONLINE VIDEO GAMING BUSINESS MODELS
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for Asian Video Games Industry
    • GAMES INDUSTRY COMPETENCIES & SKILLS
    • GUIDELINES FOR A GAMES STUDIO STRUCTURE
    • ARTIFICIAL INTELLIGENCE & BIG DATA ANALYTICS DRIVEN HYPER-PERSONALISATION FOR VIDEO GAMES
    • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION
  • Video Games Market Segments in Asia
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Asian Video Games Market Size & Opportunity

Asian eSports Industry

  • Key Trends in the Global eSports Industry
    • ESPORTS INDUSTRY STRUCTURE
    • ESPORTS BUSINESS MODELS
    • ESPORTS INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for eSports Industry
  • Key eSports industry forecasts
  • Global eSports Market Size & Opportunity

India's Animation, VFX & Games Industry

  • Current State of the Industry
    • KEY TRENDS
    • CHALLENGES
  • Business Models of Animation Studios in India
    • REVENUE MODELS
    • COST STRUCTURE
    • TOONZANIMATION INDIA'S IN-HOUSE ANIMATION PROJECT
    • INDIA'S FIRST FULLY INDIGENEOUS FEATURE FILM
  • State of Animation Channels in India
    • VIWERSHIP PATTERNS OF ANIMATION CHANNELS IN INDIA
    • ADVERTISING TRENDS IN KIDS CHANNELS
    • GROWTH IN KIDS ANIMATION CONTENT
    • MERCHANDISING
    • EMERGING TRENDS
    • KEY CHALLENGES
  • Size of the Indian Animation Industry
    • RISING DOMESTIC DEMAND
    • CHHOTA BHEEM: INDIA'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • Statistics on Animation Studios in India
  • Strategies for Animation Studios in India
    • THE RISKS
    • FUTURE OUTLOOK
  • Animation Schools in India
    • LEADING ANIMATION STUDIOS IN INDIA
  • Indian Video Games Industry
    • KEY TRENDS IN THE INDIAN VIDEO GAMES INDUSTRY
    • INDIAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN INDIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN INDIA
    • INDIAN VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN INDIA
  • Key Opportunities & Strategies for Indian Video Games Industry
  • Video Games Market Segments in India
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN INDIA
  • Indian Video Games Market Size & Opportunity

China's Animation, VFX & Games Industry

  • Current State of the Chinese Animation Industry
    • KEY TRENDS
    • CHALLENGES
    • DEMAND FOR LOCAL CONTENT
    • GOVERNMENT SUPPORT
    • MARKET OPPORTUNITY
  • Chinese Market for TV Animation
    • CHINESE TV ANIMATION VALUE CHAIN
    • KEY CHALLENGES IN THE CHINESE MARKET FOR TV ANIMATION
  • Business Models of Animation Studios in China
    • REVENUE MODELS
    • COST STRUCTURE
    • THE FIRST CHINESE 3D ANIMATION MOVIE
  • Size of the Chinese Animation Industry
  • Statistics on Animation Studios in China
  • Strategies for Animation Studios in China
    • THE RISKS
    • FUTURE OUTLOOK
  • Animation Studios in China
  • China's Video Games Industry
    • KEY TRENDS IN THE CHINESE VIDEO GAMES INDUSTRY
    • CHINESE VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN CHINA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN CHINA
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN CHINA
  • Key Opportunities & Strategies for Chinese Video Games Industry
    • VIDEO GAMES MARKET SEGMENTS IN CHINA
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN CHINA
  • Chinese Video Games Market Size & Opportunity

South Korea's Animation, VFX & Games Industry

  • Emergence of the Industry
  • Functioning of Korean Animation Studios
    • CHANGING BUSINESS MODELS
    • GOING BEYOND SUBCONTRACTING
    • INVESTMENTS BY INDUSTRIAL GROUPS
    • CHANGES IN INDUSTRY STRUCTURE
    • SUCCESS IN OTHER COUNTRIES
  • Current State of the Industry
    • GOVERNMENT SUPPORT
    • COLLABORATION WITH OVERSEAS PARTNERS
    • KEY TRENDS
    • LOCAL CONTENT
    • CHALLENGES
    • FUTURE OUTLOOK
  • Strategies for Korean Animation Studios
    • OVERSEAS MARKETING
  • Market Opportunity
    • SIZE OF THE KOREAN ANIMATION INDUSTRY
  • Statistics on Animation Studios in Korea
  • Animation Schools in Korea
  • Animation Studios in Korea
  • South Korean Games Industry
    • KEY TRENDS IN THE KOREAN VIDEO GAMES INDUSTRY
    • KOREAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN KOREA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN KOREA
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN KOREA
  • Key Opportunities & Strategies for Korean Video Games Industry
  • Video Games Market Segments in Korea
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Korean Video Games Market Size & Opportunity

Philippines' Animation, VFX & Games Industry

  • Current State of the Industry
    • KEY TRENDS
    • COMPETITION
    • INDUSTRY CAPACITY
    • BRAND BUILDING
    • GOVERNMENT SUPPORT
    • DEMAND FOR LOCAL CONTENT
    • FUNDING
    • ANIMATION OUTSOURCING IN PHILIPPINES
    • ANIMATED FEATURE FILMS IN PHILIPPINES
    • INDUSTRY RECOVERY
    • INDUSTRY ADVANTAGES
    • CHALLENGES
  • Animation Education and Training in Philippines
  • Size of Animation Industry in Philippines
  • Statistics on Animation Studios in Philippines
  • Strategies for Philippine Animation Studios
    • FUTURE OUTLOOK
  • Animation Studios in Philippines
  • Philippines Games Industry
    • KEY TRENDS IN THE PHILIPPINE VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN PHILIPPINES
    • ONLINE VIDEO GAMING BUSINESS MODELS IN PHILIPPINES
  • Key Opportunities & Strategies for Philippines Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Philippines Video Games Market Size & Opportunity

Taiwan's Animation, VFX & Games Industry

  • Current State of the Industry
    • KEY TRENDS
    • LOCAL CONTENT
    • COMPETITION
    • GOVERNMENT SUPPORT
    • COMPETITIVE ADVANTAGES
    • CHALLENGES
    • TAIWAN'S FIRST 3D ANIMATED FEATURE FILM
  • Threats to Taiwan's Animation Studios
  • Animation Schools in Taiwan
  • Statistics on Animation Studios in Taiwan
  • Strategies for Animation Studios in Taiwan
    • FUTURE OUTLOOK
  • Animation Studios in Taiwan
  • Tawian's Games Industry
    • KEY TRENDS IN THE TAIWANESE VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN TAIWAN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN TAIWAN
  • Key Opportunities & Strategies for Taiwan's Video Games Industry
  • Video Games Market Segments in Taiwan
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Taiwan's Video Games Market Size & Opportunity

Vietnam's Animation, VFX & Games Industry

  • Key Trends
    • CAPABILITIES OF VIETNAMESE ANIMATORS
    • VIETNAM'S 3D ANIMATED FEATURE FILM
    • LOCAL ANIMATION PRODUCTIONS IN VIETNAM
    • CHALLENGES
    • FUTURE TRENDS
  • Animation Studios in Vietnam
  • Statistics on Animation Studios in Vietnam
  • Strategies for Animation Studios in Vietnam
    • FUTURE OUTLOOK
  • Vietnam's Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN VIETNAM
  • Key Opportunities & Strategies for Vietnam's Video Games Industry
  • Video Games Market Segments in Vietnam
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Vietnamese Video Games Market Size & Opportunity

Japan's Animation, VFX & Games Industry

  • History of Japanese animation
  • Key Trends
    • MARKET OVERVIEW
    • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
    • OUTSOURCING TO OTHER COUNTRIES
    • SUCCESSFUL BUSINESS MODELS
  • Anime Exports
    • OVERSEAS INFLUENCE OF ANIME
    • GLOBALLY SUCCESSFUL JAPANESE ANIMES
    • THE POKEMON PHENOMENON
  • Japanese Anime Production Models
    • PROMINENCE OF 2D
    • RETAS - SOFTWARE FOR ANIME PRODUCTION
    • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
  • Statistics on Animation Studios in Japan
  • Strategies for Japanese Animation Studios
    • CHALLENGES
    • FUTURE TRENDS
  • Animation Studios in Japan
  • Video Games Industry in Japan
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAPAN
    • VIDEO GAMES INDUSTRY STRUCTURE IN JAPAN
    • VIDEO GAME BUSINESS MODELS IN JAPAN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
    • JAPANESE VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN JAPAN
  • Japan's Video Games Market Size & Opportunity

Thailand's Animation, VFX & Games Industry

  • Key Trends
    • EARLY PRODUCTIONS
    • LOCAL CONTENT
    • THAILAND'S FIRST 3D ANIMATED FEATURE FILM
    • LOCAL ANIMATION PRODUCTIONS IN THAILAND
    • GOVERNMENT SUPPORT
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Thailand
  • Animation Studios in Thailand
  • Statistics on Animation Studios in Thailand
  • Thailand Games Industry
    • KEY TRENDS IN THE THAI VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN THAILAND
    • ONLINE VIDEO GAMING BUSINESS MODELS IN THAILAND
  • Key Opportunities & Strategies for Thailand Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Thai Video Games Market Size & Opportunity

Singapore's Animation, VFX & Games Industry

  • Industry Industry Trends
    • LOCAL ANIMATION PRODUCTIONS IN SINGAPORE
    • SINGAPORE GOVERNMENT INITIATIVES
    • INDUSTRY DRIVERS
    • CHALLENGES
  • Strategies for Animation Studios in Singapore
  • Statistics on Animation Studios in Singapore
  • Animation Studios in Singapore
  • Animation Schools in Singapore
  • Singapore Games Industry
    • KEY TRENDS IN THE SINGAPORE VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN SINGAPORE
    • ONLINE VIDEO GAMING BUSINESS MODELS IN SINGAPORE
  • Key Opportunities & Strategies for Singapore Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Singapore Video Games Market Size & Opportunity

Malaysia's Animation, VFX & Games Industry

  • History of Malaysian Animation
  • Strategies for Malaysian Animation Industry
    • GOVERNMENT SUPPORT
    • INDUSTRY DRIVERS
    • CHALLENGES FOR MALAYSIAN ANIMATION INDUSTRY
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Malaysia
    • MALAYSIA'S FIRST 3D ANIMATED FEATURE FILM
  • Statistics for Animation Studios in Malaysia
  • Animation Studios in Malaysia
  • Malaysia's Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN MALAYSIA
  • Key Opportunities & Strategies for Malaysia' Video Games Industry
  • Video Games Market Segments in Malaysia
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Malaysian Video Games Market Size & Opportunity

Indonesia's Animation, VFX & Games Industry

  • Indonesia's first 3D animated feature film
  • Industry Challenges
  • Statistics on Animation Studios in Indonesia
  • Animation Studios in Indonesia
  • Indonesian Video Games Industry
    • KEY TRENDS IN THE INDONESIAN VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN INDONESIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN INDONESIA
  • Key Opportunities & Strategies for Indonesia's Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Indonesian Video Games Market Size & Opportunity

Russia's Animation, VFX & Games Industry

  • Animation Film market in Russia
    • GLOBALLY SUCCESSFUL RUSSIAN ANIMATIONS
    • INDUSTRY DRIVERS
    • CHALLENGES
    • GOVERNMENT SUPPORT AND ANIMATION FUNDING IN RUSSIA
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Russia
  • Animation Studios in Russia
  • Value of Animation Industry in Russia
  • Size of Animation Industry in Russia
  • Statistics on Animation Studios in Russia
  • Russian Games Industry
    • KEY TRENDS IN THE RUSSIAN VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN RUSSIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN RUSSIA
  • Key Opportunities & Strategies for Russian Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Russian Video Games Market Size & Opportunity

Israel's Animation, VFX & Games Industry

  • Industry Drivers
  • Israel's first animated feature film
  • Industry Challenges
  • Statistics on Animation Studios in Israel
  • Animation Studios in Israel
  • Israel's Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN ISRAEL
  • Key Opportunities & Strategies for Israel's Video Games Industry
  • Video Games Market Segments in Israel
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Israel's Video Games Market Size & Opportunity

Pakistan's Animation, VFX & Games Industry

  • History of Pakistani Animation Industry
  • Current State of the Industry
    • KEY TRENDS
    • PAKISTAN'S FIRST 3D ANIMATED FEATURE FILM
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY RISKS
  • Strategies for Animation Industry in Pakistan
    • INDUSTRY OPPORTUNITIES
    • FUTURE TRENDS
  • Animation Studios in Pakistan
  • Statistics for Animation Studios in Pakistan
  • Pakistan's Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN PAKISTAN
  • Key Opportunities & Strategies for Pakistan's Video Games Industry
  • Video Games Market Segments in Pakistan
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Pakistan's Video Games Market Size & Opportunity

Bangladesh's Animation, VFX & Games Industry

  • Current State of the Industry
    • KEY TRENDS
    • BANGLADESH'S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
    • INDUSTRY DRIVERS
    • CHALLENGES
    • THE RISKS
  • Strategies for Animation Industry in Bangladesh
    • INDUSTRY OPPORTUNITIES
    • FUTURE TRENDS
  • Animation Studios in Bangladesh
  • Bangladesh's Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN BANGLADESH
  • Key Opportunities & Strategies for Bangladesh's Video Games Industry
  • Video Games Market Segments in Bangladesh
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Bangladesh's Video Games Market Size & Opportunity

Figures and Tables

  • TABLE 1: ANIMATION MOVIE CO-PRODUCTIONS IN ASIA
  • TABLE 2: KEY ANIMATION STUDIOS IN ASIA
  • FIGURE 1: COUNTRY-WISE COST-QUALITY MATRIX OF ANIMATION IN ASIA
  • FIGURE 2: COUNTRY-WISE COST OF PRODUCING ONE EPISODE OF ANIMATION IN ASIA
  • FIGURE 3: ANNUAL ANIMATION OUTPUT IN ASIA
  • TABLE 3: ANIMATION MOVIES PRODUCED IN ASIA
  • FIGURE 4: MARKET SIZE OF ASIAN ANIMATION & VFX INDUSTRY
  • TABLE 4: LEADING GLOBAL GAMES STUDIOS
  • TABLE 5: TOP VIDEO GAMES BY COST OF DEVELOPMENT
  • TABLE 6: TOP GROSSING VIDEO GAMES
  • TABLE 7: TOP GROSSING VIDEO GAMES FRANCISES
  • TABLE 8: COMPETENCIES AND PROFILE OF EMPLOYEES FOR GAME DEVELOPMENT ACROSS DIFFERENT FORMATS
  • FIGURE 5: GAME DEVELOPMENT VALUE CHAIN
  • TABLE 9: KEY IN-GAME METRICS FOR BIG DATA ANALYTICS
  • FIGURE 6: GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 7: MARKET SIZE OF GLOBAL GAMES INDUSTRY
  • FIGURE 8: GEOGRAPHICAL MARKET SIZE BREAK-UP OF GLOBAL GAMES INDUSTRY
  • FIGURE 9: MARKET SIZE OF GAMES INDUSTRY IN ASIA
  • FIGURE 10: REVENUE BREAK-DOWN BY GAME INDUSTRY GENRES IN ASIA
  • FIGURE 11: GEOGRAPHICAL MARKET SIZE BREAK-UP OF MOBILE GAMES INDUSTRY
  • FIGURE 12: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ASIA
  • TABLE 10: LEADING GAMING ECO-SYSTEM PLAYERS IN ASIA
  • TABLE 11: LARGEST ESPORTS TOURNAMENTS
  • TABLE 12: ESPORTS ADOPTION BY COUNTRY
  • TABLE 13: LARGEST INDIVIDUAL ESPORTS TOURNAMENTS
  • TABLE 14: LARGEST TEAM ESPORTS TOURNAMENTS
  • FIGURE 13: MARKET SIZE OF GLOBAL ESPORTS INDUSTRY
  • FIGURE 14: GEOGRAPHICAL MARKET SIZE BREAK-UP OF GLOBAL ESPORTS INDUSTRY
  • FIGURE 15: MARKET SIZE OF ESPORTS INDUSTRY IN ASIA
  • FIGURE 16: ASIAN ESPORTS INDUSTRY REVENUE BREAK-DOWN
  • FIGURE 17: INDIA'S FIRST FULLY CEL-ANIMATED MUSIC VIDEO
  • FIGURE 18: TOONZ ANIMANTION'S IN-HOUSE PRODUCTIONS
  • FIGURE 19: HANUMAN THE MOVIE
  • TABLE 15; ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN INDIA
  • TABLE 16: VALUE AND VOLUME OF ANIMATION CONTENT BEMAND BY TV CHANNELS IN INDIA
  • FIGURE 20: MARKET SIZE OF INDIAN ANIMATION INDUSTRY
  • FIGURE 21: INDIAN ANIMATION INDUSTRY BASED ON OUTPUT
  • FIGURE 22: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDIA
  • TABLE 17: ANIMATION PRODUCTIONS IN INDIA
  • FIGURE 23: CHHOTA BHEEM
  • FIGURE 24: NUMBER OF ANIMATION STUDIOS IN INDIA
  • FIGURE 25: ANIMATION STUDIOS IN INDIA BASED ON SIZE
  • FIGURE 26: ANIMATION STUDIOS IN INDIA BASED ON CAPABILITIES
  • FIGURE 27: ANIMATION STUDIOS IN INDIA BASED ON APPLICATIONS
  • FIGURE 28: PEOPLE EMPLOYED IN THE INDIAN ANIMATION INDUSTRY
  • FIGURE 29: ANIMATION OUTPUT OF INDIAN ANIMATION INDUSTRY
  • FIGURE 30: BREAK-UP OF ANIMATION OUTPUT OF INDIAN ANIMATION INDUSTRY
  • FIGURE 31: 3D ANIMATION SALARIES IN INDIA
  • FIGURE 32: 2D ANIMATION SALARIES IN INDIA
  • FIGURE 33: WEB & MOBILE ANIMATION SALARIES IN INDIA
  • FIGURE 34: GAMING SALARIES IN INDIA
  • TABLE 18 ANIMATION SCHOOLS IN INDIA
  • TABLE 19 INDIA'S LEADING ANIMATION STUDIOS
  • TABLE 20: LEADING INDIAN GAME STUDIOS
  • FIGURE 35: COST STRUCTURE OF INDIAN VIDEO GAMES
  • TABLE 21: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN INDIA
  • TABLE 22: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN INDIA
  • FIGURE 36: INDIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 37: MARKET SIZE OF INDIAN GAMES INDUSTRY
  • FIGURE 38: MARKET SIZE OF MOBILE GAMES INDUSTRY IN INDIA
  • FIGURE 39: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN INDIA
  • TABLE 23: ANIMATION CONTENT DEVELOPED BY CHINESE STUDIOS
  • FIGURE 40: THRU THE MOEBIUS STRIP
  • FIGURE 41: SIZE OF CHINESE ANIMATION INDUSTRY
  • FIGURE 42: ANIMATION CONTENT DEMAND VS. SUPPLY IN CHINA
  • FIGURE 43: VALUE OF CHINESE ANIMATION CONTENT DEMAND VS. SUPPLY
  • FIGURE 44: COST OF PRODUCING ONE EPISODE OF ANIMATION IN CHINA
  • FIGURE 45: NUMBER OF ANIMATION STUDIOS IN CHINA
  • FIGURE 46: ANIMATION STUDIOS IN CHINA BASED ON SIZE
  • FIGURE 47: ANIMATION STUDIOS IN CHINA BASED ON CAPABILITIES
  • FIGURE 48: ANIMATION STUDIOS IN CHINA BASED ON APPLICATIONS
  • FIGURE 49: PEOPLE EMPLOYED IN THE CHINESE ANIMATION INDUSTRY
  • FIGURE 50: ANIMATION OUTPUT OF CHINESE ANIMATION INDUSTRY
  • FIGURE 51: BREAK-UP OF ANIMATION OUTPUT OF CHINESE ANIMATION INDUSTRY
  • FIGURE 52: 3D ANIMATION SALARIES IN CHINA
  • FIGURE 53: 2D ANIMATION SALARIES IN CHINA
  • FIGURE 54: WEB & MOBILE ANIMATION SALARIES IN CHINA
  • FIGURE 55: GAMING SALARIES IN CHINA
  • TABLE 24: LIST OF ANIMATION SCHOOLS IN CHINA
  • TABLE 25: CHINA'S LEADING ANIMATION STUDIOS
  • TABLE 15: TOP TEN ANIMATION STUDIOS IN CHINA
  • TABLE 26: LEADING CHINESE GAME STUDIOS
  • FIGURE 56: COST STRUCTURE OF CHINESE VIDEO GAMES
  • TABLE 27: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN CHINA
  • FIGURE 57: CHINESE GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 58: MARKET SIZE OF CHINESE GAMES INDUSTRY
  • FIGURE 59: MARKET SIZE OF MOBILE GAMES INDUSTRY IN CHINA
  • FIGURE 60: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN CHINA
  • TABLE 13:IN-HOUSE ANIMATION CONTENT DEVELOPED BY KOREAN STUDIOS
  • FIGURE 61 SIZE OF KOREAN ANIMATION INDUSTRY
  • FIGURE 62: KOREAN MARKET FOR ANIMATION-RELATED MERCHANDISE
  • FIGURE 63: NUMBER OF ANIMATION STUDIOS IN KOREA
  • FIGURE 64: ANIMATION STUDIOS IN KOREA BASED ON SIZE
  • FIGURE 65: ANIMATION STUDIOS IN KOREA BASED ON CAPABILITIES
  • FIGURE 66: ANIMATION STUDIOS IN KOREA BASED ON APPLICATIONS
  • FIGURE 67: COST OF PRODUCING ONE EPISODE OF ANIMATION IN KOREA
  • FIGURE 68: ANIMATION OUTPUT OF KOREAN ANIMATION INDUSTRY
  • FIGURE 69: BREAK-UP OF ANIMATION OUTPUT OF KOREAN ANIMATION INDUSTRY
  • FIGURE 70: 3D ANIMATION SALARIES IN KOREA
  • FIGURE 71: 2D ANIMATION SALARIES IN KOREA
  • FIGURE 72: WEB & MOBILE ANIMATION SALARIES IN KOREA
  • FIGURE 73: GAMING SALARIES IN KOREA
  • TABLE 18: ANIMATION SCHOOLS IN KOREA
  • TABLE 19: KOREA'S LEADING ANIMATION STUDIOS
  • TABLE 20: LEADING KOREAN GAME STUDIOS
  • FIGURE 74: COST STRUCTURE OF KOREAN VIDEO GAMES
  • TABLE 75: LEADING GAME STUDIOS IN KOREA
  • TABLE 21: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN KOREA
  • TABLE 22: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN KOREA
  • FIGURE 75: KOREAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 76: MARKET SIZE OF GAMES INDUSTRY IN KOREA
  • FIGURE 77: MARKET SIZE OF MOBILE GAMES INDUSTRY IN KOREA
  • FIGURE 78: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN KOREA
  • FIGURE 79: URDUJA, ANIMATED FEATURE FILM FROM PHILIPINES
  • FIGURE 80: DAYO, ANIMATED FEATURE FILM FROM PHILIPINES
  • TABLE 23: LEADING ANIMATION TRAINING SCHOOLS IN PHILIPPINES
  • FIGURE 81: SIZE OF PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 82: NUMBER OF ANIMATION STUDIOS IN PHILIPPINES
  • FIGURE 83: ANIMATION STUDIOS IN PHILIPPINES BASED ON SIZE
  • FIGURE 84: ANIMATION STUDIOS IN PHILIPPINES BASED ON CAPABILITIES
  • FIGURE 85: ANIMATION STUDIOS IN PHILIPPINES BASED ON APPLICATIONS
  • FIGURE 86: PEOPLE EMPLOYED IN THE PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 87: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PHILIPPINES
  • FIGURE 88: ANIMATION CONTENT OUTPUT OF PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 89: ANNUAL ANIMATION CONTENT OUTPUT OF PHILIPPINES ANIMATION INDUSTRY
  • FIGURE 90: 3D ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 91:2D ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 92: WEB & MOBILE ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 93: GAMING SALARIES IN PHILIPPINES
  • TABLE 24: LEADING ANIMATION STUDIOS IN PHILIPPINES
  • TABLE 25: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN PHILIPPINES
  • TABLE 26: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN PHILIPPINES
  • FIGURE 94: PHILIPPINES GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 95: MARKET SIZE OF PHILIPPINES VIDEO GAMES INDUSTRY
  • FIGURE 96: MARKET SIZE OF MOBILE GAMES INDUSTRY IN PHILIPPINES
  • FIGURE 97: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN PHILIPPINES
  • FIGURE 98: TAIWAN'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 27: ANIMATION SCHOOLS IN TAIWAN
  • FIGURE 99: NUMBER OF ANIMATION STUDIOS IN TAIWAN
  • FIGURE 100: ANIMATION STUDIOS IN TAIWAN BASED ON SIZE
  • FIGURE 101: ANIMATION STUDIOS IN TAIWAN BASED ON CAPABILITIES
  • FIGURE 102: ANIMATION STUDIOS IN TAIWAN BASED ON APPLICATIONS
  • FIGURE 103: PEOPLE EMPLOYED IN THE TAIWANESE ANIMATION INDUSTRY
  • FIGURE 104: COST OF PRODUCING ONE EPISODE OF ANIMATION IN TAIWAN
  • FIGURE 105: ANIMATION OUTPUT OF TAIWAN ANIMATION INDUSTRY
  • FIGURE 106: ANNUAL ANIMATION CONTENT OUTPUT OF TAIWAN ANIMATION INDUSTRY
  • FIGURE 107: 3D ANIMATION SALARIES IN TAIWAN
  • FIGURE 108:2D ANIMATION SALARIES IN TAIWAN
  • FIGURE 109: WEB & MOBILE ANIMATION SALARIES IN TAIWAN
  • FIGURE 110: GAMING SALARIES IN TAIWAN
  • TABLE 28: LEADING ANIMATION STUDIOS IN TAIWAN
  • TABLE 29: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN TAWAN
  • TABLE 30: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THAILAND
  • FIGURE 111: TAIWAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 112: MARKET SIZE OF TAIIWANESE VIDEO GAMES INDUSTRY
  • FIGURE 113: MARKET SIZE OF MOBILE GAMES INDUSTRY IN TAIWAN
  • FIGURE 114: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN TAIWAN
  • FIGURE 115: VIETNAM'S 3D ANIMATED FEATURE FILM
  • FIGURE 116: VIETNAM'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • TABLE 31: ORIGINAL ANIMATION CONTENT CREATED IN VIETNAM
  • FIGURE 117: VIETNAM'S 3D LOCAL ANIMATION PRODUCTION
  • TABLE 31: ORIGINAL ANIMATION CONTENT CREATED IN VIETNAM
  • TABLE 32: LEADING ANIMATION STUDIOS IN VIETNAM
  • FIGURE 118: NUMBER OF ANIMATION STUDIOS IN VIETNAM
  • FIGURE 119: ANIMATION STUDIOS IN VIETNAM BASED ON SIZE
  • FIGURE 120: ANIMATION STUDIOS IN VIETNAM BASED ON CAPABILITIES
  • FIGURE 121: ANIMATION STUDIOS IN VIETNAM BASED ON APPLICATIONS
  • FIGURE 122: PEOPLE EMPLOYED IN THE VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 123: COST OF PRODUCING ONE EPISODE OF ANIMATION IN VIETNAM
  • FIGURE 124: ANIMATION OUTPUT OF VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 125: BREAK-UP OF OUTPUT OF VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 126: 3D ANIMATION SALARIES IN VIETNAM
  • FIGURE 127:2D ANIMATION SALARIES IN VIETNAM
  • FIGURE 128: WEB & MOBILE ANIMATION SALARIES IN VIETNAM
  • FIGURE 129: GAMING SALARIES IN VIETNAM
  • TABLE 33: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN VIETNAM
  • TABLE 34: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN VIETNAM
  • FIGURE 130: VIETNAMESE GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 131: MARKET SIZE OF VIETNAMESE VIDEO GAMES INDUSTRY
  • FIGURE 132: MARKET SIZE OF MOBILE GAMES INDUSTRY IN VIETNAM
  • FIGURE 133: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN VIETNAM
  • FIGURE 134: NUMBER OF ANIMATION STUDIOS IN JAPAN
  • FIGURE 135: ANIMATION STUDIOS IN JAPAN BASED ON SIZE
  • FIGURE 136: ANIMATION STUDIOS IN JAPAN BASED ON CAPABILITIES
  • FIGURE 137: ANIMATION STUDIOS IN JAPAN BASED ON APPLICATIONS
  • FIGURE 138: PEOPLE EMPLOYED IN THE JAPANESE ANIMATION INDUSTRY
  • FIGURE 139: COST OF PRODUCING ONE EPISODE OF ANIMATION IN JAPAN
  • FIGURE 140: ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
  • FIGURE 141: BREAK-UP OF ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
  • FIGURE 142: 3D ANIMATION SALARIES IN JAPAN
  • FIGURE 143:2D ANIMATION SALARIES IN JAPAN
  • FIGURE 144: WEB & MOBILE ANIMATION SALARIES IN JAPAN
  • FIGURE 145: GAMING SALARIES IN JAPAN
  • TABLE 35: LEADING ANIMATION STUDIOS IN JAPAN
  • TABLE 69: LEADING GAME STUDIOS IN JAPAN
  • FIGURE 146: COST STRUCTURE OF VIDEO GAMES JAPAN
  • TABLE 70: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN JAPAN
  • TABLE 71: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN JAPAN
  • FIGURE 147: MARKET SIZE OF GAMES INDUSTRY IN JAPAN
  • FIGURE 148: MARKET SIZE OF MOBILE GAMES INDUSTRY IN JAPAN
  • FIGURE 149: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN JAPAN
  • FIGURE 150: THAILAND'S FIRST ANIMATED FEATURE
  • TABLE 39: ORIGINAL ANIMATION CONTENT CREATED IN THAILAND
  • FIGURE 151: THAILAND'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 152: THAILAND'S CEL ANIMATED FEATURE FILM
  • FIGURE 153: THAILAND'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • TABLE 40: LEADING ANIMATION STUDIOS IN THAILAND
  • FIGURE 154: NUMBER OF ANIMATION STUDIOS IN THAILAND
  • FIGURE 155: ANIMATION STUDIOS IN THAILAND BASED ON SIZE
  • FIGURE 156: ANIMATION STUDIOS IN THAILAND BASED ON CAPABILITIES
  • FIGURE 157: ANIMATION STUDIOS IN THAILAND BASED ON APPLICATIONS
  • FIGURE 158: PEOPLE EMPLOYED IN THE THAILAND ANIMATION INDUSTRY
  • FIGURE 159: COST OF PRODUCING ONE EPISODE OF ANIMATION IN THAILAND
  • FIGURE 160 ANIMATION OUTPUT OF THAILAND ANIMATION INDUSTRY
  • FIGURE 161: BREAK-UP OF ANIMATION OUTPUT OF THAILAND ANIMATION INDUSTRY
  • FIGURE 162: 3D ANIMATION SALARIES IN THAILAND
  • FIGURE 163: 2D ANIMATION SALARIES IN THAILAND
  • FIGURE 164: WEB & MOBILE ANIMATION SALARIES IN THAILAND
  • FIGURE 165: GAMING SALARIES IN THAILAND
  • TABLE 41: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THAILAND
  • TABLE 42: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THAILAND
  • FIGURE 166 THAILAND GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 167 MARKET SIZE OF THAI VIDEO GAMES INDUSTRY
  • FIGURE 168: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THAILAND
  • FIGURE 169: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THAILAND
  • TABLE 43: SINGAPORE'S HOMEGROWN ANIMATION CONTENT
  • FIGURE 170: SINGAPORE'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • FIGURE 171: NUMBER OF ANIMATION STUDIOS IN SINGAPORE
  • FIGURE 172: ANIMATION STUDIOS IN SINGAPORE BASED ON SIZE
  • FIGURE 173: ANIMATION STUDIOS IN SINGAPORE BASED ON CAPABILITIES
  • FIGURE 174: ANIMATION STUDIOS IN SINGAPORE BASED ON APPLICATIONS
  • FIGURE 175: PEOPLE EMPLOYED IN THE SINGAPORE ANIMATION INDUSTRY
  • FIGURE 176: COST OF PRODUCING ONE EPISODE OF ANIMATION IN SINGAPORE
  • FIGURE 177: ANIMATION OUTPUT OF SINGAPORE ANIMATION INDUSTRY
  • FIGURE 178: BREAK-UP OF ANIMATION OUTPUT OF SINGAPORE ANIMATION INDUSTRY
  • FIGURE 179: 3D ANIMATION SALARIES IN SINGAPORE
  • FIGURE 180: 2D ANIMATION SALARIES IN SINGAPORE
  • FIGURE 181: WEB & MOBILE ANIMATION SALARIES IN SINGAPORE
  • FIGURE 182: GAMING SALARIES IN SINGAPORE
  • TABLE 44: SINGAPORE'S LEADING ANIMATION STUDIOS
  • TABLE 45: ANIMATION SCHOOLS IN SINGAPORE
  • TABLE 46: LEADING GAME STUDIOS IN SINGAPORE
  • TABLE 47: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SINGAPORE
  • TABLE 48: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SINGAPORE
  • FIGURE 183: SINGAPORE GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 184; MARKET SIZE OF SINGAPORE VIDEO GAMES INDUSTRY
  • FIGURE 185: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SINGAPORE
  • FIGURE 186: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SINGAPORE
  • TABLE 49: MALAYSIA'S HOME GROWN ANIMATION CONTENT
  • FIGURE 187: MALAYSIA'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 188: NUMBER OF ANIMATION STUDIOS IN MALAYSIA
  • FIGURE 189: ANIMATION STUDIOS IN MALAYSIA BASED ON SIZE
  • FIGURE 190: ANIMATION STUDIOS IN MALAYSIA BASED ON CAPABILITIES
  • FIGURE 191: ANIMATION STUDIOS IN MALAYSIA BASED ON APPLICATIONS
  • FIGURE 192: PEOPLE EMPLOYED IN THE MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 193: COST OF PRODUCING ONE EPISODE OF ANIMATION IN MALAYSIA
  • FIGURE 194: ANIMATION OUTPUT OF MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 195: BREAK-UP OF ANIMATION OUTPUT OF MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 196: 3D ANIMATION SALARIES IN MALAYSIA
  • FIGURE 197: 2D ANIMATION SALARIES IN MALAYSIA
  • FIGURE 198: WEB & MOBILE ANIMATION SALARIES IN MALAYSIA
  • FIGURE 199: GAMING SALARIES IN MALAYSIA
  • TABLE 50: MALAYSIA'S LEADING ANIMATION STUDIOS
  • TABLE 51: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN MALAYSIA
  • TABLE 52: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN MALAYSIA
  • FIGURE 200: MALAYSIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 201: MARKET SIZE OF MALAYSIAN VIDEO GAMES INDUSTRY
  • FIGURE 202: MARKET SIZE OF MOBILE GAMES INDUSTRY IN MALAYSIA
  • FIGURE 203: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN MALAYSIA
  • FIGURE 204: INDONESIA'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 53: INDONESIA'S HOME GROWN ANIMATION CONTENT
  • FIGURE 205: NUMBER OF ANIMATION STUDIOS IN INDONESIA
  • FIGURE 206: ANIMATION STUDIOS IN INDONESIA BASED ON SIZE
  • FIGURE 207: ANIMATION STUDIOS IN INDONESIA BASED ON CAPABILITIES
  • FIGURE 208: ANIMATION STUDIOS IN INDONESIA BASED ON APPLICATIONS
  • FIGURE 209: PEOPLE EMPLOYED IN THE INDONESIAN ANIMATION INDUSTRY
  • FIGURE 210: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDONESIA
  • FIGURE 211: ANIMATION OUTPUT OF INDONESIAN ANIMATION INDUSTRY
  • FIGURE 212: BREAK-UP OF ANIMATION OUTPUT OF INDONESIAN ANIMATION INDUSTRY
  • FIGURE 213: 3D ANIMATION SALARIES IN INDONESIA
  • FIGURE 214: 2D ANIMATION SALARIES IN INDONESIA
  • FIGURE 215: WEB & MOBILE ANIMATION SALARIES IN INDONESIA
  • FIGURE 216: GAMING SALARIES IN INDONESIA
  • TABLE 54: INDONESIA'S LEADING ANIMATION STUDIOS
  • TABLE 55: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN INDONESIA
  • TABLE 56: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN INDONESIA
  • FIGURE 217: INDONESIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 218: MARKET SIZE OF INDONESIAN VIDEO GAMES INDUSTRY
  • FIGURE 219: MARKET SIZE OF MOBILE GAMES INDUSTRY IN INDONESIA
  • FIGURE 220: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THAILAND
  • FIGURE 221: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE 57: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE 58: CHILDREN'S TV CHANNELS IN RUSSIA
  • TABLE 59: ANIMATION STUDIOS IN RUSSIA
  • FIGURE 222: VALUE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE 223: SIZE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE 224: NUMBER OF ANIMATION STUDIOS IN RUSSIA
  • FIGURE 225: ANIMATION STUDIOS IN RUSSIA BASED ON SIZE
  • FIGURE 226: ANIMATION STUDIOS IN RUSSIA BASED ON CAPABILITIES
  • FIGURE 227: ANIMATION STUDIOS IN RUSSIA BASED ON APPLICATIONS
  • FIGURE 228: PEOPLE EMPLOYED IN THE RUSSIAN ANIMATION INDUSTRY
  • FIGURE 229: COST OF PRODUCING ONE EPISODE OF ANIMATION IN RUSSIA
  • FIGURE 230: ANIMATION OUTPUT OF RUSSIAN ANIMATION INDUSTRY
  • FIGURE 231: BREAK-UP OF ANIMATION OUTPUT OF RUSSIAN ANIMATION INDUSTRY
  • FIGURE 232: 3D ANIMATION SALARIES IN RUSSIA
  • FIGURE 233: 2D ANIMATION SALARIES IN RUSSIA
  • FIGURE 234: WEB & MOBILE ANIMATION SALARIES IN RUSSIA
  • FIGURE 235: GAMING SALARIES IN RUSSIA
  • TABLE 60: LEADING GAME STUDIOS IN RUSSIA
  • TABLE 61: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN RUSSIA
  • TABLE 62: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN RUSSIA
  • FIGURE 236: RUSSIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 237: MARKET SIZE OF RUSSIAN VIDEO GAMES INDUSTRY
  • FIGURE 238: MARKET SIZE OF MOBILE GAMES INDUSTRY IN RUSSIA
  • FIGURE 239: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN RUSSIA
  • FIGURE 240: ISRAEL'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 241: NUMBER OF ANIMATION STUDIOS IN ISRAEL
  • FIGURE 242: ANIMATION STUDIOS IN ISRAEL BASED ON SIZE
  • FIGURE 243: ANIMATION STUDIOS IN ISRAEL BASED ON CAPABILITIES
  • FIGURE 244: ANIMATION STUDIOS IN ISRAEL BASED ON APPLICATIONS
  • FIGURE 245: PEOPLE EMPLOYED IN THE ISRAEL ANIMATION INDUSTRY
  • FIGURE 246: COST OF PRODUCING ONE EPISODE OF ANIMATION IN ISRAEL
  • FIGURE 247: ANIMATION OUTPUT OF ISRAEL ANIMATION INDUSTRY
  • FIGURE 248: BREAK-UP OF ANIMATION OUTPUT OF ISRAEL ANIMATION INDUSTRY
  • FIGURE 249: 3D ANIMATION SALARIES IN ISRAEL
  • FIGURE 250: 2D ANIMATION SALARIES IN ISRAEL
  • FIGURE 251: WEB & MOBILE ANIMATION SALARIES IN ISRAEL
  • FIGURE 252: GAMING SALARIES IN ISRAEL
  • TABLE 63: ISRAEL'S LEADING ANIMATION STUDIOS
  • TABLE 64: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN ISRAEL
  • TABLE 65: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN ISRAEL
  • FIGURE 253: ISRAEL'S GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • TABLE 66: LEADING GAME STUDIOS IN ISRAEL
  • FIGURE 254: MARKET SIZE OF ISRAEL'S VIDEO GAMES INDUSTRY
  • FIGURE 255: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ISRAEL
  • FIGURE 256: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN ISRAEL
  • TABLE 67: PAKISTAN'S LEADING ANIMATION TRAINING SCHOOLS
  • FIGURE 257: PAKISTAN'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 68: PAKISTAN'S LEADING ANIMATION STUDIOS
  • FIGURE 258: NUMBER OF ANIMATION STUDIOS IN PAKISTAN
  • FIGURE 259: ANIMATION STUDIOS IN PAKISTAN BASED ON SIZE
  • FIGURE 260: ANIMATION STUDIOS IN PAKISTAN BASED ON CAPABILITIES
  • FIGURE 261: ANIMATION STUDIOS IN PAKISTAN BASED ON APPLICATIONS
  • FIGURE 262: PEOPLE EMPLOYED IN THE PAKISTAN ANIMATION INDUSTRY
  • FIGURE 263: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PAKISTAN
  • FIGURE 264: ANIMATION OUTPUT OF PAKISTAN ANIMATION INDUSTRY
  • FIGURE 265: BREAK-UP OF ANIMATION OUTPUT OF PAKISTAN ANIMATION INDUSTRY
  • FIGURE 266: 3D ANIMATION SALARIES IN PAKISTAN
  • FIGURE 267: 2D ANIMATION SALARIES IN PAKISTAN
  • FIGURE 268: WEB & MOBILE ANIMATION SALARIES IN PAKISTAN
  • FIGURE 269: GAMING SALARIES IN PAKISTAN
  • TABLE 69: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN PAKISTAN
  • TABLE 70: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN PAKISTAN
  • FIGURE 270: PAKISTAN'S GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 271 MARKET SIZE OF PAKISTAN'S VIDEO GAMES INDUSTRY
  • FIGURE 272: MARKET SIZE OF MOBILE GAMES INDUSTRY IN PAKISTAN
  • FIGURE 273: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN PAKISTAN
  • TABLE 71: BANGLADESH'S'S LEADING ANIMATION TRAINING SCHOOLS
  • FIGURE 274: BANGLADESH'S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
  • TABLE 72: BANGLADESH'S LEADING ANIMATION STUDIOS
  • FIGURE 275: NUMBER OF ANIMATION STUDIOS IN BANGLADESH
  • FIGURE 276: ANIMATION STUDIOS IN BANGLADESH BASED ON SIZE
  • FIGURE 277: ANIMATION STUDIOS IN BANGLADESH BASED ON CAPABILITIES
  • FIGURE 278: ANIMATION STUDIOS IN BANGLADESH BASED ON APPLICATIONS
  • FIGURE 279: PEOPLE EMPLOYED IN THE BANGLADESH ANIMATION INDUSTRY
  • FIGURE 280: COST OF PRODUCING ONE EPISODE OF ANIMATION IN BANGLADESH
  • FIGURE 281: ANIMATION OUTPUT OF BANGLADESH ANIMATION INDUSTRY
  • FIGURE 282: BREAK-UP OF ANIMATION OUTPUT OF BANGLADESH ANIMATION INDUSTRY
  • FIGURE 283: 3D ANIMATION SALARIES IN BANGLADESH
  • FIGURE 284:2D ANIMATION SALARIES IN BANGLADESH
  • FIGURE 285: WEB & MOBILE ANIMATION SALARIES IN BANGLADESH
  • FIGURE 286: GAMING SALARIES IN BANGLADESH
  • TABLE 73: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN BANGLADESH
  • FIGURE 287: BANGLADESH'S GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 288 MARKET SIZE OF BANGLADESH'S VIDEO GAMES INDUSTRY
  • FIGURE 289: MARKET SIZE OF MOBILE GAMES INDUSTRY IN BANGLADESH
  • FIGURE 290: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN BANGLADESH
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