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Market Research Report

Global Animation & VFX Industry: Strategies, Trends & Opportunities, 2019

Published by Digital Vector, Inc. Product code 817888
Published Content info 582 Pages, 203 Figures, 94 Tables
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Global Animation & VFX Industry: Strategies, Trends & Opportunities, 2019
Published: March 31, 2019 Content info: 582 Pages, 203 Figures, 94 Tables
Description

OVERVIEW

The demand for animation and VFX has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation and VFX available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation and VFX production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax advantaged or low-cost regions. This is a model which is increasingly being tapped by content producers.

MARKET SIZE

The total value of global animation industry was US$ 259 billion in 2018 and is projected to reach US$ 270 billion by 2020. Most of the segments in the animation industry are growing at the rate of 2% YoY. The spend on special effects as a percent of production cost is about 20%-25%. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption. The size of streaming market for animation content was US$ 2.9 Billion in 2018 and is growing at an annual rate of 8%.

STRATEGIES, TRENDS, OPPORTUNITIES, GROWTH FACTORS

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation and VFX content is being consumed across many channels including Amazon, Hulu and Twitch, YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing segment distribution channel for animation and is witnessing double digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as cloud-based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Table of Contents

Table of Contents

Global Animation & VFX Industry

  • History and Evolution
  • Industry Differentiators
  • Industry Characteristics
    • ANIMATION INDUSTRY SUPPLY CHAIN
    • ROLE OF TECHNOLOGY
    • MERCHANDISING OPPORTUNITIES
    • KEY CHANNELS FOR DISTRIBUTION OF ANIMATION CONTENT
    • COMPETITIVE LANDSCAPE OF ANIMATION STUDIOS
    • RISKS FACED BY ANIMATION STUDIOS
    • DEMAND DRIVERS OF ANIMATION NDUSTRY
    • GLOBAL CHARACTERISTICS AND DRIVERS FOR SUCCESS
  • Global Animation & VFX Market Size & Opportunity
  • Global Animation Studios: Distribution and Capabilities

Animation & VFX Industry Segments

  • Market Segmentation
    • 2D ANIMATION
    • COMPUTER GENERATED IMAGERY (CGI)
    • VISUAL EFFECTS (VFX)
    • WEB ANIMATION
    • CORPORATE SERVICES
  • Market Opportunity for Computer Generated Imagery (CGI)
    • PRODUCING CGI ANIMATION
    • ADVANTAGES OF CGI ANIMATION
    • DISADVANTAGES OF CGI ANIMATION
    • INFLUENCE OF CGI ON CEL ANIMATION
    • CHALLENGES FOR CGI ANIMATION
    • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
  • Visual Effects (VFX)
    • VFX INDUSTRY CHALLENGES & OPPORTUNITIES
  • Stop Motion
  • Motion Capture
  • 3D Animation Movies
    • KEY TRENDS, OPPORTUNITIES, FORECASTS

Forecasting Animation Content Demand

  • Animation Content demand from TV Channels in Europe
  • Animation Content demand from TV Channels in the US and Canada
  • Animation Content demand from TV Channels in Asia
  • Animation Content demand from TV Channels in South America
  • Animation Content demand from TV Channels in Rest of the World
  • Total Animation Content demand from TV Channels Worldwide
  • Size of the Global Animation Industry
  • Key predictions for the future

Animation & VFX Software Industry

  • 2D Animation Software Market
  • Animation Workflow using 2D animation package
  • Analysis of key 2D Animation Softwares
    • HARMONY
    • STORYBOARD PRO
    • ANIMATION PAPER
    • MOHO
    • PENCIL2D
    • SYNFIG STUDIO
  • 3D Animation Software Market
    • INDUSTRY OVERVIEW
    • 3D ANIMATION SOFTWARE MARKET SEGMENTS
    • FREE ANIMATION SOFTWARES
    • PLUG-INS TO PRODUCTS
  • Analysis of key players in 3D Animation & VFX Software Market
  • Analysis of key 3D Animation & VFX Softwares
    • 3DS MAX
    • MOTIONBUILDER
    • BLENDER
    • CLARA.IO
    • FACESHIFT
    • HOUDINI APPRENTICE
    • ICLONE
    • IPI SOFT
    • MAKEHUMAN
    • MAYA
    • MIXAMO
    • POSER
    • TERRAGEN
    • SMARTBODY
    • BOATS ANIMATOR
    • DRAGONFRAME
    • 3D ANIMATION MARKET SIZE
    • 3D ANIMATION MARKET SEGMENTS
  • Japanese Anime Production Softwares
    • PROMINENCE OF 2D
    • RETAS - SOFTWARE FOR ANIME PRODUCTION
    • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
  • Proprietary 3D Softwares of Animation studios
  • Collaboration between Animation Studios and Software Firms

Animation & VFX Content Creation

  • Content Creation Workflow in 2D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
  • Content Creation Lead Time Calculation in 2D Animation
    • SCANNING AND FILTERING
    • INK AND PAINT
    • COMPOSITING AND DOPESHEET PREPARATION
  • Digital processing in 2D Animation
    • WORKFLOW PRECEEDING DIGITAL PROCESSING
  • Content Creation Workflow in 3D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
    • PARALLEL ACTIVITIES
  • Time Line of a Sample 3D production workflow
  • Animation Software usage in 3D Production Workflow
  • Animation Production Management
    • GOVERNANCE
    • TASK DIVISION AND PEOPLE ALLOCATION
    • TECHNOLOGY
  • Role of Cloud Computing in Animation & VFX Workflow

Audience Dynamics

  • Marketing Strategies for Animation Studios
    • MARKETING PROGRAM
    • PROFILING AND TARGETING THE RIGHT AUDIENCE
  • Strategies for Successful Animation Films
    • BEST PRACTICES IN CHARACTER DESIGN
    • LESSONS FROM PAST MISTAKES
  • Profile of a 3D Animation Studio: Pixar
    • PIXAR'S TECHNOLOGICAL ADVANTAGE

Economics of Animation & VFX

  • Revenue break-up across distribution channels
    • STREAMING VIDEO
  • Marketing to Exhibition of Animation Content
    • MARKETING
    • LICENSING
    • MERCHANDISING
    • DISTRIBUTION
    • EXHIBITION
  • Economics of Animation Copyrights
    • DYNAMICS OF COPYRIGHTS

Guidelines for Setting up an Animation Studio

  • Investments Needed for Setting up an Animation Studio
  • Specialized Hardware and Software Investments
  • Leveraging Cloud Computing for Competitive Advantage

Managing an Animation & Games Studio

  • Key Issues of Concern
  • Formulating the long-term Strategy

Animation Content Outsourcing

  • Offshore Computer Animation Production
    • BUSINESS AND REVENUE MODELS
  • Drivers

Animation, VFX & Games Industry in Europe

  • Winds of Change
    • DEMAND FOR TV CONTENT
    • FEATURE FILM INDUSTRY IN EUROPE
    • MARKETING AND MERCHANDISING
  • Collaboration among European Studios
  • Drivers for Success
  • Trends in Europe
  • Animation, VFX & Games industry in Germany
    • SIZE OF ANIMATION INDUSTRY IN GERMANY
    • CHANGING STRATEGIES
    • KEY PLAYERS IN THE INDUSTRY
    • GERMAN VIDEO GAMES MARKET SIZE & OPPORTUNITY
  • Animation, VFX & Games industry in the UK
    • SIZE OF ANIMATION INDUSTRY IN THE UK
    • INDUSTRY SUCCESS
    • KEY PLAYERS IN THE INDUSTRY
    • VIDEO GAMES MARKET SIZE & OPPORTUNITY IN THE UK
  • Animation, VFX & Games industry in Italy
    • SIZE OF ANIMATION & VFX INDUSTRY IN ITALY
    • KEY PLAYERS IN THE INDUSTRY
    • ITALIAN VIDEO GAMES MARKET SIZE & OPPORTUNITY
  • Animation, VFX & Games industry in France
    • SIZE OF ANIMATION & VFX INDUSTRY IN FRANCE
    • KEY PLAYERS IN THE INDUSTRY
    • FRENCH VIDEO GAMES MARKET SIZE & OPPORTUNITY
  • Animation, VFX & Games industry in Spain
    • SIZE OF ANIMATION & VFX INDUSTRY IN SPAIN
    • KEY PLAYERS IN THE INDUSTRY
    • SPANISH VIDEO GAMES MARKET SIZE & OPPORTUNITY
  • Animation VFX & Games industry in Denmark
    • KEY PLAYERS IN THE INDUSTRY
    • DANISH VIDEO GAMES MARKET SIZE & OPPORTUNITY

Animation, VFX & Games Industry in USA

  • Key Trends
    • MARKET SIZE
    • CHALLENGES
  • Production and Post-Production Market
    • MARKET SIZE
    • KEY TRENDS
  • Animation Value Chain in the US
  • Video Games Industry in the USA
    • KEY TRENDS IN THE AMERICAN VIDEO GAMES INDUSTRY
    • AMERICAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN AMERICA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN AMERICA
    • AMERICAN VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN AMERICA
  • Key Opportunities & Strategies for American Video Games Industry
  • Video Games Market Segments in the US
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN THE US
  • American Video Games Market Size & Opportunity

Asian Animation, VFX & Games Industry

  • Establishment of Local Animation Industry
  • Early Trends in Animation Outsourcing to Asia
    • ANIMATION OUTSOURCING IN CHINA
    • ANIMATION OUTSOURCING IN INDIA
    • ANIMATION OUTSOURCING IN SOUTH KOREA
    • ANIMATION OUTSOURCING IN PHILIPPINES
    • ANIMATION OUTSOURCING IN TAIWAN
    • ANIMATION OUTSOURCING IN VIETNAM
  • Local Content Productions
  • Trend towards Co-Productions
    • CO-PRODUCTIONS IN JAPAN
    • CO-PRODUCTIONS IN CHINA
    • CO-PRODUCTIONS IN KOREA
    • CO-PRODUCTIONS IN INDIA
    • CO-PRODUCTIONS IN TAIWAN
    • CO-PRODUCTIONS IN PHILIPPINES
    • CO-PRODUCTIONS IN SINGAPORE
    • CO-PRODUCTIONS IN MALAYSIA
  • Popularity of Foreign Animation
  • Controversies Surrounding Foreign Animation
    • PHILIPPINES
    • SINGAPORE
    • KOREA
    • MALAYSIA
    • INDONESIA
  • Animation in Asian Societies
    • SUCCESSFUL BUSINESS MODELS
  • Animation Studios in Asia
  • Video Games Industry in Asia
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ASIA
    • VIDEO GAMES INDUSTRY STRUCTURE IN ASIA
    • VIDEO GAME BUSINESS MODELS IN ASIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN ASIA
    • VIDEO GAMES INDUSTRY VALUE CHAIN IN ASIA
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN ASIA
  • Key Opportunities & Strategies for Video Games Industry in the Asia
  • Video Games Market Segments in the Asia
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN ASIA

Animation & VFX Industry in Africa

  • EGYPT
  • KENYA
  • ALGERIA
  • SENEGAL
  • ZIMBABWAE
  • NIGER
  • IVORY COAST
  • GHANA
  • CONGO
  • BURKINA FASO

Animation, VFX & Games Industry in the Middle East

  • Emergence of the Middle Eastern Animation Industry
  • Key Industry Trends
    • LOCAL CONTENT CREATION
  • Animation & VFX industry in United Arab Emirates
    • GOVERNMENT SUPPORT
    • INTERNATIONAL COLLABORATION
  • Dubai's first 3D Animated Feature Film
  • Video Games Industry in the UAE
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN THE UAE
  • UAE's Video Games Market Size & Opportunity
  • Animation & VFX industry in Saudi Arabia
    • GOVERNMENT SUPPORT
    • STRATEGIES FOR INDUSTRY GROWTH
  • Video Games Industry in Saudi Arabia
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SAUDI ARABIA
  • Saudi Arabia's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Japan

  • Key Trends
    • MARKET OVERVIEW
    • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
    • OUTSOURCING TO OTHER COUNTRIES
    • SUCCESSFUL BUSINESS MODELS
    • CHALLENGES
  • Anime Exports
    • OVERSEAS INFLUENCE OF ANIME
  • Globally Successful Japanese Animes
    • THE POKEMON PHENOMENON
  • Japanese Anime Production Models
    • PROMINENCE OF 2D
  • Future Trends
  • Animation Studios in Japan
  • Video Games Industry in Japan
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAPAN
    • VIDEO GAMES INDUSTRY STRUCTURE IN JAPAN
    • VIDEO GAME BUSINESS MODELS IN JAPAN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
    • JAPANESE VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN JAPAN
  • Japan's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in South Korea

  • Emergence of the Industry
  • Functioning of Korean Animation Studios
  • Changing Business Models
    • GOING BEYOND SUBCONTRACTING
    • INVESTMENTS BY INDUSTRIAL GROUPS
    • CHANGES IN INDUSTRY STRUCTURE
    • SUCCESS IN OTHER COUNTRIES
  • Current State of the Industry
    • GOVERNMENT SUPPORT
    • COLLABORATION WITH OVERSEAS PARTNERS
    • KEY TRENDS
    • LOCAL CONTENT
  • Challenges
  • Market Opportunity
    • SIZE OF THE KOREAN ANIMATION INDUSTRY
  • Future Outlook
  • Animation Schools in Korea
  • Animation Studios in Korea
  • Video Games Industry in South Korea
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN KOREA
    • Korea's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Canada

  • Industry Drivers
    • ANIMATION FUNDING
  • Challenges
  • Strategies for Animation Studios in Canada
  • Data on Animation Studios in Canada
  • Video Games Industry in Canada
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN CANADA
  • Canada's Video Games Market Size & Opportunity

Animation VFX & Games Industry in Australia

  • Recent Movie Trends in Australia
  • Industry evolution and key Animation productions
  • Challenges
  • Government Support
  • Strategies for Animation Studios in Australia
  • Animation Studios in Australia
  • Animation Movies in Australia
  • Animation Schools in Australia
  • Profile of Animation Studios in Australia
  • Video Games Industry in Australia
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN AUSTRALIA
  • Australia's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Argentina

  • Key Trends
    • LOCAL CONTENT
  • Animation Studios in Argentina
  • Argentina's first 3D Animated Feature Film
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Argentina
  • Data on Animation Studios in Argentina
  • Video Games Industry in Argentina
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ARGENTINA
  • Argentina's Video Games Market Size & Opportunity

Animation VFX & Games Industry in Brazil

  • Key Trends
    • LOCAL CONTENT
  • Animation Studios in Brazil
  • Brazil's first CGI Animated Feature Film
  • Brazil's first TV animation series
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Brazil
  • Data on Animation Studios in Brazil
  • Video Games Industry in Brazil
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN BRAZIL
  • Brazil's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Colombia

  • Animation Studios in Colombia
  • Key Trends
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Colombia
  • Data on Animation Studios in Colombia
  • Video Games Industry in Colombia
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COLOMBIA
  • Colombia's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in South Africa

  • Key Trends
  • Animation Studios in South Africa
  • South Africa's first Animated Feature Film
  • South Africa's successful 3D Feature Film
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in South Africa
  • Data on Animation Studios in South Africa
  • Video Games Industry in South Africa
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SOUTH AFRICA
  • South Africa's Video Games Market Size & Opportunity

Animation & VFX Industry in Mexico

  • Key Trends
    • LOCAL CONTENT
  • Recent Movie Trends in Mexico
  • Animation Studios in Mexico
  • Animation Schools in Mexico
  • Mexico's 3D Animated Feature Films
  • Government Support
  • Challenges
  • Industry Opportunities
  • Industry Drivers
  • Strategies for Animation Studios in Mexico
  • Data on Animation Studios in Mexico
  • Video Games Industry in Mexico
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MEXICO
  • Mexico's Video Games Market Size & Opportunity

Figures and Tables

  • FIGURE 1: EARLY ANIMATIONS
  • TABLE 1: ANIMATION MOVIES ADAPTED FROM TELEVISION
  • FIGURE 2: ANIMATION INDUSTRY ACTIVITY FLOW
  • FIGURE 3: ANIMATION INDUSTRY SUPPLY CHAIN
  • FIGURE 4: EARLY CGI BASED ANIMATIONS
  • TABLE 2: LIVE ACTION MOVIES FEATURING CGI CHARACTERS
  • TABLE 3: TOP GROSSING ANIMATION MOVIES
  • FIGURE 5: SIZE OF GLOBAL ANIMATION GAMES & VFX INDUSTRY
  • FIGURE 6: BREAK-UP OF GLOBAL ANIMATION, VFX AND GAMES INDUSTRY
  • FIGURE 7: GEOGRAPHICAL BREAK-UP OF THE GLOBAL ANIMATION & VFX INDUSTRY
  • FIGURE 8: GEOGRAPHIC DISTRIBUTION OF ANIMATION STUDIOS IN THE WORLD
  • FIGURE 9: BREAK-UP OF ANIMATION STUDIOS BASED ON CAPABILITIES
  • TABLE 4: MOST INFLUENTIAL ANIMATION STUDIOS OF ALL TIME
  • TABLE 5: ANIMATED FEATURE FILMS FROM PROMINENT STUDIOS
  • FIGURE 10: BREAK-UP OF GLOBAL ANIMATION INDUSTRY BASED ON MARKET SEGMENTS
  • TABLE 6: TOP ANIMATION MOVIE FRANCHISES
  • TABLE 7: TOP GROSSING CGI ANIMATION MOVIES OF ALL TIME
  • TABLE 8: CGI FEATURE FILMS
  • TABLE 9: LIVE ACTION MOVIES WITH CGI MAIN CHARACTERS
  • TABLE 10: PROMINENT STOP MOTION ANIMATION MOVIES
  • TABLE 11: PROMINENT MOTION CAPTURE MOVIES
  • FIGURE 11: GLOBAL BOX OFFICE REVENUES OF 3D MOVIES
  • FIGURE 12: BOX OFFICE REVENUES OF 3D MOVIES IN NORTH AMERICA
  • FIGURE 13: GROWTH OF GLOBAL 3D SCREENS
  • FIGURE 14: NUMBER OF 3D MOVIES RELEASED GLOBALLLY
  • TABLE 12: PROMINENT 3D MOVIES
  • TABLE 13: TOP GROSSING 3D ANIMATION MOVIES OF ALL TIMES
  • TABLE 14: 3D ANIMATION MOVIES IN THE TOP 20 GROSSING MOVIES
  • TABLE 15: 3D TELEVISION CHANNELS
  • TABLE 16: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN EUROPE
  • FIGURE 15: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN EUROPE
  • FIGURE 16: CABLE TV WATCHING PATTERN IN THE US
  • TABLE 17: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN THE US AND CANADA
  • FIGURE 17: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN THE US AND CANADA
  • TABLE 18: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN ASIA
  • FIGURE 18: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN ASIA
  • TABLE 19: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN SOUTH AMERICA
  • FIGURE 19: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN SOUTH AMERICA
  • TABLE 20: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN THE REST OF THE WORLD
  • FIGURE 20: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN REST OF THE WORLD
  • TABLE 21: WORLDWIDE ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS
  • FIGURE 21: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS WORLDWIDE
  • FIGURE 22: GLOBAL ANIMATION INDUSTRY BREAK-UP BASED ON APPLICATIONS
  • TABLE 22: CLASSIFICATION OF ANIMATION SOFTWARES
  • TABLE 23: KEY PLAYERS AND THEIR PRODUCTS IN 2D ANIMATION SOFTWARE MARKET
  • TABLE 24: LEADING 2D AND 3D ANIMATION SOFTWARES
  • TABLE 25: LEADING 3D ANIMATION SOFTWARES BY APPLICATION & OPERATING SYSTEM
  • TABLE 26: KEY PLAYERS AND THEIR PRODUCTS IN 3D ANIMATION SOFTWARE MARKET
  • TABLE 27: FREE ANIMATION SOFTWARES
  • TABLE 28: PRICING STRUCTURES OF KEY ANIMATION SOFTWARE PACKAGES
  • TABLE 29: COMPARISON OF KEY 3D ANIMATION SOFTWARE
  • FIGURE 23: 3D ANIMATION SOFTWARE MARKET SIZE
  • FIGURE 24: 3D ANIMATION SOFTWARE MARKET BREAK-UP BY MARKET SEGMENTS
  • FIGURE 25: 2D ANIMATION PRODUCTION WORKFLOW
  • FIGURE 26: 3D ANIMATION PRODUCTION WORKFLOW
  • FIGURE 27: 3D ANIMATION WORKFLOW USING 3D SOFTWARE
  • FIGURE 28: PIXAR'S PRODUCTIONS
  • FIGURE 29: GLOBAL STREAMING VIDEO MARKET SIZE
  • FIGURE 30: GLOBAL ANIMATION & VFX STREAMING VIDEO MARKET SIZE
  • FIGURE 31: ANIMATION MOVIE MARKETING COST BREAK-UP
  • TABLE 30: LEADING GLOBAL ANIMATION LICENSORS AND LICENSED PROPERTIES
  • TABLE 31: COST BREAK-UPS OF LEADING ANIMATION MOVIES
  • TABLE 32: CAPITAL EXPENDITURE FOR SETTING UP AN ANIMATION STUDIO
  • TABLE 33: PROFILE OF EMPLOYEES REQUIRED TO MANAGE THE STUDIO
  • TABLE 34: LEADING EUROPEAN ANIMATION FILMS BY THEATRE ADMISSIONS
  • FIGURE 32: SIZE OF ANIMATION & VFX INDUSTRY IN GERMANY
  • TABLE 35: LEADING ANIMATION & VFX STUDIOS IN GERMANY
  • FIGURE 33: MARKET SIZE OF GERMAN GAMES INDUSTRY
  • FIGURE 34: MARKET SIZE OF MOBILE GAMES INDUSTRY IN GERMANY
  • FIGURE 35: SIZE OF ANIMATION & VFX INDUSTRY IN THE UK
  • TABLE 36: LEADING ANIMATION & VFX STUDIOS IN THE UK
  • FIGURE 36: MARKET SIZE OF THE UK GAMES INDUSTRY
  • FIGURE 37: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE UK
  • TABLE 37: LEADING GAMES STUDIOS IN THE UK
  • FIGURE 38: SIZE OF ANIMATION & VFX INDUSTRY IN ITALY
  • TABLE 38: ANIMATION & VFX STUDIOS IN ITALY
  • FIGURE 39: MARKET SIZE OF ITALIAN GAMES INDUSTRY
  • FIGURE 40: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ITALY
  • FIGURE 41: SIZE OF ANIMATION & VFX INDUSTRY IN FRANCE
  • TABLE 39: ANIMATION & VFX STUDIOS IN FRANCE
  • FIGURE 42: MARKET SIZE OF FRENCH GAMES INDUSTRY
  • FIGURE 43: MARKET SIZE OF MOBILE GAMES INDUSTRY IN FRANCE
  • FIGURE 44: SIZE OF ANIMATION INDUSTRY IN SPAIN
  • TABLE 40: ANIMATION & VFX STUDIOS IN SPAIN
  • FIGURE 45: MARKET SIZE OF SPANISH GAMES INDUSTRY
  • FIGURE 46: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SPAIN
  • TABLE 41: ANIMATION STUDIOS IN DENMARK
  • FIGURE 47: MARKET SIZE OF DANISH GAMES INDUSTRY
  • FIGURE 48: MARKET SIZE OF MOBILE GAMES INDUSTRY IN DENMARK
  • TABLE 42: LEADING ANIMATION STUDIOS IN THE US
  • TABLE 43: LEADING ANIMATION TV CHANNELS IN THE US
  • TABLE 44: LEADING GAME STUDIOS IN THE US
  • FIGURE 49: 3D ANIMATION SALARIES IN THE US
  • FIGURE 50: 2D ANIMATION SALARIES IN THE US
  • FIGURE 51: WEB & MOBILE ANIMATION SALARIES IN THE US
  • FIGURE 52: GAMING SALARIES IN THE US
  • TABLE 45: LEADING AMERICAN GAME STUDIOS
  • FIGURE 53: COST STRUCTURE OF AMERICAN VIDEO GAMES
  • TABLE 46: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THE US
  • TABLE 47: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THE US
  • FIGURE 54: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN THE US
  • FIGURE 55: MARKET SIZE OF GAMES INDUSTRY IN THE US
  • FIGURE 56: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE US
  • FIGURE 57: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THE US
  • TABLE 48: KEY ANIMATION STUDIOS IN ASIA
  • FIGURE 58: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN ASIA
  • FIGURE 59: EARLIEST EGYPTIAN ANIMATION PRODUCTION
  • FIGURE 60: EGYPTIAN ANIMATION PRODUCTIONS
  • FIGURE 61: KENYAN ANIMATION PRODUCTIONS
  • FIGURE 62: SENEGALESE ANIMATION PRODUCTIONS
  • FIGURE 63: AFRICA'S FIRST ANIMATED FEATURE FILM
  • FIGURE 64: ZIMBABWEAN ANIMATION PRODUCTIONS
  • FIGURE 65: EARLY NIGER ANIMATION PRODUCTIONS
  • FIGURE 66: EARLY IVORY COAST ANIMATION PRODUCTIONS
  • FIGURE 67: GHANA'S ANIMATION PRODUCTIONS
  • FIGURE 68: CONGO ANIMATION PRODUCTIONS
  • FIGURE 69: EARLY BURKINA FASO ANIMATION PRODUCTIONS
  • FIGURE 70: DUBAI'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 49: LEADING GAME STUDIOS IN THE UAE
  • TABLE 50: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THE UAE
  • TABLE 51: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THE UAE
  • FIGURE 71: MARKET SIZE OF GAMES INDUSTRY IN THE UAE
  • FIGURE 72: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE UAE
  • FIGURE 73: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THE UAE
  • TABLE 52: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SAUDI ARABIA
  • TABLE 53: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SAUDI ARABIA
  • FIGURE 74: MARKET SIZE OF GAMES INDUSTRY IN SAUDI ARABIA
  • FIGURE 75: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SAUDI ARABIA
  • FIGURE 76: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SAUDI ARABIA
  • TABLE 54: MOST POPULAR JAPANESE ANIMATION MOVIES
  • FIGURE 77: SIZE OF ANIMATION I& VFX NDUSTRY IN JAPAN
  • TABLE 55: LEADING ANIMATION & VFX STUDIOS IN JAPAN
  • TABLE 56: LEADING GAME STUDIOS IN JAPAN
  • FIGURE 78: COST STRUCTURE OF VIDEO GAMES JAPAN
  • TABLE 57: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN JAPAN
  • TABLE 58: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN JAPAN
  • FIGURE 79: MARKET SIZE OF GAMES INDUSTRY IN JAPAN
  • FIGURE 80: MARKET SIZE OF MOBILE GAMES INDUSTRY IN JAPAN
  • FIGURE 81: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN JAPAN
  • TABLE 59: IN-HOUSE CONTENT DEVELOPED BY KOREAN ANIMATION STUDIOS
  • FIGURE 82: SIZE OF KOREAN ANIMATION & VFX INDUSTRY
  • TABLE 60: ANIMATION SCHOOLS IN KOREA
  • TABLE 61: KOREA'S LEADING ANIMATION & VFX STUDIOS
  • TABLE 62: LEADING GAME STUDIOS IN KOREA
  • TABLE 63: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN KOREA
  • TABLE 64: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN KOREA
  • FIGURE 83: MARKET SIZE OF GAMES INDUSTRY IN KOREA
  • FIGURE 84: MARKET SIZE OF MOBILE GAMES INDUSTRY IN KOREA
  • FIGURE 85: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN KOREA
  • TABLE 65: ANIMATION & VFX STUDIOS IN CANADA
  • FIGURE 86: NUMBER OF ANIMATION STUDIOS IN CANADA
  • FIGURE 87: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON SIZE
  • FIGURE 88: CLASSIFICATION OF ANIMATION STUDIOS IN CANADA BASED ON CAPABILITIES
  • FIGURE 89: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON APPLICATIONS
  • FIGURE 90: 3D ANIMATION SALARIES IN CANADA
  • FIGURE 91: 2D ANIMATION SALARIES IN CANADA
  • FIGURE 92: WEB & MOBILE ANIMATION SALARIES IN CANADA
  • FIGURE 93: GAMING SALARIES IN CANADA
  • TABLE 66: LEADING GAME STUDIOS IN CANADA
  • TABLE 67: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN CANADA
  • TABLE 68: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN CANADA
  • FIGURE 94: MARKET SIZE OF GAMES INDUSTRY IN CANADA
  • FIGURE 95: MARKET SIZE OF MOBILE GAMES INDUSTRY IN CANADA
  • FIGURE 96: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN CANADA
  • FIGURE 97: AUSTRALIAN FILM ADMISSION STATISTICS
  • FIGURE 98: NUMBER OF SCREENS IN AUSTRALIA
  • FIGURE 99: BOX OFFICE REVENUES IN AUSTRALIA
  • FIGURE 100: AUSTRALIAN FILM ADMISSIONS PER CAPITA
  • FIGURE 101 AUSTRALIAN FILM PRODUCTIONS PER YEAR
  • FIGURE 102: THEATRE ADMISSIONS IN AUSTRALIA
  • FIGURE 103: TICKET PRICES IN AUSTRALIA
  • FIGURE 104: EARLY AUSTRALIAN ANIMATION PRODUCTIONS
  • TABLE 69: ANIMATION & VFX STUDIOS IN AUSTRALIA
  • TABLE 70: ANIMATION MOVIES IN AUSTRALIA
  • TABLE 71: ANIMATION SCHOOLS IN AUSTRALIA
  • FIGURE 105: NUMBER OF ANIMATION STUDIOS IN AUSTRALIA
  • FIGURE 106: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON SIZE
  • FIGURE 107: CLASSIFICATION OF ANIMATION STUDIOS IN AUSTRALIA BASED ON CAPABILITIES
  • FIGURE 108: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON APPLICATIONS
  • FIGURE 109: 3D ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 110: 2D ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 111: WEB & MOBILE ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 112: GAMING SALARIES IN AUSTRALIA
  • TABLE 72: LEADING GAME STUDIOS IN AUSTRALIA
  • TABLE 73: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN AUSTRALIA
  • TABLE 74: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN AUSTRALIA
  • FIGURE 113: MARKET SIZE OF GAMES INDUSTRY IN AUSTRALIA
  • FIGURE 114: MARKET SIZE OF MOBILE GAMES INDUSTRY IN AUSTRALIA
  • FIGURE 115: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN AUSTRALIA
  • TABLE 75: ORIGINAL ANIMATION CONTENT CREATED IN ARGENTINA
  • TABLE 76: ANIMATION & VFX STUDIOS IN ARGENTINA
  • FIGURE 116: ARGENTINA'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 117: NUMBER OF ANIMATION STUDIOS IN ARGENTINA
  • FIGURE 118: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON SIZE
  • FIGURE 119: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON CAPABILITIES
  • FIGURE 120: CLASSIFICATION OF ANIMATION STUDIOS IN ARGENTINA BASED ON APPLICATIONS
  • FIGURE 121: NUMBER OF PEOPLE EMPLOYED IN THE ARGENTINE ANIMATION INDUSTRY
  • FIGURE 122: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN ARGENTINA
  • FIGURE 123: ANNUAL ANIMATION CONTENT OUTPUT OF ARGENTINE ANIMATION INDUSTRY
  • FIGURE 124: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF ARGENTINE ANIMATION INDUSTRY
  • FIGURE 125: 3D ANIMATION SALARIES IN ARGENTINA
  • FIGURE 126: 2D ANIMATION SALARIES IN ARGENTINA
  • FIGURE 127: WEB & MOBILE ANIMATION SALARIES IN ARGENTINA
  • FIGURE 128: GAMING SALARIES IN ARGENTINA
  • TABLE 77: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN ARGENTINA
  • TABLE 78: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN AUSTRALIA
  • FIGURE 129: MARKET SIZE OF GAMES INDUSTRY IN ARGENTINA
  • FIGURE 130: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ARGENTINA
  • FIGURE 131: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN AUSTRALIA
  • TABLE 79: ORIGINAL ANIMATION CONTENT CREATED IN BRAZIL
  • TABLE 80: ANIMATION & VFX STUDIOS IN BRAZIL
  • FIGURE 132: BRAZIL'S FIRST CGI ANIMATED FEATURE FILM
  • FIGURE 133: BRAZIL'S FIRST LOCALLY PRODUCED TV SERIES
  • FIGURE 134: NUMBER OF ANIMATION & VFX STUDIOS IN BRAZIL
  • FIGURE 135: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON SIZE
  • FIGURE 136: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON CAPABILITIES
  • FIGURE 137: CLASSIFICATION OF ANIMATION STUDIOS IN BRAZIL BASED ON APPLICATIONS
  • FIGURE 138: NUMBER OF PEOPLE EMPLOYED IN THE BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 139: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN BRAZIL
  • FIGURE 140: ANNUAL ANIMATION CONTENT OUTPUT OF BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 141: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 142: 3D ANIMATION SALARIES IN BRAZIL
  • FIGURE 143: 2D ANIMATION SALARIES IN BRAZIL
  • FIGURE 144: WEB & MOBILE ANIMATION SALARIES IN BRAZIL
  • FIGURE 145: GAMING SALARIES IN BRAZIL
  • TABLE 81: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN BRAZIL
  • TABLE 82: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN BRAZIL
  • FIGURE 146: MARKET SIZE OF GAMES INDUSTRY IN BRAZIL
  • FIGURE 147: MARKET SIZE OF MOBILE GAMES INDUSTRY IN BRAZIL
  • FIGURE 148: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN BRAZIL
  • TABLE 83: ANIMATION & VFX STUDIOS IN COLOMBIA
  • FIGURE 149: NUMBER OF ANIMATION & VFX STUDIOS IN COLOMBIA
  • FIGURE 150: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON SIZE
  • FIGURE 151: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON CAPABILITIES
  • FIGURE 152: CLASSIFICATION OF ANIMATION STUDIOS IN COLOMBIA BASED ON APPLICATIONS
  • FGURE 153: NUMBER OF PEOPLE EMPLOYED IN THE COLOMBIA ANIMATION INDUSTRY
  • FIGURE 154: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN COLOMBIA
  • FIGURE 155: ANNUAL ANIMATION CONTENT OUTPUT OF COLOMBIAN ANIMATION INDUSTRY
  • FIGURE 156: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF COLOMBIA ANIMATION INDUSTRY
  • FIGURE 157: 3D ANIMATION SALARIES IN COLOMBIA
  • FIGURE 158: 2D ANIMATION SALARIES IN COLOMBIA
  • FIGURE 159: WEB & MOBILE ANIMATION SALARIES IN COLOMBIA
  • FIGURE 160: GAMING SALARIES IN COLOMBIA
  • TABLE 84: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN COLOMBIA
  • TABLE 85: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN COLOMBIA
  • FIGURE 161: MARKET SIZE OF GAMES INDUSTRY IN COLOMBIA
  • FIGURE 162: MARKET SIZE OF MOBILE GAMES INDUSTRY IN COLOMBIA
  • FIGURE 163: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN COLOMBIA
  • TABLE 86: ANIMATION & VFX STUDIOS IN SOUTH AFRICA
  • FIGURE 164: SOUTH AFRICA'S FIRST ANIMATED FEATURE FILM
  • FIGURE 165: SOUTH AFRICA'S 3D FEATURE FILM
  • FIGURE 166: NUMBER OF ANIMATION & VFX STUDIOS IN SOUTH AFRICA
  • FIGURE 167: BREAK-UP OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON SIZE
  • FIGURE 168: BREAK-UP OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON CAPABILITIES
  • FIGURE 169: CLASSIFICATION OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON APPLICATIONS
  • FIGURE 170: NUMBER OF PEOPLE EMPLOYED IN THE SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 171: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN SOUTH AFRICA
  • FIGURE 172: ANNUAL ANIMATION CONTENT OUTPUT OF SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 173: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 174: 3D ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 175: 2D ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 176: WEB & MOBILE ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 177: GAMING SALARIES IN SOUTH AFRICA
  • TABLE 87: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SOUTH AFRICA
  • TABLE 88: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SOUTH AFRICA
  • FIGURE 178: MARKET SIZE OF GAMES INDUSTRY IN SOUTH AFRICA
  • FIGURE 179: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SOUTH AFRICA
  • FIGURE 180: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SOUTH AFRICA
  • TABLE 89: ORIGINAL ANIMATION CONTENT CREATED IN MEXICO
  • TABLE 90: COMMERCIALLY SUCCESSFUL MEXICAN FILM PRODUCTIONS
  • FIGURE 181: FEATURE FILMS IN MEXICO
  • FIGURE 182: NUMBER OF SCREENS IN MEXICO
  • FIGURE 183: BOX OFFICE REVENUES IN MEXICO
  • FIGURE 184: MEXICAN FILM ADMISSIONS PER CAPITA
  • FIGURE 185: MEXICAN FILM PRODUCTIONS PER YEAR
  • FIGURE 186: THEATRE ADMISSIONS IN MEXICO
  • FIGURE 187: TICKET PRICES IN MEXICO
  • TABLE 91: ANIMATION & VFX STUDIOS IN MEXICO
  • TABLE 92: ANIMATION SCHOOLS IN MEXICO
  • FIGURE 188: MEXICO'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 189: NUMBER OF ANIMATION STUDIOS IN MEXICO
  • FIGURE 190: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON SIZE
  • FIGURE 191: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON CAPABILITIES
  • FIGURE 192: CLASSIFICATION OF ANIMATION STUDIOS IN MEXICO BASED ON APPLICATIONS
  • FIGURE 193: NUMBER OF PEOPLE EMPLOYED IN THE MEXICAN ANIMATION INDUSTRY
  • FIGURE 194: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN MEXICO
  • FIGURE 195: ANNUAL ANIMATION CONTENT OUTPUT OF MEXICAN ANIMATION INDUSTRY
  • FIGURE 196: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF MEXICAN ANIMATION INDUSTRY
  • FIGURE 197: 3D ANIMATION SALARIES IN MEXICO
  • FIGURE 198: 2D ANIMATION SALARIES IN MEXICO
  • FIGURE 199: WEB & MOBILE ANIMATION SALARIES IN MEXICO
  • FIGURE 200: GAMING SALARIES IN MEXICO
  • TABLE 93: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN MEXICO
  • TABLE 94: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SOUTH AFRICA
  • FIGURE 201: MARKET SIZE OF GAMES INDUSTRY IN MEXICO
  • FIGURE 202: MARKET SIZE OF MOBILE GAMES INDUSTRY IN MEXICO
  • FIGURE 203: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN MEXICO
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