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Market Research Report

Middle East & Arab Animation, VFX & Video Games: Strategies, Trends & Opportunities (2020-25)

Published by Digital Vector, Inc. Product code 920315
Published Content info 400 Pages, 109 Figures, 56 Tables
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Middle East & Arab Animation, VFX & Video Games: Strategies, Trends & Opportunities (2020-25)
Published: January 1, 2020 Content info: 400 Pages, 109 Figures, 56 Tables
Description

EXECUTIVE SUMMARY

The Middle Eastern and Arab Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry has been in existence for quite a long time, however on a small scale. This is changing with increasing global exposure and knowledge transfer and training from international animation and game studios. The industry is in a phase where we are seeing the emergence of several animation, VFX and gaming companies and animators working on attractive stories and content leveraging the continent's large potential for stories.

The region has a handful of large animation studios as well as several small and medium sized studios producing content tailored to local tastes. Supply of animation talent, which has historically been limited, is emerging with support and intervention of several government and industry initiatives to develop and support animation through university courses and vocational training courses which provide theoretical and practical hands-on learning on Animation, VFX and Video Games. There are vast sections of the Middle East and Arab region where the potential for Animation, VFX & Video games has not yet been realized and calls for closer participation between government, industry and academia to catalyse the industry growth. The industry needs support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. access to global distribution and collaboration networks etc. Countries such as Egypt, Syria, Lebanon, Jordan, Saudi Arabia, Palestine, Turkey, Israel and Iran are emerging as key players in the region. However, the content producers in these countries have not been successful in global distribution of their output. This current focus of the industry includes content for movies, television, games, augmented reality, virtual reality, advertising, web designs and industrial applications such as architecture, engineering, industrial design, healthcare, education, medicine, and the motor industry.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud-based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

EMERGING TRENDS IN ANIMATION, VFX & VIDEO GAMES INDUSTRY

  • The combination of live action and animation will alter the form, as well as the content, of film animation.
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more.
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world - tax incentives, regional low labor costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax advantaged or low cost regions.
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads.
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in future it could form a much larger share of revenues.
  • Artificial Intelligence, machine learning & deep learning are being leveraged to drive hyper-personalisation for video games.
  • Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.
  • Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning.
  • In video games, predictive analytics can be used to forecast when a player will stop playing, if a player will convert from a non-paying to a paying user, what types of items players will purchase, classify player behavior, etc.
  • Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.
  • The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow.

ANIMATION, VFX & VIDEO GAMES INDUSTRY RESEARCH

Digital Vector is the world's most authoritative source for Animation, VFX & Video Games Industry research. The industry research, in publication since the year 2003 is the primary source of reference for leading global business executives, government leaders, product managers, researchers, analysts, academia and consultants. The report is the result of hundreds of man years of effort involving leading industry analysts with expertise across various aspects of the Animation, VFX & Games industry value chain. Digital Vector is the source for objective and actionable research to more than 700 plus global Fortune 1000 organizations in more than 40 countries across various value chain and industry functions.

Our research provides insights, information, advice and tools to achieve key priorities and enable the next wave of industry growth by enabling the key decision makers to take the right decisions. The research covers Animation, VFX and Video Games market across 60 plus countries, 6,000 plus Animation, VFX and Games studios and services companies as well as 200 plus animation and games software product companies. It is based on rigorous research methodology, which includes extensive Primary Research supported by in-depth Secondary Research using advanced quantitative and qualitative analysis.

Inputs and insights from our extensive network of Animation, VFX and Video Games industry service provider and consumer stakeholders gives clients a holistic picture of supply and demand they can only get from Digital Vector. Our research offers insights, expert analysis and forecasts about the Animation, VFX & Games industry including value chain analysis, market sizing and forecasting, industry challenges, opportunities, strengths, business models, content demand market size, commercial models, cost structure analysis, talent supply and cost analysis, industry trend, segmentation, government policy analysis, competitive benchmarking, animation software product market analysis, industry eco-system analysis, company profiles, supplier analysis, distributor analysis and product launch strategies.

Clients use Digital Vector's industry research to find answers to questions such as:

  • What are the emerging market opportunities, market growth factors, annual growth numbers, market size, growth forecasts, content volumes, demand and supply volumes?
  • Understand the fast-emerging market opportunities and segments and differentiate between them based on size and annual growth.
  • What are the geography specific industry challenges, characteristics, opportunities and strengths?
  • What are the risks of entering a new market and how to manage them? How is the market expected to evolve and what could be the future options?
  • Industry demography of key geographies and their animation landscape
  • Early identification of changing market conditions and their impact on key industry factors
  • Benchmark key government policy frameworks across various global markets and make the right partnership choices to make best use of support, subsidies and incentives.
  • What strategies to adopt for multi-country content collaborations?
  • Create, formulate and validate business plans towards making a product/service launch or make a buy decision?
  • What are the key attributes of specific geographical markets and how are the expected to evolve?
  • Key metrics to measure the differentiators of the industry to succeed at local, regional and global scale
  • What technology and business model disruptions will impact the Animation, VFX and video games industry in the next 2-5 years? What kind of impact will they have?
Table of Contents

Table of Contents

Global Animation & VFX Industry

  • History and Evolution
  • Industry Differentiators
  • Industry Characteristics
    • ANIMATION INDUSTRY SUPPLY CHAIN
    • ROLE OF TECHNOLOGY
    • MERCHANDISING OPPORTUNITIES
    • KEY DISTRIBUTION CHANNELS FOR ANIMATION CONTENT
    • RISKS FACED BY ANIMATION STUDIOS
    • DEMAND DRIVERS OF ANIMATION NDUSTRY
    • DRIVERS FOR SUCCESS
    • ANIMATION FINANCIAL MODELS
    • EMERGING TECHNOLOGICAL PLATFORMS
    • EMERGING APPLICATION AREAS
  • Competitive Landscape Of Animation Studios
  • Global Animation & VFX Market Size & Opportunity
  • Market segmentation of Animation, VFX and Video Games
  • Global Animation Studios: Distribution and Capabilities

Animation & VFX Market Segments

  • Market Segmentation
    • 2D ANIMATION
    • COMPUTER GENERATED IMAGERY (CGI)
    • VISUAL EFFECTS (VFX)
    • WEB ANIMATION
  • Market Opportunity for Computer Generated Imagery (CGI)
    • PRODUCING CGI ANIMATION
    • ADVANTAGES OF CGI ANIMATION
    • DISADVANTAGES OF CGI ANIMATION
    • INFLUENCE OF CGI ON 2D ANIMATION
    • CHALLENGES FOR CGI ANIMATION
    • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
  • Visual Effects (VFX)
    • VFX INDUSTRY CHALLENGES & OPPORTUNITIES
  • Stop Motion Animation
  • Motion Capture
  • 3D Animation Movies
    • KEY TRENDS, OPPORTUNITIES, FORECASTS

Emerging Trends & Future of Animation & VFX

  • Key predictions for the future

Global Television Animation Content Demand

  • Global Television Animation Content demand

Animation & VFX Content Creation

  • Content Creation Workflow in 2D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
  • Content Creation Lead Time Calculation in 2D Animation
    • SCANNING AND FILTERING
    • INK AND PAINT
    • COMPOSITING AND DOPESHEET PREPARATION
  • Digital processing in 2D Animation
    • WORKFLOW PRECEEDING DIGITAL PROCESSING
  • Content Creation Workflow in 3D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
    • PARALLEL ACTIVITIES
  • Timeline of a 3D production workflow
    • ANIMATION SOFTWARE USAGE IN 3D PRODUCTION WORKFLOW
  • Animation Production Management
    • GOVERNANCE
    • TASK DIVISION AND PEOPLE ALLOCATION
    • TECHNOLOGY
  • Cloud Computing in Animation & VFX Workflow

Audience Dynamics

  • Marketing Strategies for Animation Studios
    • MARKETING PROGRAM
    • ONLINE PRESENCE
    • PROFILING AND TARGETING THE RIGHT AUDIENCE
    • DISTRIBUTION
    • CONFERENCES, FESTIVALS & EVENTS
  • Strategies for Successful Animation Films
    • BEST PRACTICES IN CHARACTER DESIGN
    • LESSONS FROM PAST MISTAKES

Economics of Animation & VFX

  • Revenue break-up across distribution channels
    • STREAMING VIDEO
  • Marketing to Exhibition of Animation Content
    • MARKETING
    • LICENSING
    • MERCHANDISING
    • DISTRIBUTION
    • EXHIBITION
  • Economics of Animation Copyrights
    • DYNAMICS OF COPYRIGHTS

Guidelines for Setting up an Animation Studio

  • Investments Needed for Setting up an Animation Studio
  • Specialized Hardware and Software Investments
  • Leveraging Cloud Computing for Competitive Advantage

Managing an Animation & Video Games Studio

  • Key Issues of Concern
  • Formulating the long-term Strategy

Global Video Games Industry

  • Key Trends in the Global Video Games Industry
    • VIDEO GAMES INDUSTRY STRUCTURE
    • CHANGING VIDEO GAME BUSINESS MODELS
    • ONLINE VIDEO GAMING BUSINESS MODELS
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN
    • GAME DISTRIBUTION MODELS
  • Key Opportunities & Strategies for Video Games Industry
    • GAMES INDUSTRY COMPETENCIES & SKILLS
    • GUIDELINES FOR A GAMES STUDIO STRUCTURE
  • Artificial Intelligence, Machine Learning & Deep Learning driven Hyper-Personalisation For Video Games
    • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Global Video Games Market Size & Opportunity
    • CROSS OVER BETWEEN GAMES AND MOVIES
  • Cloud Gaming Market & Opportunities
    • MARKET SIZE, USER BASE, ADVANTAGES & CHALLENGES
    • KEY CLOUD GAMING SERVICE PROVIDERS
    • CLOUD GAMING MARKET OPPORTUNITIES AND PREDICTIONS

MIDDLE EAST & ARAB ANIMATION, VFX & VIDEO GAMES

Middle East & Arab Animation & VFX

  • Emergence of the Middle Eastern Animation
  • Key Industry Trends
    • LOCAL CONTENT CREATION
    • EMERGENCE OF CHILDREN'S TELEVISION CHANNELS
    • TELEVISION ANIMATION CONTENT DEMAND

United Arab Emirates Animation, VFX & Video Games

  • United Arab Emirates Animation & VFX
    • INDUSTRY OVERVIEW & KEY TRENDS
    • KEY TRENDS
    • GOVERNMENT SUPPORT
    • INTERNATIONAL COLLABORATION
    • DUBAI'S FIRST 3D ANIMATED FEATURE FILM
  • United Arab Emirates Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN THE UAE
  • United Arab Emirates Video Games Market Size & Opportunity

Saudi Arabia Animation, VFX & Video Games

  • Saudi Arabia Animation & VFX
    • INDUSTRY OVERVIEW
    • GROWTH CHALLENGES
    • KEY TRENDS IN LOCAL PRODUCTIONS
    • GOVERNMENT SUPPORT
    • STRATEGIES FOR INDUSTRY GROWTH
  • Saudi Arabia Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SAUDI ARABIA
  • Saudi Arabia's Video Games Market Size & Opportunity

Iran Animation, VFX & Video Games

  • Iran Animation & VFX
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
  • Iran Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN IRAN
  • Iran Video Games Market Size & Opportunity

Israel Animation, VFX & Video Games Industry

  • Israel Animation & VFX
    • CURRENT STATE OF THE INDUSTRY
    • INDUSTRY TRENDS & DRIVERS
    • INDUSTRY CHALLENGES
    • ANIMATION STUDIOS IN ISRAEL
    • ISRAEL'S FIRST ANIMATED FEATURE FILM
  • Statistics on Animation Studios in Israel
  • Israel Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN ISRAEL
    • KEY OPPORTUNITIES & STRATEGIES
  • Video Games Market Segments in Israel
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Israel's Video Games Market Size & Opportunity

Turkey Animation, VFX & Video Games Industry

  • Recent Movie Trends in Turkey
    • ANIMATION STUDIOS IN TURKEY
    • ANIMATION SCHOOLS IN TURKEY
    • GOVERNMENT SUPPORT
  • Strategies for Animation Studios in Turkey
    • INDUSTRY CHALLENGES
    • OPPORTUNITIES
    • DRIVERS
  • Key Statistics about Animation Industry in Turkey
  • Video Games Market in Turkey
    • KEY TRENDS IN THE TURKISH VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN TURKEY
    • ONLINE VIDEO GAMING BUSINESS MODELS IN TURKEY
  • Key Opportunities & Strategies for Turkish Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Turkish Video Games Market Size & Opportunity

Egypt Animation VFX & Video Games

  • Egypt Animation & VFX
    • INDUSTRY OVERVIEW
    • EGYPT'S FIRST ANIMATED FEATURE FILM
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
    • ANIMATION STUDIOS IN EGYPT
    • STRATEGIES FOR ANIMATION STUDIOS IN EGYPT
  • Egypt Video Games Industry
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN EGYPT
  • Egypt Video Games Market Size & Opportunity

Morocco Animation VFX & Video Games

  • Morocco Animation & VFX
    • ANIMATION FESTIVALS AND COMMUNITIES
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
  • Morocco Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MOROCCO
  • Morocco Video Games Market Size & Opportunity

Algeria Animation VFX & Video Games

  • Algeria Animation & VFX
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
  • Algeria Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ALGERIA
  • Algeria Video Games Market Size & Opportunity

FIGURES AND TABLES

  • FIGURE: EARLY ANIMATIONS
  • TABLE: ANIMATION MOVIES ADAPTED FROM TELEVISION
  • FIGURE: ANIMATION INDUSTRY ACTIVITY FLOW
  • FIGURE: ANIMATION & VFX INDUSTRY SUPPLY CHAIN
  • FIGURE: EARLY CGI BASED ANIMATIONS
  • TABLE: LIVE ACTION MOVIES FEATURING CGI CHARACTERS
  • TABLE: TOP GROSSING ANIMATION MOVIES
  • FIGURE: MARKET SIZE OF GLOBAL ANIMATION, VFX AND VIDEO GAMES INDUSTRY
  • FIGURE: BREAK-UP OF GLOBAL ANIMATION, VFX AND VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF GLOBAL ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF GLOBAL VIDEO GAMES INDUSTRY
  • FIGURE: GEOGRAPHICAL BREAK-UP OF THE GLOBAL ANIMATION, VFX & VIDEO GAMES INDUSTRY
  • FIGURE: GEOGRAPHICAL BREAK-UP OF GLOBAL ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SEGMENTS OF ANIMATION, VFX & VIDEO GAMES INDUSTRY
  • FIGURE: GLOBAL ANIMATION, VFX & VIDEO GAMING INDUSTRY SEGMENTS
  • FIGURE: MARKET SIZE OF MOVIES & TELEVISION SEGMENT
  • FIGURE: MARKET SIZE OF MANUFACTURING SEGMENT
  • FIGURE: MARKET SIZE OF ARCHITECTURE & ENGINEERING SEGMENT
  • FIGURE: MARKET SIZE OF EDUCATION SEGMENT
  • FIGURE: MARKET SIZE OF MEDICAL, HEALTHCARE & SCIENTIFIC SEGMENT
  • FIGURE: MARKET SIZE OF GOVERNMENT & DEFENCE SEGMENT
  • FIGURE: MARKET SIZE OF MARKETING & ADVERTISING SEGMENT
  • FIGURE: GEOGRAPHIC DISTRIBUTION OF ANIMATION STUDIOS IN THE WORLD
  • FIGURE: BREAK-UP OF ANIMATION STUDIOS BASED ON CAPABILITIES
  • TABLE: MOST INFLUENTIAL ANIMATION STUDIOS OF ALL TIME
  • TABLE: ANIMATED FEATURE FILMS FROM PROMINENT STUDIOS
  • FIGURE: BREAK-UP OF GLOBAL ANIMATION & VFX BY PRODUCTION TECHNIQUES
  • TABLE: TOP GROSSING CGI ANIMATION MOVIES OF ALL TIME
  • TABLE: CGI FEATURE FILMS
  • TABLE: LIVE ACTION MOVIES WITH CGI MAIN CHARACTERS
  • TABLE: PROMINENT STOP MOTION ANIMATION MOVIES
  • TABLE: PROMINENT MOTION CAPTURE MOVIES
  • FIGURE: GLOBAL BOX OFFICE REVENUES OF 3D MOVIES
  • FIGURE: BOX OFFICE REVENUES OF 3D MOVIES IN NORTH AMERICA
  • FIGURE: GROWTH OF GLOBAL 3D SCREENS
  • FIGURE: NUMBER OF 3D MOVIES RELEASED GLOBALLLY
  • TABLE: PROMINENT 3D MOVIES
  • TABLE: TOP GROSSING 3D ANIMATION MOVIES OF ALL TIMES
  • TABLE: 3D ANIMATION MOVIES IN THE TOP 20 GROSSING MOVIES
  • TABLE: 3D TELEVISION CHANNELS
  • TABLE: MINUTES OF TELEVISION ANIMATION CONTENT DEMAND WORLDWIDE
  • FIGURE: MINUTES OF 2D/3D TELEVISION ANIMATION CONTENT DEMAND GLOBALLY
  • FIGURE: 2D ANIMATION PRODUCTION WORKFLOW
  • FIGURE: 3D ANIMATION PRODUCTION WORKFLOW
  • FIGURE: 3D ANIMATION WORKFLOW
  • FIGURE: KEY GLOBAL ANIMATION EVENTS
  • FIGURE: GLOBAL STREAMING VIDEO MARKET SIZE
  • FIGURE: GLOBAL ANIMATION & VFX STREAMING VIDEO MARKET SIZE
  • FIGURE: ANIMATION MOVIE MARKETING COST BREAK-UP
  • TABLE: LEADING GLOBAL ANIMATION LICENSORS AND LICENSED PROPERTIES
  • TABLE: COST BREAK-UPS OF LEADING ANIMATION MOVIES
  • TABLE: CAPITAL EXPENDITURE FOR SETTING UP AN ANIMATION STUDIO
  • TABLE: PROFILE OF EMPLOYEES REQUIRED TO MANAGE THE STUDIO
  • TABLE: LEADING GLOBAL VIDEO GAMES STUDIOS
  • FIGURE: COST STRUCTURE OF VIDEO GAMES
  • TABLE: TOP VIDEO GAMES BY COST OF DEVELOPMENT
  • TABLE: TOP GROSSING VIDEO GAMES
  • TABLE: TOP GROSSING VIDEO GAMES FRANCISES
  • TABLE: COMPETENCIES AND PROFILE OF EMPLOYEES FOR GAME DEVELOPMENT ACROSS DIFFERENT FORMATS
  • FIGURE: GAME DEVELOPMENT VALUE CHAIN
  • TABLE: KEY IN-GAME METRICS FOR BIG DATA ANALYTICS
  • FIGURE: GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF GLOBAL VIDEO GAMES INDUSTRY
  • FIGURE: GEOGRAPHICAL BREAK-UP OF GLOBAL VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN THE US
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN EUROPE
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN ASIA
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN REST OF THE WORLD
  • FIGURE: REVENUE BREAK-DOWN BY VIDEO GAME INDUSTRY GENRES
  • FIGURE: GEOGRAPHICAL MARKET SIZE BREAK-UP OF MOBILE VIDEO GAMES
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN THE US
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN EUROPE
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ASIA
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN REST OF THE WORLD
  • TABLE: LEADING GLOBAL GAMING ECO-SYSTEM PLAYERS BY COUNTRY
  • TABLE: GAMES BASED ON ANIMATION MOVIES
  • TABLE: MOVIES BASED ON VIDEO GAMES
  • FIGURE: GLOBAL CLOUD GAMING MARKET SIZE
  • FIGURE: GLOBAL CLOUD GAMING USER BASE
  • FIGURE: GEOGRAPHICAL BREAK-UP OF GLOBAL CLOUD GAMING MARKET
  • FIGURE: GEOGRAPHICAL BREAK-UP OF GLOBAL CLOUD GAMING USER BASE
  • FIGURE: CLOUD STREAMING SERVICES
  • TABLE: ARAB CHILDREN'S TELEVISION CHANNELS
  • TABLE: EDUCATION INSTITUTIONS THAT OFFER ANIMATION & VFX COURSES IN UAE
  • FIGURE: KEY ANIMATION PRODUCTIONS IN UAE
  • FIGURE: DUBAI'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE: LEADING GAME STUDIOS IN THE UAE
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THE UAE
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THE UAE
  • FIGURE: MARKET SIZE OF GAMES INDUSTRY IN THE UAE
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE UAE
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THE UAE
  • FIGURE: KEY SAUDI ARABIAN ANIMATION PRODUCTIONS
  • TABLE: EDUCATION INSTITUTIONS THAT OFFER ANIMATION & VFX COURSES IN SAUDI ARABIA
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SAUDI ARABIA
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SAUDI ARABIA
  • FIGURE: MARKET SIZE OF GAMES INDUSTRY IN SAUDI ARABIA
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SAUDI ARABIA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SAUDI ARABIA
  • FIGURE: MARKET SIZE OF GAMES INDUSTRY IN IRAN
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN IRAN
  • TABLE: ISRAEL'S LEADING ANIMATION STUDIOS
  • FIGURE: ISRAEL'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN ISRAEL
  • FIGURE: ANIMATION STUDIOS IN ISRAEL BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN ISRAEL BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE ISRAEL ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN ISRAEL
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN ISRAEL
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN ISRAEL
  • FIGURE: 3D ANIMATION SALARIES IN ISRAEL
  • FIGURE: 2D ANIMATION SALARIES IN ISRAEL
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN ISRAEL
  • FIGURE: GAMING SALARIES IN ISRAEL
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN ISRAEL
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN ISRAEL
  • FIGURE: ISRAEL'S GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • TABLE: LEADING GAME STUDIOS IN ISRAEL
  • FIGURE: MARKET SIZE OF ISRAEL'S VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ISRAEL
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN ISRAEL
  • FIGURE: TURKIISH FILM ADMISSION STATISTICS
  • FIGURE: NUMBER OF SCREENS IN TURKEY
  • FIGURE: BOX OFFICE REVENUES IN TURKEY
  • FIGURE: TURKISH FILM ATTENDANCE INDEX
  • FIGURE: TURKISH FILM PRODUCTIONS PER YEAR
  • FIGURE: THEATRE ADMISSIONS IN TURKEY
  • TABLE: ANIMATED FEATURE FILMS IN TURKEY
  • TABLE: ANIMATION TV SERIES IN TURKEY
  • TABLE: ANIMATION STUDIOS IN TURKEY
  • TABLE: ANIMATION SCHOOLS IN TURKEY
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN TURKEY
  • FIGURE: BREAK-UP OF ANIMATION STUDIOS IN TURKEY BASED ON SIZE
  • FIGURE: BREAK-UP OF ANIMATION STUDIOS IN TURKEY BASED ON CAPABILITIES
  • FIGURE: CLASSIFICATION OF ANIMATION STUDIOS IN TURKEY BASED ON APPLICATIONS
  • FIGURE: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN TURKEY
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN TURKEY
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN TURKEY
  • FIGURE: 3D ANIMATION SALARIES IN TURKEY
  • FIGURE: 2D ANIMATION SALARIES IN TURKEY
  • FIGURE: WEB & MOBILE ANIMATION ANIMATION SALARIES IN TURKEY
  • FIGURE: GAMING SALARIES IN TURKEY
  • TABLE: LEADING GAME STUDIOS IN TURKEY
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN TURKEY
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN TURKEY
  • FIGURE 274: TURKISH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF TURKISH VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN TURKEY
  • FIGURE: EARLIEST EGYPTIAN ANIMATION PRODUCTIONS
  • FIGURE: EGYPTIAN ANIMATION PRODUCTIONS
  • TABLE: ANIMATION EDUCATION INSTITUYIONS IN EGYPT
  • TABLE: ANIMATION & VFX STUDIOS IN EGYPT
  • TABLE: TOP GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN EGYPT
  • TABLE: TOP GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN EGYPT
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN EGYPT
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN EGYPT
  • TABLE: TOP GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN MOROCCO
  • TABLE: TOP GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN MOROCCO
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN MOROCCO
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN MOROCCO
  • TABLE: TOP GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN ALGERIA
  • TABLE: TOP GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN ALGERIA
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN ALGERIA
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN ALGERIA
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