Market Research Report
Toys and Games in India
|Published by||Euromonitor International||Product code||113122|
|Published||Content info||27 Pages
Delivery time: 1-2 business days
|Toys and Games in India|
|Published: August 9, 2019||Content info: 27 Pages||
The impact of new government regulations imposed in 2017 was still visible in the first quarter of 2018. The high GST rates compared to previously prevalent VAT rate, continued to affect the margins of the manufacturers. However, sales stabilised in the second half of the year. In 2018, the video games led the growth. Mobile gaming was one of the most popular forms of gaming. As more Indian consumers move to smartphones and have access to the internet, growth in app-based games will continue.
Euromonitor International's Toys and Games in India report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2014-2018, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2023 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.