Cover Image
Market Research Report

Cloud Gaming Market Size By Type, By Device, By Business Model Industry Analysis Report, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2019- 2025

Published by Global Market Insights Inc. Product code 904470
Published Content info 250 Pages
Delivery time: 2-3 business days
Price
Back to Top
Cloud Gaming Market Size By Type, By Device, By Business Model Industry Analysis Report, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2019- 2025
Published: June 21, 2019 Content info: 250 Pages
Description

Title:
Cloud Gaming Market Size By Type (File Streaming, Video Streaming), By Device (Consoles, PCs & Laptops, Smartphones & Tablets, Connected Television), By Business Model (Business-to-Consumer [B2C], Business-to-Business [B2B]) Industry Analysis Report, Regional Outlook (U.S., Canada, UK, Germany, France, Italy, Spain, Netherlands, Australia, China, India, Japan, South Korea, Brazil, Mexico, UAE, Saudi Arabia), Growth Potential, Competitive Market Share & Forecast, 2019- 2025.

Cloud Gaming Market is expected to surpass USD 8 billion by 2025. The prices of associated gaming consoles have increased dramatically over the years. In the present scenario, purchasing these high-end games requires considerable investment for customers. The average price a typical gamer invests in assembling his/her games consoles ranges between USD 800 to USD 1,000. The prices of gaming consoles have kept on changing from generation to generation and year to year based on the integration of new advanced components in machines. This price surge has restricted its usage in over 70% of its potential buyers. Over 60% of gamers across the globe do not have access to computer systems that support specifications needed to play AAA level games. The introduction of cloud gaming approach can enable companies to expand the customer base across various price-sensitive customers, increasing their profitability and generating new revenue streams.

The emergence of 5G technology has brought about a fundamental shift in the communication landscape and given rise to new distribution models in the gaming industry. Countries across the globe including China, the U.S., Japan, and South Korea are investing in upgrading the connectivity infrastructure to gain larger macroeconomic benefits. 5G communication technology can offer faster transmission speeds across various remote locations. As the cloud gaming model requires high transmission speeds, the introduction in 5G architecture incentivizes platform providers to expand their network in the region. The 5G architecture effectively deals with latency issues, providing a seamless gaming experience to customers.

The file streaming segment held over 60% share in the cloud gaming market in 2018. The approach is being extensively implemented by large players, such as Sony and Microsoft, due to the presence of their proprietary gaming consoles. This file streaming mechanism has been adopted by large players to offer their services in regions with low internet speeds. It also allows gamers to personalize their gaming library according to their preferences. The video streaming market is expected to rapidly grow over the projected time period as the approach has been widely implemented by start-ups and smaller companies. The use of video streaming mechanism eliminates the need for any high capital expenditure; however, the need for faster communication speeds is hindering its usage in certain developing economies with weak connectivity infrastructure.

The smartphones & tablets market is projected to attain a growth rate of more than 45% over the projected time period due to the gradually rising adoption of smartphones around the world. The global smartphone penetration in 2018 was over 39% in 2018 and is anticipated to grow to over 48% by 2022. The cloud gaming platforms are leveraging the growing adoption of smartphones to expand their customer base in numerous price-sensitive regional markets. The console market dominated the cloud gaming market with over 60% revenue in 2018. This is attributed to the robust distribution network of gaming majors such as Microsoft and Sony. The high price of gaming consoles has been restricting its adoption among price-sensitive buyers. The advent of the cloud gaming model has provided console manufacturers with lucrative opportunities to monetize their existing library of games, enhancing their profitability.

The Business-to-Business (B2B) cloud gaming market is anticipated to attain a growth rate of over 40% over the forecast timeline. This is credited to the rising number of strategic initiatives among cloud gaming platform providers and internet service providers. The internet service providers are forming tie-ups with cloud gaming platforms to capitalize on their existing fiber investments in various developed regions. The Business-to-Consumer (B2C) model has been widely adopted by console manufacturers to reduce their reliance on external stakeholders. It also allows companies to personalize their product offerings to best suit their customer requirements.

North America held more than 45% of the total revenue in the global cloud gaming market in 2018. Large players in the region, such as Microsoft and Electronic Arts, are conducting various strategic initiatives to augment their existing product features. The presence of strong telecommunication architecture is encouraging the companies to launch their product offerings in the region. The Asia Pacific cloud gaming market is expected to register a CAGR of 46% over the forecast time period due to the rising frequency of 5G development initiatives in the region. The inexpensive nature of the cloud gaming platform is driving its usage among various cost-sensitive gamers.

The cloud gaming market is driven by large game manufacturers and publishers such as Electronic Arts, Sony, and Microsoft. The players are forming partnerships with console developers to enhance their product features. For instance, in May 2019, Sony signed an agreement with Microsoft to build a new & advanced cloud gaming platform & content streaming solution. The players operating in the market are Apple, Cloudzen, Electronic Arts, Broadmedia GC, RemoteMyApp, RemotrCloud, Sony, Wiztivi, PlayKey, Rainway, Playcast, Playgiga, Playcast, Playgiga, Nvidia, Paperspace, Parsec, and Advanced Micro Devices.

Table of Contents
Product Code: 2368

Table of Contents

Chapter 1. Methodology & Scope

  • 1.1. Methodology
    • 1.1.1. Initial data exploration
    • 1.1.2. Statistical model and forecast
    • 1.1.3. Industry insights and validation
    • 1.1.4. Scope
    • 1.1.5. Definitions
    • 1.1.6. Methodology & forecast parameters
  • 1.2. Data Sources
    • 1.2.1. Secondary
      • 1.2.1.1. Paid sources
      • 1.2.1.2. Public sources
    • 1.2.2. Primary

Chapter 2. Executive Summary

  • 2.1. Cloud Gaming industry 36 degree synopsis, 2015 - 2025
  • 2.2. Business trends
  • 2.3. Regional trends
  • 2.4. Type trends
  • 2.5. Device trends
  • 2.6. Business model trends

Chapter 3. Cloud Gaming Industry Insights

  • 3.1. Introduction
  • 3.2. Industry segmentation
  • 3.3. Industry landscape, 2015 - 2025
  • 3.4. Industry ecosystem analysis
  • 3.5. Market evolution
  • 3.6. Regulatory landscape
  • 3.7. Technology and innovation landscape
    • 3.7.1. Virtual Reality (VR)
    • 3.7.2. Augmented Reality (AR)
    • 3.7.3. GPU-as-a-Service (GPUaaS)
    • 3.7.4. Mobile Edge Computing (MEC)
  • 3.8. Industry impact forces
    • 3.8.1. Growth drivers
      • 3.8.1.1. High cost gaming hardwares and consoles
      • 3.8.1.2. Increasing demand for on OTT gaming services
      • 3.8.1.3. Increasing investment on 5G infrastructure in certain economies
      • 3.8.1.4. Simultaneous access of numeous games at affordable prices
      • 3.8.1.5. Growing popularity of GPU-as-a-service
    • 3.8.2. Industry pitfalls & challenges
      • 3.8.2.1. Lack of awareness regarding cloud gaming platforms
      • 3.8.2.2. Absence of high speed internet connectivity in underdeveloped econmies
  • 3.9. Growth potential analysis
  • 3.10. Porter's analysis
  • 3.11. PESTLE analysis

Chapter 4. Competitive Landscape, 2018

  • 4.1. Introduction
  • 4.2. Major market players, 2018
    • 4.2.1. Sony
    • 4.2.2. Microsoft
    • 4.2.3. EA Sports
    • 4.2.4. NVIDIA
  • 4.3. Major market players, 2018
    • 4.3.1. PlayGiga
    • 4.3.2. PlayKey
    • 4.3.3. Loudplay
    • 4.3.4. Blacknut
  • 4.4. Other prominet vendors

Chapter 5. Global Cloud Gaming Market, By Type

  • 5.1. Key trends, by type
  • 5.2. File streaming
    • 5.2.1. Market estimates and forecast, 2015 - 2025
  • 5.3. Video streaming
    • 5.3.1. Market estimates and forecast, 2015 - 2025

Chapter 6. Global Cloud Gaming Market, By Device

  • 6.1. Key trends, by device
  • 6.2. Consoles
    • 6.2.1. Market estimates and forecast, 2015 - 2025
  • 6.3. PCs & laptops
    • 6.3.1. Market estimates and forecast, 2015 - 2025
  • 6.4. Smartphones & tablets
    • 6.4.1. Market estimates and forecast, 2015 - 2025
  • 6.5. Connected television
    • 6.5.1. Market estimates and forecast, 2015 - 2025

Chapter 7. Global Cloud Gaming Market, By Business Model

  • 7.1. Key trends, by business model
  • 7.2. Business-to-Consumer (B2C)
    • 7.2.1. Market estimates and forecast, 2015 - 2025
  • 7.3. Business-to-Business (B2B)
    • 7.3.1. Market estimates and forecast, 2015 - 2025

Chapter 8. Global Cloud Gaming Market, By Region

  • 8.1. Key trends, by region
  • 8.2. North America
    • 8.2.1. Market estimates and forecast, 2015 - 2025
    • 8.2.2. Market estimates and forecast, by type, 2015 - 2025
    • 8.2.3. Market estimates and forecast, by device, 2015 - 2025
    • 8.2.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.2.5. U.S.
      • 8.2.5.1. Market estimates and forecast, 2015 - 2025
      • 8.2.5.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.2.5.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.2.5.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.2.6. Canada
      • 8.2.6.1. Market estimates and forecast, 2015 - 2025
      • 8.2.6.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.2.6.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.2.6.4. Market estimates and forecast, by business model, 2015 - 2025
  • 8.3. Europe
    • 8.3.1. Market estimates and forecast, 2015 - 2025
    • 8.3.2. Market estimates and forecast, by type, 2015 - 2025
    • 8.3.3. Market estimates and forecast, by device, 2015 - 2025
    • 8.3.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.3.5. Germany
      • 8.3.5.1. Market estimates and forecast, 2015 - 2025
      • 8.3.5.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.3.5.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.3.5.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.3.6. UK
      • 8.3.6.1. Market estimates and forecast, 2015 - 2025
      • 8.3.6.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.3.6.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.3.6.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.3.7. France
      • 8.3.7.1. Market estimates and forecast, 2015 - 2025
      • 8.3.7.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.3.7.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.3.7.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.3.8. Italy
      • 8.3.8.1. Market estimates and forecast, 2015 - 2025
      • 8.3.8.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.3.8.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.3.8.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.3.9. Spain
      • 8.3.9.1. Market estimates and forecast, 2015 - 2025
      • 8.3.9.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.3.9.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.3.9.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.3.10. Netherlands
      • 8.3.10.1. Market estimates and forecast, 2015 - 2025
      • 8.3.10.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.3.10.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.3.10.4. Market estimates and forecast, by business model, 2015 - 2025
  • 8.4. Asia Pacific
    • 8.4.1. Market estimates and forecast, 2015 - 2025
    • 8.4.2. Market estimates and forecast, by type, 2015 - 2025
    • 8.4.3. Market estimates and forecast, by device, 2015 - 2025
    • 8.4.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.4.5. Australia
      • 8.4.5.1. Market estimates and forecast, 2015 - 2025
      • 8.4.5.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.4.5.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.4.5.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.4.6. China
      • 8.4.6.1. Market estimates and forecast, 2015 - 2025
      • 8.4.6.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.4.6.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.4.6.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.4.7. India
      • 8.4.7.1. Market estimates and forecast, 2015 - 2025
      • 8.4.7.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.4.7.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.4.7.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.4.8. Japan
      • 8.4.8.1. Market estimates and forecast, 2015 - 2025
      • 8.4.8.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.4.8.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.4.8.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.4.9. South Korea
      • 8.4.9.1. Market estimates and forecast, 2015 - 2025
      • 8.4.9.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.4.9.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.4.9.4. Market estimates and forecast, by business model, 2015 - 2025
  • 8.5. LAMEA
    • 8.5.1. Market estimates and forecast, 2015 - 2025
    • 8.5.2. Market estimates and forecast, by type, 2015 - 2025
    • 8.5.3. Market estimates and forecast, by device, 2015 - 2025
    • 8.5.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.5.5. Brazil
      • 8.5.5.1. Market estimates and forecast, 2015 - 2025
      • 8.5.5.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.5.5.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.5.5.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.5.6. Mexico
      • 8.5.6.1. Market estimates and forecast, 2015 - 2025
      • 8.5.6.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.5.6.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.5.6.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.5.7. Saudi Arabia
      • 8.5.7.1. Market estimates and forecast, 2015 - 2025
      • 8.5.7.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.5.7.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.5.7.4. Market estimates and forecast, by business model, 2015 - 2025
    • 8.5.8. UAE
      • 8.5.8.1. Market estimates and forecast, 2015 - 2025
      • 8.5.8.2. Market estimates and forecast, by type, 2015 - 2025
      • 8.5.8.3. Market estimates and forecast, by device, 2015 - 2025
      • 8.5.8.4. Market estimates and forecast, by business model, 2015 - 2025

Chapter 9. Company Profiles

  • 9.1. Advanced Micro Devices, Inc
    • 9.1.1. Business overview
    • 9.1.2. Financial data
    • 9.1.3. Product landscape
    • 9.1.4. Strategic outlook
    • 9.1.5. SWOT analysis
  • 9.2. Apple, Inc.
    • 9.2.1. Business overview
    • 9.2.2. Financial data
    • 9.2.3. Product landscape
    • 9.2.4. Strategic outlook
    • 9.2.5. SWOT analysis
  • 9.3. Blacknut
    • 9.3.1. Business overview
    • 9.3.2. Financial data
    • 9.3.3. Product landscape
    • 9.3.4. Strategic outlook
    • 9.3.5. SWOT analysis
  • 9.4. Blade SAS
    • 9.4.1. Business overview
    • 9.4.2. Financial data
    • 9.4.3. Product landscape
    • 9.4.4. Strategic outlook
    • 9.4.5. SWOT analysis
  • 9.5. Broadmedia GC Corporation
    • 9.5.1. Business overview
    • 9.5.2. Financial data
    • 9.5.3. Product landscape
    • 9.5.4. Strategic outlook
    • 9.5.5. SWOT analysis
  • 9.6. Cloudzen
    • 9.6.1. Business overview
    • 9.6.2. Financial data
    • 9.6.3. Product landscape
    • 9.6.4. Strategic outlook
    • 9.6.5. SWOT analysis
  • 9.7. Electronic Arts, Inc.
    • 9.7.1. Business overview
    • 9.7.2. Financial data
    • 9.7.3. Product landscape
    • 9.7.4. Strategic outlook
    • 9.7.5. SWOT analysis
  • 9.8. Kalydo
    • 9.8.1. Business overview
    • 9.8.2. Financial data
    • 9.8.3. Product landscape
    • 9.8.4. Strategic outlook
    • 9.8.5. SWOT analysis
  • 9.9. Loudplay Global Ltd.
    • 9.9.1. Business overview
    • 9.9.2. Financial data
    • 9.9.3. Product landscape
    • 9.9.4. Strategic outlook
    • 9.9.5. SWOT analysis
  • 9.10. Microsoft Corporation
    • 9.10.1. Business overview
    • 9.10.2. Financial data
    • 9.10.3. Product landscape
    • 9.10.4. Strategic outlook
    • 9.10.5. SWOT analysis
  • 9.11. Numecent
    • 9.11.1. Business overview
    • 9.11.2. Financial data
    • 9.11.3. Product landscape
    • 9.11.4. Strategic outlook
    • 9.11.5. SWOT analysis
  • 9.12. NVIDIA Corporation
    • 9.12.1. Business overview
    • 9.12.2. Financial data
    • 9.12.3. Product landscape
    • 9.12.4. Strategic outlook
    • 9.12.5. SWOT analysis
  • 9.13. Paperspace Co.
    • 9.13.1. Business overview
    • 9.13.2. Financial data
    • 9.13.3. Product landscape
    • 9.13.4. Strategic outlook
    • 9.13.5. SWOT analysis
  • 9.14. Parsec Cloud, Inc.
    • 9.14.1. Business overview
    • 9.14.2. Financial data
    • 9.14.3. Product landscape
    • 9.14.4. Strategic outlook
    • 9.14.5. SWOT analysis
  • 9.15. Playcast
    • 9.15.1. Business overview
    • 9.15.2. Financial data
    • 9.15.3. Product landscape
    • 9.15.4. Strategic outlook
    • 9.15.5. SWOT analysis
  • 9.16. Playcloud, Inc.
    • 9.16.1. Business overview
    • 9.16.2. Financial data
    • 9.16.3. Product landscape
    • 9.16.4. Strategic outlook
    • 9.16.5. SWOT analysis
  • 9.17. Playgiga
    • 9.17.1. Business overview
    • 9.17.2. Financial data
    • 9.17.3. Product landscape
    • 9.17.4. Strategic outlook
    • 9.17.5. SWOT analysis
  • 9.18. PlayKey
    • 9.18.1. Business overview
    • 9.18.2. Financial data
    • 9.18.3. Product landscape
    • 9.18.4. Strategic outlook
    • 9.18.5. SWOT analysis
  • 9.19. Rainway, Inc.
    • 9.19.1. Business overview
    • 9.19.2. Financial data
    • 9.19.3. Product landscape
    • 9.19.4. Strategic outlook
    • 9.19.5. SWOT analysis
  • 9.20. RemoteMyApp sp. z o.o.
    • 9.20.1. Business overview
    • 9.20.2. Financial data
    • 9.20.3. Product landscape
    • 9.20.4. Strategic outlook
    • 9.20.5. SWOT analysis
  • 9.21. RemotrCloud
    • 9.21.1. Business overview
    • 9.21.2. Financial data
    • 9.21.3. Product landscape
    • 9.21.4. Strategic outlook
    • 9.21.5. SWOT analysis
  • 9.22. Sony Interactive Entertainment LLC
    • 9.22.1. Business overview
    • 9.22.2. Financial data
    • 9.22.3. Product landscape
    • 9.22.4. Strategic outlook
    • 9.22.5. SWOT analysis
  • 9.23. Wiztivi
    • 9.23.1. Business overview
    • 9.23.2. Financial data
    • 9.23.3. Product landscape
    • 9.23.4. Strategic outlook
    • 9.23.5. SWOT analysis

Data Tables

  • TABLE 1 Cloud gaming industry 36 degree synopsis, 2015 - 2025
  • TABLE 2 Cloud gaming market, 2015 - 2018, (USD Billion)
  • TABLE 3 Cloud gaming market, 2019 - 2025, (USD Billion)
  • TABLE 4 Cloud gaming market, by region, 2015 - 2018 (USD Million)
  • TABLE 5 Cloud gaming market, by region, 2019 - 2025 (USD Million)
  • TABLE 6 Cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 7 Cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 8 Cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 9 Cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 10 Cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 11 Cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 12 Industry impact forces
  • TABLE 13 Cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 14 Cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 15 File streaming market, 2015 - 2018 (USD Million)
  • TABLE 16 File streaming market, 2019 - 2025 (USD Million)
  • TABLE 17 Video streaming market, 2015 - 2018 (USD Million)
  • TABLE 18 Video streaming market, 2019 - 2025 (USD Million)
  • TABLE 19 Cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 20 Cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 21 Consoles market, 2015 - 2018 (USD Million)
  • TABLE 22 Consoles market, 2019 - 2025 (USD Million)
  • TABLE 23 PCs & laptops market, 2015 - 2018 (USD Million)
  • TABLE 24 PCs & laptops market, 2019 - 2025 (USD Million)
  • TABLE 25 Smartphones & tablets market, 2015 - 2018 (USD Million)
  • TABLE 26 Smartphones & tablets market, 2019 - 2025 (USD Million)
  • TABLE 27 Connected television market, 2015 - 2018 (USD Million)
  • TABLE 28 Connected television market, 2019 - 2025 (USD Million)
  • TABLE 29 Cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 30 Cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 31 Business-to-Consumer (B2C) market, 2015 - 2018 (USD Million)
  • TABLE 32 Business-to-Consumer (B2C) market, 2019 - 2025 (USD Million)
  • TABLE 33 Business-to-Business (B2B) market, 2015 - 2018 (USD Million)
  • TABLE 34 Business-to-Business (B2B) market, 2019 - 2025 (USD Million)
  • TABLE 35 North America cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 36 North America cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 37 North America cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 38 North America cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 39 North America cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 40 North America cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 41 North America cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 42 North America cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 43 U.S. cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 44 U.S. cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 45 U.S. cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 46 U.S. cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 47 U.S. cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 48 U.S. cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 49 U.S. cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 50 U.S. cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 51 Canada cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 52 Canada cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 53 Canada cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 54 Canada cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 55 Canada cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 56 Canada cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 57 Canada cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 58 Canada cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 59 Europe cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 60 Europe cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 61 Europe cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 62 Europe cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 63 Europe cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 64 Europe cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 65 Europe cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 66 Europe cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 67 Germany cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 68 Germany cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 69 Germany cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 70 Germany cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 71 Germany cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 72 Germany cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 73 Germany cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 74 Germany cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 75 UK cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 76 UK cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 77 UK cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 78 UK cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 79 UK cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 80 UK cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 81 UK cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 82 UK cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 83 France cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 84 France cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 85 France cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 86 France cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 87 France cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 88 France cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 89 France cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 90 France cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 91 Italy cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 92 Italy cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 93 Italy cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 94 Italy cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 95 Italy cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 96 Italy cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 97 Italy cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 98 Italy cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 99 Spain cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 100 Spain cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 101 Spain cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 102 Spain cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 103 Spain cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 104 Spain cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 105 Spain cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 106 Spain cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 107 Netherlands cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 108 Netherlands cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 109 Netherlands cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 110 Netherlands cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 111 Netherlands cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 112 Netherlands cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 113 Netherlands cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 114 Netherlands cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 115 Asia Pacific cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 116 Asia Pacific cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 117 Asia Pacific cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 118 Asia Pacific cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 119 Asia Pacific cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 120 Asia Pacific cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 121 Asia Pacific cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 122 Asia Pacific cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 123 Australia cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 124 Australia cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 125 Australia cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 126 Australia cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 127 Australia cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 128 Australia cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 129 Australia cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 130 Australia cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 131 China cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 132 China cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 133 China cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 134 China cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 135 China cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 136 China cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 137 China cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 138 China cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 139 India cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 140 India cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 141 India cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 142 India cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 143 India cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 144 India cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 145 India cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 146 India cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 147 Japan cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 148 Japan cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 149 Japan cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 150 Japan cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 151 Japan cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 152 Japan cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 153 Japan cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 154 Japan cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 155 South Korea cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 156 South Korea cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 157 South Korea cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 158 South Korea cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 159 South Korea cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 160 South Korea cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 161 South Korea cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 162 South Korea cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 163 LAMEA cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 164 LAMEA cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 165 LAMEA cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 166 LAMEA cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 167 LAMEA cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 168 LAMEA cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 169 LAMEA cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 170 LAMEA cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 171 Brazil cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 172 Brazil cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 173 Brazil cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 174 Brazil cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 175 Brazil cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 176 Brazil cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 177 Brazil cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 178 Brazil cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 179 Mexico cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 180 Mexico cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 181 Mexico cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 182 Mexico cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 183 Mexico cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 184 Mexico cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 185 Mexico cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 186 Mexico cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 187 Saudi Arabia cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 188 Saudi Arabia cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 189 Saudi Arabia cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 190 Saudi Arabia cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 191 Saudi Arabia cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 192 Saudi Arabia cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 193 Saudi Arabia cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 194 Saudi Arabia cloud gaming market, by business model, 2019 - 2025 (USD Million)
  • TABLE 195 UAE cloud gaming market, 2015 - 2018, (USD Million)
  • TABLE 196 UAE cloud gaming market, 2019 - 2025, (USD Million)
  • TABLE 197 UAE cloud gaming market, by type, 2015 - 2018 (USD Million)
  • TABLE 198 UAE cloud gaming market, by type, 2019 - 2025 (USD Million)
  • TABLE 199 UAE cloud gaming market, by device, 2015 - 2018 (USD Million)
  • TABLE 200 UAE cloud gaming market, by device, 2019 - 2025 (USD Million)
  • TABLE 201 UAE cloud gaming market, by business model, 2015 - 2018 (USD Million)
  • TABLE 202 UAE cloud gaming market, by business model, 2019 - 2025 (USD Million)

Charts & Figures

  • FIG 1 Industry segmentation
  • FIG 2 Cloud gaming market, 2015 - 2025 (USD Million)
  • FIG 3 Cloud gaming ecosystem analysis
  • FIG 4 Market evolution analysis
  • FIG 5 Growth potential analysis
  • FIG 6 Porter's analysis
  • FIG 7 PESTLE analysis
  • FIG 8 Comparative analysis of major market players, 2018
  • FIG 9 Comparative analysis of innovation leaders, 2018
  • FIG 10 SWOT analysis, Advanced Micro Devices, Inc
  • FIG 11 SWOT analysis, Apple, Inc.
  • FIG 12 SWOT analysis, Blacknut
  • FIG 13 SWOT analysis, Blade SAS
  • FIG 14 SWOT analysis, Broadmedia GC Corporation
  • FIG 15 SWOT analysis, Cloudzen
  • FIG 16 SWOT analysis, Electronic Arts, Inc.
  • FIG 17 SWOT analysis, Kalydo
  • FIG 18 SWOT analysis, Loudplay Global Ltd.
  • FIG 19 SWOT analysis, Microsoft Corporation
  • FIG 20 SWOT analysis, Numecent
  • FIG 21 SWOT analysis, NVIDIA Corporation
  • FIG 22 SWOT analysis, Paperspace Co.
  • FIG 23 SWOT analysis, Parsec Cloud, Inc.
  • FIG 24 SWOT analysis, Playcast
  • FIG 25 SWOT analysis, Playcloud
  • FIG 26 SWOT analysis, Playgiga
  • FIG 27 SWOT analysis, PlayKey
  • FIG 28 SWOT analysis, Rainway, Inc.
  • FIG 29 SWOT analysis, RemoteMyApp sp. z o.o.
  • FIG 30 SWOT analysis, RemotrCloud
  • FIG 31 SWOT analysis, Sony Interactive Entertainment LLC
  • FIG 32 SWOT analysis, Wiztivi
Back to Top