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Market Research Report
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1076336

Anime Market Size, Share & Trends Analysis Report By Anime Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music), By Region (MEA, Japan), And Segment Forecasts, 2022 - 2030

Published: | Grand View Research, Inc. | 300 Pages | Delivery time: 2-10 business days

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Anime Market Size, Share & Trends Analysis Report By Anime Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music), By Region (MEA, Japan), And Segment Forecasts, 2022 - 2030
Published: April 7, 2022
Grand View Research, Inc.
Content info: 300 Pages
Delivery time: 2-10 business days
  • Description
  • Table of Contents
  • List of Tables

Anime Market Growth & Trends:

The global anime market size is expected to reach USD 56.39 billion by 2030, growing at a CAGR of 9.7% during the forecast period, according to a new study by Grand View Research, Inc. The growing popularity of anime content around the world is expected to drive the growth of this market over the forecast period. The introduction of application games and the growing preference for online distribution of anime content, which accounts for a significant portion of global sales, are expected to contribute to the growth of the market. Advancements in technology are allowing anime content creators to improve the capabilities of their solutions. Anime content creators are particularly putting aggressive efforts into building complex pre-production and post-production tools.

As such, the continued implementation of various cutting-edge technologies, such as blockchain and Artificial Intelligence (AI), in anime gaming to improve the overall gaming experience bodes well for the growth of this market. The fan base of anime content is rising all around the world. Some of the popular anime programs include Naruto, One Piece, Hunter X Hunter, and Dragon Ball Z. Anime comics, also known as manga, are also gaining immense popularity among anime lovers worldwide. As a result, creators are focusing on creating high-quality anime content with high resolution and improved audio, which can potentially aid in the development of cognitive, problem-solving, and social abilities in children.

Anime Market Report Highlights:

  • The continued rollout of high-speed data networks is driving the popularity of anime video games, thereby supporting market growth
  • The rising preference for digital media and subsequent demand for various streaming solutions & services are opening lucrative growth opportunities for anime content creators
  • On the other hand, the COVID-19 pandemic has had a significant impact on the global market
  • While some television programs were postponed/canceled, theatre releases & live performances were also affected significantly as theatres remained shuttered in several parts of the world
  • At this juncture, anime studios are aggressively using various internet platforms to distribute their content
  • The merchandising segment accounted for the highest market share in 2021. The segment is expected to remain dominant even during the forecast period
  • This growth can be attributed to the rising popularity of figurines, key chains, t-shirts, and other anime character merchandise among children and the young population
Product Code: GVR-3-68038-841-1

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Research Methodology
  • 1.2. Research Scope & Assumption
  • 1.3. List of Data Sources

Chapter 2. Anime Industry Outlook

  • 2.1 Market Segmentation and Scope
  • 2.2 Market Size and Growth Prospects
  • 2.3 Anime Market - Value Chain Analysis
    • 2.3.1 Anime market - Vendor mix
  • 2.4 Anime Market - Market Dynamics
    • 2.4.1 Market driver analysis
      • 2.4.1.1 Increasing sales of anime content across the globe
      • 2.4.1.2 Increasing internet penetration and growing demand for anime video games
    • 2.4.2 Market challenge analysis
      • 2.4.2.1 Low budget and shortage of skilled animators
  • 2.5 Top Production Countries by Volume of Animation, 2010 - 2014
  • 2.6 3D Animation Software Market Size (In 2016)
  • 2.7 3D Animation Market
  • 2.8 Breakup of Animation Studios in Canada Based on Capabilities
  • 2.9 Breakup of Animation Studios in Australia Based on Capabilities
  • 2.10 Nature of Animation Business
  • 2.11 Technological Advancements in Animation and Video Games
  • 2.12 Comparative Analysis of Animation and Video Games
  • 2.13 Penetration and Growth Prospect Mapping
  • 2.14 Anime Market - Porter's Five Forces Analysis
  • 2.15 Anime Market - Key Company Ranking, 2021
  • 2.16 Anime Market - PEST Analysis

Chapter 3. Anime Type Outlook

  • 3.1 Anime Type Market Size Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 3.2 Anime Type Movement Analysis & Market Share, 2021 & 2030
  • 3.3 T.V.
    • 3.3.1 T.V. anime market, 2018 - 2030
  • 3.4 Movie
    • 3.4.1 Movie anime market, 2018 - 2030
  • 3.5 Video
    • 3.5.1 Video anime market, 2018 - 2030
  • 3.6 Internet Distribution
    • 3.6.1 Internet distribution anime market, 2018 - 2030
  • 3.7 Merchandising
    • 3.7.1 Merchandising anime market, 2018 - 2030
  • 3.8 Music
    • 3.8.1 Music anime market, 2018 - 2030
  • 3.9 Pachinko
    • 3.9.1 Pachinko anime market, 2018 - 2030
  • 3.10 Live Entertainment
    • 3.10.1 Live entertainment anime market, 2018 - 2030

Chapter 4. Anime Regional Outlook

  • 4.1. North America
    • 4.1.1. Anime market by anime type, 2018 - 2030
    • 4.1.2. U.S.
      • 4.1.2.1. Anime market by anime type, 2018 - 2030
    • 4.1.3. Canada
      • 4.1.3.1. Anime market by anime type, 2018 - 2030
  • 4.2. Europe
    • 4.2.1. Anime market by anime type, 2018 - 2030
    • 4.2.2 France
      • 4.2.2.1 France anime market, by anime type, 2018 - 2030 (USD Million)
    • 4.2.3 U.K.
      • 4.2.3.1 U.K. anime market, by anime type, 2018 - 2030 (USD Million)
    • 4.2.4 Germany
      • 4.2.4.1 Germany anime market, by anime type, 2018 - 2030 (USD Million)
    • 4.2.5 Western Europe
      • 4.2.5.1 Western Europe anime market, by anime type, 2018 - 2030 (USD Million)
  • 4.3 Asia Pacific Ex. Japan
    • 4.3.1 Asia Pacific Ex. Japan anime market, by anime type, 2018 - 2030 (USD Million)
    • 4.3.2 ANZ
      • 4.3.2.1 ANZ anime market, by anime type, 2018 - 2030 (USD Million)
    • 4.3.3 China
      • 4.3.3.1 China anime market, by anime type, 2018 - 2030 (USD Million)
    • 4.3.4 Philippines
      • 4.3.4.1 Philippines anime market, by anime type, 2018 - 2030 (USD Million)
    • 4.3.5 South Korea
      • 4.3.5.1 South Korea anime market, by anime type, 2018 - 2030 (USD Million
  • 4.4 Latin America
    • 4.4.1 Latin America anime market, by anime type, 2018 - 2030 (USD Million)
    • 4.4.2 Mexico
      • 4.4.2.1 Mexico anime market, by anime type, 2018 - 2030 (USD Million)
    • 4.4.3 Brazil
      • 4.4.3.1 Brazil anime market, by anime type, 2018 - 2030 (USD Million)
  • 4.5 MEA
    • 4.5.1 MEA anime market, by anime type, 2018 - 2030 (USD Million)
    • 4.5.2 Saudi Arabia
      • 4.5.2.1 Saudi Arabia anime market, by anime type, 2018 - 2030 (USD Million)
  • 4.6 Japan
    • 4.6.1 Japan anime market, by anime type, 2018 - 2030 (USD Million)

Chapter 5. Competitive Landscape

  • 5.1. BONES INC
    • 5.1.1. Company Overview
    • 5.1.2. Financial Performance
    • 5.1.3. Product Benchmarking
    • 5.1.4. Strategic Initiatives
  • 5.2. Kyoto Animation Co., Ltd.
    • 5.2.1. Company Overview
    • 5.2.2. Financial Performance
    • 5.2.3. Product Benchmarking
    • 5.2.4. Strategic Initiatives
  • 5.3. MADHOUSE Inc.
    • 5.3.1. Company Overview
    • 5.3.2. Financial Performance
    • 5.3.3. Product Benchmarking
    • 5.3.4. Strategic Initiatives
  • 5.4. Manglobe Inc.
    • 5.4.1. Company Overview
    • 5.4.2. Financial Performance
    • 5.4.3. Product Benchmarking
    • 5.4.4. Strategic Initiatives
  • 5.5. P.A.WORKS Co., Ltd.
    • 5.5.1. Company Overview
    • 5.5.2. Financial Performance
    • 5.5.3. Product Benchmarking
    • 5.5.4. Strategic Initiatives
  • 5.6. Pierrot Co., Ltd.
    • 5.6.1. Company Overview
    • 5.6.2. Financial Performance
    • 5.6.3. Product Benchmarking
    • 5.6.4. Strategic Initiatives
  • 5.7. Production I.G
    • 5.7.1. Company Overview
    • 5.7.2. Financial Performance
    • 5.7.3. Product Benchmarking
    • 5.7.4. Strategic Initiatives
  • 5.8. Studio Ghibli, Inc.
    • 5.8.1. Company Overview
    • 5.8.2. Financial Performance
    • 5.8.3. Product Benchmarking
    • 5.8.4. Strategic Initiatives
  • 5.9. SUNRISE INC.
    • 5.9.1. Company Overview
    • 5.9.2. Financial Performance
    • 5.9.3. Product Benchmarking
    • 5.9.4. Strategic Initiatives
  • 5.10. TOEI ANIMATION Co., Ltd.
    • 5.10.1. Company Overview
    • 5.10.2. Financial Performance
    • 5.10.3. Product Benchmarking
    • 5.10.4. Strategic Initiatives

List of Tables

  • TABLE 1 Box office of major animation works released in the U.S. in 2018 (USD Billion)
  • TABLE 2 Anime job salary analysis
  • TABLE 3 T.V. anime market, 2018 - 2030 (USD Million)
  • TABLE 4 T.V. anime market, by region, 2018 - 2030 (USD Million)
  • TABLE 5 Movie anime market, 2018 - 2030 (USD Million)
  • TABLE 6 Movie anime market, by region, 2018 - 2030 (USD Million)
  • TABLE 7 Video anime market, 2018 - 2030 (USD Million)
  • TABLE 8 Video anime market, by region, 2018 - 2030 (USD Million)
  • TABLE 9 Internet distribution anime market, 2018 - 2030 (USD Million)
  • TABLE 10 Internet distribution anime market, by region, 2018 - 2030 (USD Million)
  • TABLE 11 Merchandising anime market, 2018 - 2030 (USD Million)
  • TABLE 12 Merchandising anime market, by region, 2018 - 2030 (USD Million)
  • TABLE 13 Music anime market, 2018 - 2030 (USD Million)
  • TABLE 14 Music anime market, by region, 2018 - 2030 (USD Million)
  • TABLE 15 Pachinko anime market, 2018 - 2030 (USD Million)
  • TABLE 16 Pachinko anime market, by region, 2018 - 2030 (USD Million)
  • TABLE 17 Live entertainment anime market, 2018 - 2030 (USD Million)
  • TABLE 18 Live entertainment anime market, by region, 2018 - 2030 (USD Million)
  • TABLE 19 North America anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 20 U.S. anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 21 Canada anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 22 Europe anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 23 France anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 24 U.K. anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 25 Germany anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 26 Western Europe anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 27 Asia Pacific Ex. Japan anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 28 ANZ anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 29 China anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 30 Philippines anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 31 South Korea anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 32 Latin America anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 33 Mexico anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 34 Brazil anime by anime type, 2018 - 2030 (USD Million)
  • TABLE 35 MEA anime market, 2018 - 2030 (USD Million)
  • TABLE 36 MEA anime market, by anime type, 2018 - 2030 (USD Million)
  • TABLE 37 Saudi Arabia anime market, 2018 - 2030 (USD Million)
  • TABLE 38 Saudi Arabia anime market, by anime type, 2018 - 2030 (USD Million)
  • TABLE 39 Japan anime market, by anime type, 2018 - 2030 (USD Million) 

List of Figures

  • FIG. 1 Market segmentation and scope
  • FIG. 2 Global anime market, 2018 - 2030 (USD Million)
  • FIG. 3 Anime market - Value chain analysis
  • FIG. 4 Anime market - Vendor mix
  • FIG. 5 Anime market - Market dynamics
  • FIG. 6 Anime market - Key market driver impact
  • FIG. 7 Rates of contract on country-by-country basis for anime content
  • FIG. 8 Box office revenue of theatrical animations (USD Billion)
  • FIG. 9 Adoption of anime games, by age
  • FIG. 10 Gaming market spending, 2018 (%)
  • FIG. 11 Anime market - Key market challenge impact
  • FIG. 12 Top production countries by volume of animation, 2010 - 2014
  • FIG. 13 3D animation software market size (in 2016)
  • FIG. 14 3D animation market
  • FIG. 15 Breakup of animation studios in Canada based on capabilities
  • FIG. 16 Breakup of animation studios in Australia based on capabilities
  • FIG. 17 Nature of animation business
  • FIG. 18 Key opportunities prioritized
  • FIG. 19 Anime market - Porter's five forces analysis
  • FIG. 20 Anime market - Key company ranking, 2021
  • FIG. 21 Anime market - PEST analysis
  • FIG. 22 Anime market, by anime type, 2021
  • FIG. 23 Anime market, by region, 2021
  • FIG. 24 North America anime market - Key takeaways
  • FIG. 25 Europe anime market - Key takeaways
  • FIG. 26 Asia Pacific Ex. Japan anime market - Key takeaways
  • FIG. 27 Latin America anime market - Key takeaways
  • FIG. 28 MEA anime market - Key takeaways
  • FIG. 29 Japan anime market - Key takeaways