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Market Research Report

Video Game Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region, And Segment Forecasts, 2020 - 2027

Published by Grand View Research, Inc. Product code 937475
Published Content info 400 Pages
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Video Game Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region, And Segment Forecasts, 2020 - 2027
Published: May 12, 2020 Content info: 400 Pages
Description

Video Game Market Trends & Growth

The global video game market size is anticipated to reach USD 398.15 billion by 2027, registering a CAGR of 12.9% from 2020 to 2027, according to a new report by Grand View Research, Inc. Technological advancements in hardware and software are anticipated to accelerate the market growth. Video game has emerged as one of the most lucrative industries in the entertainment sector, besides the film and music industries. Continuous advancements in Augmented Reality (AR) and Virtual Reality (VR), have been instrumental in opening up several avenues for the overall gaming market expansion.

The introduction of VR and the immersive gaming experience offered by VR is subsequently boosting the market growth. The adoption of VR headsets is on the rise and is increasingly prompting market players to generate VR content to capitalize on the opportunities created by virtual reality. Mobile phones offer cheaper platforms for gaming and users can turn their smartphones into VR gaming devices with the help of VR peripherals such as Google Cardboard.

Rising penetration of mobile gaming provides substantial opportunities to vendors in the market to develop mobile video games. Vendors are also trying to grab this opportunity by developing their own mobile games or by acquiring mobile video game developers. For instance, in February 2018, Disney Interactive entered into a mobile game agreement with Glu Mobile to develop mobile games based on characters from Disney and Pixar film franchises.

The growth in the development of VR and AR related products, such as Head-Up Displays (HUD) and Head Mounted Displays (HMD), has enhanced the gaming experience, making it more engaging. Vendors are focusing on launching various video game subscription services which allow users to download and play games. For instance, in September 2019 Apple, Inc. introduced Apple Arcade, a game subscription service for desktop and mobiles. The new game subscription service allows users to download and play number of games from App Store that have no in-app purchase or any additional costs by paying one-month subscription fee.

Video Game Market Report Highlights

The mobile segment is projected to gain momentum and expand at the highest CAGR over the forecast period, owing to the increasing smartphone penetration across the globe. The use of tablet phones for an improved viewing and playing experience is further expected to contribute to the growth

The online segment is estimated to witness substantial growth over the next eight years, attributed to the increasing broadband penetration and growing online betting, gambling, and social network gaming

Asia Pacific is expected register fastest growth over the forecast period. Countries such as China, India, and South Korea are offering lucrative growth opportunities, which can be partly attributed to the growing smartphone and internet penetration in these countries

Table of Contents
Product Code: GVR-4-68038-527-4

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Research Methodology
  • 1.2 Research Scope & Assumptions
  • 1.3 List of Data Sources

Chapter 2 Executive Summary

  • 2.1 Video Game Market - Industry Snapshot & Key Buying Criteria, 2016 - 2027
  • 2.2 Video Game Market, 2016 - 2027 (USD Billion)
    • 2.2.1 Global video game market, by region, 2016 - 2027
    • 2.2.2 Global video game market, by device, 2016 - 2027
    • 2.2.3 Global video game market, by type, 2016 - 2027

Chapter 3 Video Game Market - Industry Outlook

  • 3.1 Market Segmentation
  • 3.2 Market Size & Growth Prospects
  • 3.3 Video Game Market - Value Chain Analysis
    • 3.3.1 Vendor landscape
  • 3.4 Video Game Market - Market Dynamics
    • 3.4.1 Market driver analysis
      • 3.4.1.1 Emergence of next-generation video game consoles
      • 3.4.1.2 Technological profliferation
    • 3.4.2 Market challenges analysis
      • 3.4.2.1 Piracy and fraud in online video game transactions
  • 3.5 Penetration and Growth Prospect Mapping
  • 3.6 Video Game Market - Company Market Share Analysis, 2019
  • 3.7 Video Game Market - Porter's Five Forces Analysis
  • 3.7 Video Game Market - PESTEL Analysis
  • 3.9 Market Share of Leading Products (Video Game Consoles)
    • 3.9.1. Sony Playstation 4
    • 3.9.2. Sony Playstation 3
    • 3.9.3. Sony PSP
    • 3.9.4. Sony Playstation Vita
    • 3.9.5. Xbox 360
    • 3.9.6. Xbox One
    • 3.9.7. Nintendo Wii
    • 3.9.7. Nintendo Wii 2
    • 3.9.9. Nintendo DS
    • 3.9.10. Nintendo 3DS
  • 3.10 Video Game Market - Regulatory Scenario
  • 3.11 Video Game Market - COVID-19 Impact Analysis
  • 3.12 Global Gaming Consumer Sales and Components, 2018
  • 3.13 Global Game Streaming Market Size, 2019
  • 3.14 Global Social Gaming, 2018
  • 3.15 Number Of Esports Events, 2015-2020
  • 3.16 Cloud Gaming Market Imapct Analysis

Chapter 4 Video Game Device Outlook

  • 4.1 Video Game Market Share By Device, 2019
  • 4.2 Console
    • 4.2.1 Console video game market, 2016 - 2027
  • 4.3 Mobile
    • 4.3.1 Mobile video game market, 2016 - 2027
  • 4.4 Computer
    • 4.4.1 Computer video game market, 2016 - 2027

Chapter 5 Video Game Type Outlook

  • 5.1 Video Game Market Share By Type, 2019
  • 5.2 Online
    • 5.2.1 Online video game market, 2016 - 2027
  • 5.3 Offline
    • 5.3.1 Offline video game market, 2016 - 2027

Chapter 6 Video Game Regional Outlook

  • 6.1 Video Game Market Share By Region, 2019
  • 6.2 North America
    • 6.2.1 North America video game market, 2016 - 2027
    • 6.2.2 North America video game market, by device, 2016 - 2027
    • 6.2.3 North America video game market, by type, 2016 - 2027
    • 6.2.4 U.S.
      • 6.2.4.1 U.S. video game market, by device, 2016 - 2027
      • 6.2.4.2 U.S. video game market, by type, 2016 - 2027
    • 6.2.5 Canada
      • 6.2.5.1 Canada video game market, by device, 2016 - 2027
      • 6.2.5.2 Canada video game market, by type, 2016 - 2027
  • 6.3 Europe
    • 6.3.1 Europe video game market, 2016 - 2027
    • 6.3.2 Europe video game market, by device, 2016 - 2027
    • 6.3.3 Europe video game market, by type, 2016 - 2027
    • 6.3.4 Germany
      • 6.3.4.1 Germany video game market, by device, 2016 - 2027
      • 6.3.4.2 Germany video game market, by type, 2016 - 2027
    • 6.3.5 U.K.
      • 6.3.5.1 U.K. video game market, by device, 2016 - 2027
      • 6.3.5.2 U.K. video game market, by type, 2016 - 2027
  • 6.4 Asia Pacific
    • 6.4.1 Asia Pacific video game market, 2016 - 2027
    • 6.4.2 Asia Pacific video game market, by device, 2016 - 2027
    • 6.4.3 Asia Pacific video game market, by type, 2016 - 2027
    • 6.4.4 China
      • 6.4.4.1 China video game market, by device, 2016 - 2027
      • 6.4.4.2 China video game market, by type, 2016 - 2027
    • 6.4.5 Japan
      • 6.4.5.1 Japan video game market, by device, 2016 - 2027
      • 6.4.5.2 Japan video game market, by type, 2016 - 2027
    • 6.4.6 South Korea
      • 6.4.6.1 South Korea video game market, by device, 2016 - 2027
      • 6.4.6.2 South Korea video game market, by type, 2016 - 2027
  • 6.5 Latin America
    • 6.5.1 Latin America video game market, 2016 - 2027
    • 6.5.2 Latin America video game market, by device, 2016 - 2027
    • 6.5.3 Latin America video game market, by type, 2016 - 2027
    • 6.5.4 Brazil
      • 6.5.4.1 Brazil video game market, by device, 2016 - 2027
      • 6.5.4.2 Brazil video game market, by type, 2016 - 2027
  • 6.6 MEA
    • 6.6.1 MEA video game market, 2016 - 2027
    • 6.6.2 MEA video game, by device, 2016 - 2027
    • 6.6.3 MEA video game market, by type, 2016 - 2027
    • 6.6.4 Egypt
      • 6.6.4.1 Egypt video game market, by device, 2016 - 2027
      • 6.6.4.2 Egypt video game market, by type, 2016 - 2027
    • 6.6.5 Jordan
      • 6.6.5.1 Jordan video game market, by device, 2016 - 2027
      • 6.6.5.2 Jordan video game market, by type, 2016 - 2027
    • 6.6.6 Saudi Arabia
      • 6.6.6.1 Saudi Arabia video game market, by device, 2016 - 2027
      • 6.6.6.2 Saudi Arabia video game market, by type, 2016 - 2027
    • 6.6.7 UAE
      • 6.6.7.1 UAE video game market, by device, 2016 - 2027
      • 6.6.7.2 UAE video game market, by type, 2016 - 2027

Chapter 7 Competitive Landscape

  • 7.1 Activision Blizzard, Inc.
    • 7.1.1 Company overview
    • 7.1.2 Financial performance
    • 7.1.3 Product benchmarking
    • 7.1.4 Strategic initiatives
  • 7.2 Apple, Inc.
    • 7.2.1 Company overview
    • 7.2.2 Financial performance
    • 7.2.3 Product benchmarking
    • 7.2.4 Strategic initiatives
  • 7.3 Disney Consumer Products and Interactive Media, Inc.
    • 7.3.1 Company overview
    • 7.3.2 Financial performance
    • 7.3.3 Product benchmarking
    • 7.3.4 Strategic initiatives
  • 7.4 Electronic Arts, Inc.
    • 7.4.1 Company overview
    • 7.4.2 Financial performance
    • 7.4.3 Product benchmarking
    • 7.4.4 Strategic initiatives
  • 7.5 Lucid Games Ltd.
    • 7.5.1 Company overview
    • 7.5.2 Product benchmarking
    • 7.5.3 Strategic initiatives
  • 7.6 Microsoft Corporation
    • 7.6.1 Company overview
    • 7.6.2 Financial performance
    • 7.6.3 Product benchmarking
    • 7.6.4 Strategic initiatives
  • 7.7 Nintendo Co., Ltd.
    • 7.7.1 Company overview
    • 7.7.2 Financial performance
    • 7.7.3 Product benchmarking
    • 7.7.4 Strategic initiatives
  • 7.8 Rovio Entertainment Corporation
    • 7.8.1 Company overview
    • 7.8.2 Financial performance
    • 7.8.3 Product benchmarking
    • 7.8.4 Strategic initiatives
  • 7.9 Sony Interactive Entertainment, Inc.
    • 7.9.1 Company overview
    • 7.9.2 Financial performance
    • 7.9.3 Product benchmarking
    • 7.9.4 Strategic initiatives
  • 7.10 Tencent Holdings Limited
    • 7.10.1 Company overview
    • 7.10.2 Financial performance
    • 7.10.3 Product benchmarking
    • 7.10.4 Strategic initiatives

List of Tables

  • TABLE 1 Video game market - Industry snapshot & key buying criteria, 2016 - 2027
  • TABLE 2 Global video game market, 2016 - 2027 (USD Billion)
  • TABLE 3 Global video game market, by region, 2016 - 2027 (USD Billion)
  • TABLE 4 Global video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 5 Global video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 6 Vendor landscape
  • TABLE 7 Video game market - Key market driver impact
  • TABLE 8 Video game market - Key market challenge impact
  • TABLE 9 Console video game market, 2016 - 2027 (USD Billion)
  • TABLE 10 Console video game market, by region, 2016 - 2027 (USD Billion)
  • TABLE 11 Mobile video game market, 2016 - 2027 (USD Billion)
  • TABLE 12 Mobile video game market, by region, 2016 - 2027 (USD Billion)
  • TABLE 13 Computer video game market, 2016 - 2027 (USD Billion)
  • TABLE 14 Computer video game market, by region, 2016 - 2027 (USD Billion)
  • TABLE 15 Online video game market, 2016 - 2027 (USD Billion)
  • TABLE 16 Online video game market, by region, 2016 - 2027 (USD Billion)
  • TABLE 17 Offline video game market, 2016 - 2027 (USD Billion)
  • TABLE 18 Offline video game market, by region, 2016 - 2027 (USD Billion)
  • TABLE 19 North America video game market, 2016 - 2027 (USD Billion)
  • TABLE 20 North America video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 21 North America video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 22 U.S. video game market, 2016 - 2027 (USD Billion)
  • TABLE 23 U.S. video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 24 U.S. video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 25 Canada video game market, 2016 - 2027 (USD Billion)
  • TABLE 26 Canada video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 27 Canada video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 28 Europe video game market, 2016 - 2027 (USD Billion)
  • TABLE 29 Europe video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 30 Europe video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 31 Germany video game market, 2016 - 2027 (USD Billion)
  • TABLE 32 Germany video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 33 Germany video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 34 U.K. video game market, 2016 - 2027 (USD Billion)
  • TABLE 35 U.K. video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 36 U.K. video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 37 Asia Pacific video game market, 2016 - 2027 (USD Billion)
  • TABLE 38 Asia Pacific video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 39 Asia Pacific video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 40 China video game market, 2016 - 2027 (USD Billion)
  • TABLE 41 China video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 42 China video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 43 Japan video game market, 2016 - 2027 (USD Billion)
  • TABLE 44 Japan video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 45 Japan video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 46 South Korea video game market, 2016 - 2027 (USD Billion)
  • TABLE 47 South Korea video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 48 South Korea video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 49 Latin America video game market, 2016 - 2027 (USD Billion)
  • TABLE 50 Latin America video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 51 Latin America video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 52 Brazil video game market, 2016 - 2027 (USD Billion)
  • TABLE 53 Brazil video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 54 Brazil video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 55 MEA video game market, 2016 - 2027 (USD Billion)
  • TABLE 56 MEA video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 57 MEA video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 58 Egypt video game market, 2016 - 2027 (USD Billion)
  • TABLE 59 Egypt video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 60 Egypt video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 61 Jordan video game market, 2016 - 2027 (USD Billion)
  • TABLE 62 Jordan video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 63 Jordan video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 64 Saudi Arabia video game market, 2016 - 2027 (USD Billion)
  • TABLE 65 Saudi Arabia video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 66 Saudi Arabia video game market, by type, 2016 - 2027 (USD Billion)
  • TABLE 67 UAE video game market, 2016 - 2027 (USD Billion)
  • TABLE 68 UAE video game market, by device, 2016 - 2027 (USD Billion)
  • TABLE 69 UAE video game market, by type, 2016 - 2027 (USD Billion)

List of Figures

  • FIG. 1 Market segmentation and scope
  • FIG. 2 Video game market, 2016 - 2027 (USD Billion)
  • FIG. 3 Video game market - Value chain analysis
  • FIG. 4 Video game market - Market dynamics
  • FIG. 5 Video game company market, 2019
  • FIG. 6 Video game market - Porter's five forces analysis
  • FIG. 7 Video game market - PESTEL analysis
  • FIG. 8 Market share of leading products (video game consoles)
  • FIG. 9 Video game market, by device, 2019 & 2027
  • FIG. 10 Video game market, by type, 2019 & 2027
  • FIG. 11 Video game market, by region, 2019 & 2027
  • FIG. 12 Regional - Key takeaways
  • FIG. 13 North America video game market - Key takeaways
  • FIG. 14 Europe video game market - Key takeaways
  • FIG. 15 Asia Pacific video game market - Key takeaways
  • FIG. 16 Latin America video game market - Key takeaways
  • FIG. 17 MEA video game market - Key takeaways
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