Cover Image
Market Research Report

Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025

Published by iGate Research Pvt Ltd Product code 621093
Published Content info 218 Pages
Immediate Delivery Available
Price
Back to Top
Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025
Published: April 3, 2018 Content info: 218 Pages
Description

The global games market is expected to grow with a double digit CAGR during the period 2018 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are the major drivers for the global gaming market. However, the issues such as piracy, laws and regulations, and concerns relating to fraud during gaming transactions are expected to hamper market growth.

Global Games Market & Forecast - By Device

  • On the basis of device, Smartphone captures largest share of the gaming market. The segment also has the most number of gamers.
  • Console is the second largest segment of the gaming market.
  • It is anticipated that the boxed/downloaded PC gaming market will tumble down during the forecasting period.
  • Tablet captured around 10% share of the total gaming market.
  • PC browser accounted for least share of the total gaming market.

Global Games Market, Number of Gamers & Forecast - By Region

  • On regional basis, The Asia Pacific region dominated the global gaming market in 2017.
  • North America is the second largest region for gaming, taking nearly 25% share of the market in 2017, being closely followed by EMEA.
  • Latin America captured least share of the global gaming market.
  • China, United States and Japan are the top three markets for games.
  • In European region, Germany is the top market for games, being followed by United Kingdom and France.
  • South Korea is expected to contribute significantly to the growth of gaming market.

Global Games Market - 25 Companies Gaming Revenues Analysis

  • In terms of company, Tencent has emerged as the biggest player in the global gaming market.
  • Sony captured second highest share of the global gaming market in 2017.
  • It is anticipated that Activision Blizzard and Microsoft will account for over 8% individual share of the global gaming market by 2025.
  • In 2017, NetEase captured around 5% share of the global gaming market.
  • Electronic Arts (EA) introduced women soccer players for the first time in 2016 in its FIFA series to attract female gamers around the world.

iGATE RESEARCH report titled “Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025” provides a comprehensive assessment of the fast-evolving, high-growth Global Gaming Industry.

This 218 Page report with 147 Figures and 10 Tables has been analyzed from 10 viewpoints:

  • 1. Global Games Market & Forecast (2013 - 2025)
  • 2. Global Gamers Number & Forecast (2013 - 2025)
  • 3. Global Games Market Share & Forecast - By Device, Region, Country & Company (2013 - 2025)
  • 4. Global Gamers Number Share & Forecast - By Region (2013 - 2025)
  • 5. Global Games Market & Forecast - By Device (2013 - 2025)
  • 6. Global Games Market, Number of Gamers & Forecast - By Region (2013 - 2025)
  • 7. Global Games Market & Forecast - By Country (2014 - 2025)
  • 8. Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)
  • 9. Global Gaming Industry: Key Trends
  • 10. Global Games Market - Driving Factors & Challenges

Global Games Market & Forecast - By Device (2013 - 2025)

  • 1. Smartphone
  • 2. Tablet
  • 3. Console
  • 4. Browser PC (Casual Web Games)
  • 5. Boxed/Downloaded PC (PC/MMO)

Global Games Market & Forecast - Regional Analysis (2014 - 2025)

1. North America

  • United States
  • Canada

2. Asia Pacific

  • China
  • Japan
  • Republic of Korea
  • Australia
  • Taiwan
  • Indonesia
  • India
  • Thailand
  • Rest of Asia Pacific

3. Europe, Middle East & Africa

  • Germany
  • United Kingdom
  • France
  • Spain
  • Italy
  • Russia
  • Czech Republic
  • Turkey
  • Saudi Arabia
  • Ukraine
  • Poland
  • Romania
  • Egypt
  • Iran
  • UAE
  • Rest of EMEA

4. Latin America

  • Mexico
  • Brazil
  • Argentina
  • Columbia
  • Venezuela
  • Rest of Latin America

Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)

  • 1. Tencent
  • 2. Sony
  • 3. Activision Blizzard
  • 4. Microsoft
  • 5. Apple
  • 6. Electronic Arts (EA)
  • 7. NetEase
  • 8. Google
  • 9. Bandai Namco
  • 10. Nintendo
  • 11. Square Enix
  • 12. Warner Bros
  • 13. Ubisoft
  • 14. TakeTwo Interactive
  • 15. Nexon
  • 16. Mixi
  • 17. Netmarble
  • 18. Cyber Agent
  • 19. GungHo Entertainment
  • 20. DeNA
  • 21. NCSoft
  • 22. Konami
  • 23. Sega Sammy Holdings (formerly just Sega)
  • 24. Zynga
  • 25. Others

Data Sources

iGATE RESEARCH employs rigorous primary and secondary research techniques in developing distinctive data sets and research material for business reports. This report is built by using data and information sourced from Proprietary Information Database, Primary and Secondary Research Methodologies, and In house analysis by iGATE Research dedicated team of qualified professionals with deep industry experience and expertise.

Research Methodologies

  • Primary Research Methodologies: Questionnaires, Surveys, Interviews with Individuals, Small Groups, Telephonic Interview, etc.
  • Secondary Research Methodologies: Printable and Non-printable sources, Newspaper, Magazine and Journal Content, Government and NGO Statistics, white Papers, Information on the Web, Information from Agencies Such as Industry Bodies, Companies Annual Report, Government Agencies, Libraries and Local Councils and a large number of Paid Databases.
Table of Contents

Table of Contents

1. Executive Summary

2. Market Definitions

3. Global Games Market, Number of Gamers & Forecast (2013-2025)

  • 3.1. Global Games Market & Forecast
  • 3.2. Global Number of Gamers & Forecast

4. Global Games Market Share & Forecast (2013-2025)

  • 4.1. By Device-Global Games Market Share & Forecast
  • 4.2. By Region-Global Games Market Share & Forecast
  • 4.3. By Region-Global Gamers Number Share & Forecast
  • 4.4. By Country-Global Games Market Share & Forecast
  • 4.5. By Company-Global Games Market Share & Forecast

5. Global Games Market & Forecast-By Device (2013-2025)

  • 5.1. Smartphone Gaming Market & Forecast
  • 5.2. Tablet Gaming Market & Forecast
  • 5.3. Console Gaming Market & Forecast
  • 5.4. Browser PC (Casual Web Games) Gaming Market & Forecast
  • 5.5. Boxed/Downloaded PC (PC/MMO) Gaming Market & Forecast

6. Global Games Market, Number of Gamers & Forecast-By Region (2013-2025)

  • 6.1. Asia Pacific Games Market, Number of Gamers & Forecast
    • 6.1.1. Asia Pacific Games Market & Forecast
    • 6.1.2. Asia Pacific Number of Gamers & Forecast
  • 6.2. Europe, Middle East & Africa Games Market, Number of Gamers & Forecast
    • 6.2.1. Europe, Middle East & Africa Games Market & Forecast
    • 6.2.2. Europe, Middle East & Africa Number of Gamers & Forecast
  • 6.3. North America Games Market, Number of Gamers & Forecast
    • 6.3.1. North America Games Market & Forecast
    • 6.3.2. North America Number of Gamers & Forecast
  • 6.4. Latin America Games Market, Number of Gamers & Forecast
    • 6.4.1. Latin America Games Market & Forecast
    • 6.4.2. Latin America Number of Gamers & Forecast

7. Global Games Market & Forecast-By Country (2014-2025)

  • 7.1. Asia Pacific Games Market & Forecast
    • 7.1.1. China Games Market & Forecast
    • 7.1.2. Japan Games Market & Forecast
    • 7.1.3. Republic of Korea Games Market & Forecast
    • 7.1.4. Australia Games Market & Forecast
    • 7.1.5. Taiwan Games Market & Forecast
    • 7.1.6. Indonesia Games Market & Forecast
    • 7.1.7. India Games Market & Forecast
    • 7.1.8. Thailand Games Market & Forecast
    • 7.1.9. Rest of APAC Games Market & Forecast
  • 7.2. North America Games Market & Forecast
    • 7.2.1. United States Games Market & Forecast
    • 7.2.2. Canada Games Market & Forecast
  • 7.3. Europe, Middle East & Africa Games Market & Forecast
    • 7.3.1. Germany Games Market & Forecast
    • 7.3.2. United Kingdom Games Market & Forecast
    • 7.3.3. France Games Market & Forecast
    • 7.3.4. Spain Games Market & Forecast
    • 7.3.5. Italy Games Market & Forecast
    • 7.3.6. Russia Games Market & Forecast
    • 7.3.7. Czech Republic Games Market & Forecast
    • 7.3.8. Turkey Games Market & Forecast
    • 7.3.9. Saudi Arabia Games Market & Forecast
    • 7.3.10. Ukraine Games Market & Forecast
    • 7.3.11. Poland Games Market & Forecast
    • 7.3.12. Romania Games Market & Forecast
    • 7.3.13. Egypt Games Market & Forecast
    • 7.3.14. Iran Games Market & Forecast
    • 7.3.15. UAE Games Market & Forecast
    • 7.3.16. Rest of EMEA Games Market & Forecast
  • 7.4. Latin America Games Market & Forecast
    • 7.4.1. Mexico Games Market & Forecast
    • 7.4.2. Brazil Games Market & Forecast
    • 7.4.3. Argentina Games Market & Forecast
    • 7.4.4. Columbia Games Market & Forecast
    • 7.4.5. Venezuela Games Market & Forecast
    • 7.4.6. Rest of Latin America Games Market & Forecast

8. Global Games Market-25 Companies Gaming Revenues Analysis (2014-2025)

  • 8.1. Tencent Gaming Revenues
  • 8.2. Sony Gaming Revenues
  • 8.3. Activision Blizzard Gaming Revenues
  • 8.4. Microsoft Gaming Revenues
  • 8.5. Apple Gaming Revenues
  • 8.6. Electronic Arts (EA) Gaming Revenues
  • 8.7. NetEase Gaming Revenues
  • 8.8. Google Gaming Revenues
  • 8.9. Bandai Namco Gaming Revenues
  • 8.10. Nintendo Gaming Revenues
  • 8.11. Square Enix Gaming Revenues
  • 8.12. Warner Bros Gaming Revenues
  • 8.13. Ubisoft Gaming Revenues
  • 8.14. TakeTwo Interactive Gaming Revenues
  • 8.15. Nexon Gaming Revenues
  • 8.16. Mixi Gaming Revenues
  • 8.17. Netmarble Gaming Revenues
  • 8.18. CyberAgent Gaming Revenues
  • 8.19. GungHo Online Entertainment Gaming Revenues
  • 8.20. DeNA Gaming Revenues
  • 8.21. NCSOFT Gaming Revenues
  • 8.22. Konami Gaming Revenues
  • 8.23. Sega Sammy Holdings (formerly just Sega) Gaming Revenues
  • 8.24. Zynga Gaming Revenues
  • 8.25. Others Gaming Revenues

9. Global Gaming Industry: Key Trends

10. Global Games Market-Driving Factors

  • 10.1. Competitive Games Drives Global Games Market
  • 10.2. Increasing Popularity of Online Gaming and Growing Internet Penetration
  • 10.3. Convenient Payment Services Drives Online Gamers
  • 10.4. Ability to Role-Play Makes Games Rapidly Becoming Favorite Pastime
  • 10.5. Game Companies Becoming Global Entertainment Companies
  • 10.6. Increasing Penetration of Mobile Devices (Smartphones & Tablets) Fuels Global Gaming Market

11. Global Games Market-Challenges

  • 11.1. Copyright and Piracy Issues
  • 11.2. Laws and Regulations Impeding Market Growth

List of Figures:

  • Figure 3-1: Global Games Market (Billion US$), 2013-2017
  • Figure 3-2: Forecast for Global Games Market (Billion US$), 2018-2025
  • Figure 3-3: Global Number of Gamers (Million), 2013-2017
  • Figure 3-4: Forecast for Global Number of Gamers (Million), 2018-2025
  • Figure 5-1: Global Smartphone Gaming Market (Billion US$), 2013-2017
  • Figure 5-2: Forecast for Global Smartphone Gaming Market (Billion US$), 2018-2025
  • Figure 5-3: Global Tablet Gaming Market (Billion US$), 2013-2017
  • Figure 5-4: Forecast for Global Tablet Gaming Market (Billion US$), 2018-2025
  • Figure 5-5: Global Console Gaming Market (Billion US$), 2013-2017
  • Figure 5-6: Forecast for Global Console Gaming Market (Billion US$), 2018-2025
  • Figure 5-7: Global Browser PC Gaming Market (Billion US$), 2013-2017
  • Figure 5-8: Forecast for Global Browser PC Gaming Market (Billion US$), 2018-2025
  • Figure 5-9: Global Boxed/Downloaded PC Gaming Market (Billion US$), 2013-2017
  • Figure 5-10: Forecast for Global Boxed/Downloaded PC Gaming Market (Billion US$), 2018-2025
  • Figure 6-1: Asia Pacific Games Market (Billion US$), 2013-2017
  • Figure 6-2: Forecast for Asia Pacific Games Market (Billion US$), 2018-2025
  • Figure 6-3: Asia Pacific Number of Gamers (Million), 2013-2017
  • Figure 6-4: Forecast for Asia Pacific Number of Gamers (Million), 2018-2025
  • Figure 6-5: Europe, Middle East & Africa Games Market (Billion US$), 2013-2017
  • Figure 6-6: Forecast for Europe, Middle East & Africa Games Market (Billion US$), 2018-2025
  • Figure 6-7: Europe, Middle East & Africa Number of Gamers (Million), 2013-2017
  • Figure 6-8: Forecast for Europe, Middle East & Africa Number of Gamers (Million), 2018-2025
  • Figure 6-9: North America Games Market (Billion US$), 2013-2017
  • Figure 6-10: Forecast for North America Games Market (Billion US$), 2018-2025
  • Figure 6-11: North America Number of Gamers (Million), 2013-2017
  • Figure 6-12: Forecast for North America Number of Gamers (Million), 2018-2025
  • Figure 6-13: Latin America Games Market (Billion US$), 2013-2017
  • Figure 6-14: Forecast for Latin America Games Market (Billion US$), 2018-2025
  • Figure 6-15: Latin America Number of Gamers (Million), 2013-2017
  • Figure 6-16: Forecast for Latin America Number of Gamers (Million), 2018-2025
  • Figure 7-1: China Games Market (Million US$), 2014-2017
  • Figure 7-2: Forecast for China Games Market (Million US$), 2018-2025
  • Figure 7-3: Japan Games Market (Million US$), 2014-2017
  • Figure 7-4: Forecast for Japan Games Market (Million US$), 2018-2025
  • Figure 7-5: Republic of Korea Games Market (Million US$), 2014-2017
  • Figure 7-6: Forecast for Republic of Korea Games Market (Million US$), 2018-2025
  • Figure 7-7: Australia Games Market (Million US$), 2014-2017
  • Figure 7-8: Forecast for Australia Games Market (Million US$), 2018-2025
  • Figure 7-9: Taiwan Games Market (Million US$), 2014-2017
  • Figure 7-10: Forecast for Taiwan Games Market (Million US$), 2018-2025
  • Figure 7-11: Indonesia Games Market (Million US$), 2014-2017
  • Figure 7-12: Forecast for Indonesia Games Market (Million US$), 2018-2025
  • Figure 7-13: India Games Market (Million US$), 2014-2017
  • Figure 7-14: Forecast for India Games Market (Million US$), 2018-2025
  • Figure 7-15: Thailand Games Market (Million US$), 2014-2017
  • Figure 7-16: Forecast for Thailand Games Market (Million US$), 2018-2025
  • Figure 7-17: Rest of APAC Games Market (Million US$), 2014-2017
  • Figure 7-18: Forecast for Rest of APAC Games Market (Million US$), 2018-2025
  • Figure 7-19: United States Games Market (Million US$), 2014-2017
  • Figure 7-20: Forecast for United States Games Market (Million US$), 2018-2025
  • Figure 7-21: Canada Games Market (Million US$), 2014-2017
  • Figure 7-22: Forecast for Canada Games Market (Million US$), 2018-2025
  • Figure 7-23: Germany Games Market (Million US$), 2014-2017
  • Figure 7-24: Forecast for Germany Games Market (Million US$), 2018-2025
  • Figure 7-25: United Kingdom Games Market (Million US$), 2014-2017
  • Figure 7-26: Forecast for United Kingdom Games Market (Million US$), 2018-2025
  • Figure 7-27: France Games Market (Million US$), 2014-2017
  • Figure 7-28: Forecast for France Games Market (Million US$), 2018-2025
  • Figure 7-29: Spain Games Market (Million US$), 2014-2017
  • Figure 7-30: Forecast for Spain Games Market (Million US$), 2018-2025
  • Figure 7-31: Italy Games Market (Million US$), 2014-2017
  • Figure 7-32: Forecast for Italy Games Market (Million US$), 2018-2025
  • Figure 7-33: Russia Games Market (Million US$), 2014-2017
  • Figure 7-34: Forecast for Russia Games Market (Million US$), 2018-2025
  • Figure 7-35: Czech Republic Games Market (Million US$), 2014-2017
  • Figure 7-36: Forecast for Czech Republic Games Market (Million US$), 2018-2025
  • Figure 7-37: Turkey Games Market (Million US$), 2014-2017
  • Figure 7-38: Forecast for Turkey Games Market (Million US$), 2018-2025
  • Figure 7-39: Saudi Arabia Games Market (Million US$), 2014-2017
  • Figure 7-40: Forecast for Saudi Arabia Games Market (Million US$), 2018-2025
  • Figure 7-41: Ukraine Games Market (Million US$), 2014-2017
  • Figure 7-42: Forecast for Ukraine Games Market (Million US$), 2018-2025
  • Figure 7-43: Poland Games Market (Million US$), 2014-2017
  • Figure 7-44: Forecast for Poland Games Market (Million US$), 2018-2025
  • Figure 7-45: Romania Games Market (Million US$), 2014-2017
  • Figure 7-46: Forecast for Romania Games Market (Million US$), 2018-2025
  • Figure 7-47: Egypt Games Market (Million US$), 2014-2017
  • Figure 7-48: Forecast for Egypt Games Market (Million US$), 2018-2025
  • Figure 7-49: Iran Games Market (Million US$), 2014-2017
  • Figure 7-50: Forecast for Iran Games Market (Million US$), 2018-2025
  • Figure 7-51: UAE Games Market (Million US$), 2014-2017
  • Figure 7-52: Forecast for UAE Games Market (Million US$), 2018-2025
  • Figure 7-53: Rest of EMEA Games Market (Million US$), 2014-2017
  • Figure 7-54: Forecast for Rest of EMEA Games Market (Million US$), 2018-2025
  • Figure 7-55: Mexico Games Market (Million US$), 2014-2017
  • Figure 7-56: Forecast for Mexico Games Market (Million US$), 2018-2025
  • Figure 7-57: Brazil Games Market (Million US$), 2014-2017
  • Figure 7-58: Forecast for Brazil Games Market (Million US$), 2018-2025
  • Figure 7-59: Argentina Games Market (Million US$), 2014-2017
  • Figure 7-60: Forecast for Argentina Games Market (Million US$), 2018-2025
  • Figure 7-61: Columbia Games Market (Million US$), 2014-2017
  • Figure 7-62: Forecast for Columbia Games Market (Million US$), 2018-2025
  • Figure 7-63: Venezuela Games Market (Million US$), 2014-2017
  • Figure 7-64: Forecast for Venezuela Games Market (Million US$), 2018-2025
  • Figure 7-65: Rest of Latin America Games Market (Million US$), 2014-2017
  • Figure 7-66: Forecast for Rest of Latin America Games Market (Million US$), 2018-2025
  • Figure 8-1: Tencent Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-2: Forecast for Tencent Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-3: Sony Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-4: Forecast for Sony Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-5: Activision Blizzard Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-6: Forecast for Activision Blizzard Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-7: Microsoft Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-8: Forecast for Microsoft Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-9: Apple Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-10: Forecast for Apple Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-11: EA Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-12: Forecast for EA Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-13: NetEase Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-14: Forecast for NetEase Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-15: Google Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-16: Forecast for Google Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-17: Bandai Namco Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-18: Forecast for Bandai Namco Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-19: Nintendo Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-20: Forecast for Nintendo Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-21: Square Enix Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-22: Forecast for Square Enix Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-23: Warner Bros Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-24: Forecast for Warner Bros Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-25: Ubisoft Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-26: Forecast for Ubisoft Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-27: TakeTwo Interactive Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-28: TakeTwo Interactive Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-29: Nexon Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-30: Forecast for Nexon Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-31: Mixi Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-32: Forecast for Mixi Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-33: Netmarble Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-34: Forecast for Netmarble Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-35: CyberAgent Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-36: Forecast for Cyber Agent Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-37: GungHo Online Entertainment Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-38: Forecast for GungHo Online Entertainment Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-39: DeNA Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-40: Forecast for DeNA Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-41: NCSOFT Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-42: Forecast for NCSOFT Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-43: Konami Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-44: Forecast for Konami Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-45: Sega Sammy Holdings Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-46: Forecast for Sega Sammy Holdings Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-47: Zynga Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-48: Forecast for Zynga Gaming Revenues (Billion US$), 2018-2025
  • Figure 8-49: Others Gaming Revenues (Billion US$), 2014-2017
  • Figure 8-50: Forecast for Others Gaming Revenues (Billion US$), 2018-2025
  • Figure 10-1: Global-Number of Internet Users and Penetration, 2013-2017

List of Tables:

  • Table 4-1: By Device-Global Games Market Share (Percent), 2013-2017
  • Table 4-2: By Device-Forecast for Global Games Market Share (Percent), 2018-2025
  • Table 4-3: By Region-Global Games Market Share (Percent), 2013-2017
  • Table 4-4: By Region-Forecast for Global Games Market Share (Percent), 2018-2025
  • Table 4-5: By Region-Global Gamers Number Share (Percent), 2013-2017
  • Table 4-6: By Region-Forecast for Global Gamers Number Share (Percent), 2018-2025
  • Table 4-7: By Country-Global Games Market Share (Percent), 2014-2017
  • Table 4-8: By Country-Forecast for Global Games Market Share (Percent), 2018-2025
  • Table 4-9: By Company-Global Games Market Share (Percent), 2014-2017
  • Table 4-10: By Company-Forecast for Global Games Market Share (Percent), 2018-2025
Back to Top