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Market Research Report

Taiwanese Digital Game Players' Game Preferences, Paying Habits, and Payment Experiences (pre-order)

Published by MIC - Market Intelligence & Consulting Institute Product code 911278
Published Content info 23 Pages
Delivery time: 1-2 business days
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Taiwanese Digital Game Players' Game Preferences, Paying Habits, and Payment Experiences (pre-order)
Published: September 6, 2019 Content info: 23 Pages
Description

MIC (Market Intelligence & Consulting Institute) conducted an online questionnaire survey on Taiwan’s digital game players during the fourth quarter of 2018 to investigate their profiles and preferences towards digital game purchases, and to analyze differences in the related behaviors of these game players. The effective samples collected amounted to 1,068. This report includes two demographic variables of age group and gender into the survey with an aim to gain a deeper understanding of Taiwanese game players’ game preferences, paying habits, payment preferences, and payment experiences.

Table of Contents
Product Code: NARPT19090601

Table of Contents

1. Survey Purpose

2. Survey Description

2. Payment Experiences of Taiwan’s Digital Game Players

  • 2.1. 40% of Taiwan’s Game Players Made in-game Purchases in 2018
  • 2.2. 17.3% of Female Game Players Made Mobile Game Purchases in 2018
  • 2.3. 24.7% of Game Players Aged 20-24 Make In-game Purchases for PC in 2018
  • 2.4. 46% of Game Spenders Made In-app Purchases for Virtual Goods and Characters in 2018
  • 2.5. 17.2% of Female Game Spenders Participated in Offline Game Activities
  • 2.6. 40.6% of Taiwan’s Game Players Aged 19 and Under Spent Money on Virtual Costumes in 2018

3.Payment Preferences of Taiwan’s Game Spenders

  • 3.1. 46% of Game Spenders Made In-game Purchases Using Credit Card
  • 3.2. 50.3% of Female Game Spenders Made Game Payments on Their Smartphones in 2018
  • 3.3. 46.9% of Game Players Aged 19 and Under Made Mobile Game Purchases in 2018
  • 3.4. 44.1% of Game Spenders Considered Game Types the Biggest Influencer of Their In-game Purchases
  • 3.5. 21.2% of Female Game Spenders Considered Recommendations from Friends and Family the Biggest Influencer of Their In-app Purchases
  • 3.6. 40% of Game Spenders Aged 19 and Under Considered Game Visual and Audio Effects the Biggest Influencer of Buying Decisions

4. MIC Perspective

Appendix

  • Glossary of Terms
  • List of Companies

List of Tables

  • Table 1: The Types of Digital Games Taiwan’s Game Players Purchased in 2018: Age Group
  • Table 2: In-game Purchase Items of Taiwan’s Game Players in 2018: Age Group
  • Table 3: Major Payment Methods of Taiwan’s Game Players When Making In-game Purchase in 2018: Age Group
  • Table 4: The Key Influencers in Buying Decisions of Taiwan’s Digital Game Players: Age Group

List of Figures

  • Figure 1: Demographical Characteristics of Survey Respondents
  • Figure 2: The Types of Digital Games Taiwan’s Game Players Purchased in 2018: Overall
  • Figure 3: The Types of Digital Games Taiwan’s Game Players Purchased in 2018: Gender
  • Figure 4: In-game Purchase Items of Taiwan’s Game Players in 2018: Overall
  • Figure 5: In-game Purchase Items of Taiwan’s Game Players in 2018: Gender
  • Figure 6: Major Payment Methods of Taiwan’s Game Players When Making Game Purchase in 2018: Overall
  • Figure 7: Major Payment Methods of Taiwan’s Game Players When Making Game Purchase in 2018: Gender
  • Figure 8: The Key Influencers in Buying Decisions of Taiwan’s Digital Game Spenders: Overall
  • Figure 9: The Key Influencers in Buying Decisions of Taiwan’s Digital Game Players: Gender

List of Topics

  • Survey findings on payment experiences of Taiwan’s digital game players and includes differences in their in-game purchases for mobile phones and PCs across gender and age groups
  • Survey findings on payment preferences of Taiwan’s digital game spenders and differences in payment methods and game preferences across gender and age groups
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