Market Research Report
Global Virtual Reality in Gaming Market 2016-2020
|Published by||TechNavio (Infiniti Research Ltd.)||Product code||335173|
|Published||Content info||66 Pages
Delivery time: 1-2 business days
|Global Virtual Reality in Gaming Market 2016-2020|
|Published: December 12, 2016||Content info: 66 Pages||
PC gaming can provide an immersive gaming experience to the users, with the integration of VR technology. Many vendors are integrating VR technology in their headsets. For instance, Oculus VR developed a headset in 2016 called the Oculus Rift. It is used for PC gaming like Elite Dangerous, in which virtual hands through the virtual controllers react while controlling certain movements. However, there are some VR hardware limitations with respect to using VR for PC gaming purposes. Due to high bandwidth requirements, the wireless technologies are not considered as a feasible option.
Technavio's analysts forecast the global VR in gaming market to grow at a CAGR of 84.4% during the period 2016-2020.
The report covers the present scenario and the growth prospects of the global VR in gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from the shipments of VR devices for gaming.
The market is divided into the following segments based on geography:
Technavio's report, Global VR in Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
You can request one free hour of our procurement specialist's time when you purchase this market report. Details are provided within the report.