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Global 2D Gesture Recognition Market for Consumer Electronics 2015-2019

Published by TechNavio (Infiniti Research Ltd.) Product code 339599
Published Content info 75 Pages
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Global 2D Gesture Recognition Market for Consumer Electronics 2015-2019
Published: September 9, 2015 Content info: 75 Pages
Description

About 2D gesture recognition technology

2D gesture recognition technology can be integrated into any device that has a 2D camera, which makes them very cost-effective.

Technavio's analysts forecast the global 2D gesture recognition market in consumer electronics to grow at a CAGR of 20.9% the period 2014-2019.

Covered in this report

Technavio's report, Global 2D Gesture Recognition Market in Consumer Electronics 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global 2D gesture recognition market in consumer electronics and its growth prospects in the coming years.

The report also includes a discussion on the key vendors operating in this market.

Key regions

  • Americas
  • APAC
  • EMEA

Key vendors

  • Crunchfish AB
  • eyeSight Technologies
  • Intel
  • PointGrab
  • Samsung Electronics
  • Sony

Market driver

  • Incorporation of gesture recognition by manufacturers of processors
  • For a full, detailed list, view our report

Market challenge

  • Environmental interference
  • For a full, detailed list, view our report

Market trend

  • Rise in number of M&A
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?
Table of Contents
Product Code: IRTNTR7049

Table of Contents

PART 01: Executive summary

  • Highlights

PART 02: Scope of the report

  • Market overview
  • Market coverage
  • Definitions
  • Market size calculation
  • Geographical segmentation
  • Vendor segmentation
  • Common currency conversion rates

PART 03: Market research methodology

  • Research methodology
  • Economic indicators

PART 04: Introduction

  • Key market highlights
  • Gesture recognition technology overview
  • History

PART 05: Market landscape

  • Market size and forecast
  • Five forces analysis

PART 06: Market segmentation by application

  • Market segmentation by application
  • Global 2D gesture recognition market for smartphones
  • Global 2D gesture recognition market for smart TVs
  • Global 2D gesture recognition market for desktop and portable PCs
  • Global 2D gesture recognition market for tablets

PART 07: Geographical segmentation

PART 08: Market drivers

PART 09: Impact of drivers

PART 10: Market challenges

PART 11: Impact of drivers and challenges

PART 12: Market trends

PART 13: Vendor landscape

  • Competitive scenario
  • Competitive scenario
  • Competitive scenario
  • Competitive scenario

PART 14: Key vendor analysis

  • Crunchfish
  • eyeSight Technologies
  • Intel
  • PointGrab
  • Samsung
  • Sony

PART 15: Appendix

  • List of abbreviation

PART 16: Explore Technavio

List of Exhibits

  • Exhibit 01: Global 2D gesture recognition market 2014-2019 (millions of units)
  • Exhibit 02: Global 2D gesture recognition market 2014-2019 ($ millions)
  • Exhibit 03: Global 2D gesture recognition market by application 2014 ($ millions)
  • Exhibit 04: Global 2D gesture recognition market for smartphones 2014-2019 (millions of units)
  • Exhibit 05: Global 2D gesture recognition market for smartphones 2014-2019 ($ millions)
  • Exhibit 06: Global 2D gesture recognition market for smart TVs 2014-2019 (millions of units)
  • Exhibit 07: Global 2D gesture recognition market for smart TVs 2014-2019 ($ millions)
  • Exhibit 08: Global 2D gesture recognition market for desktop and portable PCs 2014-2019 (millions of units)
  • Exhibit 09: Global 2D gesture recognition market for desktop and portable PCs 2014-2019 ($ millions)
  • Exhibit 10: Global 2D gesture recognition market for tablets 2014-2019 (millions of units)
  • Exhibit 11: Global 2D gesture recognition market for tablets 2014-2019 ($ millions)
  • Exhibit 12: Global 2D gesture recognition market 2014 by geography
  • Exhibit 13: Global 2D gesture recognition market 2014-2019 by geography
  • Exhibit 14: Global consumer electronics unit shipment 2014-2019
  • Exhibit 15: Impact of drivers
  • Exhibit 16: Impact of drivers and challenges
  • Exhibit 17: Business segmentation by revenue 2014
  • Exhibit 18: Samsung: Business segmentation 2014 by revenue
  • Exhibit 19: Samsung: Business segmentation 2013 and 2014 by revenue ($ billions)
  • Exhibit 20: Business segmentation by revenue 2014
  • Exhibit 21: Exhibit 21: Business segmentation by revenue 2013 and 2014 ($ billions)
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