Market Research Report
Global AR Gaming Market 2017-2021
|Published by||TechNavio (Infiniti Research Ltd.)||Product code||481591|
|Published||Content info||70 Pages
Delivery time: 1-2 business days
|Global AR Gaming Market 2017-2021|
|Published: March 16, 2017||Content info: 70 Pages||
The first stage of AR began in the late 1950s when Sensorama was invented. The machine was similar to a mini theater that would engage all five senses and create an immersive experience at the cinema. Since the invention of Sensorama, many ideas that could enable people to interact with their environment have come up. One such is the virtual reality (VR) technology that creates a simulated environment around an individual where simultaneous interactions occur in both the virtual and physical space. With the development of VR technology, the AR technology emerged. To overcome limitations of VR and to improve visual experiences, the VR and AR technology were combined to create mixed reality. However, the mixed reality technology failed to success because of its high expense.
Technavio's analysts forecast the global AR gaming market to grow at a CAGR of 151.43% during the period 2017-2021.
The report covers the present scenario and the growth prospects of the global AR gaming market for 2017-2021. To calculate the market size, the report considers the global demand for AR gaming.
The market is divided into the following segments based on geography:
Technavio's report, Global AR Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.