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Market Research Report

Global Projector Market 2017-2021

Published by TechNavio (Infiniti Research Ltd.) Product code 486771
Published Content info 70 Pages
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Global Projector Market 2017-2021
Published: April 5, 2017 Content info: 70 Pages
Description

About Projector

A projector projects an image or a video onto a surface, commonly referred as a projection screen. The majority of the projectors create an image by passing light through a small transparent lens, but the latest models of projectors are capable of projecting the image by using lasers. The global projector market is heavily influenced by the advances in technologies of the projector. Since 2012, technology innovations have led to improved image resolution, increased energy efficiency, and decreased space constraints with the advent of portable pico projectors. The advent of laser projectors ensures that even small portal projectors can project images and videos with high brightness. Embedded pico projectors are expected to dominate the pico projector segment as there is increased demand for flexible devices that consume less space and are affordable. Also, embedded pico projectors are becoming an important platform for augmented reality, the upcoming technology in electronic devices.

Technavio's analysts forecast the global projector market to grow at a CAGR of 9.61% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global projector market for 2017-2021. To calculate the market size, the report considers the revenue generated through the sales of projectors around the world.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Projector Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Canon
  • Epson
  • JVC
  • Sony

Other Prominent Vendors

  • 3M
  • AAXA Technologies
  • ACER
  • AIPTEK International
  • BenQ
  • HITACHI Digital Media Group
  • Light Blue Optics
  • LG Electronics
  • Samsung Electronics
  • Toshiba
  • WowWee Group

Market driver

  • Increased spending on education sector by government.
  • For a full, detailed list, view our report

Market challenge

  • Popularity of large area display.
  • For a full, detailed list, view our report

Market trend

  • Growing popularity of ultra-short throw projectors.
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents
Product Code: IRTNTR12402

Table of Contents

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

  • Key market highlights

PART 05: Market landscape

  • Market overview
  • Global projector market
  • Five forces analysis

PART 06: Market segmentation by type

  • Market overview

PART 07: Market segmentation by technology

  • Global projector market segmentation by technology
  • Comparison among various projector technologies
  • Global projector market by LCD technology
  • Global projector market by DLP technology
  • Global projector market by LCoS technology

PART 08: Market segmentation by type

  • Global projector market segmentation by type
  • Global standalone projector market
  • Global pico projector market

PART 09: Geographical segmentation

  • Geographical segmentation of global projector market
  • Projector market in APAC
  • Projector market in Americas
  • Projector market in EMEA

PART 10: Decision framework

PART 11: Drivers and challenges

  • Market drivers
  • Impact of drivers on key customer segments
  • Market challenges
  • Impact of challenges on key customer segments

PART 12: Market trends

  • Introduction of interactive projectors
  • Growing popularity of ultra-short throw projectors
  • Portable interactive projectors for kids

PART 13: Vendor landscape

  • Competitive scenario
  • Key vendors
  • Other prominent vendors

PART 14: Appendix

  • List of abbreviations

List of Exhibits

  • Exhibit 01: Global projector market segmentation by end-user 2016 (%)
  • Exhibit 02: Global projector market 2016-2021 ($ billions)
  • Exhibit 03: Five forces analysis
  • Exhibit 04: Global projector market segmentation by type 2016
  • Exhibit 05: Global projector market segmentation by type 2021
  • Exhibit 06: Global projector market segmentation by technology 2016-2021 (% share)
  • Exhibit 07: Global projectors market segmentation by technology 2016-2021 ($ billions)
  • Exhibit 08: Comparison of specifications of various projector technologies
  • Exhibit 09: Global projector market by LCD technology 2016-2021 ($ billions)
  • Exhibit 10: Global projector market by DLP technology 2016-2021 ($ billions)
  • Exhibit 11: Global projector market by LCoS technology 2016-2021 ($ billions)
  • Exhibit 12: Global projector market segmentation by type 2016-2021 (% share)
  • Exhibit 13: Global projector market segmentation by type 2016-2021 ($ billions)
  • Exhibit 14: Geographical segmentation of global projector market 2016-2021 (% share)
  • Exhibit 15: Geographical segmentation of global projector market 2016-2021 ($ billions)
  • Exhibit 16: Education technology developments in ASEAN countries
  • Exhibit 17: Impact of drivers
  • Exhibit 18: Interactive whiteboard versus interactive projectors 2012-2015 (millions of units)
  • Exhibit 19: Impact of challenges
  • Exhibit 20: Comparison of interactive devices
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