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Market Research Report

Global Mixed Reality Market in Education Sector 2017-2021

Published by TechNavio (Infiniti Research Ltd.) Product code 565855
Published Content info 76 Pages
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Global Mixed Reality Market in Education Sector 2017-2021
Published: October 10, 2017 Content info: 76 Pages
Description

About Mixed Reality in Education Sector

Mixed reality is a combination of both AR and VR. It is the least known technology from AR and VR. mixed reality (MR) is superior to both AR and VR because it uses many types of technologies, including sensors, advanced optics, and next generation computing. It scans the physical environment of the user and creates a 3D map of the user's surrounding. This is carried out to identify where and how to place digital content in the space in the form of holograms.

Technavio's analysts forecast the global mixed reality market in education sector to grow at a CAGR of 90.09% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global mixed reality market in education sector for 2017-2021. To calculate the market size, the report considers revenue generated from the MR hardware (smart glasses, HMDS) and software (MR teaching modules, simulations) vendors.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Mixed Reality Market in Education Sector 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Design Intelligence
  • Microsoft
  • Pearson
  • zSpace

Other Prominent Vendors

  • Avegant
  • Acer
  • Google
  • HP
  • Lenovo
  • magic leap
  • Osterhout Design Group

Market driver

  • Increase in the number of mixed reality classrooms
  • For a full, detailed list, view our report

Market challenge

  • Increase in the number of substitutes
  • For a full, detailed list, view our report

Market trend

  • Increase in the number of technology partnerships
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents
Product Code: IRTNTR15396

Table of Contents

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: INTRODUCTION

  • Educational technology market

PART 05: MARKET OUTLINE

PART 06: MARKET LANDSCAPE

  • Global mixed reality market in education sector
  • Five forces analysis

PART 07: MARKET SEGMENTATION BY PRODUCT

  • Global mixed reality market in education sector by product
  • Global mixed reality hardware market in education sector
  • Global mixed reality software market in education sector

PART 08: MARKET SEGMENTATION BY END-USER

  • Global mixed reality market in K-12 education sector by end-user
  • Global mixed reality market in K-12 education sector
  • Global mixed reality market in higher education sector

PART 09: REGIONAL LANDSCAPE

  • Geographical segmentation
  • Regional comparison
  • Americas - Market size and forecast
  • EMEA - Market size and forecast
  • APAC - Market size and forecast
  • Key leading countries
  • Market opportunity

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 12: MARKET TRENDS

  • Increase in the number of technology partnerships
  • Increase in MR development tools
  • Increased adoption in the medical training industry

PART 13: VENDOR LANDSCAPE

  • Competitive landscape
  • Competitive benchmarking
  • Growth Strategy

PART 14: KEY VENDOR ANALYSIS

  • Design Intelligence
  • Microsoft
  • Pearson
  • zSpace

PART 15: OTHER PROMINENT VENDORS

PART 16: APPENDIX

  • List of abbreviations

List of Exhibits

  • Exhibit 01: Ed Tech impact 2015-2022
  • Exhibit 02: Global mixed reality market in education sector 2016-2021 ($ millions)
  • Exhibit 03: Five forces analysis
  • Exhibit 04: Global mixed reality market in education sector by product 2016 (%)
  • Exhibit 05: Global mixed reality market in education sector by product 2021 (%)
  • Exhibit 06: Global mixed reality market in education sector by product 2016-2021 (%)
  • Exhibit 07: Global mixed reality hardware market in education sector 2016-2021 ($ millions)
  • Exhibit 08: Global mixed reality software market in education sector 2016-2021 ($ millions)
  • Exhibit 09: Global mixed reality market in K-12 education sector by end-user 2016 (%)
  • Exhibit 10: Global mixed reality market in K-12 education sector by end-user 2021 (%)
  • Exhibit 11: Global mixed reality market in K-12 education sector by end-user 2016-2021 (%)
  • Exhibit 12: Global mixed reality market in K-12 education sector 2016-2021 ($ millions)
  • Exhibit 13: Global mixed reality market in higher education sector 2016-2021 ($ millions)
  • Exhibit 14: Americas - Market size and forecast
  • Exhibit 15: Regional comparison
  • Exhibit 16: Americas - Market size and forecast 2016-2021 ($ millions)
  • Exhibit 17: Americas - Year over year growth
  • Exhibit 18: Top 3 countries in the Americas
  • Exhibit 19: EMEA - Market size and forecast 2016-2021 ($ millions)
  • Exhibit 20: EMEA - Year over year growth
  • Exhibit 21: Top 3 countries in EMEA
  • Exhibit 22: APAC - Market size and forecast 2016-2021 ($ millions)
  • Exhibit 23: APAC - Year over year growth
  • Exhibit 24: Top 3 countries in APAC
  • Exhibit 25: Key leading countries
  • Exhibit 26: Vendor Landscape
  • Exhibit 27: Key Initiatives: Growth strategy
  • Exhibit 28: Microsoft: MR applications
  • Exhibit 29: Pearson: K-12 products and offerings
  • Exhibit 30: Pearson: Products and services for professionals
  • Exhibit 31: zSpace: Software solutions
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