Cover Image
Market Research Report

Language Learning Games Market by End-users and Geography - Global Forecast and Analysis 2019-2023

Published by TechNavio (Infiniti Research Ltd.) Product code 910222
Published Content info 130 Pages
Delivery time: 1-2 business days
Price
Back to Top
Language Learning Games Market by End-users and Geography - Global Forecast and Analysis 2019-2023
Published: September 3, 2019 Content info: 130 Pages
Description

About this market

Technavio's language learning games market analysis considers sales from both kids and adults in APAC, Europe, North America, South America, and MEA. In 2018, the kids' segment had a significant market share, and this trend is expected to continue over the forecast period. Factors such as a rising e in the number of international schools will play a significant role in the kids' segment to maintain its their market position. Also, our global language learning games market report looks at factors such as rise in access to digital platforms, growth in adoption of 3D language learning games, and increased adoption of language training courses through games in schools and colleges. However, decline in preference for physical language learning games, security concerns for internet-based products, and lack of product awareness and low penetration in developing countries may hamper the growth of the language learning games industry over the forecast period.

Overview

Growth in adoption of 3D language learning games

The increase in the competition and customer demand for innovative products have led the vendors to focus on R&D activities to improve their product offerings. The growing market needs of products that are interactive and have advanced features such as 3D interface is helping the vendors to expand their product lines. The increase in purchasing power and disposable income is driving the customers to adopt advanced 3D enabled language learning games. These have enhanced control over normal games, has a realistic interface with high-quality graphics, and a high level of user engagement with users. Several vendors are offering language learning games with an interactive 3D environment filled with many selectable, collectible objects. This will lead to the expansion of the global language learning games market at a CAGR of almost 25% during the forecast period.

Introduction of multilingual language learning games

The increase in the number of innovative and upgraded products launched in the market has helped vendors to build brand appeal and loyalty among consumers. Multilingual language learning games help the customers to save money and time, eliminates the hassle of using different applications for different languages making it easy to learn. For instance, Duolingo offers language learning applications for Android, iOS, and Windows. These applications feature language training in a wide range of languages such as Spanish, French, German, Japanese, Italian, and English. This development is expected to have a positive impact on the overall market growth.

For the detailed list of factors that will drive the global language learning games market during the forecast period 2019-2023, view our report.

Competitive Landscape

With the presence of several major players, the global language learning games market is fragmented. Technavio's robust vendor analysis is designed to help clients improve their market position. , and iIn line with this, this report provides a detailed analysis of several leading language learning games manufacturers, that include Duolingo Inc., Early Lingo Hasbro Inc., KLOO, Mark Media Corp., MindSnacks Inc., NetDragon Websoft Holdings Ltd., Rosetta Stone Ltd., Three Flip Studios, Top Line Solutions Pte. Ltd.

Also, the language learning games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

Table of Contents
Product Code: IRTNTR31977

TABLE OF CONTENTS

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

  • 2.1 Preface
  • 2.2 Preface
  • 2.3 Currency conversion rates for US$

PART 03: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis

PART 04: MARKET SIZING

  • Market definition
  • Market sizing 2018
  • Market size and forecast 2018-2023

PART 05: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 06: MARKET SEGMENTATION BY END-USER

  • Market segmentation by end-user
  • Comparison by end-user
  • Kids - Market size and forecast 2018-2023
  • Adults - Market size and forecast 2018-2023
  • Market opportunity by end-user

PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2018-2023
  • Europe - Market size and forecast 2018-2023
  • APAC - Market size and forecast 2018-2023
  • MEA - Market size and forecast 2018-2023
  • South America - Market size and forecast 2018-2023
  • Key leading countries
  • Market opportunity

PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 11: MARKET TRENDS

  • Increase in adoption of language learning applications by corporates
  • Sustainable manufacturing process for physical games
  • Introduction of multilingual language learning games

PART 12: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 13: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Duolingo Inc.
  • Early Lingo
  • Hasbro Inc.
  • KLOO
  • Mark Media Corp.
  • MindSnacks Inc.
  • NetDragon Websoft Holdings Ltd.
  • Rosetta Stone Ltd.
  • Three Flip Studios
  • Top Line Solutions Pte. Ltd.

PART 14: APPENDIX

  • Research methodology
  • List of abbreviations
  • Definition of market positioning of vendors

PART 15: EXPLORE TECHNAVIO

LIST OF EXHIBITS:

  • Exhibit 01: Key offerings
  • Exhibit 02: Global education market
  • Exhibit 03: Segments of global education market
  • Exhibit 04: Market characteristics
  • Exhibit 05: Market segments
  • Exhibit 06: Market definition - Inclusions and exclusions checklist
  • Exhibit 07: Market size 2018
  • Exhibit 08: Global market: Size and forecast 2018-2023 ($ millions)
  • Exhibit 09: Global market: Year-over-year growth 2019-2023 (%)
  • Exhibit 10: Five forces analysis 2018
  • Exhibit 11: Five forces analysis 2023
  • Exhibit 12: Bargaining power of buyers
  • Exhibit 13: Bargaining power of suppliers
  • Exhibit 14: Threat of new entrants
  • Exhibit 15: Threat of substitutes
  • Exhibit 16: Threat of rivalry
  • Exhibit 17: Market condition - Five forces 2018
  • Exhibit 18: End-user - Market share 2018-2023 (%)
  • Exhibit 19: Comparison by end-user
  • Exhibit 20: Kids - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 21: Kids - Year-over-year growth 2019-2023 (%)
  • Exhibit 22: Adults - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 23: Adults - Year-over-year growth 2019-2023 (%)
  • Exhibit 24: Market opportunity by end-user
  • Exhibit 25: Customer landscape
  • Exhibit 26: Market share by geography 2018-2023 (%)
  • Exhibit 27: Geographic comparison
  • Exhibit 28: North America - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 29: North America - Year-over-year growth 2019-2023 (%)
  • Exhibit 30: Europe - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 31: Europe - Year-over-year growth 2019-2023 (%)
  • Exhibit 32: APAC - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 33: APAC - Year-over-year growth 2019-2023 (%)
  • Exhibit 34: MEA - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 35: MEA - Year-over-year growth 2019-2023 (%)
  • Exhibit 36: South America - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 37: South America - Year-over-year growth 2019-2023 (%)
  • Exhibit 38: Key leading countries
  • Exhibit 39: Market opportunity
  • Exhibit 40: Global Internet users 2012-2017 (% of the population, data published as of April 24, 2019)
  • Exhibit 41: Impact of drivers and challenges
  • Exhibit 42: Vendor landscape
  • Exhibit 43: Landscape disruption
  • Exhibit 44: Vendors covered
  • Exhibit 45: Vendor classification
  • Exhibit 46: Market positioning of vendors
  • Exhibit 47: Duolingo Inc. - Vendor overview
  • Exhibit 48: Duolingo Inc. - Product segments
  • Exhibit 49: Duolingo Inc. - Key offerings
  • Exhibit 50: Early Lingo - Vendor overview
  • Exhibit 51: Early Lingo - Product segments
  • Exhibit 52: Early Lingo - Key offerings
  • Exhibit 53: Hasbro Inc. - Vendor overview
  • Exhibit 54: Hasbro Inc. - Business segments
  • Exhibit 55: Hasbro Inc. - Organizational developments
  • Exhibit 56: Hasbro Inc. - Geographic focus
  • Exhibit 57: Hasbro Inc. - Segment focus
  • Exhibit 58: Hasbro Inc. - Key offerings
  • Exhibit 59: KLOO - Vendor overview
  • Exhibit 60: KLOO - Product segments
  • Exhibit 61: KLOO - Key offerings
  • Exhibit 62: Mark Media Corp. - Vendor overview
  • Exhibit 63: Mark Media Corp. - Business segments
  • Exhibit 64: Mark Media Corp. - Key offerings
  • Exhibit 65: MindSnacks Inc. - Vendor overview
  • Exhibit 66: MindSnacks Inc. - Product segments
  • Exhibit 67: MindSnacks Inc. - Key offerings
  • Exhibit 68: NetDragon Websoft Holdings Ltd. - Vendor overview
  • Exhibit 69: NetDragon Websoft Holdings Ltd. - Business segments
  • Exhibit 70: NetDragon Websoft Holdings Ltd. - Organizational developments
  • Exhibit 71: NetDragon Websoft Holdings Ltd. - Geographic focus
  • Exhibit 72: NetDragon Websoft Holdings Ltd. - Segment focus
  • Exhibit 73: NetDragon Websoft Holdings Ltd. - Key offerings
  • Exhibit 74: Rosetta Stone Ltd. - Vendor overview
  • Exhibit 75: Rosetta Stone Ltd. - Business segments
  • Exhibit 76: Rosetta Stone Ltd. - Organizational developments
  • Exhibit 77: Rosetta Stone Ltd. - Geographic focus
  • Exhibit 78: Rosetta Stone Ltd. - Segment focus
  • Exhibit 79: Rosetta Stone Ltd. - Key offerings
  • Exhibit 80: Three Flip Studios - Vendor overview
  • Exhibit 81: Three Flip Studios - Product segments
  • Exhibit 82: Three Flip Studios - Key offerings
  • Exhibit 83: Top Line Solutions Pte. Ltd. - Vendor overview
  • Exhibit 84: Top Line Solutions Pte. Ltd. - Product segments
  • Exhibit 85: Top Line Solutions Pte. Ltd. - Key offerings
  • Exhibit 86: Validation techniques employed for market sizing
  • Exhibit 87: Definition of market positioning of vendors
Back to Top