Market Research Report
Global Corporate Game-Based Learning Market 2020-2024
|Global Corporate Game-Based Learning Market 2020-2024|
Published: December 28, 2020
TechNavio (Infiniti Research Ltd.)
Content info: 120 Pages
Delivery time: 1-2 business days
Technavio has been monitoring the corporate game-based learning market and it is poised to grow by $ 73.90 mn during 2020-2024 progressing at a CAGR of 6% during the forecast period. Our report on corporate game-based learning market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the improved learning delivery system and mobile-based learning. In addition, improved learning delivery system is anticipated to boost the growth of the market as well.
The corporate game-based learning market analysis includes product segment and geographical landscapes.
Technavio's corporate game-based learning market is segmented as below:
By Geographic Landscapes
This study identifies the increased employee engagement during training as one of the prime reasons driving the corporate game-based learning market growth during the next few years.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report oncorporate game-based learning market covers the following areas:
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading corporate game-based learning market vendors that include BreakAway Ltd. Inc., Designing Digitally Inc., EI Design Pvt Ltd., GAMELEARN SL, G-Cube Webwide Software Pvt. Ltd., Growth Engineering, Indusgeeks USA Inc., MLevel Inc., Stratbeans Consulting Pvt. Ltd., and Wrainbo Inc.. Also, the corporate game-based learning market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.