PUBLISHER: Inkwood Research | PRODUCT CODE: 1056828
PUBLISHER: Inkwood Research | PRODUCT CODE: 1056828
The Nordics eSports market is estimated to record a CAGR of 22.98% during the forecast period, 2022-2028. Nordic countries have long and harsh winters, resulting in a significant amount of indoor time. It is evaluated as one of the factors contributing to the rising number of gamers. Another major factor is the advanced digital infrastructure levels in most Scandinavian countries.
Denmark is one of the thriving gaming markets in the Nordics region, given the internet penetration and the growing number of smartphone users. Also, it is the first country globally with a formalized eSports strategy to supplement the industry's growth, integration, and development.
Further, Sweden is one of the leading contributors to competitive eSports gaming globally. With its long competitive gaming history, new generations of potential gamers have several Swedish idols. In addition, a substantial number of the population watch competitive gaming in the country. Besides, eSports is part of the high school curriculum. Moreover, 1 out of 4 people worldwide has played a game developed by Swedes.
Furthermore, as per the World Economic Forum's Global Competitiveness Index, Sweden is among the top ten most competitive countries globally. It has a high ICT adoption rate and robust business and innovation dynamism. Such factors boost the market growth in the Nordics.
Some of the leading companies in the market include Take-Two Interactive, Valve Corporation, Riot Games Inc, Supercell, etc.