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PUBLISHER: Inkwood Research | PRODUCT CODE: 1072717

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PUBLISHER: Inkwood Research | PRODUCT CODE: 1072717

Europe VR in Healthcare Market Forecast 2022-2030

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PAGES: 153 Pages
DELIVERY TIME: 2-3 business days
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KEY FINDINGS

The Europe VR in healthcare market is anticipated to grow with a CAGR of 30.76% during the forecast years of 2022 to 2030. The market growth of the region is propelled by the growth in various start-ups, the well-established healthcare infrastructure, as well as the development of new technologies, given the presence of key research institutes.

MARKET INSIGHTS

The Europe VR in healthcare market growth analysis constitutes the study of the United Kingdom, Italy, Belgium, Germany, France, Poland, and Rest of Europe. France is one of the fastest-developing countries across Europe, owing to the ideal approaches toward technological advancements. These include high-tech surgical systems as well as medical imaging, among others. Some of the main factors augmenting the demand for AR and VR solutions are the presence of a stable framework, new technological developments, and a solid research foundation.

On the other hand, numerous companies are operating in the VR in healthcare market in Belgium. For instance, a digital sedation device developer for the management of pain and anxiety, Oncomfort, developed the Sedakit. The evidence-based anxiety and pain self-management improves the comfort levels of patients by means of virtual reality. Likewise, VR medics, a VR therapy for pain relief provider, developed VR products that offer expertise training, relaxation exercises, and virtual cycling. As a result, these factors are set to proliferate the Europe VR in healthcare market growth over the forecast years.

COMPETITIVE INSIGHTS

Some of the main companies operating in the market are Siemens AG, Koninklijke Philips NV, FundamentalVR, Sympatient, etc.

Our report offerings include:

  • Explore key findings of the overall market
  • Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
  • Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
  • Market Segmentation cater to a thorough assessment of key segments with their market estimations
  • Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
  • Key analytics: Porter's Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
  • Competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
  • Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments
Product Code: 32255

TABLE OF CONTENTS

1. RESEARCH SCOPE & METHODOLOGY

  • 1.1. STUDY OBJECTIVES
  • 1.2. SCOPE OF STUDY
  • 1.3. METHODOLOGY
  • 1.4. ASSUMPTIONS & LIMITATIONS

2. EXECUTIVE SUMMARY

  • 2.1. MARKET SIZE & ESTIMATES
  • 2.2. MARKET OVERVIEW

3. MARKET DYNAMICS

  • 3.1. PARENT MARKET ANALYSIS: VR (VIRTUAL REALITY) MARKET
  • 3.2. KEY DRIVERS
    • 3.2.1. INCREASING USE OF VR TECHNOLOGY FOR TRAINING PURPOSES
    • 3.2.2. GROWTH IN THE NUMBER OF VR BASED START-UPS
    • 3.2.3. INCREASING AGING POPULATION
    • 3.2.4. IMPROVING SPENDING ON HEALTHCARE
    • 3.2.5. UPGRADATION OF TECHNOLOGY IN HEALTHCARE
  • 3.3. KEY RESTRAINTS
    • 3.3.1. SHORTAGE OF SKILLED LABOR AND REQUIRED INFRASTRUCTURE
    • 3.3.2. DATA SECURITY

4. KEY ANALYTICS

  • 4.1. IMPACT OF COVID-19 ON VR IN HEALTHCARE MARKET
  • 4.2. KEY MARKET TRENDS
  • 4.3. PORTER'S FIVE FORCES ANALYSIS
    • 4.3.1. BUYERS POWER
    • 4.3.2. SUPPLIERS POWER
    • 4.3.3. SUBSTITUTION
    • 4.3.4. NEW ENTRANTS
    • 4.3.5. INDUSTRY RIVALRY
  • 4.4. OPPORTUNITY MATRIX
  • 4.5. VENDOR LANDSCAPE
  • 4.6. VALUE CHAIN ANALYSIS

5. MARKET BY END-USER

  • 5.1. HOSPITALS & CLINICS
  • 5.2. RESEARCH LABORATORIES
  • 5.3. OTHERS

6. MARKET BY APPLICATION

  • 6.1. SURGICAL PLANNING
  • 6.2. BEHAVIORAL NEUROLOGY/REHABILITATION
  • 6.3. PAIN MANAGEMENT
  • 6.4. OTHER APPLICATIONS

7. MARKET BY COMPONENT

  • 7.1. HARDWARE
  • 7.2. SOFTWARE

8. MARKET BY PRODUCT TYPE

  • 8.1. VR SEMICONDUCTOR COMPONENTS
  • 8.2. VR DEVICES
  • 8.3. VR SENSORS
  • 8.4. OTHERS

9. MARKET BY TECHNOLOGY

  • 9.1. HEAD MOUNTED
  • 9.2. GESTURE TRACKING
  • 9.3. PROJECTORS AND DISPLAYS

10. GEOGRAPHICAL ANALYSIS

  • 10.1. EUROPE
    • 10.1.1. MARKET SIZE & ESTIMATES
    • 10.1.2. KEY GROWTH ENABLERS
    • 10.1.3. KEY CHALLENGES
    • 10.1.4. KEY PLAYERS
    • 10.1.5. COUNTRY ANALYSIS
      • 10.1.5.1. UNITED KINGDOM
      • 10.1.5.2. GERMANY
      • 10.1.5.3. FRANCE
      • 10.1.5.4. ITALY
      • 10.1.5.5. BELGIUM
      • 10.1.5.6. POLAND
      • 10.1.5.7. REST OF EUROPE

11. COMPETITIVE LANDSCAPE

  • 11.1. KEY STRATEGIC DEVELOPMENTS
    • 11.1.1. MERGERS & ACQUISITIONS
    • 11.1.2. PRODUCT LAUNCHES & DEVELOPMENTS
    • 11.1.3. PARTNERSHIPS & AGREEMENTS
  • 11.2. COMPANY PROFILES
    • 11.2.1. ALPHABET INC (GOOGLE)
    • 11.2.2. APPLIEDVR INC
    • 11.2.3. FIRSTHAND TECHNOLOGY INC
    • 11.2.4. GENERAL ELECTRIC
    • 11.2.5. KONINKLIJKE PHILIPS NV
    • 11.2.6. MICROSOFT CORPORATION
    • 11.2.7. ORCA HEALTH
    • 11.2.8. SIEMENS AG
    • 11.2.9. SONY CORPORATION
    • 11.2.10. SYNCTHINK INC
Product Code: 32255

LIST OF TABLES

  • TABLE 1: MARKET SNAPSHOT - VR IN HEALTHCARE MARKET
  • TABLE 2: EUROPE VR IN HEALTHCARE MARKET, BY END-USER, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 3: EUROPE VR IN HEALTHCARE MARKET, BY END-USER, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 4: EUROPE VR IN HEALTHCARE MARKET, BY APPLICATION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 5: EUROPE VR IN HEALTHCARE MARKET, BY APPLICATION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 6: EUROPE VR IN HEALTHCARE MARKET, BY COMPONENT, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 7: EUROPE VR IN HEALTHCARE MARKET, BY COMPONENT, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 8: EUROPE VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 9: EUROPE VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 10: EUROPE VR IN HEALTHCARE MARKET, BY TECHNOLOGY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 11: EUROPE VR IN HEALTHCARE MARKET, BY TECHNOLOGY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 12: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
  • TABLE 13: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
  • TABLE 14: LEADING PLAYERS OPERATING IN EUROPE VR IN HEALTHCARE MARKET
  • TABLE 15: LIST OF MERGERS & ACQUISITIONS
  • TABLE 16: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS
  • TABLE 17: LIST OF PARTNERSHIPS & AGREEMENTS

LIST OF FIGURES

  • FIGURE 1: KEY MARKET TRENDS
  • FIGURE 2: PORTER'S FIVE FORCES ANALYSIS
  • FIGURE 3: OPPORTUNITY MATRIX
  • FIGURE 4: VENDOR LANDSCAPE
  • FIGURE 5: VALUE CHAIN ANALYSIS
  • FIGURE 6: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY END-USER, IN 2021
  • FIGURE 7: EUROPE VR IN HEALTHCARE MARKET, BY HOSPITALS & CLINICS, 2022-2030 (IN $ MILLION)
  • FIGURE 8: EUROPE VR IN HEALTHCARE MARKET, BY RESEARCH LABORATORIES, 2022-2030 (IN $ MILLION)
  • FIGURE 9: EUROPE VR IN HEALTHCARE MARKET, BY OTHERS, 2022-2030 (IN $ MILLION)
  • FIGURE 10: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY APPLICATION, IN 2021
  • FIGURE 11: EUROPE VR IN HEALTHCARE MARKET, BY SURGICAL PLANNING, 2022-2030 (IN $ MILLION)
  • FIGURE 12: EUROPE VR IN HEALTHCARE MARKET, BY BEHAVIORAL NEUROLOGY/REHABILITATION, 2022-2030 (IN $ MILLION)
  • FIGURE 13: EUROPE VR IN HEALTHCARE MARKET, BY PAIN MANAGEMENT, 2022-2030 (IN $ MILLION)
  • FIGURE 14: EUROPE VR IN HEALTHCARE MARKET, BY OTHER APPLICATIONS, 2022-2030 (IN $ MILLION)
  • FIGURE 15: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY COMPONENT, IN 2021
  • FIGURE 16: EUROPE VR IN HEALTHCARE MARKET, BY HARDWARE, 2022-2030 (IN $ MILLION)
  • FIGURE 17: EUROPE VR IN HEALTHCARE MARKET, BY SOFTWARE, 2022-2030 (IN $ MILLION)
  • FIGURE 18: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY PRODUCT TYPE, IN 2021
  • FIGURE 19: EUROPE VR IN HEALTHCARE MARKET, BY VR SEMICONDUCTOR COMPONENTS, 2022-2030 (IN $ MILLION)
  • FIGURE 20: EUROPE VR IN HEALTHCARE MARKET, BY VR DEVICES, 2022-2030 (IN $ MILLION)
  • FIGURE 21: EUROPE VR IN HEALTHCARE MARKET, BY VR SENSORS, 2022-2030 (IN $ MILLION)
  • FIGURE 22: EUROPE VR IN HEALTHCARE MARKET, BY OTHERS, 2022-2030 (IN $ MILLION)
  • FIGURE 23: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY TECHNOLOGY, IN 2021
  • FIGURE 24: EUROPE VR IN HEALTHCARE MARKET, BY HEAD MOUNTED, 2022-2030 (IN $ MILLION)
  • FIGURE 25: EUROPE VR IN HEALTHCARE MARKET, BY GESTURE TRACKING, 2022-2030 (IN $ MILLION)
  • FIGURE 26: EUROPE VR IN HEALTHCARE MARKET, BY PROJECTORS AND DISPLAYS, 2022-2030 (IN $ MILLION)
  • FIGURE 27: EUROPE VR IN HEALTHCARE MARKET, COUNTRY OUTLOOK, 2021 & 2030 (IN %)
  • FIGURE 28: UNITED KINGDOM VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 29: GERMANY VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 30: FRANCE VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 31: ITALY VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 32: BELGIUM VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 33: POLAND VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
  • FIGURE 34: REST OF EUROPE VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
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+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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