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Market Research Report

Asia Pacific Graphics Processing Units Market Forecast 2018-2026

Published by Inkwood Research Product code 718315
Published Content info 86 Pages
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Asia Pacific Graphics Processing Units Market Forecast 2018-2026
Published: October 8, 2018 Content info: 86 Pages
Description

KEY FINDINGS

Asia Pacific is the fastest growing region for graphics processing unit market during the forecast period (2018-2026) with a CAGR of 25.63%. The high growth rate of Asia Pacific graphics processing unit market is attributed towards various factors, which includes the well-established gaming industry, increasing defence expenditure, smartphone penetration, and steadily growing telecommunication industry.

MARKET INSIGHTS

GPUs are in demand from both electronic manufacturing institutions and individual consumers. With high production output, cost of GPUs in markets like India and China are expected to fall, giving buyers enough power to exercise. The competition in the market is bound to be prolonged over the forecast period due to continuous advancements in fields such as Nanotechnology. Companies are fighting for market shares by innovating existing products and also acquiring new technologies. The key buying criteria for the Graphics Processing Unit (GPUs) are its application, price, durability and type.

COMPETITIVE INSIGHTS

Prominent players in the Asia Pacific Graphics Processing Units market are Zotac, AMD, Intel Corporation, Apple Inc., IBM, Matrox, NVidia Corporation, Samsung Electronics Inc., Taiwan Semiconductor Manufacturing Company Limited, Sony Corporation, Qualcomm Inc., Silicon Integrated Systems Corporation, etc.

Table of Contents
Product Code: 22213

Table of Contents

1. RESEARCH SCOPE

  • 1.1. STUDY GOALS
  • 1.2. SCOPE OF THE MARKET STUDY
  • 1.3. WHO WILL FIND THIS REPORT USEFUL?
  • 1.4. STUDY & FORECASTING YEARS

2. RESEARCH METHODOLOGY

  • 2.1. SOURCES OF DATA
    • 2.1.1. SECONDARY DATA
    • 2.1.2. PRIMARY DATA
  • 2.2. TOP-DOWN APPROACH
  • 2.3. BOTTOM-UP APPROACH
  • 2.4. DATA TRIANGULATION

3. EXECUTIVE SUMMARY

  • 3.1. MARKET SUMMARY
  • 3.2. KEY FINDINGS
    • 3.2.1. STEADILY RISING ELECTRONICS & ELECTRICAL INDUSTRY
    • 3.2.2. INTRODUCTION OF POWER EFFICIENT GPU
    • 3.2.3. INTEGRATED GRAPHICS PROCESSING UNIT ACCOUNTS FOR LARGEST REVENUE SHARE
    • 3.2.4. HYBRID GRAPHICS PROCESSING UNIT IS PROJECTED TO GROW AT HIGHEST PACE
    • 3.2.5. IT & TELECOMMUNICATION - MOST PROMISING INDUSTRY VERTICAL

4. MARKET DYNAMICS

  • 4.1. ETYMOLOGY OF GRAPHICS PROCESSING UNIT (GPU)
  • 4.2. PARENT MARKET ANALYSIS: SYSTEM ON CHIP MARKET
  • 4.3. MARKET SCOPE & DEFINITION
  • 4.4. MARKET DRIVERS
    • 4.4.1. GROWING ADOPTION OF PORTABLE COMPUTING DEVICES
    • 4.4.2. RISING INVESTMENT IN RESEARCH & DEVELOPMENT OF ARTIFICIAL INTELLIGENCE (AI) PLATFORMS & VIRTUAL REALITY (VR)
    • 4.4.3. UPSURGE IN DEMAND FOR ENHANCED VISUAL CONTENT
    • 4.4.4. EMERGENCE OF HEAVY GRAPHIC GAMES
    • 4.4.5. TECHNOLOGICAL INNOVATIONS & DEVELOPMENTS IN GPU
  • 4.5. MARKET RESTRAINTS
    • 4.5.1. DWINDLING TREND OF DESKTOP PERSONAL COMPUTERS (PCS)
    • 4.5.2. INCAPABILITY OF INTEGRATED GPU TO FACILITATE INTENSIVE GRAPHIC DESIGNING SOFTWARE
  • 4.6. MARKET OPPORTUNITIES
    • 4.6.1. INCREASING DEMAND FOR ANIMATED GAMES
    • 4.6.2. RISING INTEREST IN INTEGRATED GRAPHICS PROCESSING UNITS
  • 4.7. MARKET CHALLENGES
    • 4.7.1. RAPID TECHNOLOGICAL CHANGES DEMAND FOR DEVELOPMENT OF NEW PRODUCTS

5. MARKET BY TYPE

  • 5.1. DISCRETE
  • 5.2. INTEGRATED
  • 5.3. HYBRID

6. MARKET BY DEVICE

  • 6.1. COMPUTER
  • 6.2. GAMING CONSOLE
  • 6.3. SMARTPHONE
  • 6.4. TABLET
  • 6.5. TELEVISION
  • 6.6. OTHER DEVICES

7. MARKET BY INDUSTRY VERTICALS

  • 7.1. DEFENCE & INTELLIGENCE
  • 7.2. ELECTRONICS
  • 7.3. IT & TELECOMMUNICATION
  • 7.4. MEDIA & ENTERTAINMENT
  • 7.5. OTHER INDUSTRY VERTICALS

8. KEY ANALYTICS

  • 8.1. PORTERS FIVE FORCE MODEL
    • 8.1.1. THREAT OF NEW ENTRANTS
    • 8.1.2. THREAT OF SUBSTITUTE
    • 8.1.3. BARGAINING POWER OF SUPPLIERS
    • 8.1.4. BARGAINING POWER OF BUYERS
    • 8.1.5. THREAT OF COMPETITIVE RIVALRY
  • 8.2. KEY BUYING CRITERIA
    • 8.2.1. COST
    • 8.2.2. PARALLELISM
    • 8.2.3. MEMORY
    • 8.2.4. COMPATIBILITY
    • 8.2.5. WARRANTY & SERVICING
  • 8.3. OPPORTUNITY MATRIX
  • 8.4. VENDOR LANDSCAPE
  • 8.5. VALUE CHAIN ANALYSIS
    • 8.5.1. RESEARCH & DEVELOPMENT
    • 8.5.2. SUPPLIERS
    • 8.5.3. MANUFACTURING
      • 8.5.3.1. STAGE 1
      • 8.5.3.2. STAGE 2 & 3
      • 8.5.3.3. STAGE 4
      • 8.5.3.4. STAGE 5
    • 8.5.4. END USERS
  • 8.6. INVESTMENT ANALYSIS
    • 8.6.1. BY DEVICE
    • 8.6.2. BY INDUSTRY VERTICALS

9. GEOGRAPHICAL ANALYSIS - ASIA PACIFIC

  • 9.1. CHINA
    • 9.1.1. COUNTRY OVERVIEW
    • 9.1.2. MARKET BY TYPE
    • 9.1.3. MARKET BY DEVICE
    • 9.1.4. MARKET BY INDUSTRY VERTICALS
  • 9.2. JAPAN
    • 9.2.1. COUNTRY OVERVIEW
    • 9.2.2. MARKET BY TYPE
    • 9.2.3. MARKET BY DEVICE
    • 9.2.4. MARKET BY INDUSTRY VERTICALS
  • 9.3. INDIA
    • 9.3.1. COUNTRY OVERVIEW
    • 9.3.2. MARKET BY TYPE
    • 9.3.3. MARKET BY DEVICE
    • 9.3.4. MARKET BY INDUSTRY VERTICALS
  • 9.4. AUSTRALIA
    • 9.4.1. COUNTRY OVERVIEW
    • 9.4.2. MARKET BY TYPE
    • 9.4.3. MARKET BY DEVICE
    • 9.4.4. MARKET BY INDUSTRY VERTICALS
  • 9.5. REST OF ASIA PACIFIC
    • 9.5.1. COUNTRY OVERVIEW
    • 9.5.2. MARKET BY TYPE
    • 9.5.3. MARKET BY DEVICE
    • 9.5.4. MARKET BY INDUSTRY VERTICALS

10. COMPETITIVE LANDSCAPE

  • 10.1. MARKET SHARE ANALYSIS
  • 10.2. KEY COMPANY ANALYSIS
  • 10.3. CORPORATE STRATEGIES
    • 10.3.1. PRODUCT LAUNCH
    • 10.3.2. COLLABORATION & PARTNERSHIP
    • 10.3.3. DEPLOYMENT
    • 10.3.4. OTHER KEY STRATEGIES
  • 10.4. COMPANY PROFILES
    • 10.4.1. 3DLABS INC.
    • 10.4.2. ADVANCED MICRO DEVICES INC.
    • 10.4.3. APPLE INC.
    • 10.4.4. ARM HOLDING PLC
    • 10.4.5. BROADCOM CORPORATION (ACQUIRED BY BROADCOM LIMITED)
    • 10.4.6. FUJITSU LIMITED
    • 10.4.7. IMAGINATION TECHNOLOGIES LTD (ACQUIRED BY CANYON BRIDGE)
    • 10.4.8. INTEL CORPORATION
    • 10.4.9. INTERNATIONAL BUSINESS MACHINES CORPORATION (IBM)
    • 10.4.10. MATROX
    • 10.4.11. NVIDIA CORPORATION
    • 10.4.12. QUALCOMM INC.
    • 10.4.13. SAMSUNG ELECTRONICS INC.
    • 10.4.14. SILICON INTEGRATED SYSTEMS CORPORATION
    • 10.4.15. SONY CORPORATION
    • 10.4.16. TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY, LIMITED
    • 10.4.17. ZOTAC

LIST OF TABLES

  • TABLE 1: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)
  • TABLE 2: REGION-WISE GROWTH TRENDS IN ELECTRONICS & ELECTRICAL INDUSTRY, 2016-2028 (IN %)
  • TABLE 3: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026, (IN $ BILLION)
  • TABLE 4: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026, (IN $ BILLION)
  • TABLE 5: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026, (IN $ BILLION)
  • TABLE 6: OPPORTUNITY MATRIX
  • TABLE 7: VENDOR LANDSCAPE
  • TABLE 8: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)
  • TABLE 9: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 10: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 11: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 12: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 13: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 14: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 15: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 16: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 17: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 18: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 19: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 20: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 21: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 22: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 23: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 24: LIST OF PRODUCT LAUNCHES
  • TABLE 25: LIST OF PARTNERSHIP & COLLABORATION
  • TABLE 26: LIST OF DEPLOYMENT
  • TABLE 27: LIST OF OTHER KEY STRATEGIES

LIST OF FIGURES

  • FIGURE 1: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018 - 2026 (IN $ BILLION)
  • FIGURE 2: WORLDWIDE ELECTRONICS & ELECTRICAL MARKET, 2013-2018 (IN $ TRILLION)
  • FIGURE 3: SMARTPHONE OWNERSHIP ACROSS EMERGING GEOGRAPHIES (IN %)
  • FIGURE 4: WORLDWIDE SHIPMENT OF DESKTOP PC'S, 2010-2018 (IN MILLION UNITS)
  • FIGURE 5: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DISCRETE, 2018-2026 (IN $ BILLION)
  • FIGURE 6: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INTEGRATED, 2018-2026 (IN $ BILLION)
  • FIGURE 7: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY HYBRID, 2018-2026 (IN $ BILLION)
  • FIGURE 8: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COMPUTER, 2018-2026 (IN $ BILLION)
  • FIGURE 9: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GAMING CONSOLE, 2018-2026 (IN $ BILLION)
  • FIGURE 10: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY SMARTPHONE, 2018-2026 (IN $ BILLION)
  • FIGURE 11: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TABLET, 2018-2026 (IN $ BILLION)
  • FIGURE 12: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TELEVISION, 2018-2026 (IN $ BILLION)
  • FIGURE 13: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER DEVICES, 2018-2026 (IN $ BILLION)
  • FIGURE 14: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2018-2026 (IN $ BILLION)
  • FIGURE 15: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY ELECTRONICS, 2018-2026 (IN $ BILLION)
  • FIGURE 16: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY IT & TELECOMMUNICATION, 2018-2026 (IN $ BILLION)
  • FIGURE 17: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2018-2026 (IN $ BILLION)
  • FIGURE 18: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • FIGURE 19: PORTER'S FIVE FORCE ANALYSIS
  • FIGURE 20: KEY BUYING IMPACT ANALYSIS
  • FIGURE 21: VALUE CHAIN ANALYSIS
  • FIGURE 22: RESEARCH & DEVELOPMENT PROCESS FOR GPU
  • FIGURE 23: MANUFACTURING PROCESS OF GPU
  • FIGURE 24: WORLDWIDE SALES OF SMARTPHONES, 2017-2022 (IN BILLION UNITS)
  • FIGURE 25: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, IN 2017
  • FIGURE 26: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, IN 2017
  • FIGURE 27: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, REGIONAL OUTLOOK, 2017 & 2026 (IN %)
  • FIGURE 28: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 29: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 30: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 31: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 32: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 33: MARKET SHARE ANALYSIS OF KEY PLAYERS IN 2017 (IN %)
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