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Market Research Report

Europe Graphics Processing Unit Market Forecast 2018-2026

Published by Inkwood Research Product code 718316
Published Content info 88 Pages
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Europe Graphics Processing Unit Market Forecast 2018-2026
Published: October 8, 2018 Content info: 88 Pages
Description

KEY FINDINGS

The European market for graphics processing units (GPUs) is expected to have a CAGR of 24.81% during the forecast year of 2018-2026. The growth of the GPU market can be attributed to its recent developments with regards to the defence and intelligence industry and also the boom in the gaming industry.

MARKET INSIGHTS

The growing demand for high graphic games has subsequently increased the need for virtual reality, which can be met by the integration of graphics processors that improve the visual quality of graphics. To meet the consumer demand for enhanced visual content the integration of graphic processors is the most viable option that would increase the demand for graphics processing units in Europe; thus positively influencing the growth of the GPU market in the region. Also, countries like Spain and Germany are considered as ground zero for gaming technology start-ups and therefore are considered to be giving a boost to the region's market.

COMPETITIVE INSIGHTS

Prominent players in the European market for Graphics Processing Units are Qualcomm, AMD, Intel Corporation, 3dlabs Inc., Fujitsu Limited, Matrox, NVidia Corporation, International Business Machines Corporation (IBM), Arm Holding Plc, Samsung Electronics Inc., Margination Technologies Ltd (Acquired By Canyon Bridge), Zotac, Silicon Integrated Systems Corporation and Sony Corporation.

Table of Contents
Product Code: 22215

Table of Contents

1. RESEARCH SCOPE

  • 1.1. STUDY GOALS
  • 1.2. SCOPE OF THE MARKET STUDY
  • 1.3. WHO WILL FIND THIS REPORT USEFUL?
  • 1.4. STUDY & FORECASTING YEARS

2. RESEARCH METHODOLOGY

  • 2.1. SOURCES OF DATA
    • 2.1.1. SECONDARY DATA
    • 2.1.2. PRIMARY DATA
  • 2.2. TOP-DOWN APPROACH
  • 2.3. BOTTOM-UP APPROACH
  • 2.4. DATA TRIANGULATION

3. EXECUTIVE SUMMARY

  • 3.1. MARKET SUMMARY
  • 3.2. KEY FINDINGS
    • 3.2.1. STEADILY RISING ELECTRONICS & ELECTRICAL INDUSTRY
    • 3.2.2. INTRODUCTION OF POWER EFFICIENT GPU
    • 3.2.3. INTEGRATED GRAPHICS PROCESSING UNIT ACCOUNTS FOR LARGEST REVENUE SHARE
    • 3.2.4. HYBRID GRAPHICS PROCESSING UNIT IS PROJECTED TO GROW AT HIGHEST PACE
    • 3.2.5. IT & TELECOMMUNICATION - MOST PROMISING INDUSTRY VERTICAL

4. MARKET DYNAMICS

  • 4.1. ETYMOLOGY OF GRAPHICS PROCESSING UNIT (GPU)
  • 4.2. PARENT MARKET ANALYSIS: SYSTEM ON CHIP MARKET
  • 4.3. MARKET SCOPE & DEFINITION
  • 4.4. MARKET DRIVERS
    • 4.4.1. GROWING ADOPTION OF PORTABLE COMPUTING DEVICES
    • 4.4.2. RISING INVESTMENT IN RESEARCH & DEVELOPMENT OF ARTIFICIAL INTELLIGENCE (AI) PLATFORMS & VIRTUAL REALITY (VR)
    • 4.4.3. UPSURGE IN DEMAND FOR ENHANCED VISUAL CONTENT
    • 4.4.4. EMERGENCE OF HEAVY GRAPHIC GAMES
    • 4.4.5. TECHNOLOGICAL INNOVATIONS & DEVELOPMENTS IN GPU
  • 4.5. MARKET RESTRAINTS
    • 4.5.1. DWINDLING TREND OF DESKTOP PERSONAL COMPUTERS (PCS)
    • 4.5.2. INCAPABILITY OF INTEGRATED GPU TO FACILITATE INTENSIVE GRAPHIC DESIGNING SOFTWARE
  • 4.6. MARKET OPPORTUNITIES
    • 4.6.1. INCREASING DEMAND FOR ANIMATED GAMES
    • 4.6.2. RISING INTEREST IN INTEGRATED GRAPHICS PROCESSING UNITS
  • 4.7. MARKET CHALLENGES
    • 4.7.1. RAPID TECHNOLOGICAL CHANGES DEMAND FOR DEVELOPMENT OF NEW PRODUCTS

5. MARKET BY TYPE

  • 5.1. DISCRETE
  • 5.2. INTEGRATED
  • 5.3. HYBRID

6. MARKET BY DEVICE

  • 6.1. COMPUTER
  • 6.2. GAMING CONSOLE
  • 6.3. SMARTPHONE
  • 6.4. TABLET
  • 6.5. TELEVISION
  • 6.6. OTHER DEVICES

7. MARKET BY INDUSTRY VERTICALS

  • 7.1. DEFENSE & INTELLIGENCE
  • 7.2. ELECTRONICS
  • 7.3. IT & TELECOMMUNICATION
  • 7.4. MEDIA & ENTERTAINMENT
  • 7.5. OTHER INDUSTRY VERTICALS

8. KEY ANALYTICS

  • 8.1. PORTER'S FIVE FORCE MODEL
    • 8.1.1. THREAT OF NEW ENTRANTS
    • 8.1.2. THREAT OF SUBSTITUTE
    • 8.1.3. BARGAINING POWER OF SUPPLIERS
    • 8.1.4. BARGAINING POWER OF BUYERS
    • 8.1.5. THREAT OF COMPETITIVE RIVALRY
  • 8.2. KEY BUYING CRITERIA
    • 8.2.1. COST
    • 8.2.2. PARALLELISM
    • 8.2.3. MEMORY
    • 8.2.4. COMPATIBILITY
    • 8.2.5. WARRANTY & SERVICING
  • 8.3. OPPORTUNITY MATRIX
  • 8.4. VENDOR LANDSCAPE
  • 8.5. VALUE CHAIN ANALYSIS
    • 8.5.1. RESEARCH & DEVELOPMENT
    • 8.5.2. SUPPLIERS
    • 8.5.3. MANUFACTURING
      • 8.5.3.1. STAGE 1
      • 8.5.3.2. STAGE 2 & 3
      • 8.5.3.3. STAGE 4
      • 8.5.3.4. STAGE 5
    • 8.5.4. END USERS
  • 8.6. INVESTMENT ANALYSIS
    • 8.6.1. BY DEVICE
    • 8.6.2. BY INDUSTRY VERTICALS

9. GEOGRAPHICAL ANALYSIS - EUROPE

  • 9.1. UNITED KINGDOM
    • 9.1.1. COUNTRY OVERVIEW
    • 9.1.2. MARKET BY TYPE
    • 9.1.3. MARKET BY DEVICE
    • 9.1.4. MARKET BY INDUSTRY VERTICALS
  • 9.2. GERMANY
    • 9.2.1. COUNTRY OVERVIEW
    • 9.2.2. MARKET BY TYPE
    • 9.2.3. MARKET BY DEVICE
    • 9.2.4. MARKET BY INDUSTRY VERTICALS
  • 9.3. FRANCE
    • 9.3.1. COUNTRY OVERVIEW
    • 9.3.2. MARKET BY TYPE
    • 9.3.3. MARKET BY DEVICE
    • 9.3.4. MARKET BY INDUSTRY VERTICALS
  • 9.4. SPAIN
    • 9.4.1. COUNTRY OVERVIEW
    • 9.4.2. MARKET BY TYPE
    • 9.4.3. MARKET BY DEVICE
    • 9.4.4. MARKET BY INDUSTRY VERTICALS
  • 9.5. REST OF EUROPE
    • 9.5.1. COUNTRY OVERVIEW
    • 9.5.2. MARKET BY TYPE
    • 9.5.3. MARKET BY DEVICE
    • 9.5.4. MARKET BY INDUSTRY VERTICALS

10. COMPETITIVE LANDSCAPE

  • 10.1. MARKET SHARE ANALYSIS
  • 10.2. KEY COMPANY ANALYSIS
  • 10.3. CORPORATE STRATEGIES
    • 10.3.1. PRODUCT LAUNCH
    • 10.3.2. COLLABORATION & PARTNERSHIP
    • 10.3.3. DEPLOYMENT
    • 10.3.4. OTHER KEY STRATEGIES
  • 10.4. COMPANY PROFILES
    • 10.4.1. 3DLABS INC.
    • 10.4.2. ADVANCED MICRO DEVICES INC.
    • 10.4.3. APPLE INC.
    • 10.4.4. ARM HOLDING PLC
    • 10.4.5. BROADCOM CORPORATION (ACQUIRED BY BROADCOM LIMITED)
    • 10.4.6. FUJITSU LIMITED
    • 10.4.7. IMAGINATION TECHNOLOGIES LTD (ACQUIRED BY CANYON BRIDGE)
    • 10.4.8. INTEL CORPORATION
    • 10.4.9. INTERNATIONAL BUSINESS MACHINES CORPORATION (IBM)
    • 10.4.10. MATROX
    • 10.4.11. NVIDIA CORPORATION
    • 10.4.12. QUALCOMM INC.
    • 10.4.13. SAMSUNG ELECTRONICS INC.
    • 10.4.14. SILICON INTEGRATED SYSTEMS CORPORATION
    • 10.4.15. SONY CORPORATION
    • 10.4.16. TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY, LIMITED
    • 10.4.17. ZOTAC

LIST OF TABLES

  • TABLE 1: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)
  • TABLE 2: REGION-WISE GROWTH TRENDS IN ELECTRONICS & ELECTRICAL INDUSTRY, 2016-2028 (IN %)
  • TABLE 3: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026, (IN $ BILLION)
  • TABLE 4: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026, (IN $ BILLION)
  • TABLE 5: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026, (IN $ BILLION)
  • TABLE 6: OPPORTUNITY MATRIX
  • TABLE 7: VENDOR LANDSCAPE
  • TABLE 8: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)
  • TABLE 9: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 10: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 11: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 12: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 13: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 14: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 15: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 16: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 17: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 18: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 19: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 20: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 21: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 22: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 23: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 24: LIST OF PRODUCT LAUNCHES
  • TABLE 25: LIST OF PARTNERSHIP & COLLABORATION
  • TABLE 26: LIST OF DEPLOYMENT
  • TABLE 27: LIST OF OTHER KEY STRATEGIES

LIST OF FIGURES

  • FIGURE 1: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018 - 2026 (IN $ BILLION)
  • FIGURE 2: WORLDWIDE ELECTRONICS & ELECTRICAL MARKET, 2013-2018 (IN $ TRILLION)
  • FIGURE 3: SMARTPHONE OWNERSHIP ACROSS EMERGING GEOGRAPHIES (IN %)
  • FIGURE 4: WORLDWIDE SHIPMENT OF DESKTOP PC'S, 2010-2018 (IN MILLION UNITS)
  • FIGURE 5: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DISCRETE, 2018-2026 (IN $ BILLION)
  • FIGURE 6: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INTEGRATED, 2018-2026 (IN $ BILLION)
  • FIGURE 7: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY HYBRID, 2018-2026 (IN $ BILLION)
  • FIGURE 8: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COMPUTER, 2018-2026 (IN $ BILLION)
  • FIGURE 9: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GAMING CONSOLE, 2018-2026 (IN $ BILLION)
  • FIGURE 10: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY SMARTPHONE, 2018-2026 (IN $ BILLION)
  • FIGURE 11: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TABLET, 2018-2026 (IN $ BILLION)
  • FIGURE 12: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TELEVISION, 2018-2026 (IN $ BILLION)
  • FIGURE 13: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER DEVICES, 2018-2026 (IN $ BILLION)
  • FIGURE 14: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2018-2026 (IN $ BILLION)
  • FIGURE 15: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY ELECTRONICS, 2018-2026 (IN $ BILLION)
  • FIGURE 16: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY IT & TELECOMMUNICATION, 2018-2026 (IN $ BILLION)
  • FIGURE 17: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2018-2026 (IN $ BILLION)
  • FIGURE 18: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • FIGURE 19: PORTER'S FIVE FORCE ANALYSIS
  • FIGURE 20: KEY BUYING IMPACT ANALYSIS
  • FIGURE 21: VALUE CHAIN ANALYSIS
  • FIGURE 22: RESEARCH & DEVELOPMENT PROCESS FOR GPU
  • FIGURE 23: MANUFACTURING PROCESS OF GPU
  • FIGURE 24: WORLDWIDE SALES OF SMARTPHONES, 2017-2022 (IN BILLION UNITS)
  • FIGURE 25: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, IN 2017
  • FIGURE 26: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, IN 2017
  • FIGURE 27: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, REGIONAL OUTLOOK, 2017 & 2026 (IN %)
  • FIGURE 28: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 29: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 30: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 31: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 32: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 33: MARKET SHARE ANALYSIS OF KEY PLAYERS IN 2017 (IN %)
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