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Market Research Report

North America Graphics Processing Units Market Forecast 2018-2026

Published by Inkwood Research Product code 718317
Published Content info 89 Pages
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North America Graphics Processing Units Market Forecast 2018-2026
Published: October 8, 2018 Content info: 89 Pages
Description

KEY FINDINGS

Government funding in virtual reality along with the emergence of numerous machine learning start-ups is also expected to augment the growth of the graphics processing unit market in the North America region during the forecast period of 2018-2026.The expected CAGR for this period is 25.12%.

MARKET INSIGHTS

North America is the second fastest growing region for graphics processing unit market during the forecast period (2018-2026) in terms of revenue. Total revenue of North America graphics processing unit market is projected to reach $xx billion by 2026. The high number of machine learning start-ups, increasing defence budget and growing electronics sector act as drivers for the North American graphics processing unit market.

COMPETITIVE INSIGHTS

The North American market for GPUs has many prominent brands. Some are Fujitsu Limited, 3dlabs Inc., Advanced Micro Devices Inc., NVidia Corporation, Arm Holding Plc, Imagination Technologies Ltd (Acquired By Canyon Bridge), Matrox, Samsung Electronics Inc., Sony Corporation, Apple Inc., Broadcom Corporation (Acquired By Broadcom Limited), Intel Corporation, International Business Machines Corporation (IBM), Qualcomm Inc., Silicon Integrated Systems Corporation and Taiwan Semiconductor Manufacturing Company Limited.

Table of Contents
Product Code: 22217

Table of Contents

1. RESEARCH SCOPE

  • 1.1. STUDY GOALS
  • 1.2. SCOPE OF THE MARKET STUDY
  • 1.3. WHO WILL FIND THIS REPORT USEFUL?
  • 1.4. STUDY & FORECASTING YEARS

2. RESEARCH METHODOLOGY

  • 2.1. SOURCES OF DATA
    • 2.1.1. SECONDARY DATA
    • 2.1.2. PRIMARY DATA
  • 2.2. TOP-DOWN APPROACH
  • 2.3. BOTTOM-UP APPROACH
  • 2.4. DATA TRIANGULATION

3. EXECUTIVE SUMMARY

  • 3.1. MARKET SUMMARY
  • 3.2. KEY FINDINGS
    • 3.2.1. STEADILY RISING ELECTRONICS & ELECTRICAL INDUSTRY
    • 3.2.2. INTRODUCTION OF POWER EFFICIENT GPU
    • 3.2.3. INTEGRATED GRAPHICS PROCESSING UNIT ACCOUNTS FOR LARGEST REVENUE SHARE
    • 3.2.4. HYBRID GRAPHICS PROCESSING UNIT IS PROJECTED TO GROW AT HIGHEST PACE
    • 3.2.5. IT & TELECOMMUNICATION - MOST PROMISING INDUSTRY VERTICAL

4. MARKET DYNAMICS

  • 4.1. ETYMOLOGY OF GRAPHICS PROCESSING UNIT (GPU)
  • 4.2. PARENT MARKET ANALYSIS: SYSTEM ON CHIP MARKET
  • 4.3. MARKET SCOPE & DEFINITION
  • 4.4. MARKET DRIVERS
    • 4.4.1. GROWING ADOPTION OF PORTABLE COMPUTING DEVICES
    • 4.4.2. RISING INVESTMENT IN RESEARCH & DEVELOPMENT OF ARTIFICIAL INTELLIGENCE (AI) PLATFORMS & VIRTUAL REALITY (VR)
    • 4.4.3. UPSURGE IN DEMAND FOR ENHANCED VISUAL CONTENT
    • 4.4.4. EMERGENCE OF HEAVY GRAPHIC GAMES
    • 4.4.5. TECHNOLOGICAL INNOVATIONS & DEVELOPMENTS IN GPU
  • 4.5. MARKET RESTRAINTS
    • 4.5.1. DWINDLING TREND OF DESKTOP PERSONAL COMPUTERS (PCS)
    • 4.5.2. INCAPABILITY OF INTEGRATED GPU TO FACILITATE INTENSIVE GRAPHIC DESIGNING SOFTWARE
  • 4.6. MARKET OPPORTUNITIES
    • 4.6.1. INCREASING DEMAND FOR ANIMATED GAMES
    • 4.6.2. RISING INTEREST IN INTEGRATED GRAPHICS PROCESSING UNITS
  • 4.7. MARKET CHALLENGES
    • 4.7.1. RAPID TECHNOLOGICAL CHANGES DEMAND FOR DEVELOPMENT OF NEW PRODUCTS

5. MARKET BY TYPE

  • 5.1. DISCRETE
  • 5.2. INTEGRATED
  • 5.3. HYBRID

6. MARKET BY DEVICE

  • 6.1. COMPUTER
  • 6.2. GAMING CONSOLE
  • 6.3. SMARTPHONE
  • 6.4. TABLET
  • 6.5. TELEVISION
  • 6.6. OTHER DEVICES

7. MARKET BY INDUSTRY VERTICALS

  • 7.1. DEFENSE & INTELLIGENCE
  • 7.2. ELECTRONICS
  • 7.3. IT & TELECOMMUNICATION
  • 7.4. MEDIA & ENTERTAINMENT
  • 7.5. OTHER INDUSTRY VERTICALS

8. KEY ANALYTICS

  • 8.1. PORTERS FIVE FORCE MODEL
    • 8.1.1. THREAT OF NEW ENTRANTS
    • 8.1.2. THREAT OF SUBSTITUTE
    • 8.1.3. BARGAINING POWER OF SUPPLIERS
    • 8.1.4. BARGAINING POWER OF BUYERS
    • 8.1.5. THREAT OF COMPETITIVE RIVALRY
  • 8.2. KEY BUYING CRITERIA
    • 8.2.1. COST
    • 8.2.2. PARALLELISM
    • 8.2.3. MEMORY
    • 8.2.4. COMPATIBILITY
    • 8.2.5. WARRANTY & SERVICING
  • 8.3. OPPORTUNITY MATRIX
  • 8.4. VENDOR LANDSCAPE
  • 8.5. VALUE CHAIN ANALYSIS
    • 8.5.1. RESEARCH & DEVELOPMENT
    • 8.5.2. SUPPLIERS
    • 8.5.3. MANUFACTURING
      • 8.5.3.1. STAGE 1
      • 8.5.3.2. STAGE 2 & 3
      • 8.5.3.3. STAGE 4
      • 8.5.3.4. STAGE 5
    • 8.5.4. END USERS
  • 8.6. INVESTMENT ANALYSIS
    • 8.6.1. BY DEVICE
    • 8.6.2. BY INDUSTRY VERTICALS

9. GEOGRAPHICAL ANALYSIS - NORTH AMERICA

  • 9.1. UNITED STATES
    • 9.1.1. COUNTRY OVERVIEW
    • 9.1.2. MARKET BY TYPE
    • 9.1.3. MARKET BY DEVICE
    • 9.1.4. MARKET BY INDUSTRY VERTICALS
  • 9.2. CANADA
    • 9.2.1. COUNTRY OVERVIEW
    • 9.2.2. MARKET BY TYPE
    • 9.2.3. MARKET BY DEVICE
    • 9.2.4. MARKET BY INDUSTRY VERTICALS

10. COMPETITIVE LANDSCAPE

  • 10.1. MARKET SHARE ANALYSIS
  • 10.2. KEY COMPANY ANALYSIS
  • 10.3. CORPORATE STRATEGIES
    • 10.3.1. PRODUCT LAUNCH
    • 10.3.2. COLLABORATION & PARTNERSHIP
    • 10.3.3. DEPLOYMENT
    • 10.3.4. OTHER KEY STRATEGIES
  • 10.4. COMPANY PROFILES
    • 10.4.1. 3DLABS INC.
    • 10.4.2. ADVANCED MICRO DEVICES INC.
    • 10.4.3. APPLE INC.
    • 10.4.4. ARM HOLDING PLC
    • 10.4.5. BROADCOM CORPORATION (ACQUIRED BY BROADCOM LIMITED)
    • 10.4.6. FUJITSU LIMITED
    • 10.4.7. IMAGINATION TECHNOLOGIES LTD (ACQUIRED BY CANYON BRIDGE)
    • 10.4.8. INTEL CORPORATION
    • 10.4.9. INTERNATIONAL BUSINESS MACHINES CORPORATION (IBM)
    • 10.4.10. MATROX
    • 10.4.11. NVIDIA CORPORATION
    • 10.4.12. QUALCOMM INC.
    • 10.4.13. SAMSUNG ELECTRONICS INC.
    • 10.4.14. SILICON INTEGRATED SYSTEMS CORPORATION
    • 10.4.15. SONY CORPORATION
    • 10.4.16. TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY, LIMITED
    • 10.4.17. ZOTAC

LIST OF TABLES

  • TABLE 1: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)
  • TABLE 2: REGION-WISE GROWTH TRENDS IN ELECTRONICS & ELECTRICAL INDUSTRY, 2016-2028 (IN %)
  • TABLE 3: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026, (IN $ BILLION)
  • TABLE 4: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026, (IN $ BILLION)
  • TABLE 5: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026, (IN $ BILLION)
  • TABLE 6: OPPORTUNITY MATRIX
  • TABLE 7: VENDOR LANDSCAPE
  • TABLE 8: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)
  • TABLE 9: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 10: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 11: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 12: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)
  • TABLE 13: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)
  • TABLE 14: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • TABLE 15: LIST OF PRODUCT LAUNCHES
  • TABLE 16: LIST OF PARTNERSHIP & COLLABORATION
  • TABLE 17: LIST OF DEPLOYMENT
  • TABLE 18: LIST OF OTHER KEY STRATEGIES

LIST OF FIGURES

  • FIGURE 1: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018 - 2026 (IN $ BILLION)
  • FIGURE 2: WORLDWIDE ELECTRONICS & ELECTRICAL MARKET, 2013-2018 (IN $ TRILLION)
  • FIGURE 3: SMARTPHONE OWNERSHIP ACROSS EMERGING GEOGRAPHIES (IN %)
  • FIGURE 4: WORLDWIDE SHIPMENT OF DESKTOP PC'S, 2010-2018 (IN MILLION UNITS)
  • FIGURE 5: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DISCRETE, 2018-2026 (IN $ BILLION)
  • FIGURE 6: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INTEGRATED, 2018-2026 (IN $ BILLION)
  • FIGURE 7: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY HYBRID, 2018-2026 (IN $ BILLION)
  • FIGURE 8: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COMPUTER, 2018-2026 (IN $ BILLION)
  • FIGURE 9: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GAMING CONSOLE, 2018-2026 (IN $ BILLION)
  • FIGURE 10: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY SMARTPHONE, 2018-2026 (IN $ BILLION)
  • FIGURE 11: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY T, 2018-2026 (IN $ BILLION)
  • FIGURE 12: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TELEVISION, 2018-2026 (IN $ BILLION)
  • FIGURE 13: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER DEVICES, 2018-2026 (IN $ BILLION)
  • FIGURE 14: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2018-2026 (IN $ BILLION)
  • FIGURE 15: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY ELECTRONICS, 2018-2026 (IN $ BILLION)
  • FIGURE 16: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY IT & TELECOMMUNICATION, 2018-2026 (IN $ BILLION)
  • FIGURE 17: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2018-2026 (IN $ BILLION)
  • FIGURE 18: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)
  • FIGURE 19: PORTER'S FIVE FORCE ANALYSIS
  • FIGURE 20: KEY BUYING IMPACT ANALYSIS
  • FIGURE 21: VALUE CHAIN ANALYSIS
  • FIGURE 22: RESEARCH & DEVELOPMENT PROCESS FOR GPU
  • FIGURE 23: MANUFACTURING PROCESS OF GPU
  • FIGURE 24: WORLDWIDE SALES OF SMARTPHONES, 2017-2022 (IN BILLION UNITS)
  • FIGURE 25: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, IN 2017
  • FIGURE 26: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, IN 2017
  • FIGURE 27: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, REGIONAL OUTLOOK, 2017 & 2026 (IN %)
  • FIGURE 28: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 29: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)
  • FIGURE 30: MARKET SHARE ANALYSIS OF KEY PLAYERS IN 2017 (IN %)
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