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Market Research Report
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1093354

Europe Gamification Market Size, Share & Industry Trends Analysis Report By Component (Solution and Services), By Application, By End-User, By Deployment Type, By Organization Size, By Country and Growth Forecast, 2022 - 2028

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Europe Gamification Market Size, Share & Industry Trends Analysis Report By Component (Solution and Services), By Application, By End-User, By Deployment Type, By Organization Size, By Country and Growth Forecast, 2022 - 2028
Published: May 31, 2022
KBV Research
Content info: 108 Pages
Delivery time: 1-2 business days
  • Description
  • Table of Contents
  • List of Tables

The Europe Gamification Market would witness market growth of 26.3% CAGR during the forecast period (2022-2028).

Gamification uses game mechanics and game dynamics to give audiences proactive directives and answers, resulting in the attainment of business goals and objectives. An emotionally engaging gamification event simply demonstrates the optimal activities that an audience can do to contribute to mutually shared goals. Employees and customers that use gamification software receive rapid feedback on their performance and are directed toward new objectives.

Gamification can be utilized to educate adolescents with a variety of requirements. Scientists examined the effectiveness of personalization in the form of video games when teaching students with autism. As per various studies gamification was effective in teaching age-appropriate content through this training package. Gamification isn't just for the classroom, it can also be employed in other settings. It might divide a child's mathematics homework into portions. The child would level up after finishing each section and given advice on how to solve a puzzle. Alternatively, the user may have youngster make their periodic table using a few elements. Gamification at home is an excellent method to participate in child's education!

Several conferences and events are held to raise awareness of gamification solutions by key players and governments in nations such as the United Kingdom, Germany, France, and others. To help businesses learn about and understand the tools and solutions available to them, the Europe Gamification conference was held in December 2019. Furthermore, expanding retail and healthcare organizations in countries like Germany and Spain are anticipated to gain traction.

Key market participants are focusing on providing advanced solutions to improve employee engagement, sales, and customer experience, hence driving end-user demand for software. Blade, a French startup, has introduced its cloud gaming service in the United Kingdom. In addition, Blackout, a customized cloud gaming service founded in France, is dedicated to revolutionizing the concept of cloud gaming around the world. Germany is another country with a big demand for cloud gaming technologies.

The Germany market dominated the Europe Gamification Market by Country 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $3,994.5 million by 2028. The UK market is estimated to grow at a CAGR of 25.3% during (2022 - 2028). Additionally, The France market would display a CAGR of 27.2% during (2022 - 2028).

Based on Component, the market is segmented into Solution and Services. Based on Application, the market is segmented into Sales & Marketing, Product Development, Human Resource, Support, and Others. Based on End-User, the market is segmented into Retail, Education, Manufacturing, Banking, Media & Entertainment, IT & Telecom, and Others. Based on Deployment Type, the market is segmented into On-premise and Cloud. Based on Organization Size, the market is segmented into Large Enterprises and Small & Medium Enterprises. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, SAP SE, Cognizant Technology Solutions Corporation, MPS Interactive Systems Limited (MPS Ltd.), Ambition Solutions, Inc., Aon plc, Axonify, Inc., G-Cube (MRCC), IActionable, and BI WORLDWIDE.

Scope of the Study

Market Segments covered in the Report:

By Component

  • Solution
  • Services

By Application

  • Sales & Marketing
  • Product Development
  • Human Resource
  • Support
  • Others

By End-User

  • Retail
  • Education
  • Manufacturing
  • Banking
  • Media & Entertainment
  • IT & Telecom
  • Others

By Deployment Type

  • On-premise
  • Cloud

By Organization Size

  • Large Enterprises
  • Small & Medium Enterprises

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Companies Profiled

  • Microsoft Corporation
  • SAP SE
  • Cognizant Technology Solutions Corporation
  • MPS Interactive Systems Limited (MPS Ltd.)
  • Ambition Solutions, Inc.
  • Aon plc
  • Axonify, Inc.
  • G-Cube (MRCC)
  • IActionable
  • BI WORLDWIDE

Unique Offerings from KBV Research

  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Europe Gamification Market, by Component
    • 1.4.2 Europe Gamification Market, by Application
    • 1.4.3 Europe Gamification Market, by End-User
    • 1.4.4 Europe Gamification Market, by Deployment Type
    • 1.4.5 Europe Gamification Market, by Organization Size
    • 1.4.6 Europe Gamification Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market Overview

  • 2.1 Introduction
    • 2.1.1 Overview
      • 2.1.1.1 Market Composition and Scenario
  • 2.2 Key Factors Impacting the Market
    • 2.2.1 Market Drivers
    • 2.2.2 Market Restraints

Chapter 3. Strategies Deployed in Gamification Market

Chapter 4. Europe Gamification Market by Component

  • 4.1 Europe Solution Market by Country
  • 4.2 Europe Services Market by Country

Chapter 5. Europe Gamification Market by Application

  • 5.1 Europe Sales & Marketing Market by Country
  • 5.2 Europe Product Development Market by Country
  • 5.3 Europe Human Resource Market by Country
  • 5.4 Europe Support Market by Country
  • 5.5 Europe Others Market by Country

Chapter 6. Europe Gamification Market by End-User

  • 6.1 Europe Retail Market by Country
  • 6.2 Europe Education Market by Country
  • 6.3 Europe Manufacturing Market by Country
  • 6.4 Europe Banking Market by Country
  • 6.5 Europe Media & Entertainment Market by Country
  • 6.6 Europe IT & Telecom Market by Country
  • 6.7 Europe Other End-User Market by Country

Chapter 7. Europe Gamification Market by Deployment Type

  • 7.1 Europe On-premise Market by Country
  • 7.2 Europe Cloud Market by Country

Chapter 8. Europe Gamification Market by Organization Size

  • 8.1 Europe Large Enterprises Market by Country
  • 8.2 Europe Small & Medium Enterprises Market by Country

Chapter 9. Europe Gamification Market by Country

  • 9.1 Germany Gamification Market
    • 9.1.1 Germany Gamification Market by Component
    • 9.1.2 Germany Gamification Market by Application
    • 9.1.3 Germany Gamification Market by End-User
    • 9.1.4 Germany Gamification Market by Deployment Type
    • 9.1.5 Germany Gamification Market by Organization Size
  • 9.2 UK Gamification Market
    • 9.2.1 UK Gamification Market by Component
    • 9.2.2 UK Gamification Market by Application
    • 9.2.3 UK Gamification Market by End-User
    • 9.2.4 UK Gamification Market by Deployment Type
    • 9.2.5 UK Gamification Market by Organization Size
  • 9.3 France Gamification Market
    • 9.3.1 France Gamification Market by Component
    • 9.3.2 France Gamification Market by Application
    • 9.3.3 France Gamification Market by End-User
    • 9.3.4 France Gamification Market by Deployment Type
    • 9.3.5 France Gamification Market by Organization Size
  • 9.4 Russia Gamification Market
    • 9.4.1 Russia Gamification Market by Component
    • 9.4.2 Russia Gamification Market by Application
    • 9.4.3 Russia Gamification Market by End-User
    • 9.4.4 Russia Gamification Market by Deployment Type
    • 9.4.5 Russia Gamification Market by Organization Size
  • 9.5 Spain Gamification Market
    • 9.5.1 Spain Gamification Market by Component
    • 9.5.2 Spain Gamification Market by Application
    • 9.5.3 Spain Gamification Market by End-User
    • 9.5.4 Spain Gamification Market by Deployment Type
    • 9.5.5 Spain Gamification Market by Organization Size
  • 9.6 Italy Gamification Market
    • 9.6.1 Italy Gamification Market by Component
    • 9.6.2 Italy Gamification Market by Application
    • 9.6.3 Italy Gamification Market by End-User
    • 9.6.4 Italy Gamification Market by Deployment Type
    • 9.6.5 Italy Gamification Market by Organization Size
  • 9.7 Rest of Europe Gamification Market
    • 9.7.1 Rest of Europe Gamification Market by Component
    • 9.7.2 Rest of Europe Gamification Market by Application
    • 9.7.3 Rest of Europe Gamification Market by End-User
    • 9.7.4 Rest of Europe Gamification Market by Deployment Type
    • 9.7.5 Rest of Europe Gamification Market by Organization Size

Chapter 10. Company Profiles

  • 10.1 Microsoft Corporation
    • 10.1.1 Company Overview
    • 10.1.2 Financial Analysis
    • 10.1.3 Segmental and Regional Analysis
    • 10.1.4 Research & Development Expenses
    • 10.1.5 Recent Strategies and Developments
      • 10.1.5.1 Partnerships, Collaborations and Agreement:
  • 10.2 SAP SE
    • 10.2.1 Company Overview
    • 10.2.2 Financial Analysis
    • 10.2.3 Segmental and Regional Analysis
    • 10.2.4 Research & Development Expense
    • 10.2.5 Recent Strategies and developments:
      • 10.2.5.1 Partnerships, Collaborations and Agreements:
    • 10.2.6 SWOT Analysis
  • 10.3 Cognizant Technology Solutions Corporation
    • 10.3.1 Company overview
    • 10.3.2 Financial Analysis
    • 10.3.3 Segmental and Regional Analysis
    • 10.3.4 SWOT Analysis
  • 10.4 MPS Interactive Systems Limited (MPS Ltd.)
    • 10.4.1 Company Overview
    • 10.4.2 Financial Analysis
    • 10.4.3 Segmental and Regional Analysis
    • 10.4.4 Recent strategies and developments:
      • 10.4.4.1 Acquisition and Mergers:
  • 10.5 Ambition Solutions, Inc.
    • 10.5.1 Company Overview
    • 10.5.2 Recent strategies and developments:
      • 10.5.2.1 Partnerships, Collaborations, and Agreements:
  • 10.6 Aon plc
    • 10.6.1 Company Overview
    • 10.6.2 Financial Analysis
    • 10.6.3 Regional Analysis
  • 10.7 Axonify, Inc.
    • 10.7.1 Company Overview
    • 10.7.2 Recent strategies and developments:
      • 10.7.2.1 Partnerships, Collaborations, and Agreements:
  • 10.8 G-Cube (MRCC)
    • 10.8.1 Company Overview
  • 10.9 IActionable
    • 10.9.1 Company Overview
  • 10.10. BI WORLDWIDE
    • 10.10.1 Company Overview

LIST OF TABLES

  • TABLE 1 Europe Gamification Market, 2018 - 2021, USD Million
  • TABLE 2 Europe Gamification Market, 2022 - 2028, USD Million
  • TABLE 3 Europe Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 4 Europe Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 5 Europe Solution Market by Country, 2018 - 2021, USD Million
  • TABLE 6 Europe Solution Market by Country, 2022 - 2028, USD Million
  • TABLE 7 Europe Services Market by Country, 2018 - 2021, USD Million
  • TABLE 8 Europe Services Market by Country, 2022 - 2028, USD Million
  • TABLE 9 Europe Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 10 Europe Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 11 Europe Sales & Marketing Market by Country, 2018 - 2021, USD Million
  • TABLE 12 Europe Sales & Marketing Market by Country, 2022 - 2028, USD Million
  • TABLE 13 Europe Product Development Market by Country, 2018 - 2021, USD Million
  • TABLE 14 Europe Product Development Market by Country, 2022 - 2028, USD Million
  • TABLE 15 Europe Human Resource Market by Country, 2018 - 2021, USD Million
  • TABLE 16 Europe Human Resource Market by Country, 2022 - 2028, USD Million
  • TABLE 17 Europe Support Market by Country, 2018 - 2021, USD Million
  • TABLE 18 Europe Support Market by Country, 2022 - 2028, USD Million
  • TABLE 19 Europe Others Market by Country, 2018 - 2021, USD Million
  • TABLE 20 Europe Others Market by Country, 2022 - 2028, USD Million
  • TABLE 21 Europe Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 22 Europe Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 23 Europe Retail Market by Country, 2018 - 2021, USD Million
  • TABLE 24 Europe Retail Market by Country, 2022 - 2028, USD Million
  • TABLE 25 Europe Education Market by Country, 2018 - 2021, USD Million
  • TABLE 26 Europe Education Market by Country, 2022 - 2028, USD Million
  • TABLE 27 Europe Manufacturing Market by Country, 2018 - 2021, USD Million
  • TABLE 28 Europe Manufacturing Market by Country, 2022 - 2028, USD Million
  • TABLE 29 Europe Banking Market by Country, 2018 - 2021, USD Million
  • TABLE 30 Europe Banking Market by Country, 2022 - 2028, USD Million
  • TABLE 31 Europe Media & Entertainment Market by Country, 2018 - 2021, USD Million
  • TABLE 32 Europe Media & Entertainment Market by Country, 2022 - 2028, USD Million
  • TABLE 33 Europe IT & Telecom Market by Country, 2018 - 2021, USD Million
  • TABLE 34 Europe IT & Telecom Market by Country, 2022 - 2028, USD Million
  • TABLE 35 Europe Other End-User Market by Country, 2018 - 2021, USD Million
  • TABLE 36 Europe Other End-User Market by Country, 2022 - 2028, USD Million
  • TABLE 37 Europe Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 38 Europe Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 39 Europe On-premise Market by Country, 2018 - 2021, USD Million
  • TABLE 40 Europe On-premise Market by Country, 2022 - 2028, USD Million
  • TABLE 41 Europe Cloud Market by Country, 2018 - 2021, USD Million
  • TABLE 42 Europe Cloud Market by Country, 2022 - 2028, USD Million
  • TABLE 43 Europe Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 44 Europe Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 45 Europe Large Enterprises Market by Country, 2018 - 2021, USD Million
  • TABLE 46 Europe Large Enterprises Market by Country, 2022 - 2028, USD Million
  • TABLE 47 Europe Small & Medium Enterprises Market by Country, 2018 - 2021, USD Million
  • TABLE 48 Europe Small & Medium Enterprises Market by Country, 2022 - 2028, USD Million
  • TABLE 49 Europe Gamification Market by Country, 2018 - 2021, USD Million
  • TABLE 50 Europe Gamification Market by Country, 2022 - 2028, USD Million
  • TABLE 51 Germany Gamification Market, 2018 - 2021, USD Million
  • TABLE 52 Germany Gamification Market, 2022 - 2028, USD Million
  • TABLE 53 Germany Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 54 Germany Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 55 Germany Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 56 Germany Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 57 Germany Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 58 Germany Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 59 Germany Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 60 Germany Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 61 Germany Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 62 Germany Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 63 UK Gamification Market, 2018 - 2021, USD Million
  • TABLE 64 UK Gamification Market, 2022 - 2028, USD Million
  • TABLE 65 UK Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 66 UK Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 67 UK Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 68 UK Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 69 UK Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 70 UK Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 71 UK Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 72 UK Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 73 UK Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 74 UK Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 75 France Gamification Market, 2018 - 2021, USD Million
  • TABLE 76 France Gamification Market, 2022 - 2028, USD Million
  • TABLE 77 France Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 78 France Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 79 France Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 80 France Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 81 France Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 82 France Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 83 France Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 84 France Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 85 France Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 86 France Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 87 Russia Gamification Market, 2018 - 2021, USD Million
  • TABLE 88 Russia Gamification Market, 2022 - 2028, USD Million
  • TABLE 89 Russia Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 90 Russia Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 91 Russia Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 92 Russia Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 93 Russia Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 94 Russia Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 95 Russia Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 96 Russia Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 97 Russia Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 98 Russia Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 99 Spain Gamification Market, 2018 - 2021, USD Million
  • TABLE 100 Spain Gamification Market, 2022 - 2028, USD Million
  • TABLE 101 Spain Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 102 Spain Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 103 Spain Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 104 Spain Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 105 Spain Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 106 Spain Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 107 Spain Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 108 Spain Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 109 Spain Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 110 Spain Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 111 Italy Gamification Market, 2018 - 2021, USD Million
  • TABLE 112 Italy Gamification Market, 2022 - 2028, USD Million
  • TABLE 113 Italy Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 114 Italy Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 115 Italy Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 116 Italy Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 117 Italy Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 118 Italy Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 119 Italy Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 120 Italy Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 121 Italy Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 122 Italy Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 123 Rest of Europe Gamification Market, 2018 - 2021, USD Million
  • TABLE 124 Rest of Europe Gamification Market, 2022 - 2028, USD Million
  • TABLE 125 Rest of Europe Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 126 Rest of Europe Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 127 Rest of Europe Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 128 Rest of Europe Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 129 Rest of Europe Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 130 Rest of Europe Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 131 Rest of Europe Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 132 Rest of Europe Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 133 Rest of Europe Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 134 Rest of Europe Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 135 key information - Microsoft Corporation
  • TABLE 136 Key Information - SAP SE
  • TABLE 137 Key Information - Cognizant Technology Solutions Corporation
  • TABLE 138 Key Information - MPS Interactive Systems Limited
  • TABLE 139 Key Information - Ambition Solutions, Inc.
  • TABLE 140 Key Information - Aon plc
  • TABLE 141 Key Information - Axonify, Inc.
  • TABLE 142 Key Information - G-Cube
  • TABLE 143 Key Information - IActionable
  • TABLE 144 Key Information - BI WORLDWIDE

List of Figures

  • FIG 1 Methodology for the research
  • FIG 2 SWOT Analysis: SAP SE
  • FIG 3 Swot analysis: cognizant technology solutions corporation