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PUBLISHER: KBV Research | PRODUCT CODE: 1093576

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PUBLISHER: KBV Research | PRODUCT CODE: 1093576

North America Video Game Market Size, Share & Industry Trends Analysis Report By Type (Offline and Online), By Device (Mobile, Console, and Computer), By Country and Growth Forecast, 2022 - 2028

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The North America Video Game Market would witness market growth of 10.9% CAGR during the forecast period (2022-2028).

The esports sector is booming as a result of factors such as increased audience reach and engagement, increased live streaming of video games, massive investments, and expanding infrastructure for large competitions. Influencers, gamers, game developers, and event organizers now have more chances because of the growing professionalism of the esports business. Furthermore, due to the growing popularity of gaming competitions, streaming earnings, massive global prizes, and one-to-one sponsorships, millennials have begun to pursue esports as a professional career. Additionally, colleges and universities are developing a dedicated esports curriculum to support and train talented professionals.

Several well-known universities have started offering esports degree programs, including Becker College in Massachusetts, Shenandoah University in Virginia, and Ohio State University. In addition, many high schools in the United States have begun to offer esports programs alongside traditional sports like soccer. Some academic schools offer scholarships to esports athletes for advancement in addition to sports programs. The University of California Irvine, for example, provides scholarships to the top six esports players.

The pandemic's impact has spurred sales, with consumers spending 31 percent more on video games and premium services. Revenue from mobile gaming will increase to $77.2 billion by 2020 by 13.3%. Eighty percent of gaming companies in the United States are aiming to increase their sales internationally. The release of next-generation consoles would be a boost to the industry in terms of both hardware and software. By 2024, eSports is expected to be worth more than $2.5 billion.

Through Trade Experts at 100 U.S. Export Helps Relieve and over 80 U.S. Consulates and Embassies, the International Trade Administration's Global Media & Entertainment (M&E) Team: The Video Game Sector aids American gaming companies with export, license, and expansion initiatives. A minimum of one gamer lives in 75% of US homes, making the video gaming industry worth $159.3 billion in 2020, with 2.7 billion gamers.

The US market dominated the North America Video Game Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $66,751 million by 2028. The Canada market is estimated to grow at a CAGR of 13.5% during (2022 - 2028). Additionally, The Mexico market would witness a CAGR of 12.5% during (2022 - 2028).

Based on Type, the market is segmented into Offline and Online. Based on Device, the market is segmented into Mobile, Console, and Computer. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Electronic Arts, Inc., Nintendo Co., Ltd., Rovio Entertainment Corporation, Microsoft Corporation, Lucid Games Ltd., Tencent Holdings Ltd., Activision Blizzard, Inc., Sony Corporation, Apple, Inc., and The Walt Disney Company.

Scope of the Study

Market Segments covered in the Report:

By Type

  • Offline
  • Online

By Device

  • Mobile
  • Console
  • Computer

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Companies Profiled

  • Electronic Arts, Inc.
  • Nintendo Co., Ltd.
  • Rovio Entertainment Corporation
  • Microsoft Corporation
  • Lucid Games Ltd.
  • Tencent Holdings Ltd.
  • Activision Blizzard, Inc.
  • Sony Corporation
  • Apple, Inc.
  • The Walt Disney Company

Unique Offerings from KBV Research

  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 North America Video Game Market, by Type
    • 1.4.2 North America Video Game Market, by Device
    • 1.4.3 North America Video Game Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market Overview

  • 2.1 Introduction
    • 2.1.1 Overview
      • 2.1.1.1 Market Composition and Scenario
  • 2.2 Key Factors Impacting the Market
    • 2.2.1 Market Drivers
    • 2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global

  • 3.1 KBV Cardinal Matrix
  • 3.2 Recent Industry Wide Strategic Developments
    • 3.2.1 Partnerships, Collaborations and Agreements
    • 3.2.2 Product Launches and Product Expansions
    • 3.2.3 Acquisition and Mergers
  • 3.3 Top Winning Strategies
    • 3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
    • 3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2018, Nov - 2022, Jan) Leading Players

Chapter 4. North America Video Game Market by Type

  • 4.1 North America Offline Market by Country
  • 4.2 North America Online Market by Country

Chapter 5. North America Video Game Market by Device

  • 5.1 North America Mobile Market by Country
  • 5.2 North America Console Market by Country
  • 5.3 North America Computer Market by Country

Chapter 6. North America Video Game Market by Country

  • 6.1 US Video Game Market
    • 6.1.1 US Video Game Market by Type
    • 6.1.2 US Video Game Market by Device
  • 6.2 Canada Video Game Market
    • 6.2.1 Canada Video Game Market by Type
    • 6.2.2 Canada Video Game Market by Device
  • 6.3 Mexico Video Game Market
    • 6.3.1 Mexico Video Game Market by Type
    • 6.3.2 Mexico Video Game Market by Device
  • 6.4 Rest of North America Video Game Market
    • 6.4.1 Rest of North America Video Game Market by Type
    • 6.4.2 Rest of North America Video Game Market by Device

Chapter 7. Company Profiles

  • 7.1 Electronic Arts, Inc.
    • 7.1.1 Company Overview
    • 7.1.2 Financial Analysis
    • 7.1.3 Research & Development Expenses
    • 7.1.4 Recent strategies and developments:
      • 7.1.4.1 Partnerships, Collaborations, and Agreements:
      • 7.1.4.2 Acquisition and Mergers:
  • 7.2 Nintendo Co., Ltd.
    • 7.2.1 Company Overview
    • 7.2.2 Financial Analysis
    • 7.2.3 Segmental and Regional Analysis
    • 7.2.4 Research & Development Expenses
    • 7.2.5 Recent strategies and developments:
      • 7.2.5.1 Product Launches and Product Expansions:
  • 7.3 Rovio Entertainment Corporation
    • 7.3.1 Company Overview
    • 7.3.2 Financial Analysis
    • 7.3.3 Segmental and Regional Analysis
    • 7.3.4 Recent strategies and developments:
      • 7.3.4.1 Acquisition and Mergers:
  • 7.4 Microsoft Corporation
    • 7.4.1 Company Overview
    • 7.4.2 Financial Analysis
    • 7.4.3 Segmental and Regional Analysis
    • 7.4.4 Research & Development Expenses
    • 7.4.5 Recent strategies and developments:
      • 7.4.5.1 Partnerships, Collaborations, and Agreements:
  • 7.5 Lucid Games Ltd.
    • 7.5.1 Company Overview
  • 7.6 Tencent Holdings Ltd.
    • 7.6.1 Company Overview
    • 7.6.2 Financial Analysis
    • 7.6.3 Segmental and Regional Analysis
    • 7.6.4 Research & Development Expenses
    • 7.6.5 Recent strategies and developments:
      • 7.6.5.1 Acquisition and Mergers:
  • 7.7 Activision Blizzard, Inc.
    • 7.7.1 Company Overview
    • 7.7.2 Financial Analysis
    • 7.7.3 Segmental and Regional Analysis
  • 7.8 Sony Corporation (Sony Interactive Entertainment LLC)
    • 7.8.1 Company Overview
    • 7.8.2 Financial Analysis
    • 7.8.3 Segmental and Regional Analysis
    • 7.8.4 Research and Development Expense
  • 7.9 Apple, Inc.
    • 7.9.1 Company Overview
    • 7.9.2 Financial Analysis
    • 7.9.3 Regional Analysis
    • 7.9.4 Research & Development Expense
    • 7.9.5 Recent strategies and developments:
      • 7.9.5.1 Product Launches and Product Expansions:
  • 7.10. The Walt Disney Company (Hulu LLC)
    • 7.10.1 Company Overview
    • 7.10.2 Financial Analysis
    • 7.10.3 Segment and Regional Analysis
    • 7.10.4 Recent strategies and developments:
      • 7.10.4.1 Partnerships, Collaborations, and Agreements:
      • 7.10.4.2 Product Launches and Product Expansions:

LIST OF TABLES

  • TABLE 1 North America Video Game Market, 2018 - 2021, USD Million
  • TABLE 2 North America Video Game Market, 2022 - 2028, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements - Video Game Market
  • TABLE 4 Product Launches And Product Expansions - Video Game Market
  • TABLE 5 Acquisition and Mergers - Video Game Market
  • TABLE 6 North America Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 7 North America Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 8 North America Offline Market by Country, 2018 - 2021, USD Million
  • TABLE 9 North America Offline Market by Country, 2022 - 2028, USD Million
  • TABLE 10 North America Online Market by Country, 2018 - 2021, USD Million
  • TABLE 11 North America Online Market by Country, 2022 - 2028, USD Million
  • TABLE 12 North America Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 13 North America Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 14 North America Mobile Market by Country, 2018 - 2021, USD Million
  • TABLE 15 North America Mobile Market by Country, 2022 - 2028, USD Million
  • TABLE 16 North America Console Market by Country, 2018 - 2021, USD Million
  • TABLE 17 North America Console Market by Country, 2022 - 2028, USD Million
  • TABLE 18 North America Computer Market by Country, 2018 - 2021, USD Million
  • TABLE 19 North America Computer Market by Country, 2022 - 2028, USD Million
  • TABLE 20 North America Video Game Market by Country, 2018 - 2021, USD Million
  • TABLE 21 North America Video Game Market by Country, 2022 - 2028, USD Million
  • TABLE 22 US Video Game Market, 2018 - 2021, USD Million
  • TABLE 23 US Video Game Market, 2022 - 2028, USD Million
  • TABLE 24 US Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 25 US Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 26 US Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 27 US Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 28 Canada Video Game Market, 2018 - 2021, USD Million
  • TABLE 29 Canada Video Game Market, 2022 - 2028, USD Million
  • TABLE 30 Canada Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 31 Canada Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 32 Canada Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 33 Canada Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 34 Mexico Video Game Market, 2018 - 2021, USD Million
  • TABLE 35 Mexico Video Game Market, 2022 - 2028, USD Million
  • TABLE 36 Mexico Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 37 Mexico Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 38 Mexico Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 39 Mexico Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 40 Rest of North America Video Game Market, 2018 - 2021, USD Million
  • TABLE 41 Rest of North America Video Game Market, 2022 - 2028, USD Million
  • TABLE 42 Rest of North America Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 43 Rest of North America Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 44 Rest of North America Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 45 Rest of North America Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 46 Key information - Electronic Arts, Inc.
  • TABLE 47 key information - Nintendo Co., Ltd.
  • TABLE 48 Key Information - Rovio Entertainment Corporation
  • TABLE 49 key information - Microsoft Corporation
  • TABLE 50 Key information - Lucid Games Ltd.
  • TABLE 51 Key Information - Tencent Holdings Ltd.
  • TABLE 52 Key Information - Activision Blizzard, Inc.
  • TABLE 53 Key Information - Sony Corporation
  • TABLE 54 Key Information - Apple, Inc.
  • TABLE 55 Key information - The Walt Disney Company

List of Figures

  • FIG 1 Methodology for the research
  • FIG 2 KBV Cardinal Matrix
  • FIG 3 Key Leading Strategies: Percentage Distribution (2018-2022)
  • FIG 4 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2018, Nov - 2022, Jan) Leading Players
  • FIG 5 Recent strategies and developments: The Walt Disney Company
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