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PUBLISHER: KBV Research | PRODUCT CODE: 1093579

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PUBLISHER: KBV Research | PRODUCT CODE: 1093579

LAMEA Video Game Market Size, Share & Industry Trends Analysis Report By Type (Offline and Online), By Device (Mobile, Console, and Computer), By Country and Growth Forecast, 2022 - 2028

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The Latin America, Middle East and Africa Video Game Market would witness market growth of 13.6% CAGR during the forecast period (2022-2028).

The advances in technology and continuing development in both hardware and software to improve the real-time rendering of visuals are likely to spur market growth. The proliferation of smartphones, the increasing rate of internet access, and the easy availability of online games are all likely to contribute to the market's growth.

Individuals' increased desire for online gaming is fueling the adoption of massively multiplayer online (MMO), free-to-play (F2P), and multiplayer games, which is expected to continue over the forecast period. As a result, game creators are concentrating on device compatibility and efficiency. Simultaneously, shifting consumer preferences and rising levels of disposable wealth around the world are propelling widespread adoption of powerful gaming consoles with sophisticated functions like record & share and cross-platform games.

The rising popularity of esports in this region is contributing to its popularity, which would boost the regional esports industry over the projection period. Furthermore, one of the important factors responsible for the growth of the regional esports market is the increased demand for various gaming gadgets like smartphones, laptops, and gaming consoles.

Activision, in collaboration with the Saudi Telecom Company, launched dedicated Call of Duty servers in Riyadh and Jeddah. Furthermore, Riot Games, the creators of League of Legends, followed suit in October 2020 with Middle Eastern servers for the game Valorant. Dubai aims to develop a specialized E-sports stadium as part of this expansion, while the International Esports Federation (IESF) inked an MoU with the Motivate Media Group of the UAE as part of their efforts to expand E-sports in the Middle East.

Smartphone gaming has become more popular in recent years. In the United Arab Emirates, gamers spend 20 to 40 minutes per day playing video games. The increasing demand for mobile games is closely related to technological breakthroughs such as augmented reality, virtual reality, cloud gaming, and 5G.

The Brazil market dominated the LAMEA Video Game Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $7,209.9 million by 2028. The Argentina market is experiencing a CAGR of 14.2% during (2022 - 2028). Additionally, The UAE market would exhibit a CAGR of 13.3% during (2022 - 2028).

Based on Type, the market is segmented into Offline and Online. Based on Device, the market is segmented into Mobile, Console, and Computer. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Electronic Arts, Inc., Nintendo Co., Ltd., Rovio Entertainment Corporation, Microsoft Corporation, Lucid Games Ltd., Tencent Holdings Ltd., Activision Blizzard, Inc., Sony Corporation, Apple, Inc., and The Walt Disney Company.

Scope of the Study

Market Segments covered in the Report:

By Type

  • Offline
  • Online

By Device

  • Mobile
  • Console
  • Computer

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Companies Profiled

  • Electronic Arts, Inc.
  • Nintendo Co., Ltd.
  • Rovio Entertainment Corporation
  • Microsoft Corporation
  • Lucid Games Ltd.
  • Tencent Holdings Ltd.
  • Activision Blizzard, Inc.
  • Sony Corporation
  • Apple, Inc.
  • The Walt Disney Company

Unique Offerings from KBV Research

  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 LAMEA Video Game Market, by Type
    • 1.4.2 LAMEA Video Game Market, by Device
    • 1.4.3 LAMEA Video Game Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market Overview

  • 2.1 Introduction
    • 2.1.1 Overview
      • 2.1.1.1 Market Composition and Scenario
  • 2.2 Key Factors Impacting the Market
    • 2.2.1 Market Drivers
    • 2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global

  • 3.1 KBV Cardinal Matrix
  • 3.2 Recent Industry Wide Strategic Developments
    • 3.2.1 Partnerships, Collaborations and Agreements
    • 3.2.2 Product Launches and Product Expansions
    • 3.2.3 Acquisition and Mergers
  • 3.3 Top Winning Strategies
    • 3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
    • 3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2018, Nov - 2022, Jan) Leading Players

Chapter 4. LAMEA Video Game Market by Type

  • 4.1 LAMEA Offline Market by Country
  • 4.2 LAMEA Online Market by Country

Chapter 5. LAMEA Video Game Market by Device

  • 5.1 LAMEA Mobile Market by Country
  • 5.2 LAMEA Console Market by Country
  • 5.3 LAMEA Computer Market by Country

Chapter 6. LAMEA Video Game Market by Country

  • 6.1 Brazil Video Game Market
    • 6.1.1 Brazil Video Game Market by Type
    • 6.1.2 Brazil Video Game Market by Device
  • 6.2 Argentina Video Game Market
    • 6.2.1 Argentina Video Game Market by Type
    • 6.2.2 Argentina Video Game Market by Device
  • 6.3 UAE Video Game Market
    • 6.3.1 UAE Video Game Market by Type
    • 6.3.2 UAE Video Game Market by Device
  • 6.4 Saudi Arabia Video Game Market
    • 6.4.1 Saudi Arabia Video Game Market by Type
    • 6.4.2 Saudi Arabia Video Game Market by Device
  • 6.5 South Africa Video Game Market
    • 6.5.1 South Africa Video Game Market by Type
    • 6.5.2 South Africa Video Game Market by Device
  • 6.6 Nigeria Video Game Market
    • 6.6.1 Nigeria Video Game Market by Type
    • 6.6.2 Nigeria Video Game Market by Device
  • 6.7 Rest of LAMEA Video Game Market
    • 6.7.1 Rest of LAMEA Video Game Market by Type
    • 6.7.2 Rest of LAMEA Video Game Market by Device

Chapter 7. Company Profiles

  • 7.1 Electronic Arts, Inc.
    • 7.1.1 Company Overview
    • 7.1.2 Financial Analysis
    • 7.1.3 Research & Development Expenses
    • 7.1.4 Recent strategies and developments:
      • 7.1.4.1 Partnerships, Collaborations, and Agreements:
      • 7.1.4.2 Acquisition and Mergers:
  • 7.2 Nintendo Co., Ltd.
    • 7.2.1 Company Overview
    • 7.2.2 Financial Analysis
    • 7.2.3 Segmental and Regional Analysis
    • 7.2.4 Research & Development Expenses
    • 7.2.5 Recent strategies and developments:
      • 7.2.5.1 Product Launches and Product Expansions:
  • 7.3 Rovio Entertainment Corporation
    • 7.3.1 Company Overview
    • 7.3.2 Financial Analysis
    • 7.3.3 Segmental and Regional Analysis
    • 7.3.4 Recent strategies and developments:
      • 7.3.4.1 Acquisition and Mergers:
  • 7.4 Microsoft Corporation
    • 7.4.1 Company Overview
    • 7.4.2 Financial Analysis
    • 7.4.3 Segmental and Regional Analysis
    • 7.4.4 Research & Development Expenses
    • 7.4.5 Recent strategies and developments:
      • 7.4.5.1 Partnerships, Collaborations, and Agreements:
  • 7.5 Lucid Games Ltd.
    • 7.5.1 Company Overview
  • 7.6 Tencent Holdings Ltd.
    • 7.6.1 Company Overview
    • 7.6.2 Financial Analysis
    • 7.6.3 Segmental and Regional Analysis
    • 7.6.4 Research & Development Expenses
    • 7.6.5 Recent strategies and developments:
      • 7.6.5.1 Acquisition and Mergers:
  • 7.7 Activision Blizzard, Inc.
    • 7.7.1 Company Overview
    • 7.7.2 Financial Analysis
    • 7.7.3 Segmental and Regional Analysis
  • 7.8 Sony Corporation (Sony Interactive Entertainment LLC)
    • 7.8.1 Company Overview
    • 7.8.2 Financial Analysis
    • 7.8.3 Segmental and Regional Analysis
    • 7.8.4 Research and Development Expense
  • 7.9 Apple, Inc.
    • 7.9.1 Company Overview
    • 7.9.2 Financial Analysis
    • 7.9.3 Regional Analysis
    • 7.9.4 Research & Development Expense
    • 7.9.5 Recent strategies and developments:
      • 7.9.5.1 Product Launches and Product Expansions:
  • 7.10. The Walt Disney Company (Hulu LLC)
    • 7.10.1 Company Overview
    • 7.10.2 Financial Analysis
    • 7.10.3 Segment and Regional Analysis
    • 7.10.4 Recent strategies and developments:
      • 7.10.4.1 Partnerships, Collaborations, and Agreements:
      • 7.10.4.2 Product Launches and Product Expansions:

LIST OF TABLES

  • TABLE 1 LAMEA Video Game Market, 2018 - 2021, USD Million
  • TABLE 2 LAMEA Video Game Market, 2022 - 2028, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements - Video Game Market
  • TABLE 4 Product Launches And Product Expansions - Video Game Market
  • TABLE 5 Acquisition and Mergers - Video Game Market
  • TABLE 6 LAMEA Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 7 LAMEA Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 8 LAMEA Offline Market by Country, 2018 - 2021, USD Million
  • TABLE 9 LAMEA Offline Market by Country, 2022 - 2028, USD Million
  • TABLE 10 LAMEA Online Market by Country, 2018 - 2021, USD Million
  • TABLE 11 LAMEA Online Market by Country, 2022 - 2028, USD Million
  • TABLE 12 LAMEA Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 13 LAMEA Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 14 LAMEA Mobile Market by Country, 2018 - 2021, USD Million
  • TABLE 15 LAMEA Mobile Market by Country, 2022 - 2028, USD Million
  • TABLE 16 LAMEA Console Market by Country, 2018 - 2021, USD Million
  • TABLE 17 LAMEA Console Market by Country, 2022 - 2028, USD Million
  • TABLE 18 LAMEA Computer Market by Country, 2018 - 2021, USD Million
  • TABLE 19 LAMEA Computer Market by Country, 2022 - 2028, USD Million
  • TABLE 20 LAMEA Video Game Market by Country, 2018 - 2021, USD Million
  • TABLE 21 LAMEA Video Game Market by Country, 2022 - 2028, USD Million
  • TABLE 22 Brazil Video Game Market, 2018 - 2021, USD Million
  • TABLE 23 Brazil Video Game Market, 2022 - 2028, USD Million
  • TABLE 24 Brazil Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 25 Brazil Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 26 Brazil Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 27 Brazil Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 28 Argentina Video Game Market, 2018 - 2021, USD Million
  • TABLE 29 Argentina Video Game Market, 2022 - 2028, USD Million
  • TABLE 30 Argentina Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 31 Argentina Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 32 Argentina Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 33 Argentina Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 34 UAE Video Game Market, 2018 - 2021, USD Million
  • TABLE 35 UAE Video Game Market, 2022 - 2028, USD Million
  • TABLE 36 UAE Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 37 UAE Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 38 UAE Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 39 UAE Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 40 Saudi Arabia Video Game Market, 2018 - 2021, USD Million
  • TABLE 41 Saudi Arabia Video Game Market, 2022 - 2028, USD Million
  • TABLE 42 Saudi Arabia Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 43 Saudi Arabia Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 44 Saudi Arabia Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 45 Saudi Arabia Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 46 South Africa Video Game Market, 2018 - 2021, USD Million
  • TABLE 47 South Africa Video Game Market, 2022 - 2028, USD Million
  • TABLE 48 South Africa Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 49 South Africa Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 50 South Africa Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 51 South Africa Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 52 Nigeria Video Game Market, 2018 - 2021, USD Million
  • TABLE 53 Nigeria Video Game Market, 2022 - 2028, USD Million
  • TABLE 54 Nigeria Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 55 Nigeria Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 56 Nigeria Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 57 Nigeria Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 58 Rest of LAMEA Video Game Market, 2018 - 2021, USD Million
  • TABLE 59 Rest of LAMEA Video Game Market, 2022 - 2028, USD Million
  • TABLE 60 Rest of LAMEA Video Game Market by Type, 2018 - 2021, USD Million
  • TABLE 61 Rest of LAMEA Video Game Market by Type, 2022 - 2028, USD Million
  • TABLE 62 Rest of LAMEA Video Game Market by Device, 2018 - 2021, USD Million
  • TABLE 63 Rest of LAMEA Video Game Market by Device, 2022 - 2028, USD Million
  • TABLE 64 Key information - Electronic Arts, Inc.
  • TABLE 65 key information - Nintendo Co., Ltd.
  • TABLE 66 Key Information - Rovio Entertainment Corporation
  • TABLE 67 key information - Microsoft Corporation
  • TABLE 68 Key information - Lucid Games Ltd.
  • TABLE 69 Key Information - Tencent Holdings Ltd.
  • TABLE 70 Key Information - Activision Blizzard, Inc.
  • TABLE 71 Key Information - Sony Corporation
  • TABLE 72 Key Information - Apple, Inc.
  • TABLE 73 Key information - The Walt Disney Company

List of Figures

  • FIG 1 Methodology for the research
  • FIG 2 KBV Cardinal Matrix
  • FIG 3 Key Leading Strategies: Percentage Distribution (2018-2022)
  • FIG 4 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2018, Nov - 2022, Jan) Leading Players
  • FIG 5 Recent strategies and developments: The Walt Disney Company
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