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Market Research Report
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990299

Europe Virtual Production Market By Component, By Type, By End User, By Country, Industry Analysis and Forecast, 2020 - 2026

Published: | KBV Research | 97 Pages | Delivery time: 1-2 business days

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Europe Virtual Production Market By Component, By Type, By End User, By Country, Industry Analysis and Forecast, 2020 - 2026
Published: February 15, 2021
KBV Research
Content info: 97 Pages
Delivery time: 1-2 business days
  • ALL
  • Description
  • Table of Contents
Description

The Europe Virtual Production Market would witness market growth of 14.1% CAGR during the forecast period (2020-2026).

With the introduction of artificial intelligence, virtual production technology has registered considerable developments in the quality of its computer-generated graphics. Design and visualization of all intricate scenes in a 3D model have also become favourable, that has a scope of further editing and reviewing in a real-time environment. The technology certainly has a positive impact on the market as it reduces the burden of logistics and transportation expenses of crew members and equipment. It allows filmmakers to shoot on-set live-action scenes using simul-cams or virtual cameras and smoothly combine computer-generated 3D graphic elements with the live shooting footage of the film to wind up the final visual effects.

Moreover, artificial intelligence enables pre-production support and helps them to speed up video production work. In the last decade, pre-production works largely dependent on unstructured box office data and restricted demographic information regarding viewers, resulting in the production of less engaging video content. Though, the implementation of artificial intelligence makes it possible to generate insights from large data sets that were gathered from several platforms to comprehend the acceptance and interest of proposed content. For instance, Netflix makes video content on the basis of precise, customized recommendations, and observations of its users' behaviour, like interest, surfing history, and data action such as pausing or rewinding videos.

Based on Component, the market is segmented into Software, Hardware and Services. Based on Type, the market is segmented into Post-production, Production and Pre-production. Based on End User, the market is segmented into Movie, TV Series, Commercial Ads, Online Videos and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adobe, Inc., Autodesk, Inc., HTC Corporation, NVIDIA Corporation, 360Rize, Arashi Vision, Inc. (Insta360), Epic Games, Inc., HumanEyes Technologies, Ltd. (Vuze Camera), Mo-Sys Engineering, Ltd., and Boris FX, Inc.

Scope of the Study

Market Segments covered in the Report:

By Component

  • Software
  • Hardware
  • Services

By Type

  • Post-production
  • Production
  • Pre-production

By End User

  • Movie
  • TV Series
  • Commercial Ads
  • Online Videos
  • Others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Companies Profiled

  • Adobe, Inc.
  • Autodesk, Inc.
  • HTC Corporation
  • NVIDIA Corporation
  • 360Rize
  • Arashi Vision, Inc. (Insta360)
  • Epic Games, Inc.
  • HumanEyes Technologies, Ltd. (Vuze Camera)
  • Mo-Sys Engineering, Ltd.
  • Boris FX, Inc.

Unique Offerings from KBV Research

  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free
Table of Contents

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Europe Virtual Production Market, by Component
    • 1.4.2 Europe Virtual Production Market, by Type
    • 1.4.3 Europe Virtual Production Market, by End User
    • 1.4.4 Europe Virtual Production Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market Overview

  • 2.1 Introduction
    • 2.1.1 Overview
    • 2.1.2 Market Composition and Scenario
  • 2.2 Key Factors Impacting the Market
    • 2.2.1 Market Drivers
    • 2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global

  • 3.1 KBV Cardinal Matrix
  • 3.2 Recent Industry Wide Strategic Developments
    • 3.2.1 Partnerships, Collaborations and Agreements
    • 3.2.2 Product Launches and Product Expansions
    • 3.2.3 Geographical Expansions
    • 3.2.4 Acquisition and Mergers
  • 3.3 Top Winning Strategies
    • 3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
    • 3.3.2 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Aug - 2020, Dec) Leading Players
    • 3.3.3 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr - 2020, Nov) Leading Players

Chapter 4. Europe Virtual Production Market by Component

  • 4.1 Europe Software Virtual Production Market by Country
  • 4.2 Europe Hardware Virtual Production Market by Country
  • 4.3 Europe Services Virtual Production Market by Country

Chapter 5. Europe Virtual Production Market by Type

  • 5.1 Europe Post-production Virtual Production Market by Country
  • 5.2 Europe Production Virtual Production Market by Country
  • 5.3 Europe Pre-production Virtual Production Market by Country

Chapter 6. Europe Virtual Production Market by End User

  • 6.1 Europe Movie Virtual Production Market by Country
  • 6.2 Europe TV Series Virtual Production Market by Country
  • 6.3 Europe Commercial Ads Virtual Production Market by Country
  • 6.4 Europe Online Videos Virtual Production Market by Country
  • 6.5 Europe Others Virtual Production Market by Country

Chapter 7. Europe Virtual Production Market by Country

  • 7.1 Germany Virtual Production Market
    • 7.1.1 Germany Virtual Production Market by Component
    • 7.1.2 Germany Virtual Production Market by Type
    • 7.1.3 Germany Virtual Production Market by End User
  • 7.2 UK Virtual Production Market
    • 7.2.1 UK Virtual Production Market by Component
    • 7.2.2 UK Virtual Production Market by Type
    • 7.2.3 UK Virtual Production Market by End User
  • 7.3 France Virtual Production Market
    • 7.3.1 France Virtual Production Market by Component
    • 7.3.2 France Virtual Production Market by Type
    • 7.3.3 France Virtual Production Market by End User
  • 7.4 Russia Virtual Production Market
    • 7.4.1 Russia Virtual Production Market by Component
    • 7.4.2 Russia Virtual Production Market by Type
    • 7.4.3 Russia Virtual Production Market by End User
  • 7.5 Spain Virtual Production Market
    • 7.5.1 Spain Virtual Production Market by Component
    • 7.5.2 Spain Virtual Production Market by Type
    • 7.5.3 Spain Virtual Production Market by End User
  • 7.6 Italy Virtual Production Market
    • 7.6.1 Italy Virtual Production Market by Component
    • 7.6.2 Italy Virtual Production Market by Type
    • 7.6.3 Italy Virtual Production Market by End User
  • 7.7 Rest of Europe Virtual Production Market
    • 7.7.1 Rest of Europe Virtual Production Market by Component
    • 7.7.2 Rest of Europe Virtual Production Market by Type
    • 7.7.3 Rest of Europe Virtual Production Market by End User

Chapter 8. Company Profiles

  • 8.1 Adobe, Inc.
    • 8.1.1 Company Overview
    • 8.1.2 Financial Analysis
    • 8.1.3 Segmental and Regional Analysis
    • 8.1.4 Research & Development Expense
    • 8.1.5 Recent strategies and developments:
      • 8.1.5.1 Partnerships, Collaborations, and Agreements:
      • 8.1.5.2 Acquisitions and Mergers:
    • 8.1.6 SWOT Analysis
  • 8.2 Autodesk, Inc.
    • 8.2.1 Company Overview
    • 8.2.2 Financial Analysis
    • 8.2.3 Regional Analysis
    • 8.2.4 Research & Development Expenses
    • 8.2.5 Recent strategies and developments:
      • 8.2.5.1 Partnerships, Collaborations, and Agreements:
      • 8.2.5.2 Product Launches and Product Expansions:
    • 8.2.6 SWOT Analysis
  • 8.3 HTC Corporation
    • 8.3.1 Company Overview
    • 8.3.2 Financial Analysis
    • 8.3.3 Research & Development Expense
    • 8.3.4 Recent strategies and developments:
      • 8.3.4.1 Partnerships, Collaborations, and Agreements:
      • 8.3.4.2 Product Launches and Product Expansions:
  • 8.4 NVIDIA Corporation
    • 8.4.1 Company Overview
    • 8.4.2 Financial Analysis
    • 8.4.3 Segmental and Regional Analysis
    • 8.4.4 Research & Development Expense
    • 8.4.5 Recent strategies and developments:
      • 8.4.5.1 Product Launches and Product Expansions:
    • 8.4.6 SWOT Analysis
  • 8.5 360Rize
    • 8.5.1 Company Overview
  • 8.6 Arashi Vision, Inc. (Insta360)
    • 8.6.1 Company Overview
  • 8.7 Epic Games, Inc.
    • 8.7.1 Company Overview
    • 8.7.2 Recent strategies and developments:
      • 8.7.2.1 Partnerships, Collaborations, and Agreements:
      • 8.7.2.2 Acquisitions and Mergers:
      • 8.7.2.3 Product Launches and Product Expansions:
      • 8.7.2.4 Geographical Expansions:
  • 8.8 HumanEyes Technologies, Ltd. (Vuze Camera)
    • 8.8.1 Company Overview
    • 8.8.2 Recent strategies and developments:
      • 8.8.2.1 Partnerships, Collaborations, and Agreements:
      • 8.8.2.2 Product Launches and Product Expansions:
  • 8.9 Mo-Sys Engineering, Ltd.
    • 8.9.1 Company Overview
    • 8.9.2 Recent strategies and developments:
      • 8.9.2.1 Partnerships, Collaborations, and Agreements:
      • 8.9.2.2 Product Launches and Product Expansions:
  • 8.10. Boris FX, Inc.
    • 8.10.1 Company Overview
    • 8.10.2 Recent strategies and developments:
      • 8.10.2.1 Acquisitions and Mergers:
      • 8.10.2.2 Product Launches and Product Expansions:

LIST OF TABLES

  • TABLE 1 Europe Virtual Production Market, 2016 - 2019, USD Million
  • TABLE 2 Europe Virtual Production Market, 2020 - 2026, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements- Virtual Production Market
  • TABLE 4 Product Launches And Product Expansions- Virtual Production Market
  • TABLE 5 Geographical Expansions- Virtual Production Market
  • TABLE 6 Acquisition and Mergers- Virtual Production Market
  • TABLE 7 Europe Virtual Production Market by Component, 2016 - 2019, USD Million
  • TABLE 8 Europe Virtual Production Market by Component, 2020 - 2026, USD Million
  • TABLE 9 Europe Software Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 10 Europe Software Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 11 Europe Hardware Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 12 Europe Hardware Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 13 Europe Services Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 14 Europe Services Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 15 Europe Virtual Production Market by Type, 2016 - 2019, USD Million
  • TABLE 16 Europe Virtual Production Market by Type, 2020 - 2026, USD Million
  • TABLE 17 Europe Post-production Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 18 Europe Post-production Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 19 Europe Production Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 20 Europe Production Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 21 Europe Pre-production Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 22 Europe Pre-production Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 23 Europe Virtual Production Market by End User, 2016 - 2019, USD Million
  • TABLE 24 Europe Virtual Production Market by End User, 2020 - 2026, USD Million
  • TABLE 25 Europe Movie Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 26 Europe Movie Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 27 Europe TV Series Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 28 Europe TV Series Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 29 Europe Commercial Ads Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 30 Europe Commercial Ads Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 31 Europe Online Videos Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 32 Europe Online Videos Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 33 Europe Others Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 34 Europe Others Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 35 Europe Virtual Production Market by Country, 2016 - 2019, USD Million
  • TABLE 36 Europe Virtual Production Market by Country, 2020 - 2026, USD Million
  • TABLE 37 Germany Virtual Production Market, 2016 - 2019, USD Million
  • TABLE 38 Germany Virtual Production Market, 2020 - 2026, USD Million
  • TABLE 39 Germany Virtual Production Market by Component, 2016 - 2019, USD Million
  • TABLE 40 Germany Virtual Production Market by Component, 2020 - 2026, USD Million
  • TABLE 41 Germany Virtual Production Market by Type, 2016 - 2019, USD Million
  • TABLE 42 Germany Virtual Production Market by Type, 2020 - 2026, USD Million
  • TABLE 43 Germany Virtual Production Market by End User, 2016 - 2019, USD Million
  • TABLE 44 Germany Virtual Production Market by End User, 2020 - 2026, USD Million
  • TABLE 45 UK Virtual Production Market, 2016 - 2019, USD Million
  • TABLE 46 UK Virtual Production Market, 2020 - 2026, USD Million
  • TABLE 47 UK Virtual Production Market by Component, 2016 - 2019, USD Million
  • TABLE 48 UK Virtual Production Market by Component, 2020 - 2026, USD Million
  • TABLE 49 UK Virtual Production Market by Type, 2016 - 2019, USD Million
  • TABLE 50 UK Virtual Production Market by Type, 2020 - 2026, USD Million
  • TABLE 51 UK Virtual Production Market by End User, 2016 - 2019, USD Million
  • TABLE 52 UK Virtual Production Market by End User, 2020 - 2026, USD Million
  • TABLE 53 France Virtual Production Market, 2016 - 2019, USD Million
  • TABLE 54 France Virtual Production Market, 2020 - 2026, USD Million
  • TABLE 55 France Virtual Production Market by Component, 2016 - 2019, USD Million
  • TABLE 56 France Virtual Production Market by Component, 2020 - 2026, USD Million
  • TABLE 57 France Virtual Production Market by Type, 2016 - 2019, USD Million
  • TABLE 58 France Virtual Production Market by Type, 2020 - 2026, USD Million
  • TABLE 59 France Virtual Production Market by End User, 2016 - 2019, USD Million
  • TABLE 60 France Virtual Production Market by End User, 2020 - 2026, USD Million
  • TABLE 61 Russia Virtual Production Market, 2016 - 2019, USD Million
  • TABLE 62 Russia Virtual Production Market, 2020 - 2026, USD Million
  • TABLE 63 Russia Virtual Production Market by Component, 2016 - 2019, USD Million
  • TABLE 64 Russia Virtual Production Market by Component, 2020 - 2026, USD Million
  • TABLE 65 Russia Virtual Production Market by Type, 2016 - 2019, USD Million
  • TABLE 66 Russia Virtual Production Market by Type, 2020 - 2026, USD Million
  • TABLE 67 Russia Virtual Production Market by End User, 2016 - 2019, USD Million
  • TABLE 68 Russia Virtual Production Market by End User, 2020 - 2026, USD Million
  • TABLE 69 Spain Virtual Production Market, 2016 - 2019, USD Million
  • TABLE 70 Spain Virtual Production Market, 2020 - 2026, USD Million
  • TABLE 71 Spain Virtual Production Market by Component, 2016 - 2019, USD Million
  • TABLE 72 Spain Virtual Production Market by Component, 2020 - 2026, USD Million
  • TABLE 73 Spain Virtual Production Market by Type, 2016 - 2019, USD Million
  • TABLE 74 Spain Virtual Production Market by Type, 2020 - 2026, USD Million
  • TABLE 75 Spain Virtual Production Market by End User, 2016 - 2019, USD Million
  • TABLE 76 Spain Virtual Production Market by End User, 2020 - 2026, USD Million
  • TABLE 77 Italy Virtual Production Market, 2016 - 2019, USD Million
  • TABLE 78 Italy Virtual Production Market, 2020 - 2026, USD Million
  • TABLE 79 Italy Virtual Production Market by Component, 2016 - 2019, USD Million
  • TABLE 80 Italy Virtual Production Market by Component, 2020 - 2026, USD Million
  • TABLE 81 Italy Virtual Production Market by Type, 2016 - 2019, USD Million
  • TABLE 82 Italy Virtual Production Market by Type, 2020 - 2026, USD Million
  • TABLE 83 Italy Virtual Production Market by End User, 2016 - 2019, USD Million
  • TABLE 84 Italy Virtual Production Market by End User, 2020 - 2026, USD Million
  • TABLE 85 Rest of Europe Virtual Production Market, 2016 - 2019, USD Million
  • TABLE 86 Rest of Europe Virtual Production Market, 2020 - 2026, USD Million
  • TABLE 87 Rest of Europe Virtual Production Market by Component, 2016 - 2019, USD Million
  • TABLE 88 Rest of Europe Virtual Production Market by Component, 2020 - 2026, USD Million
  • TABLE 89 Rest of Europe Virtual Production Market by Type, 2016 - 2019, USD Million
  • TABLE 90 Rest of Europe Virtual Production Market by Type, 2020 - 2026, USD Million
  • TABLE 91 Rest of Europe Virtual Production Market by End User, 2016 - 2019, USD Million
  • TABLE 92 Rest of Europe Virtual Production Market by End User, 2020 - 2026, USD Million
  • TABLE 93 Key Information - Adobe, Inc.
  • TABLE 94 Key Information - Autodesk, Inc.
  • TABLE 95 Key Information - HTC Corporation
  • TABLE 96 Key Information - NVIDIA Corporation
  • TABLE 97 Key Information - 360Rize
  • TABLE 98 key information - Arashi Vision, Inc. (Insta360)
  • TABLE 99 key Information - Epic Games, Inc.
  • TABLE 100 Key Information - HumanEyes Technologies, Ltd.
  • TABLE 101 key information - Mo-Sys Engineering, Ltd.
  • TABLE 102 Key Information - Boris FX, Inc.

List of Figures

  • FIG 1 Methodology for the research
  • FIG 2 KBV Cardinal Matrix
  • FIG 3 Key Leading Strategies: Percentage Distribution (2016-2020)
  • FIG 4 Key Strategic Move: (Partnerships, Collaborations, and Agreements : 2016, Aug - 2020, Dec) Leading Players
  • FIG 5 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr - 2020, Nov) Leading Players
  • FIG 6 Recent strategies and developments: Adobe, Inc.
  • FIG 7 SWOT Analysis: Adobe, inc.
  • FIG 8 Recent strategies and developments: Autodesk, Inc.
  • FIG 9 SWOT Analysis: Autodesk, Inc.
  • FIG 10 Recent strategies and developments: HTC Corporation
  • FIG 11 SWOT Analysis: NVIDIA Corporation
  • FIG 12 Recent strategies and developments: Epic Games, Inc.
  • FIG 13 Recent strategies and developments: HumanEyes Technologies, Ltd.
  • FIG 14 Recent strategies and developments: Mo-Sys Engineering, Ltd.
  • FIG 15 Recent strategies and developments: Boris FX, Inc.