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Market Research Report
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1027157

Light Field Market by Technology (Hardware (Imaging Solutions, Light Field Displays), Software), Vertical (Media & Entertainment, Healthcare, Architecture, Industrial, Defense), and Region(North America, APAC, Europe, and RoW) - Global Forecast to 2026

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Light Field Market by Technology (Hardware (Imaging Solutions, Light Field Displays), Software), Vertical (Media & Entertainment, Healthcare, Architecture, Industrial, Defense), and Region(North America, APAC, Europe, and RoW) - Global Forecast to 2026
Published: September 1, 2021
MarketsandMarkets
Content info: 148 Pages
Delivery time: 1-2 business days
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Description

The light field market size is expected to grow from USD 76 million in 2021 to USD 154 million by 2026; it is expected to grow at a CAGR of 15.1% from 2021 to 2026. The key factors driving the growth of the light field market are improved visual effects technology in movies and games, customized marketing, escalated need for prototyping and medical imaging.

"Market for hardware segment to account for larger market share during the forecast period"

The hardware segment is expected to continue to hold a larger market size during the forecast period. The increasing research for developing light field displays such as VR headsets and light field screens is expected to fuel the light field market. The software segment of the light field market has also seen rising demand from the animation and VFX sectors of the media and entertainment industry.

"Media & entertainment vertical to hold the largest size during the forecast period"

The media & entertainment vertical is expected to hold the largest market size during the forecast period. The light field market is expected to dominate the media and entertainment vertical, with an increased focus on auto stereoscopy. Auto stereoscopy can display stereoscopic pictures on screens without the viewer wearing any 3D glasses. This technology works by utilizing motion parallax and wide viewing angles and provides viewers an illusion of 3D imaging. Presently, auto stereoscopy is used in AR and VR systems. AR technology is used to improve the perception of reality among viewers on screens or glasses. Similarly, VR technology also alters the real world with a simulated one on screens and glasses. The light field display development kit includes hardware, software, and support services, which enable businesses to create industry-leading mixed-reality products.

"North America is expected to capture largest market size during the forecast period"

Presently, the light field market in North America is the largest revenue contributor compared to other regions; organizations are extensively investing in light field and 3D imaging for technological advancements to fuel the market growth in North America. This region has been amenable toward adopting light field and 3D imaging in companies to enhance visualization and augmented customer experience.

The break-up of the profiles of primary participants for the report has been given below:

  • By Company Type: Tier 1 = 40%, Tier 2 = 35%, and Tier 3 = 25%
  • By Designation: C-Level Executives = 48%, Directors = 33%, and Others= 19%
  • By Region: North America = 35%, Europe = 18%, APAC = 40%, and RoW = 7%

Major players expected to operate in the light field market include Avegant (US), FoVI 3D (US), OTOY (US), Japan Display (Japan), Raytrix (Germany), Fathom Optics (US), NVIDIA (US), Light Field Lab (US), Holografika (Hungary), Leia (US), Quidient (US).

Research Coverage:

The research report on the global light field market covers the market based on technology, vertical, and region. Based on technology, the market has been segmented into hardware and software. Based on vertical, the light field market has been segmented into media & entertainment, healthcare, architecture, industrial, defense, and others. The report covers four major regions, namely, North America, Europe, Asia Pacific (APAC), and Rest of the World (RoW).

Key Benefits of Buying the Report:

This report segments the light field market comprehensively and provides the closest approximations of the overall market size, as well as that of the subsegments across different technology, vertical, and regions.

The report helps stakeholders understand the pulse of the market, expected market scenario and provides information on key market drivers, restraints, challenges, and opportunities.

The report helps to understand the COVID-19 impact on the light field market

Table of Contents
Product Code: SE 5923

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION AND SCOPE
    • 1.2.1 INCLUSIONS AND EXCLUSIONS
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKETS COVERED
    • 1.3.2 YEARS CONSIDERED
  • 1.4 CURRENCY
  • 1.5 LIMITATIONS
  • 1.6 MARKET STAKEHOLDERS
  • 1.7 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • FIGURE 1 LIGHT FIELD MARKET: RESEARCH DESIGN
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Breakdown of primaries
      • 2.1.2.2 Key data from primary sources
    • 2.1.3 SECONDARY AND PRIMARY RESEARCH
      • 2.1.3.1 Key industry insights
  • 2.2 MARKET SIZE ESTIMATION
    • FIGURE 2 MARKET SIZE ESTIMATION METHODOLOGY (SUPPLY SIDE): REVENUE FROM PRODUCTS/SOLUTIONS/SERVICES OF LIGHT FIELD MARKET
    • 2.2.1 BOTTOM-UP APPROACH
      • 2.2.1.1 Approach for arriving at market size using bottom-up analysis
    • FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
    • 2.2.2 TOP-DOWN APPROACH
      • 2.2.2.1 Approach for arriving at market size using bottom-up analysis
    • FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • 2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
    • FIGURE 5 MARKET BREAKDOWN AND DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTIONS
    • FIGURE 6 ASSUMPTION FOR RESEARCH STUDY
  • 2.5 RISK ASSESSMENT
    • TABLE 1 LIMITATIONS & ASSOCIATED RESULTS

3 EXECUTIVE SUMMARY

    • FIGURE 7 COVID-19 IMPACT ANALYSIS ON LIGHT FIELD MARKET
  • 3.1 REALISTIC SCENARIO
  • 3.2 PESSIMISTIC SCENARIO
  • 3.3 OPTIMISTIC SCENARIO
    • FIGURE 8 HARDWARE SEGMENT ACCOUNTED FOR LARGER MARKET SHARE IN 2020
    • FIGURE 9 MEDIA & ENTERTAINMENT SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
    • FIGURE 10 LIGHT FIELD MARKET TO WITNESS HIGHEST CAGR IN APAC DURING FORECAST PERIOD

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES IN LIGHT FIELD MARKET
    • FIGURE 11 INCREASING DEMAND FROM MEDIA & ENTERTAINMENT VERTICAL IS DRIVING LIGHT FIELD MARKET
  • 4.2 LIGHT FIELD MARKET, BY TECHNOLOGY
    • FIGURE 12 HARDWARE SEGMENT TO HOLD LARGER SHARE IN LIGHT FIELD MARKET FROM 2021 TO 2026
  • 4.3 LIGHT FIELD MARKET, BY VERTICAL AND REGION
    • FIGURE 13 MEDIA & ENTERTAINMENT VERTICAL AND NORTH AMERICA ACCOUNTED FOR LARGEST SHARES OF LIGHT FIELD MARKET IN 2020
  • 4.4 LIGHT FIELD MARKET, BY GEOGRAPHY
    • FIGURE 14 US HELD LARGEST SHARE OF LIGHT FIELD MARKET IN 2020

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • FIGURE 15 LIGHT FIELD MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Improving visual effects technology in movies and games
      • 5.2.1.2 Customized marketing
      • 5.2.1.3 Rising need for prototyping and medical imaging
    • FIGURE 16 DRIVERS OF LIGHT FIELD MARKET AND THEIR IMPACTS
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Increasing software corruption and privacy concerns
    • FIGURE 17 RESTRAINTS FOR LIGHT FIELD MARKET AND THEIR IMPACTS
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Rising demand for HD viewing experience
      • 5.2.3.2 Development of artificial intelligence technologies
    • FIGURE 18 OPPORTUNITIES FOR LIGHT FIELD MARKET AND THEIR IMPACTS
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Lack of expertise and skilled workforce
    • FIGURE 19 CHALLENGES FOR LIGHT FIELD MARKET AND THEIR IMPACT
  • 5.3 VALUE CHAIN ANALYSIS
    • FIGURE 20 VALUE CHAIN ANALYSIS: LIGHT FIELD MARKET

6 APPLICATIONS OF LIGHT FIELD TECHNOLOGY

  • 6.1 INTRODUCTION
  • 6.2 ILLUMINATION ENGINEERING
  • 6.3 LIGHT FIELD RENDERING
  • 6.4 SYNTHETIC APERTURE PHOTOGRAPHY
  • 6.5 3D DISPLAY
  • 6.6 BRAIN IMAGING

7 LIGHT FIELD MARKET, BY TECHNOLOGY

  • 7.1 INTRODUCTION
    • FIGURE 21 HARDWARE SEGMENT TO HOLD LARGER SHARE IN LIGHT FIELD MARKET DURING FORECAST PERIOD
    • TABLE 2 LIGHT FIELD MARKET, BY TECHNOLOGY, 2018-2020 (USD MILLION)
    • TABLE 3 LIGHT FIELD MARKET, BY TECHNOLOGY, 2021-2026 (USD MILLION)
  • 7.2 HARDWARE
    • TABLE 4 LIGHT FIELD MARKET, BY HARDWARE, 2018-2020 (USD MILLION)
    • TABLE 5 LIGHT FIELD MARKET, BY HARDWARE, 2021-2026 (USD MILLION)
    • 7.2.1 IMAGING SOLUTIONS
      • 7.2.1.1 Light field camera
      • 7.2.1.2 Function
        • 7.2.1.2.1 3D Modeling
        • 7.2.1.2.2 3D Scanning
        • 7.2.1.2.3 Layout and Animation
        • 7.2.1.2.4 3D Rendering
        • 7.2.1.2.5 Image Reconstruction
    • TABLE 6 LIGHT FIELD IMAGING SOLUTIONS MARKET, BY VERTICAL, 2018-2020 (USD MILLION)
    • TABLE 7 LIGHT FIELD IMAGING SOLUTIONS MARKET, BY VERTICAL, 2021-2026 (USD THOUSAND)
    • 7.2.2 LIGHT FIELD DISPLAY
      • 7.2.2.1 VR glasses
      • 7.2.2.2 Light field projectors
      • 7.2.2.3 Light field screens
    • FIGURE 22 MEDIA & ENTERTAINMENT SEGMENT TO DOMINATE LIGHT FIELD DISPLAYS MARKET DURING FORECAST PERIOD
    • TABLE 8 LIGHT FIELD DISPLAYS MARKET, BY VERTICAL, 2018-2020 (USD MILLION)
    • TABLE 9 LIGHT FIELD DISPLAYS MARKET, BY VERTICAL, 2021-2026 (USD THOUSAND)
  • 7.3 SOFTWARE
    • FIGURE 23 MEDIA & ENTERTAINMENT SEGMENT TO DOMINATE LIGHT FIELD SOFTWARE MARKET DURING FORECAST PERIOD
    • TABLE 10 LIGHT FIELD SOFTWARE MARKET, BY VERTICAL, 2018-2020 (USD MILLION)
    • TABLE 11 LIGHT FIELD SOFTWARE MARKET, BY VERTICAL, 2021-2026 (USD MILLION)

8 LIGHT FIELD MARKET, BY VERTICAL

  • 8.1 INTRODUCTION
    • FIGURE 24 MEDIA & ENTERTAINMENT VERTICAL TO DOMINATE LIGHT FIELD MARKET DURING FORECAST PERIOD
    • TABLE 12 LIGHT FIELD MARKET, BY VERTICAL, 2018-2020 (USD MILLION)
    • TABLE 13 LIGHT FIELD MARKET, BY VERTICAL, 2021-2026 (USD MILLION)
  • 8.2 MEDIA & ENTERTAINMENT
    • TABLE 14 LIGHT FIELD MARKET IN MEDIA & ENTERTAINMENT VERTICAL, BY HARDWARE, 2018-2020 (USD MILLION)
    • TABLE 15 LIGHT FIELD MARKET IN MEDIA & ENTERTAINMENT VERTICAL, BY HARDWARE, 2021-2026 (USD MILLION)
    • FIGURE 25 MEDIA & ENTERTAINMENT VERTICAL IN NORTH AMERICA TO DOMINATE LIGHT FIELD MARKET DURING FORECAST PERIOD
    • TABLE 16 LIGHT FIELD MARKET IN MEDIA & ENTERTAINMENT VERTICAL, BY REGION, 2018-2020 (USD MILLION)
    • TABLE 17 LIGHT FIELD MARKET IN MEDIA & ENTERTAINMENT VERTICAL, BY REGION, 2021-2026 (USD MILLION)
  • 8.3 HEALTHCARE
    • TABLE 18 LIGHT FIELD MARKET IN HEALTHCARE VERTICAL, BY HARDWARE, 2018-2020 (USD MILLION)
    • TABLE 19 LIGHT FIELD MARKET IN HEALTHCARE VERTICAL, BY HARDWARE, 2021-2026 (USD MILLION)
    • TABLE 20 LIGHT FIELD MARKET IN HEALTHCARE VERTICAL, BY REGION, 2018-2020 (USD MILLION)
    • TABLE 21 LIGHT FIELD MARKET IN HEALTHCARE VERTICAL, BY REGION, 2021-2026 (USD MILLION)
  • 8.4 ARCHITECTURE
    • FIGURE 26 LIGHT FIELD DISPLAY IN ARCHITECTURE VERTICAL TO DOMINATE LIGHT FIELD MARKET
    • TABLE 22 LIGHT FIELD MARKET IN ARCHITECTURE VERTICAL, BY HARDWARE, 2018-2020 (USD MILLION)
    • TABLE 23 LIGHT FIELD MARKET IN ARCHITECTURE VERTICAL, BY HARDWARE, 2021-2026 (USD MILLION)
    • TABLE 24 LIGHT FIELD MARKET IN ARCHITECTURE VERTICAL, BY REGION, 2018-2020 (USD MILLION)
    • TABLE 25 LIGHT FIELD MARKET IN ARCHITECTURE VERTICAL, BY REGION, 2021-2026 (USD THOUSAND)
  • 8.5 INDUSTRIAL
    • TABLE 26 LIGHT FIELD MARKET IN INDUSTRIAL VERTICAL, BY HARDWARE, 2018-2020 (USD MILLION)
    • TABLE 27 LIGHT FIELD MARKET IN INDUSTRIAL VERTICAL, BY HARDWARE, 2021-2026 (USD MILLION)
    • TABLE 28 LIGHT FIELD MARKET IN INDUSTRIAL VERTICAL, BY REGION, 2018-2020 (USD THOUSAND)
    • TABLE 29 LIGHT FIELD MARKET IN INDUSTRIAL VERTICAL, BY REGION, 2021-2026 (USD THOUSAND)
  • 8.6 DEFENSE
    • FIGURE 27 LIGHT FIELD DISPLAY IN DEFENSE VERTICAL TO DOMINATE LIGHT FIELD MARKET DURING FORECAST PERIOD
    • TABLE 30 LIGHT FIELD MARKET IN DEFENSE VERTICAL, BY HARDWARE, 2018-2020 (USD MILLION)
    • TABLE 31 LIGHT FIELD MARKET IN DEFENSE VERTICAL, BY HARDWARE, 2021-2026 (USD MILLION)
    • TABLE 32 LIGHT FIELD MARKET IN DEFENSE VERTICAL, BY REGION, 2018-2020 (USD THOUSAND)
    • TABLE 33 LIGHT FIELD MARKET IN DEFENSE VERTICAL, BY REGION, 2021-2026 (USD THOUSAND)
  • 8.7 OTHERS
    • TABLE 34 LIGHT FIELD MARKET IN OTHER VERTICAL, BY HARDWARE, 2018-2020 (USD THOUSAND)
    • TABLE 35 LIGHT FIELD MARKET IN OTHER VERTICAL, BY HARDWARE, 2021-2026 (USD MILLION)
    • FIGURE 28 OTHER VERTICAL IN NORTH AMERICA TO DOMINATE LIGHT FIELD MARKET DURING FORECAST PERIOD
    • TABLE 36 LIGHT FIELD MARKET IN OTHER VERTICAL, BY REGION, 2018-2020 (USD THOUSAND)
    • TABLE 37 LIGHT FIELD MARKET IN OTHER VERTICAL, BY REGION, 2021-2026 (USD THOUSAND)

9 GEOGRAPHIC ANALYSIS

  • 9.1 INTRODUCTION
    • FIGURE 29 LIGHT FIELD MARKET IN CHINA PROJECTED TO GROW AT HIGHEST CAGR FROM 2021 TO 2026
    • TABLE 38 LIGHT FIELD MARKET, BY REGION, 2018-2020 (USD MILLION)
    • TABLE 39 LIGHT FIELD MARKET, BY REGION, 2021-2026 (USD MILLION)
  • 9.2 NORTH AMERICA
    • FIGURE 30 NORTH AMERICA: LIGHT FIELD MARKET SNAPSHOT
    • 9.2.1 US
    • 9.2.2 CANADA
    • 9.2.3 MEXICO
    • TABLE 40 LIGHT FIELD MARKET IN NORTH AMERICA, BY COUNTRY, 2018-2020 (USD MILLION)
    • TABLE 41 LIGHT FIELD MARKET IN NORTH AMERICA, BY COUNTRY, 2021-2026 (USD MILLION)
    • TABLE 42 LIGHT FIELD MARKET IN NORTH AMERICA, BY VERTICAL, 2018-2020 (USD MILLION)
    • TABLE 43 LIGHT FIELD MARKET IN NORTH AMERICA, BY VERTICAL, 2021-2026 (USD MILLION)
  • 9.3 EUROPE
    • FIGURE 31 EUROPE: LIGHT FIELD MARKET SNAPSHOT
    • 9.3.1 UK
    • 9.3.2 GERMANY
    • 9.3.3 FRANCE
    • 9.3.4 REST OF EUROPE
    • TABLE 44 LIGHT FIELD MARKET IN EUROPE, BY COUNTRY, 2018-2020 (USD MILLION)
    • TABLE 45 LIGHT FIELD MARKET IN EUROPE, BY COUNTRY, 2021-2026 (USD MILLION)
    • TABLE 46 LIGHT FIELD MARKET IN EUROPE, BY VERTICAL, 2018-2020 (USD MILLION)
    • TABLE 47 LIGHT FIELD MARKET IN EUROPE, BY VERTICAL, 2021-2026 (USD MILLION)
  • 9.4 APAC
    • FIGURE 32 APAC: LIGHT FIELD MARKET SNAPSHOT
    • 9.4.1 CHINA
    • 9.4.2 JAPAN
    • 9.4.3 REST OF APAC (ROAPAC)
    • TABLE 48 LIGHT FIELD MARKET IN APAC, BY COUNTRY, 2018-2020 (USD MILLION)
    • TABLE 49 LIGHT FIELD MARKET IN APAC, BY COUNTRY, 2021-2026 (USD MILLION)
    • TABLE 50 LIGHT FIELD MARKET IN APAC, BY VERTICAL, 2018-2020 (USD MILLION)
    • TABLE 51 LIGHT FIELD MARKET IN APAC, BY VERTICAL, 2021-2026 (USD MILLION)
  • 9.5 REST OF THE WORLD (ROW)
    • FIGURE 33 ROW: LIGHT FIELD MARKET SNAPSHOT
    • 9.5.1 MIDDLE EAST & AFRICA
    • 9.5.2 SOUTH AMERICA
    • TABLE 52 LIGHT FIELD MARKET IN ROW, BY REGION, 2018-2020 (USD MILLION)
    • TABLE 53 LIGHT FIELD MARKET IN ROW, BY REGION, 2021-2026 (USD MILLION)
    • TABLE 54 LIGHT FIELD MARKET IN ROW, BY VERTICAL, 2018-2020 (USD MILLION)
    • TABLE 55 LIGHT FIELD MARKET IN ROW, BY VERTICAL, 2021-2026 (USD MILLION)

10 COMPETITIVE LANDSCAPE

  • 10.1 INTRODUCTION
  • 10.2 MARKET SHARE ANALYSIS OF PLAYERS, 2020
    • TABLE 56 LIGHT FIELD MARKET: CONSOLIDATED
  • 10.3 COMPETITIVE EVALUATION QUADRANT
    • 10.3.1 STAR
    • 10.3.2 EMERGING LEADER
    • 10.3.3 PERVASIVE
    • 10.3.4 PARTICIPANT
    • FIGURE 34 LIGHT FIELD MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2020
    • TABLE 57 COMPANY FOOTPRINT ANALYSIS OF TOP PLAYERS IN LIGHT FIELD MARKET
  • 10.4 COMPETITIVE SITUATIONS AND TRENDS
    • 10.4.1 PRODUCT LAUNCHES
    • TABLE 58 LIGHT FIELD MARKET: PRODUCT LAUNCHES, JANUARY 2018 - JANUARY 2021
    • 10.4.2 DEALS
    • TABLE 59 LIGHT FIELD MARKET: DEALS. JANUARY 2018 - JANUARY 2021

11 COMPANY PROFILES

  • 11.1 KEY PLAYERS
  • (Business Overview, Products and Solutions Offered, Recent Developments, and MnM View)**
    • 11.1.1 AVEGANT
    • TABLE 60 AVEGANT: BUSINESS OVERVIEW
    • 11.1.2 FOVI 3D
    • TABLE 61 FOVI 3D: BUSINESS OVERVIEW
    • 11.1.3 OTOY
    • TABLE 62 OTOY: BUSINESS OVERVIEW
    • 11.1.4 JAPAN DISPLAY
    • TABLE 63 JAPAN DISPLAY: BUSINESS OVERVIEW
    • FIGURE 35 JAPAN DISPLAY: COMPANY SNAPSHOT
    • 11.1.5 RAYTRIX
    • TABLE 64 RAYTRIX: BUSINESS OVERVIEW
    • 11.1.6 FATHOM OPTICS
    • TABLE 65 FATHOM OPTICS: BUSINESS OVERVIEW
    • 11.1.7 NVIDIA
    • TABLE 66 NVIDIA: BUSINESS OVERVIEW
    • FIGURE 36 NVIDIA: COMPANY SNAPSHOT
    • 11.1.8 LIGHT FIELD LAB
    • TABLE 67 LIGHT FIELD LAB: BUSINESS OVERVIEW
    • 11.1.9 HOLOGRAFIKA
    • TABLE 68 HOLOGRAFIKA: BUSINESS OVERVIEW
    • 11.1.10 LEIA
    • TABLE 69 LEIA: BUSINESS OVERVIEW
    • 11.1.11 QUIDIENT
    • TABLE 70 QUIDIENT: BUSINESS OVERVIEW
  • * Business Overview, Products and Solutions Offered, Recent Developments, and MnM View might not be captured in case of unlisted companies.
  • 11.2 OTHER KEY PLAYERS
    • 11.2.1 APPLE INC.
    • 11.2.2 SONY CORPORATION
    • 11.2.3 GOOGLE LLC
    • 11.2.4 TOSHIBA
    • 11.2.5 K | LENS GMBH
    • 11.2.6 CREAL
    • 11.2.7 AYE3D
    • 11.2.8 MOPIC LABS
    • 11.2.9 PHOTONIC CRYSTAL CO.
    • 11.2.10 LOOKING GLASS FACTORY
    • 11.2.11 DIMENCO
    • 11.2.12 WOOPTIX
    • 11.2.13 POLIGHT
    • 11.2.14 SURFACE OPTICS CORPORATION

12 ADJACENT & RELATED MARKET

  • 12.1 INTRODUCTION
  • 12.2 LIMITATIONS
  • 12.3 AUGMENTED REALITY AND VIRTUAL REALITY MARKET
    • 12.3.1 DEFINITION
    • 12.3.2 MARKET OVERVIEW
    • 12.3.3 AR MARKET BY REGION
    • TABLE 71 AUGMENTED REALITY MARKET, BY REGION, 2016-2019 (USD MILLION)
    • TABLE 72 AUGMENTED REALITY MARKET, BY REGION, 2020-2025 (USD MILLION)
    • TABLE 73 VIRTUAL REALITY MARKET, BY REGION, 2016-2019 (USD MILLION)
    • TABLE 74 VIRTUAL REALITY MARKET, BY REGION, 2020-2025 (USD MILLION)
      • 12.3.3.1 North America
    • TABLE 75 AUGMENTED REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2016-2019 (USD MILLION)
    • TABLE 76 AUGMENTED REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2020-2025 (USD MILLION)
    • TABLE 77 AUGMENTED REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2016-2019 (USD MILLION)
    • TABLE 78 AUGMENTED REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2020-2025 (USD MILLION)
    • TABLE 79 VIRTUAL REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2016-2019 (USD MILLION)
    • TABLE 80 VIRTUAL REALITY MARKET IN NORTH AMERICA, BY APPLICATION, 2020-2025 (USD MILLION)
    • TABLE 81 VIRTUAL REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2016-2019 (USD MILLION)
    • TABLE 82 VIRTUAL REALITY MARKET IN NORTH AMERICA, BY COUNTRY, 2020-2025 (USD MILLION)
      • 12.3.3.2 Europe
    • TABLE 83 AUGMENTED REALITY MARKET IN EUROPE, BY APPLICATION, 2016-2019 (USD MILLION)
    • TABLE 84 AUGMENTED REALITY MARKET IN EUROPE, BY APPLICATION, 2020-2025 (USD MILLION)
    • TABLE 85 AUGMENTED REALITY MARKET IN EUROPE, BY COUNTRY, 2016-2019 (USD MILLION)
    • TABLE 86 AUGMENTED REALITY MARKET IN EUROPE, BY COUNTRY, 2020-2025 (USD MILLION)
    • TABLE 87 VIRTUAL REALITY MARKET IN EUROPE, BY APPLICATION, 2016-2019 (USD MILLION)
    • TABLE 88 VIRTUAL REALITY MARKET IN EUROPE, BY APPLICATION, 2020-2025 (USD MILLION)
    • TABLE 89 VIRTUAL REALITY MARKET IN EUROPE, BY COUNTRY, 2016-2019 (USD MILLION)
    • TABLE 90 VR MARKET IN EUROPE, BY COUNTRY, 2020-2025 (USD MILLION)
      • 12.3.3.3 APAC
    • TABLE 91 AUGMENTED REALITY MARKET IN APAC, BY APPLICATION, 2016-2019 (USD MILLION)
    • TABLE 92 AUGMENTED REALITY MARKET IN APAC, BY APPLICATION, 2020-2025 (USD MILLION)
    • TABLE 93 AUGMENTED REALITY MARKET IN APAC, BY COUNTRY, 2016-2019 (USD MILLION)
    • TABLE 94 AUGMENTED REALITY MARKET IN APAC, BY COUNTRY, 2020-2025 (USD MILLION)
    • TABLE 95 VIRTUAL REALITY MARKET IN APAC, BY APPLICATION, 2016-2019 (USD MILLION)
    • TABLE 96 VIRTUAL REALITY MARKET IN APAC, BY APPLICATION, 2020-2025 (USD MILLION)
    • TABLE 97 VIRTUAL REALITY MARKET IN APAC, BY COUNTRY, 2016-2019 (USD MILLION)
    • TABLE 98 VIRTUAL REALITY MARKET IN APAC, BY COUNTRY, 2020-2025 (USD MILLION)
      • 12.3.3.4 ROW
    • TABLE 99 AUGMENTED REALITY MARKET IN ROW, BY APPLICATION, 2016-2019 (USD MILLION)
    • TABLE 100 AUGMENTED REALITY MARKET IN ROW, BY APPLICATION, 2020-2025 (USD MILLION)
    • TABLE 101 AUGMENTED REALITY MARKET IN ROW, BY REGION, 2016-2019 (USD MILLION)
    • TABLE 102 AUGMENTED REALITY MARKET IN ROW, BY REGION, 2020-2025 (USD MILLION)
    • TABLE 103 VIRTUAL REALITY MARKET IN ROW, BY APPLICATION, 2016-2019 (USD MILLION)
    • TABLE 104 VIRTUAL REALITY MARKET IN ROW, BY APPLICATION, 2020-2025 (USD MILLION)
    • TABLE 105 VIRTUAL REALITY MARKET IN ROW, BY REGION, 2016-2019 (USD MILLION)
    • TABLE 106 VIRTUAL REALITY MARKET IN ROW, BY REGION, 2020-2025 (USD MILLION)
    • TABLE 107 AUGMENTED REALITY MARKET IN KSA, BY APPLICATION, 2016-2019 (USD MILLION)
    • TABLE 108 AUGMENTED REALITY MARKET IN KSA, BY APPLICATION, 2020-2025 (USD MILLION)
    • TABLE 109 VIRTUAL REALITY MARKET IN KSA, BY APPLICATION, 2016-2019 (USD MILLION)
    • TABLE 110 VIRTUAL REALITY MARKET IN KSA, BY APPLICATION, 2020-2025 (USD MILLION)

13 APPENDIX

  • 13.1 INSIGHTS OF INDUSTRY EXPERTS
  • 13.2 DISCUSSION GUIDE
  • 13.3 KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 13.4 AVAILABLE CUSTOMIZATIONS
  • 13.5 RELATED REPORTS
  • 13.6 AUTHOR DETAILS